Online:Grahtwood
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Aldmeri Dominion | ||||
Zone Story Quests | 8 | |||
Wayshrines | 10 | |||
Delves | 6 | |||
Points of Interest | 17 | |||
Striking Locales | 7 | |||
Set Stations | 3 | |||
Public Dungeons | 1 | |||
Group Dungeons | 3 | |||
World Bosses | 6 | |||
World Events | 3 | |||
Skyshards | 16 | |||
Player Hub | ||||
Elden Root | ||||
Notable Treasure | ||||
Grahtwood Antiquities | ||||
Regions | ||||
Long Coast, Green Hall, Tarlain Heights | ||||
Location | ||||
Southeastern Valenwood | ||||
Loading Screen | ||||
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root.
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Achievements • Antiquities • Books • Fish |
Grahtwood is a large region deep in the jungles of Valenwood, and the location of the Aldmeri Dominion's capital, Elden Root. Gil-Var-Delle, a settlement in Grahtwood, was devastated by Molag Bal long ago, and it remains there to this day.
Places[edit]
Delves[edit]
- Burroot Kwama Mine — A kwama mine located just west of Elden Root in Grahtwood, containing thunderbugs. (map)
- Mobar Mine — A mine just south of Elden Root in Grahtwood containing bandits. (map)
- Ne Salas — An Ayleid ruin south of Elden Root and west of Haven in Grahtwood, containing Daggerfall Covenant soldiers. (map)
- The Scuttle Pit — A cave in eastern Grahtwood, north of Haven and east of Elden Root containing spiders. (map)
- Vinedeath Cave — A cave in northeastern Grahtwood, east of Elden Root containing spriggans and stranglers. (map)
- Wormroot Depths — An Ayleid ruin in the northwest corner of Grahtwood containing Daedra. (map)
Points of Interest[edit]
- Bone Orchard — A large cemetery in southwest Grahtwood, northeast of Southpoint. (map)
- Brackenleaf — A grove in southeastern Grahtwood, north of Haven. (map)
- Cave of Broken Sails — A cave in southern Grahtwood, west of Haven. (map)
- Cormount — A town in northern Grahtwood, north of Elden Root. (map)
- Elden Root — A city in eastern-central Valenwood, in the Grahtwood region, and the capital city of the Aldmeri Dominion. (map)
- Falinesti Winter Site — The winter location of Falinesti, in central Grahtwood, just west of Elden Root. (map)
- Gil-Var-Delle — A giant ruined tree in western Grahtwood, west of Elden Root. (map)
- Goldfolly — An abandoned Orc stronghold in northwestern Grahtwood, south of the Redfur Trading Post. (map)
- The Gray Mire — A community of Argonian refugees in southern Grahtwood, just east of Southpoint. (map)
- Haven — A port city in southeastern Grahtwood. (map)
- Karthdar — A small settlement in northeastern Grahtwood, southeast of Cormount. (map)
- Laeloria — An Ayleid ruin in central Grahtwood, north of Elden Root. (map)
- Ossuary of Telacar — An Ayleid ruin in eastern Grahtwood, east of Elden Root. (map)
- Redfur Trading Post — A town in northwestern Grahtwood. (map)
- Reliquary of Stars — An Ayleid ruin in northern Grahtwood, west of Cormount. (map)
- Reman's Bluff — A rocky escarpment located southwest of Redfur Trading Post in northwestern Grahtwood. (map)
- Southpoint — A city in southwestern Grahtwood. (map)
Striking Locales[edit]
- Battle of Cormount Memorial — A monument and Ayleid ruin located west of Cormount in northern Grahtwood. (map)
- Boar's Run Overlook — A hag camp southeast of Karthdar in eastern Grahtwood. (map)
- Faltonia's Mine — An abandoned mine south of Redfur Trading Post in northwestern Grahtwood. (map)
- Forked Root Camp — A small hag dwelling north of Elden Root in central Grahtwood. (map)
