Morrowind Mod:GetStartingAngle

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GetStartingAngle

		GetStartingAngle, Axis

       Where:	Axis = World axis to get the object's original orientation (X, Y, or Z).

	Type:	Movement

     Returns:	float

     Example:	if ( GetStartingAngle, X >= 90 )
		set fInitialYAngle to ( "misc_de_goblet_04_dagoth"->GetStartingAngle, Y )

     Scripts:	Float
		SignRotate

Returns a float value of the object's original orientation (in degrees) along the given world axis.

See Also: GetStartingPos