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id zoneId zoneIndex zoneName subZoneName description mapName mapType mapContentType mapFilterType numPOIs allowsScaling allowsBattleScaling minLevel maxLevel isAvA1 isAvA2 isBattleground telvarBehavior isOutlaw isJustice isTutorial isGroupOwnable isDungeon dungeonDifficulty count
View 1 101 15 Eastmarch One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 50106
View 2 92 14 Mournoth Keep This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 31732
View 3 1160 744 Western Skyrim Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 44960
View 5 849 467 Saint Delyn Penthouse Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 152
View 6 849 468 Vvardenfell Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 71960
View 9 20 5 Rivenspire This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 25554
View 10 41 9 Stonefalls The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 36860
View 11 1207 784 The Reach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 34527
View 40 254 87 Deepcrag Den Though not as famous a kwama mine as Darkshade Caverns, Deepcrag Den's proximity to Mournhold makes for fresher eggs for the city's markets—an advantage over mines transporting eggs from farther away. Deepcrag Den 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 13 92 14 Bangkorai This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 65991
View 14 1161 744 Bangkorai Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 16 1208 785 Blackreach: Arkthzand Cavern The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10317
View 19 19 4 Stormhaven Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 45196
View 20 104 17 Alik'r Desert Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 44410
View 21 117 19 Shadowfen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 33804
View 22 272 104 Atanaz Ruins Those who call the Argonians "primitives" would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example. Atanaz Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 26 58 11 Vvardenfell Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10
View 29 134 24 Sanguine's Demesne Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 284
View 74 3 2 Exorcised Coven Cottage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 105
View 31 1011 617 Summerset "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 116299
View 32 330 143 Coldrock Diggings The shipwrights at nearby Tava's Blessing depend upon the mine at Coldrock for grit-rock, used in sanding wooden planks, and holystone, a light pumice used for cleaning the decks. Coldrock Diggings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 134
View 34 108 18 Greenshade Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20625
View 36 103 16 The Rift Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 27858
View 39 932 543 Crypt of Hearts II This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts II 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 104
View 41 408 204 Taleon's Crag Some have speculated that this site comes by its name because this is where the famous Nord author Taleon Mythmaker chose to retire after his bitter literary feud with Helgreir Lute-Voice. Phrastus of Elinhir, however, regards this theory as "fanciful twaddle." Taleon's Crag 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 42 407 203 The Triple Circle Mine Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted. The Triple Circle Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 66
View 62 385 181 Ragnthar "The Dwemer sought to quantify mystical absolutes so as to enable them to manipulate the substance of reality without employing the intercession of divinities." — Fal Droon Ragnthar 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 3
View 54 130 22 Crypt of Hearts I This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 135
View 46 3 2 Glenumbra Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38941
View 49 280 110 Bleakrock Isle Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9747
View 50 569 332 Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 51 888 501 Craglorn Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 51712
View 53 383 181 Grahtwood This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 31974
View 56 328 141 Divad's Chagrin Mine "Divad's Chagrin" is an epic poem of the Redguards describing the great hero's remorse at forsaking the life of a musician to fight tyranny and injustice. No one seems to know what the story of Divad has to do with this shallow mine in the desert. Divad's Chagrin Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 148
View 57 104 17 Tu'whacca's Sanctum Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 1 1 0 17
View 75 336 149 Crypt of the Exiles After High Rock joined the First Empire in 1E 1029, the King of Evermore had a vast cemetery built outside the city to house himself and his descendants, naming it after Saint Pelin of Bangkorai Pass. Some of the empty mausoleums ended up put to other uses than burial. Crypt of the Exiles 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 211
View 58 684 380 Wrothgar The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 29968
View 63 1009 615 Fang Lair The Dwarven city of Arkngthamz-Phng rivaled the splendor of Dumac's kingdom before it was laid to waste by a Dragon in the First Era. The legend of that terrifying creature has long kept travelers far from Fang Lair … until now. Fang Lair 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 388
View 65 914 525 Skyreach Catacombs The ancient Nedes interred the dead of Skyreach within the massive chambers and passages beneath the city, both commoners and nobles alike. Skyreach Catacombs 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 294
View 66 329 142 Aldunz Though some Dwarven automatons were clearly designed for defense of the facilities in which they're found, the function of other constructs is less clear. Some appear to be tasked with maintaining other machines, lubricating joints and replacing worn-out parts. Aldunz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 240
View 68 382 180 Reaper's March Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 32348
View 69 755 419 Shornhelm Outlaws Refuge It's said that, after King Ranser was defeated and slain, many families of his supporters, such as the Brancks and the Marcotts, went underground and took to criminal pursuits. Shornhelm Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1175
View 70 335 148 Viridian Watch In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins. Viridian Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 155 535 306 Betnikh Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6216
View 71 347 154 Coldharbour Surreal Estate The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 414
View 73 486 268 Toothmaul Gully Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 375
View 80 58 11 Malabal Tor Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 26663
View 78 181 38 Cyrodiil The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 34612
View 81 823 448 Linchal Grand Manor The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Gold Coast 2 0 1 25 0 0 4 0 0 0 0 0 0 0 0 0 0 0 10
View 82 1161 745 Blackreach: Greymoor Caverns Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7607
View 2206 1133 721 Southern Elsweyr Pridehome Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 1 0 0 0 0 162
View 84 816 443 Hew's Bane During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 16312
View 85 821 447 Thieves Den What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. Thieves Den 2 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 109
View 86 281 111 Bal Foyen Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10670
View 87 237 73 Impervious Vault After his new city of Sentinel was attacked by pirates from the Abecean Sea, the Grandee Yaghoub decided he would build a fortified subterranean storehouse where the Alik'r's greatest treasures could be kept safe. Thus was built the Impervious Vault. Impervious Vault 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 88 327 140 Santaki When the Rourken Dwemer migrated west to Hammerfell, they found a land rich in untapped mineral wealth. They roamed far from their city of Volenfell in pursuit of it, building deep mines and busy workshops. Many of these sites remain virtually untouched. Santaki 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 102
View 89 332 145 Yldzuun The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet." Yldzuun 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 92
View 90 331 144 Sandblown Mine "Sandblown? Ah, now I recall it—the played-out copper mine south of Kozanset. That pit hasn't been worked since the reign of King Ramzi." Sandblown Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 89
View 92 574 338 The Valley of Blades Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. Valley of Blades 2 2 1 0 0 0 35 16 0 0 0 0 0 0 0 0 1 0 57
View 93 267 100 Eyevea Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 597
View 94 267 100 Eyevea Mages Guild Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 43 16 0 0 0 0 0 0 0 0 1 0 40
View 4127 41 9 Shadowfen Stormhold Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 98 493 271 Breakneck Cave The Ayleid doorway on this natural cave is something of a puzzle for scholars of the Wild Elves. Did they use it as a storage cavern, or were their plans for finishing it in the usual manner simply interrupted? Breakneck Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 61
View 103 503 281 Pothole Caverns Some say the Wild Elves used these caves as a mausoleum. Certainly something about this place brings to mind things that should be dead, but refuse to stay that way…. Pothole Caverns 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 39
View 100 398 194 Entila's Folly Kinlady Entila of Clan Auralus had a vivid dream that beneath the coastal cliffs near Skywatch was a fabulous fist-sized gem, the Egg of the World. Based on the directions in her vision, she hired a score of miners to dig until they found it. The funds of Clan Auralus ran out first. Entila's Folly 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 97