- Sacred Leap Grotto — A cave north of Haven in eastern Grahtwood. (map)
- Sweetbreeze Cottage — A house in southern Grahtwood, south of Elden Root. (map)
- Tarlain Bandit Camp — A camp in western Grahtwood, north of Gil-Var-Delle. (map)
Set Stations[edit]
- Fisherman's Isle — An island in southeast Grahtwood, east of Haven. (map)
- Temple of the Eight — An old temple in central Grahtwood, northwest of Elden Root. (map)
- Vineshade Lodge — A building in southeast Grahtwood, northwest of Haven. (map)
Mundus Stones[edit]
- The Lord — A Mundus Stone found in Grahtwood, Stormhaven, and Deshaan. (map)
- The Mage — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
- The Tower — A Mundus Stone found in Grahtwood, Stormhaven, Deshaan, and Cyrodiil. (map)
Public Dungeons[edit]
- Root Sunder Ruins — A set of Ayleid ruins between Elden Root and Haven in Grahtwood. (map)
Group Dungeons[edit]
- Elden Hollow I — A group dungeon found under Elden Root in central Grahtwood. (map)
- Elden Hollow II — A group dungeon found under Elden Root in central Grahtwood. (map)
- Lair of Maarselok — A group dungeon within the mountain valleys of Tenmar, Grahtwood entered from a lake northeast of the Ossuary of Telacar. (map)
World Bosses[edit]
- Hircine's Henge — A small camp in central Grahtwood, southwest of Elden Root. (map)
- Lady Solace's Fen — A small swamp in central Grahtwood, just east of Elden Root. (map)
- Nindaeril's Perch — A small cove on the western shore of Grahtwood, north of Southpoint. (map)
- Poacher Camp — A small camp in northern Grahtwood, between Elden Root and Redfur Trading Post. (map)
- Thugrub's Cave — A small cave in northern Grahtwood, northwest of Redfur Trading Post. (map)
- Valanir's Rest — A small graveyard in central Grahtwood, west of Elden Root and east of Gil-Var-Delle. (map)
World Events[edit]
- Green Hall Dolmen — A Dark Anchor spawn point northeast of Elden Root in eastern Grahtwood. (map)
- Long Coast Dolmen — A Dark Anchor spawn point west of Haven in southern Grahtwood. (map)
- Tarlain Heights Dolmen — A Dark Anchor spawn point northwest of Elden Root in northwestern Grahtwood. (map)
Player Houses[edit]
- The Gorinir Estate — A large player house in northeastern Grahtwood. (map)
- Grand Topal Hideaway — A player manor reachable by boat from Fisherman's Isle. (map)
- Snugpod — A small player house in southeastern Elden Root. (map)
Wayshrines[edit]
- Cormount Wayshrine — Located just southwest of Cormount. (map)
- Elden Root Temple Wayshrine — Located at the Elden Root Temple, on an island in the lake northeast of Elden Root. (map)
- Elden Root Wayshrine — Located in the center of the lowest level of Elden Root. (map)
- Falinesti Winter Wayshrine — Located south of the Falinesti Winter Site. (map)
- Gil-Var-Delle Wayshrine — Located a ways north of Gil-Var-Delle. (map)
- Gray Mire Wayshrine — Located northeast of The Gray Mire. (map)
- Haven Wayshrine — Located in northeastern Haven. (map)
- Ossuary Wayshrine — Located south of the Ossuary of Telacar. (map)
- Redfur Trading Post Wayshrine — Located across the road southwest of the Redfur Trading Post. (map)
- Southpoint Wayshrine — Located east of Southpoint. (map)
Unmarked Locations[edit]
- The Aquifer — The Imperial sewer system of the port of Haven.
- The Middens — A cave system under the roots of the Elden tree.
- Old Creepy Cave — A cave in southern Grahtwood, north of Haven and just east of Vineshade Lodge. (map)
- The Orrery — An ancient Ayleid ruin in the city of Elden Root. (map)
- Sarandel's Carnival — A roadside carnival hailing from Auridon and run by Sarandel.
