Morrowind Mod:GetStartingPos

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GetStartingPos

		GetStartingPos, Axis

       Where:	Axis = World axis to get the object's original position (X, Y, or Z).

	Type:	Movement

     Returns:	float

     Example:	if ( GetStartingPos, X >= 90 )
		set fInitialYPos to ( "misc_de_goblet_04_dagoth"->GetStartingPos, Y )

     Scripts:	Float
		SignRotate

Returns a float value of the object's original position (in game units) along the given world axis.

See Also: GetStartingAngle