View 101 1027 633 Artaeum "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 27350
View 104 507 285 Bloodmayne Cave Not far south of the Larsius River the rolling plains of the Wealds give way to the forests of Valenwood. Sometimes beasts from beneath those green canopies make their way north. Bloodmayne Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 82
View 112 502 280 Nisin Cave "You've got no more chance than a child at night in Nisin Cave." — Old Saying in Vlastarus Nisin Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 130
View 109 306 119 Forgotten Crypts The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 36
View 110 405 201 Lady Llarel's Shelter The origins of this cave's name are obscure, but whoever Lady Llarel was it seems unlikely she'd find shelter here now, as the grotto seems to be occupied by a hive of wild kwama. Lady Llarel's Shelter 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 320
View 111 169 35 Razak's Wheel According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 327
View 114 406 202 Lower Bthanual The brazen doors of this Dwarven site slide open smoothly and without hesitation, mute testimony to the uncanny skill of the Dwemeri engineers who built them ages ago. Perhaps the rest of the site will be in good repair as well. Lower Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 123
View 122 921 533 Khartag Point The Camonna Tong syndicate has operated most forms of organized crime in Vvardenfell for generations. These Dunmeri crooks are intolerant of outlander interference—to put it mildly. Khartag Point 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 126
View 138 513 291 Mor Khazgur The mountaintop stronghold of Mor Khazgur has been a center of Orcish culture since the Merethic Era. Like Orsinium, it has been destroyed and rebuilt repeatedly, a cycle that will doubtless continue into the future. Mor Khazgur 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 237
View 121 216 56 Crow's Wood This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 165 442 233 Ne Salas The Ayleids who fled to Valenwood after the Slave Rebellion were mostly those who worshiped the Daedric Princes, which was outlawed under Empress Alessia. The Slave Queen melded the Aedra worshiped by her human and remaining Elven subjects to create the Eight Divines. Ne Salas 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 140
View 126 1178 759 Solitude Outlaws Refuge "The most satisfying criminal endeavors take place right under the noses of the Wolf of Solitude and his enforcers. If the Old Wolf had a clue, he'd be dangerous!" —Skarforth the Fence, right before his stall in the refuge was raided and shut down. Solitude Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1723
View 127 57 10 Quondam Indorilia The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 693
View 128 537 307 Khenarthi's Roost This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10301
View 129 347 155 Coldharbour The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 23095
View 132 146 29 Wayrest Sewers I Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 89
View 136 418 214 The Vault of Haman Forgefire Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire. The Vault of Haman Forgefire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 55
View 142 761 425 Riften Outlaws Refuge The Skull-Brethren of Riften dress like barbarians from the Reach, but that's just their gang colors. Most of them are local Nords, with a smattering of riff-raff from across the continent. Riften Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1073
View 145 1017 623 Archon's Grove "Archon's Grove? Indeed, that's the site where the legendary poet Nenamil, Archon of Song, discovered and named the Rose-of-Archon, the flower precious to the Goddess Mara. It's said to be southwest of Shimmerene somewhere." —Innkeeper Vintenwen Archon's Grove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 127
View 147 444 234 Burroot Kwama Mine Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success. Burroot Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 148 447 235 Mobar Mine With the flurry of construction going on in nearby Elden Root, the Foriniel Brothers have reopened Mobar Mine to supply the builders with clay for making bricks. Strangely, no one has heard from the Foriniels in over a week. Mobar Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 54
View 149 475 260 The Scuttle Pit The spiders of Tamriel are fearsome carnivores that prey on everything they can catch, even each other. They have adapted to every environment, both above and below ground, and there seems to be no limit as to how large they can grow. The Scuttle Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 130
View 150 477 261 Vinedeath Cave The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw. Vinedeath Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 151 478 262 Wormroot Depths Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 224
View 157 534 305 Stros M'Kai One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7332
View 166 514 292 Istirus Outpost Built late in the Second Empire to control the chronic pirate problem on the Strid River, since the outbreak of the Three Banners War the Istirus Outpost has become a forgotten relic, its dwindling resources fought over by all sides. Istirus Outpost 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 722
View 204 826 451 Dark Brotherhood Sanctuary Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. Dark Brotherhood Sanctuary 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 76
View 158 578 341 Naril Nagaia These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means "final death." Naril Nagaia 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 159 935 546 The Banished Cells II The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 87
View 160 131 23 Tempest Island Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority. Tempest Island 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 442
View 171 1207 783 Blackreach: Arkthzand Cavern Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 172 308 121 Lost City of the Na-Totambu When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 381
View 173 108 18 Bouldertree Refuge Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 512
View 177 919 531 Forgotten Wastes The Dark Elves of Morrowind have five Great Houses. Once, long ago, there was another … but it has been erased from the official histories, and no one dares speak its name. The Forgotten Wastes 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 451
View 183 337 150 Klathzgar The location of the Dwarven ruin called Klathzgar had been lost since the middle of the First Era, when its entrance was hidden by drifting sand. Now the same desert wind that covered it has uncovered it, and its entrance is revealed. Klathzgar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 73
View 184 382 180 Serenity Falls Estate Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 511
View 186 227 63 The Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 187 338 151 Rubble Butte This underground site is part of Nilata, one of the most extensive Ayleid ruin complexes in Hammerfell. It was occupied by the Wild Elves for at least a thousand years, and its welkynd stones will probably continue to glow for at least another thousand. Rubble Butte 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 64
View 191 1066 662 Tsofeer Cavern A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." Tsofeer Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 188 333 146 Torog's Spite This mine once eked out iron ore to its diligent Breton miners, but it has long since been given up to Orcish raiders from Wrothgar. Torog's Spite 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 189 334 147 Troll's Toothpick The Knahaten Flu swept through the Mournoth Dungeons, killing everyone, prisoners, guards, and warden alike. The prison was decommissioned and left to decay. Now the locals call it by a different name. Troll's Toothpick 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 228 92 14 Twin Arches This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 235
View 201 22 6 Volenfell The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths. Volenfell 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 285
View 194 904 517 Zalgaz's Den The scholar Phrastus of Elinhir claims that "Zalgaz" is Old Nedic for "lizard lady." But his rival, Cinnabar of Taneth, dismisses this as "A reeking load of guarwash." Zalgaz's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 39
View 199 922 534 Zainsipilu Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 139
View 4113 849 467 Cradle of Shadows Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 1 0
View 213 417 213 Aba-Loria In Old Elvish, aba-loria means "forbidden darkness." According to scholars of the long-lost Heartland Elves, it was also the name of the mortuary crypts of the ancient Ayleid city of Abagarlas. Aba-Loria 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 70
View 203 320 133 Norvulk Ruins It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 190
View 205 765 428 Smuggler's Den "Where would the smugglers of Tamriel be without convenient caves for concealing contraband cargo? I can't conceive." — Cirantille Smuggler's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 180
View 209 763 425 Secluded Sewers Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas. Secluded Sewers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 225 207 49 Mzeneldt The mystery of the Dwarves and their sudden disappearance is so compelling that even non-scholars have been known to devote their lives—and their fortunes—to studying their history and collecting Dwemeri objects. These obsessives are known derisively as "Dwarf-Hounds." Mzeneldt 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 3