- Volunidai's Manor — An estate located in southeastern Grahtwood, northeast of Haven. (map)
Isolated Buildings[edit]
- Fisherman's Hut — A small Bosmer-style home located west of the Reliquary of Stars. (map)
Quests[edit]
Quest Map[edit]
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Grahtwood | The Great Tree | ||||||||||||||||||||||||||||||||||||||||||||||||||
Unsafe Haven | Trouble at the Tree | ||||||||||||||||||||||||||||||||||||||||||||||||||
The Honor of the Queen | |||||||||||||||||||||||||||||||||||||||||||||||||||
Fit to Rule | The Grip of Madness | Lost in Study | Heart of the Matter | A Lasting Winter | |||||||||||||||||||||||||||||||||||||||||||||||
The Orrery of Elden Root | |||||||||||||||||||||||||||||||||||||||||||||||||||
↓ | |||||||||||||||||||||||||||||||||||||||||||||||||||
Key[edit]
Paths always enter a quest from the top or left, and leave a quest from the bottom or right. | ||||||||
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Denotes a requisite path or quest. You must complete this before starting the subsequent quest. | |||||||
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Denotes an optional path or quest. The subsequent story quest can be started without this being completed. | |||||||
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Denotes an exclusive path or quest. Only one of the connected quests is required, and only one can be completed. | |||||||
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Denotes a quest which is part of the main story chain. | |||||||
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Denotes a story quest which is required for Cadwell's Almanac. | |||||||
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Denotes a missable pointer quest which is part of the main chain. | |||||||
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Denotes a missable pointer quest which is on an alternate path. | |||||||
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Denotes a side quest which is required for Cadwell's Almanac. | |||||||
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Denotes a quest which rewards a Skill Point. |
Aldmeri Dominion Story Quests[edit]
- The Great Tree: Head to the Aldmeri Dominion's capital at the request of the queen.
- Unsafe Haven: Reclaim Haven from pirates.
- The Honor of the Queen: Discover why the Khajiiti Embassy project has been stalled.
- Fit to Rule: Restore the Orrery for the ratification ceremony to take place.
- The Grip of Madness: Discover why a town's citizens are killing each other.
- Lost in Study: Discover why the artifacts in the Reliquary of Stars have recently become active.
- Heart of the Matter: Recover the Heart of Anumaril.
- A Lasting Winter: Recover Rajhin's Mantle before the Jade General finds it.
- The Orrery of Elden Root: Attend Queen Ayrenn's ratification.
- Alternate Story Pointers
- Trouble at the Tree: Seek out the Bosmer king in Elden Root.
Long Coast Side Quests[edit]
- Bosmer Insight: Go on a spirit journey and learn the ways of the forest.
- Brackenleaf's Briars: Join the ranks of Brackenleaf's Briars.
- Carnival Conundrum: Help a carnival get back to business.
- Forever Bound: Free an Imperial spirit from his own binding ritual.
- Forgotten Soul: Rescue a stranded researcher from deep within an ancient ruin.
- If the Dead Could Talk: Recover the journals of a research team from an overgrown ruin.
- Keeper of Bones: Help an exiled skeleton save his friends.
- A Little on the Side: Recover the goods needed for the inn's "side business".
- Lost Treasures: Find the inn workers who are lost in the marsh.
- Luck of the Albatross: Help an Altmer captain overcome a mutiny.
- Passage Denied: Deactivate the Covenant portal in the depths of an old ruin.
- Scars Never Fade: Investigate the Argonian refugees in the Gray Mire.
- A Silken Garb: Rescue a Bosmer from a spider pit.
- The Wandering Minstrel: Help find a lost minstrel.
Green Hall Side Quests[edit]
- The Blacksap's Hold: Suppress the Blacksap Rebellion.
- Eyes of Azura: Rescue a priestess from the hands of Molag Bal.
- Forbidden Love: Piece together an ancient love letter.
- Pact Advocate: Restore the Green Pact in Karthdar.
- Phantom Guilt: Discover the source of a cursed amulet.
- Rare Imports: Find and deliver a delayed cargo shipment.
- Storgh's Bow: Find a bow stolen by a false friend.
- The Unquiet Dead: Free the Mages Guild acolytes trapped in the Ossuary of Telacar.
- Until Death: Help find a woman's missing husband and their dog.
- Wanted: Sgolag: Collect on the bounty of Sgolag.
Tarlain Heights Side Quests[edit]
- Ancient Stones, Ancient Words: Recover fragments of an ancient Ayleidoon tablet.
- Blood Hunt: Clear out the vampires in Goldfolly.
- Caring for Kwama: Recover a kwama researcher's lost research.
- A Chief Concern: Deal with the leader of the bandits attacking Barkbite.
- Enemies at the Gate: Help the Barkbite Wood Orcs with their "curse" and bandit problems.
