2 items: Adds 3-129StaminaRecovery 3 items: Adds 3-129StaminaRecovery 4 items: Adds 25-1096 MaximumStamina 5 items: Reduces the cost of all of your abilities by 6%.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost and increases the damage of your Bow abilities by 6%.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal damage with a Heavy Attack, gain 28-1236 Offensive Penetration for each enemy within 8 meters of your target for 10 seconds. This effect can occur once every 7 seconds.
2 items: Adds 25-1096 MaximumStamina 3 items: Adds 3-129StaminaRecovery 4 items: Adds 15-657 Critical Chance 5 items: When you deal direct damage while 12 meters or further from your target, you heal for 521Health and restore 30-1314Stamina. This effect can occur once every 5 seconds and the heal scales off the higher of your Max Magicka or Stamina.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129StaminaRecovery 5 items: Reduces your damage done with area of effect attacks by 5%, but grants Major Evasion at all times; reducing your damage taken from area of effect attacks by 20%.
2 items: Adds 3-129StaminaRecovery 3 items: Adds 3-129StaminaRecovery 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 25-1096 MaximumStamina 4 items: Adds 3-129 Weapon and Spell Damage 5 items: When you deal direct damage, you cause the enemy to take 10% more damage from Poison and Disease attacks for 5 seconds.
2 items: Adds 34-1487 Offensive Penetration 3 items: Adds 3-129 Weapon and Spell Damage 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Dealing direct damage causes player enemies to become a Plague Carrier, dealing 1000 Disease damage over 10 seconds and applying the Diseased status effect. If the plague is removed early it explodes and deals 735 Disease damage to all enemies within 8 meters of the carrier, increasing by 50% per enemy hit. This effect can occur once every 20 seconds per target, once per attack, and scales off the higher of your Weapon and Spell Damage.
2 items: Adds 28-1206 MaximumHealth 3 items: Adds 4% Healing Taken 4 items: Reduces your damage taken from Players by 3%. 5 items: Reduces the cost of Break Free by 40%.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 15-657 Critical Chance 4 items: Adds 3-129 Weapon and Spell Damage 5 items: Your melee Light Attacks place a ring on the ground that explodes after 1.3 seconds, applying 112-4830 Heal Absorption to all enemies hit for 4 seconds, negating the next 112-4830 points of healing done. This effect can occur once every 6 seconds.
2 items: Adds 3-129 Weapon and Spell Damage 3 items: Adds 3-129StaminaRecovery 4 items: Adds 3-129StaminaRecovery 5 items: When you deal Martial melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and damage shield strength by 12%. This effect can occur once every 5 seconds.
Jewelry pieces dropped in these containers will always be Epic quality, while weapons and armor can also be Fine or Superior quality. Items contained in the boxes will scale to your level when you open them, not when you receive them, so the boxes can be saved until they scale to a desired level.
While the boxes are bound and cannot be sold to merchants, the rewards themselves do not share these properties.