View 214 419 215 The Grotto of Depravity Soul Shriven who collaborate with their guards and inform on their fellows may be rewarded with a shift of lighter labor—or even a visit to the Grotto of Depravity. The Grotto of Depravity 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 215 557 323 Village of the Lost The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. Village of the Lost 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 238
View 218 771 432 Glittering Grotto Smugglers and raiders favor natural sea caves for their secret lairs: they're accessible from the sea, preferably by night, and the larger ones have plenty of room for storage of stolen goods. Glittering Grotto 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 5
View 219 359 158 The Chill Hollow The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. The Chill Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 173
View 221 410 206 The Corpse Garden The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 321
View 226 148 30 Arx Corinium The Second Empire made some advances into the periphery of Black Marsh, but they didn't stay long. Arx Corinium, once an Imperial fort, is now occupied by denizens of the deep swamp—and even stranger things. Arx Corinium 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 195
View 4451 1414 958 Apocrypha Cipher's Midden "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 33 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 250 162 32 Obsidian Scar The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 304
View 236 482 265 Shroud Hearth Barrow Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in. Shroud Hearth Barrow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 257
View 238 421 217 Mal Sorra's Tomb None of the denizens of Coldharbour can actually "die"—all of them, Daedra and Soul Shriven, merely discorporate until they can form new bodies. Why, then, are there so many tombs and graveyards? Because Coldharbour is Molag Bal's plane, and he likes them. Mal Sorra's Tomb 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 44
View 244 117 19 Stay-Moist Mansion On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 94
View 241 270 102 Shrine of the Black Maw Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. Shrine of the Black Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 245 41 9 Ebonheart Chateau The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1093
View 246 103 16 Old Mistveil Manor Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 276
View 247 92 14 Forsaken Stronghold This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1902
View 248 381 179 Barbed Hook Private Room The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1590
View 249 104 17 Sisters of the Sands Apartment Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 205
View 251 326 139 Hildune's Secret Refuge The Montclairs were made barons in 1E 1029 when the Empress Hestra brought High Rock into the First Empire. Northpoint's fortunes have waxed and waned with the ebb and flow of the northwest coastal trade ever since. Hildune's Secret Refuge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 253 361 160 Old Sord's Cave Sord Pot-Helm was a prospector who is said to have singlehandedly dug out the cave that bears his name, working until he died at the age of 103, still convinced that just a bit more digging would reveal a fabulous ebony lode. Old Sord's Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 58
View 255 339 152 Hall of the Dead Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 271
View 254 380 177 The Banished Cells I The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells I 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 111
View 257 923 535 Matus-Akin Egg Mine "With judicious yet unobtrusive maintenance, a moderately sized mine can produce an abundance of valuable kwama eggs. Kwama mines can also produce tasty scrib jerky, acidic scrib jelly, and kwama cuttle, which is highly valued by alchemists." —Dorayn Redas Matus-Akin Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 121
View 258 767 430 Deadhollow Halls How common is worship of the Daedric Princes? Cults come and go, rising in popularity and then being suppressed by the more orthodox citizens. Then the Daedric cultists go underground—quite literally. Deadhollow Halls 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 112
View 259 766 429 Trader's Cove It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two. Trader's Cove 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 204
View 260 595 358 Abagarlas "And the people of Abagarlas reared up a vast shrine to Molag Bal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon." — The Whithering of Delodiil Abagarlas 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 34
View 262 515 293 Istirus Outpost Arena Built late in the Second Empire to control the chronic pirate problem on the Strid River, since the outbreak of the Three Banners War the Istirus Outpost has become a forgotten relic, its dwindling resources fought over by all sides. Istirus Outpost Arena 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 265
View 263 57 10 Velothi Reverie The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 250
View 264 933 544 Wayrest Sewers II Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 59
View 267 642 373 The Earth Forge The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. The Earth Forge 2 2 1 1 0 0 25 16 0 0 0 0 0 0 0 0 1 0 207
View 268 209 51 Halls of Submission For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. Halls of Submission 2 2 1 0 0 0 43 16 0 0 0 0 0 0 0 0 1 0 9
View 270 512 290 Deeping Drome Scholars who study the long-lost Dwarven race love to speculate on the original purposes of abandoned Dwemer sites. None of them have any credible ideas as to the function of the mysterious Deeping Drome. Deeping Drome 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 1448
View 273 382 180 Strident Springs Demesne Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 150
View 275 980 590 Clockwork City The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 9484
View 285 19 4 Hammerdeath Bungalow Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 219
View 309 480 263 Snapleg Cave The regulars at the Horker's Tusk in Ivarstead all agree that trouble has taken up residence in Snapleg Cave, but the nature of that trouble is a matter of dispute. Is it bandits? Smugglers? Hagravens? Cultists? The debate rages on. Snapleg Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 286 527 299 Sancre Tor A site hallowed by its association with Saint Alessia, Sancre Tor was the religious center of the Alessian Order for much of the First Era. By longstanding tradition, Emperors of Cyrodiil are buried in the funerary vaults beneath the city. Sancre Tor 2 2 1 0 0 0 40 16 0 0 0 0 0 0 0 0 1 0 51
View 287 92 14 Bangkorai Garrison This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 1 1 0 32
View 289 594 357 The Far Shores On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever. The Far Shores 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 291 383 180 Elden Root This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 43 0 0 0 0 0 0 0 0 0 1 0 14
View 292 572 336 Stirk Though claimed at times by Valenwood, the Gold Coast, and Hammerfell, the island of Stirk is really a no-man's-land. If it belongs to anyone, it's the Pirates of the Abecean Sea, who use Stirk's Ayleid ruins as arenas for settling disputes through trial by combat. Stirk 2 0 1 1 0 1 43 16 0 0 0 0 0 0 0 0 1 0 49
View 293 369 168 The Vile Laboratory Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas. The Vile Laboratory 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 295 365 164 Library of Dusk In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 41
View 294 371 169 The Mooring According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations. The Mooring 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 5
View 298 347 154 Chapel of Light The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 1 1 0 8
View 300 370 168 Reaver Citadel Pyramid The leader of the Citadel commands his Reavers from within this Dremora stronghold. The unique shape and oppressive design of the place can be disturbing to mortals, but it suits Valkynaz Seris just fine. Reaver Citadel Pyramid 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 301 374 171 The Endless Stair There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself. The Endless Stair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 6
View 302 422 218 The Wailing Maw Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals. The Wailing Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 305 1038 644 Rellenthil Sinkhole The foundations of Summerset Isle have been firm and unchanging for millennia, and phenomena like sinkholes have been rare and infrequent—until quite recently. Rellenthil Sinkhole 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 484
View 308 41 9 The Ebony Flask Inn Room The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 283
View 310 142 27 Bonesnap Ruins The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin Tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 62
View 312 382 180 Sleek Creek House Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 285
View 313 58 11 Black Vine Villa Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 191
View 316 381 179 Mathiisen Manor The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 275
View 320 899 512 Mtharnaz Mtharnaz is one of the youngest known Dwarven ruins. Indeed, it was still under construction when the Dwemer disappeared. Mtharnaz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 72
View 321 101 15 Skuldafn One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 24
View 322 353 155 Hall of Trials The Hall of Trials is Windhelm's arena, where champions from all over Tamriel come to compete to win victory in Nord games. Being Nords, their games chiefly involve lethal weapons and near-death experiences while the audience cheers and drinks mead. Hall of Trials 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 329 764 426 Underground Sepulcher The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses. Underground Sepulcher 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 1