- The Enemy Within: Find the culprit behind the Barkbite "curse".
- Flipping the Coin: Join a group of thieves and steal a legendary treasure.
- The Innkeeper's Daughter: Help an innkeeper find his kidnapped daughter.
- Light in the Darkness: Help an old scholar research an Ayleid well.
- A Lucrative Scheme: Expose the schemes of a Tarlain bandit.
- The Wakening Dark: Rid Gil-Var-Delle of the God of Schemes' influence.
- The Wounded Wood: Help heal the scarred ruins of Gil-Var-Delle.
Dungeon Quests[edit]
- Ancient Remains: Investigate Wood Orc activity in the ruins beneath Elden Root.
- Consuming Darkness: Delve into Oblivion and save Bakkhara.
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Elden Hollow Pledge: Explore Elden Hollow and return Undaunted.(disabled since Patch 2.6.4) -
Veteran Elden Hollow Pledge: Prove you are truly Undaunted by clearing Veteran Elden Hollow.(disabled since Patch 2.6.4)
Skyshards[edit]
Clue | Location | Notes | |
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Granted safe haven by the mages. | In Haven, on the ground on the western side of the Mages Guild hall. | (map) | |
The shrine of the south leads north. | Between Southpoint and the Bone Orchard. | (map) | |
Cooling off on the way to the Tower. | By a pond northwest of the Tower Stone. | (map) | |
Where the road to the root is an isle. | On a small island east of Elden Root, near an Ayleid ruin overgrown with vines. | (map) | |
Atop falls that feed the temple. | South-southeast of Karthdar, on top of the eastern waterfall. | (map) | |
Spotted from a treehouse vantage. | Southwest of Karthdar, west of a treehouse, under the root/road. | (map) | |
A doorway to trolls near Redfur. | Southwest of Redfur Trading Post Wayshrine. | (map) | |
Among ancient words in the stones. | On an island west of the Lord Stone. | (map) | |
Above a seasonal site of return. | East of Falinesti Winter Site, In the ruins. | (map) | |
Where Covenant forces pour forth. | In Ne Salas top small room. | (map) | |
A scrabbling, a skittering, a scurrying. | In The Scuttle Pit halfway in on the left wall. | (map) | |
Six-legged thunder invades. | In Burroot Kwama Mine Room almost at the end. | (map) | |
Not yet dead on the vine. | In Vinedeath Cave main room left side. | (map) | |
Stolen starlight in wormy depths. | In Wormroot Depths, main room south of entrance. | (map) | |
Mined by the bandits of Mobar. | In Mobar Mine, main room. | (map) | |
Crocs claimed a meal in the sunder. | In Root Sunder Ruins room left of the main hall lots of crocs. | (map) |
Sets[edit]
Overland[edit]
Set Name | Bonuses | Armor Weight |
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Syrabane's Grip |
2 items: Adds 3-129 Magicka Recovery |
Light Armor |
Ranger's Gait |
2 items: Adds 3-129 Stamina Recovery |
Medium Armor |
Green Pact |
2 items: Adds 28-1206 Maximum Health |
Heavy Armor |
Dungeon[edit]
Set Name | Bonuses | Location(s) | Set Type |
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Light Speaker |
2 items: Adds 15-657 Critical Chance |
Elden Hollow | Light Armor |
Barkskin |
2 items: Adds 28-1206 Maximum Health |
Elden Hollow | Medium Armor |
Undaunted Bastion |
2 items: Adds 28-1206 Maximum Health |
Elden Hollow | Heavy Armor |
Chokethorn |
1 item: Adds 3-129 Magicka Recovery |
Elden Hollow I | Monster Helm Sets |
Nightflame |
1 item: Adds 25-1096 Maximum Magicka |
Elden Hollow II | Monster Helm Sets |
Crafted[edit]
Set Name | Traits Needed | Bonuses | Crafting Sites |
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Armor of the Seducer | 3 |
2 items: Adds 3-129 Magicka Recovery |
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Torug's Pact | 3 |
2 items: Adds 34-1487 Armor |
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Twilight's Embrace | 3 |
2 items: Adds 25-1096 Maximum Magicka |
Maps[edit]
- Each image is relevant to its location, and each number corresponds to the key on the right.
Gallery[edit]
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