View 331 760 424 Mournhold Outlaws Refuge Ilanadzeh the Fence: "This one does not understand: how could a hive of illegal activity continue to thrive under the very noses of the divine Tribunal?" Eldyme, smiling: "How, indeed?" Mournhold Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1562
View 341 811 440 Ancient Carzog's Demise Way before the Balfiera Elves sealed this Ayleid ruin during the Direnni Hegemony, the Orcs used this place for a very different purpose—as you will see in these ancient memories …. Ancient Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 339 103 16 Autumn's-Gate Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1705
View 340 810 439 Smuggler's Tunnel The tunnels beneath Mathiisen lead to the sea, and over the centuries various smugglers and criminal organizations have utilized them for a variety of purposes. Smuggler's Tunnel 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 342 539 307 Carzog's Demise This Ayleid ruin on Betnikh was sealed by the Balfiera Elves during the Direnni Hegemony, and its tunnels were never explored or catalogued by the Bretons who came after. They might contain … anything. Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 83
View 346 309 122 Ilessan Tower This long abandoned, crumbling tower appears to be an old outwork of the Daggerfall defenses. Ilessan Tower 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 634
View 349 1083 680 Deep-Root "The Tree sleeps over [illegible] writhe deep and/with caressing [rock or absence of rock] opposite [?] the Sun despite time despite hunger despite walking-scales [illegible]. Now enter." —Crabbidge's Standard Translation of the Vakka-Bok Inscriptions Deep-Root 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 353 382 180 Dawnshadow Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 90
View 354 849 467 Amaya Lake Lodge Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 39
View 355 534 305 Hunding's Palatial Hall One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 0 0 0 0 0 277
View 359 809 438 The Wailing Prison Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong. The Wailing Prison 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 174
View 367 505 283 Red Ruby Cave Despite its name, no gems have ever been found in this ebony mine, which was dubbed "Red Ruby" in order to attract investors from nearby Bruma. Red Ruby Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 52
View 425 575 339 Carac Dena Though abandoned thousands of years ago, many Ayleid ruins are still lit by the blue glowing varla and welkynd stones found in them. These stones are among the so-called "Aetherial Crystals," gems that can store, transform, and emit magicka. Carac Dena 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 392 287 113 Inner Sea Armature What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature." Inner Sea Armature 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 366 124 20 Root Sunder Ruins The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 350
View 373 466 252 Weeping Wind Cave According to the "Speluncus Tamrielicum," the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it. Weeping Wind Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 374 465 251 Claw's Strike Adoption of the Riddle'Thar Epiphany was not without controversy: when the priests of the Shrine of the Consummate S'rendarr in the Jodewood refused to accept the new edicts, they were exiled and the temple deconsecrated. Today it is a bandit lair. Claw's Strike 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 180
View 379 824 450 Hrota Cave Sometimes natural caves serve as lairs for wild beasts, and sometimes they're occupied by criminals such as smugglers or bandits. Occasionally, they may become home to … something worse. Hrota Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 315
View 383 770 431 The Hideaway No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. The Hideaway 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 384 3 2 Captain Margaux's Place Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 259
View 389 314 127 Cryptwatch Fort As the name implies, Cryptwatch Fort was once an underground mausoleum. It was later fortified by the addition of a tower during one of High Rock's many internal conflicts. Cryptwatch Fort 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 75
View 390 313 126 Ebon Crypt The Ebon Crypt was once used by the noble Gautiers of Camlorn as their family mausoleum, until Thrandyke the Repugnant adopted it as a laboratory for his vile necromantic experiments. Ebon Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 391 310 123 Silumm The ruins of Silumm are the westernmost known Ayleid settlement in Tamriel. Abandoned early in the First Era, Silumm was occupied again during the brief height of the Direnni Hegemony, before being left once more to the erosion of time. Silumm 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 405
View 396 281 111 Humblemud Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 0 0 0 0 0 892
View 416 554 320 Serpent's Grotto The Maormer are native to the island kingdom of Pyandonea, an archipelago in the southern ocean. Their ruler, King Orgnum, is said to be immortal. Serpent's Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 399 3 2 Daggerfall Overlook Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 210
View 400 117 19 The Ample Domicile On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 139
View 401 409 205 Knife Ear Grotto Once this place was a shrine to Boethiah known as the Gauntlet Tabernacle, a place where Chimer sailors would stop to pay their respects before sailing overseas. Now it is rumored to be dedicated to other Daedra: the Four Corners of the House of Troubles. Knife Ear Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 85
View 402 137 25 Rulanyil's Fall The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 265
View 403 577 341 The Underroot When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern. The Underroot 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 45
View 404 464 250 Fardir's Folly For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir's Folly. Word has reached Dune that they may finally have succeeded. Fardir's Folly 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 405 467 253 Jode's Light The shrine of Jode's Light just outside Pa'alat was founded by Moon-Bishop Thizzrini in the mid-First Era as a place of safe contemplation for all moon-monks, no matter when they were born on the ja'Kha'jay. It was abandoned during the mass mortality of the Thrassian Plague. Jode's Light 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 57
View 406 463 249 Kuna's Delve There is a ready market in Senchal and Torval for Khajiiti relics from the glorious period of the Anequine Conquests. Objects that date from the reign of Darloc Brae the Golden Beast are particularly prized. Kuna's Delve 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 407 462 248 Thibaut's Cairn The cemeteries and graveyards of Reaper's March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld. Thibaut's Cairn 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 408 413 209 Avanchnzel Based on what little is known about the Dwarven ruin of Avanchnzel, some scholars of Dwemer architecture believe it must be the outer chambers of a much larger site, access to which is now blocked. The automatons defending the place make it too dangerous to inquire further. Avanchnzel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 106
View 409 265 97 Mzulft Scholars of the ancient Dwemer believe the buried city of Mzulft was built as some sort of vast dedicated manufacturing site—but dedicated to what, no one is quite sure. Based on the number of traps and constructs defending it, the Dwarves clearly considered it vital. Mzulft 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 41
View 410 248 82 Mzithumz The Dwarven ruins of Mzithumz are well known to house constructs and automatons that are still active and mobile—which makes them far too dangerous to enter as far as the locals are concerned, despite the resale value of Dwarven mechanisms and parts. Mzithumz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 411 255 87 Bthanual The Dwarven site of Bthanual is remarkably well preserved, but its function is a matter of hot debate among scholars of Dwemer culture. Some hold that it is a magico-technical weapons factory, while others believe it was a repair site for Dwarven constructs such as spiders. Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 412 324 137 Orc's Finger Ruins "Do not dally, do not linger, in the tomb they call Orc's Finger." —Northpoint Children's Chant Orc's Finger Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 195
View 4619 41 9 Deshaan Mzithumz Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 481 573 337 The Worm's Retreat Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy. The Worm's Retreat 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 74
View 641 213 53 Sunscale Ruins The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss. Sunscale Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 586 953 564 Arkngthunch-Sturdumz "I believe the name of this site translates as 'Graveyard of the Ghost Invaders.' Unless the fourth syllable is inverted, in which case it's 'Where Bread Becomes Toast.'" — Narsis Dren, Author and Explorer Arkngthunch-Sturdumz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 2
View 415 823 449 Jarol Estate The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Gold Coast 2 0 1 27 0 1 4 0 0 0 0 0 0 1 0 1 1 0 45
View 433 166 33 Cath Bedraud The great cemetery of Cath Bedraud has been the burial ground of the Breton nobility for millennia. Now the resting place of the Breton kings has been defiled by the writhing vines and dark necromancy of Angof the Gravesinger. Cath Bedraud 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 430 341 153 The Lion's Den Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 702
View 417 1029 635 Ebon Sanctum High Elves are used to magic, so the misdirection spells wreathing the woods of Ebon Stadmont are regarded by the locals as a sort of amusing curiosity. There's talk of an "Ebon Sanctum" hidden somewhere within, but no one really believes in it. Ebon Sanctum 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 878
View 419 691 383 Thukhozod's Sanctum This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago. Thukhozod's Sanctum 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 117
View 421 312 125 Enduum The halls of lost Enduum are given a wide berth by the local Bretons, who claim that its corridors and chambers are haunted by ghosts of the ancient Ayleids who built them back in the Dawn Era. Enduum 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 422 311 123 The Mines of Khuras These extensive mines, once famous as a source of crystals and gems, were abandoned after a ceiling collapse in 1E 2906 rendered most of the tunnels inaccessible. Mines of Khuras 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 423 322 135 Flyleaf Catacombs There are at least three kinds of undead in Tamriel: the reanimated, which includes skeletons and zombies; the returned, which includes ghosts and wraiths; and the accursed, which includes vampires and their ilk. Flyleaf Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 426 906 519 Hircine's Haunt "The Offices of the Hunt, which the Huntsmen, Master, and Hounds are solemnly sworn to honor … states that the Hare must have a genuine chance to escape the Hunt, no matter how slim." —The Posting of the Hunt Hircine's Haunt 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 59
View 427 769 431 Sewer Tenement With war raging across Tamriel, the displaced and dispossessed become ever more desperate in their search for safe havens. After enough hard luck and danger, even the sewers can seem like an acceptable refuge. Sewer Tenement 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 158
View 429 3 2 Glenumbra Moors Cave Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 431 316 129 Koeglin Mine Rumor has it this old, shuttered ebony mine has recently been reopened by agents of the Mages Guild. Koeglin Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 90
View 439 703 394 Paragon's Remembrance This mountain fortress was originally known as Orcfather's Forge when it was built in the tenth century of the First Era. It was abandoned after Orsinium fell in 1E 980, but it has recently been reopened and renamed. Paragon's Remembrance 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 53
View 432 424 218 Camlorn Keep Ancient seat of the rulers of Camlorn, Duke Sebastien's proud keep has been reduced to rubble by the forces of the despicable Faolchu. Glenumbra 2 0 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 29
View 436 699 389 Honor's Rest Whoever is actually buried here, the architecture of the Honor's Rest catacombs is undeniably Orcish of the so-called "Classical Period" in the early-to-middle First Era. Honor's Rest 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 438 321 134 Crestshade Mine This mine is responsible for much of Crestshade's prosperity, but work was suspended when trouble came to the nearby village. Crestshade Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 50
View 458 200 47 The Foundry of Woe Coldharbour is a realm of prisons within prisons, where all the imprisoned work without cease at executing the schemes of the Lord of Domination. Foundry of Woe 2 2 1 0 0 0 10 16 0 0 0 0 0 0 0 0 1 0 101
View 442 694 386 Argent Mine As its name suggests, this delve was once a silver mine, but local sources say it was worked out centuries ago. The nearby Orcs avoid it, but don't care to say why. Argent Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 106
View 444 692 384 Watcher's Hold The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps. Watcher's Hold 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 80
View 450 913 524 The Mage's Staff Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power. Spellscar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 6
View 446 712 401 Chambers of Loyalty Deep within the ruins of Paragon's Remembrance, the Chambers of Loyalty test the mettle of new converts and devoted followers alike. Chambers Of Loyalty 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 3
View 449 695 387 Coldwind's Den "King Torug grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it." —The Torug Edda Coldwind's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 451 909 522 Seeker's Archive "The Seeker's Archive"—a curious name for something that appears to be a Yokudan temple. A dry, dusty draft seeps out from beneath the door, bearing the scent of a thousand, thousand libraries …. Seeker's Archive 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 13
View 452 908 521 Shada's Tear "Weep for Shada, tears of grief. The endless years bring no relief." —Old Hammerfell Ballad Shada's Tear 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 123
View 454 907 520 Rahni'Za, School of Warriors "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za, School of Warriors 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 189
View 456 916 527 Skyreach Pinnacle The highest section of the Skyreach ruins, Skyreach Pinnacle appears to have been some kind of Nedic summoning or experimentation chamber. Skyreach Pinnacle 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 0
View 464 745 408 Charred Ridge Centuries ago, Chimer mages conducted rituals on the Charred Ridge to help them drive the Nedic invaders out of Morrowind. Charred Ridge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 465 191 42 Ash Mountain Towering over central Stonefalls, the great volcano known as Ash Mountain spews smoke and lava in a continual state of eruption. It's said to be honeycombed with caves and lava tubes, some of which hide ancient and perilous secrets. Ash Mountain 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 466 296 119 Emberflint Mine All the indicators point to this place being an active flint mine, except one thing: where are all the miners? Emberflint Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 59
View 469 242 76 Fort Arand Dungeons The dungeons beneath Fort Arand are both sturdy and commodious, constructed during the First Era in the Dunmeri style known as "Responsible Architecture" to plans by the famed architect Guylaine Marilie. Sadly, in recent times they have not been well maintained. Fort Arand Dungeons 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 472 537 307 Moonmirth House This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 0 4 0 0 0 0 0 0 0 0 0 0 0 205
View 474 290 117 Hightide Hollow The abandoned mine on the coast at Hightide Hollow has been used on and off for centuries as a smugglers' den. Now someone seems to have chased the smugglers out. Who are the new residents? Hightide Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 473 748 412 Marbruk Outlaws Refuge Underneath the modern, High Elven town of Marbruk lurk the ruins of a more ancient Elven settlement: the subterranean corridors of an Ayleid clan that fled to Valenwood when the White-Gold Tower fell to Alessia's slave army. Marbruk Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1207
View 475 243 77 Coral Heart Chamber The best-known example of the bizarre land-coral found along the coasts of Morrowind's Inner Sea is the strange conglomeration in Stonefalls known as Vivec's Antlers. Sensitive Dark Elves claim that the land-coral is both self-aware and thoughtful. Coral Heart Chamber 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 476 245 78 Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 477 386 182 Fort Virak Ruin After a series of mysterious collapses, the maze of hallways beneath Fort Virak was walled off and abandoned sometime during the Akaviri Potentate. Fort Virak Ruin 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 478 41 9 Virak Keep The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 69 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 479 291 118 Sheogorath's Tongue In Morrowind there are many shrines to the "Good Daedra": Azura, Boethiah, and Mephala. Far more rare are shrines to the "Bad Daedra," the Four Corners of the House of Troubles: Mehrunes Dagon, Molag Bal, Malacath … and Sheogorath. Sheogorath's Tongue 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 487 289 116 Softloam Cavern "Softloam Cavern": doesn't sound so bad. In fact, it sounds kind of … nice. How bad can it be? Softloam Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 510 640 371 Godrun's Dream The Omen of Betrayal went by many names throughout the First and Second Eras. High Elves of Summerset once knew it as "The Gray Sleep," while Argonians whisper of "the Egg-Terror." The Orcs of Orsinium still call it "The Visiting Breton." Godrun's Dream 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 55
View 485 201 48 Castle of the Worm Mannimarco's stronghold in Coldharbour, the Castle of the Worm is a monument to the necromancer's hubris. Built by soul-shriven slaves and dark magics, this castle is the final stop for countless innocents before their souls are stolen, turning them into mindless, undead slaves. Castle of the Worm 2 2 1 0 0 0 20 16 0 0 0 0 0 0 0 0 1 0 76
View 488 492 269 Tormented Spire Summit High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 490 637 367 Quarantine Serk Catacombs The crypts and catacombs beneath the Serk graveyard have been turned into the headquarters for the Maulborn quarantine. Here, the Maulborn supposedly develop a curative for the Llodos plague ravaging Deshaan. Quarantine Serk Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 31
View 496 980 589 The Orbservatory Prior The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 0 4 0 0 0 0 0 0 0 0 0 0 0 18
View 500 212 52 Mournhold Sewers Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. Mournhold Sewers 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 501 189 40 Tribunal Temple The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 155
View 502 895 507 Rkhardarhrk There have been reports of dreugh infesting the Dwarven ruins of Rkhardahrk. Impossible: how could a colony of dreugh survive so far from the sea? Rkhardarhrk 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 11
View 506 890 503 Rkundzelft Not all the Rourken Dwemer who came to the Dragontail Mountains ventured as far west as Volenfell. The lofty halls of Rkundzelft seem to indicate that the Dwarves built it for some great purpose—but what? Rkundzelft 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 52
View 509 168 34 Bisnensel The halls of Bisnensel were built by a clan of Ayleid refugees who fled the Alessian Reforms in Cyrodiil. Old tales associate it with Laloriaran Dynar, the so-called Last King of the Ayleids. Bisnensel 2 2 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 511 900 513 The Howling Sepulchers Undead overrun the Howling Sepulchers, windswept burial grounds once sacred to the ancient Nedes. The Howling Sepulchers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 248
View 644 108 18 Cliffshade Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 113
View 550 684 379 Pariah's Pinnacle The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3
View 551 3 2 Heart of the Wyrd Tree Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 515 117 19 Star Haven Adeptorium On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 517 567 332 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. Hircine's Hunting Grounds 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 35
View 553 532 303 Vahtacen "(And Pelinal) broke the doors open for the prisoners of the Vahtache with the Slave-Queen flying on Morihaus above them, and Men called her Al-Esh for the first time." —The Song of Pelinal, Volume 4 Vahtacen 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 112
View 523 1026 632 The Vaults of Heinarwe "Then so ashamed was Kinlady Heinarwe by her transgression with King Orgnum that she forsook name, title, and clan, banished all family and servants from the halls of her palace, snuffed every candle and chandelier, and withdrew, alone, into her vaults." —The Infamy of Heinarwe The Vaults of Heinarwe 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 528 1011 616 Artaeum "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 534 440 232 The Aquifer The port city of Haven, on the border with Elsweyr, has changed hands many times. During the late First Era it was governed by the Reman Empire. More recently it has become a sort of High Elf colony. The Altmer replaced the Imperial buildings with their own—but they kept the Imperial sewer system. The Aquifer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 546 559 325 Valenheart After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset. Hectahame Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 529 592 355 Shadowfate Cavern Baron Wylon of Montclair bases his claim to the throne of Shornhelm on his descent from King Hurlburt, who ruled Rivenspire from 2E 522 until his death in 546. Montclair's claim is disputed by the leaders of House Dorell and House Tamrith. Shadowfate Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 532 390 187 The Veiled Keep The Errinorne Academy was destroyed when the Sload sacked Skywatch in 1E 1301 and never rebuilt, as its island location was thereafter deemed indefensible. But now the ruined halls of the academy's great library have been reoccupied. The Veiled Keep 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 27
View 533 395 191 The Refuge of Dread Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose. The Refuge of Dread 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 103
View 536 435 227 Cathedral of the Golden Path Toward the end of the First Era, when Valenwood was ruled by the Second Empire, Southpoint was the most important Imperial colony-town in what was then called the Kingdom of Grahtwood. The cathedral there was built by Governor Zantonius, a Colovian from Kvatch. Cathedral of the Golden Path 2 2 1 0 0 0 18 16 0 0 0 0 0 0 0 0 1 0 44
View 535 549 317 The Middens The Wood Elves' practice of throwing all garbage out their windows to fall at the roots of their tree-houses is regarded by other folk as revolting and unsanitary. The Bosmer say they're fertilizing the roots of their beloved trees, but most others just think they're lazy. The Middens 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 541 548 315 Silatar This offshore island feels like it's from another, better world. It radiates an almost palpable aura of magicka. It's wonderful … and somehow very, very wrong. Silatar 2 2 1 1 0 0 4 0 0 0 0 0 0 0 0 1 1 0 4
View 540 434 226 The Orrery "As for the Osseous Orrery: can anyone really claim to comprehend the full intentions of Anumaril in his metamorphosis to instrumentality? Do we even know how many axes of circumpenetration its arms rotate through?" —Morian Zenas, "Commentaries on Beredalmo" The Orrery 2 2 1 0 0 0 23 16 0 0 0 0 0 0 0 0 1 0 25
View 543 555 321 Abecean Sea South of Hammerfell, west of Cyrodiil, north of Valenwood, and northeast of Summerset is that pocket of the Eltheric Ocean called the Abecean Sea. It bustles with trade, merchant ships—and pirates. Abecean Sea 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 570 579 343 Harridan's Lair According to the Spinners in Marbruk, these cliffs were once inhabited by a flock of the rare, and possibly extinct, cockatiel harpies. They were said to kidnap young male hunters as mates, thus the saying about the lovestruck, "He's carried off to Harridan's." Harridan's Lair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 548 58 11 Dra'bul Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 642 472 257 Roots of Silvenar The Wood Elves don't do much mining in earth or loose rock, as such mines require a lot of lumber to shore up their sides and ceilings, and the Bosmer won't cut live trees for lumber. Other races, however, have no such scruples. Roots of Silvenar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 555 959 570 Andrano Ancestral Tomb The prominent Andrano family has been among the leading members of House Redoran for generations. Andrano Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 556 968 580 Firemoth Island The Firemoth islets seem to float like forgotten derelicts on the surface of the Inner Sea, shrouded in mists that might hide all manner of crimes and corruption. Firemoth Island 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 30
View 561 484 266 Faldar's Tooth Sacked over a century ago by raiding Orcs from Yashnag's Kingdom, the fort known as Faldar's Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it. Faldar's Tooth 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 562 773 433 Cold-Blood Cavern Which Daedric cult built these long-lost catacombs? It wasn't worshipers of any of the four Princes of the House of Troubles. The clues to this secret are found deep within. Cold-Blood Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 5
View 563 19 4 Rivenspire Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 645 383 181 The Gorinir Estate This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 219
View 564 596 358 Blood Matron's Crypt The ancient crypt of Lamae Bal cannot be accessed by any means available to mortals. Only vampires and those blessed by them may enter. Blood Matron's Crypt 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 7
View 572 217 58 The Halls of Torment For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer. Halls of Torment 2 2 1 0 0 0 30 16 0 0 0 0 0 0 0 0 1 0 47
View 566 902 515 Fearfangs Cavern Scorpions and snakes infest this ancient Nedic ruin, making it a perfect location for the Scaled Court's forces to occupy. Fearfangs Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 77
View 567 898 511 Buried Sands It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling. Buried Sands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 568 253 85 Shad Astula Underhalls The Shad Astula Academy was built on the foundations of much older buildings, and some of those underhalls are still in use—including the library vaults accessible through the offices of the Arch-Mage. Shad Astula Underhalls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 580 319 132 Bearclaw Mine In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere. Bearclaw Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 571 576 339 Gurzag's Mine One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. Gurzag's Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 573 323 136 Tribulation Crypt Tribulation Crypt has long been the preferred cemetery of the Rivenspire nobility. Or it was, until the dead began rising from their graves. Tribulation Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 615 495 273 Cracked Wood Cave Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 149
View 581 219 60 Chateau of the Ravenous Rodent Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 81
View 574 963 574 Barilzar's Tower The so-called "Velothi Towers" were built by the Chimer in the early days when Morrowind was known as Resdayn. Many of these remote outposts have been occupied by hermits, wizards, and others who value their privacy, including the mage Barilzar. Barilzar's Tower 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 575 920 532 Inanius Egg Mine "Egg harvesting must be done with an eye toward balance. Remove too many eggs and you may agitate the workers and the queen. Remove too few and the queen's egg production may fall." —Dorayn Redas, Kwama Mining Inanius Egg mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 13
View 576 849 467 Ald Velothi Harbor House Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 5
View 578 698 389 Morkul Descent Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it. Morkul Descent 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 54
View 579 704 395 Bonerock Cavern "There are those who say that Orcs and the various races of Goblins are closely related. If so, they must not come from a very happy family, because they never seem happy to see each other." —Phrastus of Elinhir Bonerock Caverns 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 18
View 583 587 349 Fevered Mews During the Thrassian Plague of 1E 2260, to avoid infection the nobles and merchant class of Shornhelm quarantined themselves in these caves for over five months. They finally emerged to find Rivenspire virtually depopulated. Fevered Mews 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 4
View 585 949 561 Dreudurai Glass Mine "You may be surprised to think that glass can be thought of as metallic, but appearances are deceiving. What we call glass is nothing like the window panes you see in houses. The greenish material is far stronger and has a much higher melting point." —Revus Sarvani Dreudurai Glass Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 11
View 587 956 567 Kaushtarari "Malacath is the reanimated dung that was Trinimac. Malacath is a weak but vengeful god. He tests the Dunmer for physical weakness." —The House of Troubles Kaushtarari 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 2
View 590 724 406 Sorrow As Sorrow is the tallest peak in the Wrothgarian Mountains, the ancient Orcs of the early First Era used its heights as a burial ground for their chiefs and champions—the mightier the chief, the higher the Orcs placed his tomb. Sorrow 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 592 393 189 Saltspray Cave On the one hand, the High Elves are second to none in their appreciation of the wonders of nature. On the other hand, their impulse to improve things to make them more artistically perfect is nigh irresistible. This urge even applies to natural caverns. Saltspray Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 594 700 391 Exile's Barrow Who were the ancient Nord "exiles" who came so far to excavate this remote barrow? And what did they come here to bury? Don't ask, because the Orcs don't care to know. Exile's Barrow 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 30
View 595 438 230 Cave of Broken Sails The corsairs of the Southern Sea may not have as fierce a reputation as the pirates of the Abecean, but that's probably because they keep a lower profile, as they must constantly dodge the warships of the Altmer and Maormer. The corsairs may be of any race, but most are Khajiit. Cave of Broken Sails 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 596 702 393 Frostbreak Fortress Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed. Frostbreak Fortress 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 60
View 597 707 398 Ice-Heart's Lair Cold possesses this place. It strikes to the heart, a freezing chill not just of the world, but of the soul. Ice-Heart's Lair 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 23
View 601 926 538 Pinsun For the Dark Elves of Vvardenfell, to find a black snail in one's salad means ill luck in the week ahead. A black snail on one's smallclothes means imminent death. Pinsun 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 646 469 254 Tomb of Apostates The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. Tomb of the Apostates 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 598 236 72 White Rose Prison Dungeon The Second Empire tried to incorporate Black Marsh into the rest of Tamriel, but the Imperials weren't sure what it was good for. Eventually the bureaucrats of Imperial City decided it was a good place to build prisons, sites where prisoners of all sorts could be sent to be forgotten. White Rose Prison Dungeon 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 600 138 26 Crimson Cove The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 610 977 587 Prison of Xykenaz In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. Prison of Xykenaz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 681 950 562 Zaintiraris "Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath are holy in that they serve the role of obstacles during the Testing. Sheogorath is the King of Madness. He always tests the Dunmer for mental weakness." —The House of Troubles Zaintiraris 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 605 947 559 Ramimilk "Molag Bal is, in Morrowind, the Lord of Brutality. He tries to upset the bloodlines of Great Houses and otherwise ruin the Dunmer gene pool." —The House of Troubles Ramimilk 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 15
View 608 948 560 Tusenend "Molag Bal is, in Morrowind, the Lord of Brutality. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era." —The House of Troubles Tusenend 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 607 960 572 Hleran Ancestral Tomb Once well known in northwest Vvardenfell, the Hleran family fell on hard times and, seeking new fortune, scattered across the length and breadth of Morrowind. Hleran Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 609 946 558 Bal Ur This ancient shrine was the primary focus of the worship of Molag Bal by the Dark Elves of Vvardenfell in the days of old Resdayn—though even then the Lord of Domination was not so much worshiped as placated. Bal Ur 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 18
View 611 969 581 Ashurnibibi "Malacath is a weak but vengeful god. The Dark Elves say he is Malak, the god-king of the Orcs. He tests the Dunmer for physical weakness." —The House of Troubles Ashurnibibi 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 619 955 567 Mallapi Cave "The honorable warriors of the Great House Redoran are the hereditary defenders of Morrowind. To be a noble of House Redoran requires more than being a great warrior, however. One must follow the triune virtues of duty, gravity, and piety." —House Redoran Code Mallapi Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 617 494 272 Capstone Cave Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 71
View 618 497 275 Haynote Cave These winding tunnels were once home to a thriving fungus-farming operation. But since war has come to Cyrodiil, they've been put to darker uses. Haynote Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 62
View 620 972 584 Kudanat Mine Though initially opened with great fanfare, the promising ebony vein in Kudanat Mine was actually quite shallow and the mine was soon played out. Kudanat Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 627 928 540 Zalkin-Sul Egg Mine "Kwama warriors protect the colony, reacting quickly to any perceived danger. They should be treated warily and with respect, for they are aggressive and highly dangerous." —Dorayn Redas, Kwama Keeper Zalkin-Sul Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 19
View 628 262 94 Wittestadr Crypts The definition of the Atmoran term "Wittestadr" is a matter of scholarly debate. Phrastus of Elinhir translates it as "Whit's Daughter," but Lady Cinnabar of Taneth believes it has a meaning of darker import: "Wit Shatter." Wittestadr Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 632 402 197 Shor's Stone Mine Sometimes called Redbelly Mine for reasons that can't be repeated in mixed company, the ebony mine at Shor's Stone is the foundation of the local economy, and generations of villagers have sent their young men and women down into the works, despite the dangers. Shor's Stone Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 633 481 264 Fort Greenwall Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact. Fort Greenwall 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 634 404 199 Fallowstone Vault The vaults beneath Fallowstone Hall have long served as a museum and mortuary for the Companions. Immaculate and gleaming with trophies when new, the vaults have recently suffered somewhat from neglect. Fallowstone Vault 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 636 257 89 Vaults of Vernim Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. Vaults of Vernim 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 638 560 326 Nimalten Barrow The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families. Nimalten 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 13
View 643 275 107 Gandranen Ruins Tales say that Gandranen was built by an Ayleid sorcerer, a worshiper of Hermaeus Mora who so loved books that she created a series of magical halls that would attract books from across Tamriel, no matter where—or when—they were published. Gandranen Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 660 893 506 Ruins of Kardala Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard? Ruins of Kardala 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 95
View 647 470 255 Hoarvor Pit The hoarvor, a colossal, blood-sucking tick, is one of the most repulsive creatures in all of Tamriel. To anyone who knows the Bosmer, it will come as no surprise that many have a perverse admiration for the hoarvor, adopting the gross insect as a sort of mascot. Hoarvor Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2
View 649 274 106 Onkobra Kwama Mine When the Dark Elves freed their Argonian slaves, some of the Lizard-Folk assumed control of the Dunmeri ventures where they had been laboring in bondage. Not all these ventures have been successful. Onkobra Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 652 359 157 Deshaan The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. The Chill Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 650 181 37 Deshaan The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 18
View 654 957 569 Dreloth Ancestral Tomb The ancient Dreloth family, a cadet branch of House Dres, long ago relocated from Vvardenfell to Kragenmoor. But their ancestral tomb remains. Dreloth Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 38
View 656 218 59 Circus of Cheerful Slaughter The marshy lowlands of the Shivering Isles are known as Dementia, and represent the darker side of Sheogorath's personality. The islands are studded with ruins from many civilizations, all shrouded in mist and encrusted in giant fungus. Circus of Cheerful Slaughter 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 51
View 675 259 91 Trolhetta On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. Trolhetta Summit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 8
View 659 952 563 Shulk Ore Mine "The Nycotic cult? I'm not sure who they are, but one of them who came into town for provisions was muttering something about his 'rueful acts.'" —Grubesha, Grocer Shulk Ore Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 1
View 740 229 65 Nilata Ruins Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. Nilata Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 671 414 209 Pinepeak Caverns This deep, many-chambered natural cavern has been used by refugees as a sanctuary many times over the centuries. Some of the local Nords say it's quite safe, but others refuse to enter for fear of being trapped by a cave-in. Pinepeak Caverns 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2
View 661 903 516 Exarch's Stronghold The Iron Orcs have turned these ruins into the primary stronghold for their chieftain, Braadoth, the Ophidian Exarch of Undulating Destruction. Exarch's Stronghold 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 80
View 662 891 504 Serpent's Nest Snakes and serpents of all sizes slither through the caves and passages of Serpent's Nest, including (if the rumors are to be believed) a trio of deadly lamias and a contingent of Scaled Court cultists. Serpent's Nest 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 49
View 663 894 507 Loth'Na Caverns A valley surrounded by dozens of caves built into the valley walls, the Loth'Na Caverns contain numerous sites important to the ancient Nedes. Loth'Na Caverns 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 51
View 664 889 502 Molavar Roughly translated, the ancient Elven word "molavar" means "fire mouth," though it's unknown whether that was this ruin's original name in Ayleidoon or a description of the doom that overtook it. Molavar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 665 896 509 Haddock's Market Some caravans that enter Craglorn never leave it again. Others do make their way to the far borders—but "under new management." The new proprietors are often members of the Greycloak gang, for such is their illicit business. Haddock's Market 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 666 897 509 Chiselshriek Mine In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. Chiselshriek Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 2
View 667 273 105 Chid-Moska Ruins Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk. Chid-Moska Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 672 431 223 Taarengrav Barrow The strange vaulted halls of Taarengrav Barrow are ancient indeed—possibly as old as Saarthal or Labyrinthian. Certainly to modern eyes, this barrow was constructed on no logical plan. Perhaps its arrangement has a mystic significance. Taarengrav 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 35
View 677 888 501 Domus Phrasticus Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 0 4 0 0 0 0 0 0 0 0 0 0 0 127
View 676 241 75 House Indoril Crypt A burial crypt of the noble Indoril family, one of the Great Houses of the Dark Elves of Morrowind. It's said that in times of trouble the House Dunmer dead are unquiet in their tombs, and disapprove of trespassers. House Indoril Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 678 929 541 Gnisis Egg Mine "Scribs, as the miners call juvenile kwama, roam freely through a kwama colony. Scrib jerky, made by drying thin slices of scrib meat, has minor restorative properties and Dark Elf culinary experts consider it to be quite delicious." —Dorayn Redas, Kwama Keeper Gnisis Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 27
View 679 966 577 Cavern of the Incarnate "FATE is the Book that She writes in to inscribe our worth and deserts. For by our acts do we earn Her regard or disdain, and read our destiny in Her prophecy." —Sigillah Parate Cavern of the Incarnate 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 680 965 576 Skar "Once, the mighty and colossal emperor crabs ruled all of Vvardenfell! But they put aside divine pursuits in favor of mundane satisfactions, and were diminished to become the mudcrabs of today. And are we any different?" —Visrula the Mad Prophet Skar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 1
View 688 252 84 The Hollow Cave The cave in Eidolon's Hollow leads to the now-buried Halls of Veneration, where the Chimer of an earlier era worshiped the Daedric Princes heralded as the "Good Daedra" by the Prophet Veloth. Eidolon's Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 686 951 563 Vassamsi Mine "The scourge of slavery is the defining sin of our people. We built our Houses on the backs of a proud and mysterious people whose lives we destroy with reckless abandon." —The Final Words of Nilvyn Omaren Vassamsi Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 20
View 683 989 598 Ventral Terminus "When a completed work functions in a manner other than that for which it was designed, that merely means it has a different purpose than intended. Possibly, even, a greater purpose." —Sotha Sil Ventral Terminus 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 19
View 690 499 277 Lipsand Tarn In the language of the Ayleids, the name of this ruin translates as "Soapstone Delve," but the locals around Chorrol know it as the Elf Haunts, and keep away from it. Lipsand Tarn 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 45
View 684 701 392 Graystone Quarry Depths Building the massive walls and towers of the new city of Orsinium requires a great deal of stone. Much of it comes from the Tumnosh clan's rich quarry and its newly discovered depths. Graystone Quarry Depths 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 685 249 82 Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 689 190 41 Reservoir of Souls Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal. Reservoir of Souls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 691 533 304 Underpall Cave This extensive cave system is said to include tunnels that lead to subterranean fortifications, but since the tunnel collapse of 2E 512 no miner has been able re-enter that section. Underpall Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 35
View 692 496 274 Echo Cave The name of this cave has nothing to do with reflected sound—it refers to the undead who have long haunted its chilly depths, shambling through the caverns in an unholy echo of the actions of the living. Echo Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 35
View 718 500 278 Muck Valley Cavern The Goblins of the Valus Mountains are said to go back and forth between Cyrodiil and Morrowind using tunnels and secret passes. Some tribes have imported subterranean agricultural practices from their cousins to the east. Muck Valley Cavern 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 58
View 713 411 206 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. The Hunting Grounds 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 696 232 67 Silyanorn Ruins The labyrinth of Silyanorn was excavated by the same Ayleids who built the foundations of Stormhold. Its name literally means "acorn," but the word also seems to have been used by the Barsaebics to mean "library." Silyanorn Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 708 117 19 Vvardenfell On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 697 234 69 Odious Chapel Stillrise is proof that some Kothringi worshiped the Daedric Princes, as it was a tribe that followed Clavicus Vile who delved the halls of the Odious Chapel. Odious Chapel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 698 233 68 Ruins of Ten-Maur-Wolk When the Tribunal replaced the "Good Daedra" in Morrowind, some rebel Dark Elves who worshiped Boethiah fled south into Black Marsh, where they built the shrine of Tenmorvuk. The Dunmer who built it are gone, but the name lives on as Ten-Maur-Wolk. Ruins of Ten-Maur-Wolk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 699 214 54 Lair of the Skin Stealer Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho. Lair of the Skin Stealer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 702 1133 720 Tideholm Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 711 910 523 Elinhir Sewerworks The sewers beneath Elinhir were the greatest public work undertaken during the administration of Governor Pomptinus, who oversaw the region for the Second Empire from 1E 2820 to 2852. Elinhir Sewerworks 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 27
View 714 315 128 Portdun Watch An abandoned outwork of Firebrand Keep, this tower once guarded the crossroads between Wayrest and Alcaire. Portdun Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 707 181 37 Rivenspire The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 709 20 5 Ravenhurst This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 784
View 715 317 130 Pariah Catacombs Once the favored burial site of the elite of Stormhaven, the Menevia Catacombs were abandoned, along with Menevia Abbey, after the Ghost Harrowing of 2E 307. The vaults were renamed the Pariah Catacombs when the Spirit Wardens re-opened the nearby chapel as Pariah Abbey. Pariah Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 716 485 267 Broken Helm Hollow Bandits from Broken Helm Hollow have long preyed on the road from Riften to Fort Virak in Morrowind. The Riften Guard clears the place out every few seasons, but the bandits always seem to return. Broken Helm Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 42
View 719 641 371 Themond Mine This once-thriving mine on the outskirts of Daggerfall belonged to the Themond family before it fell into disrepair and was largely abandoned. Themond Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 720 223 61 Tomb of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 721 693 385 Coldperch Cavern In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun—but on the other hand, Orcs aren't much for wordplay. Coldperch Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 101
View 725 506 284 Serpent Hollow Cave Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. Serpent Hollow Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 10
View 723 372 170 Manor of Revelry Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. The Manor of Revelry 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 724 318 131 Farangel's Delve Who excavated Farangel's Delve, and why, is unknown. What is known is that it was used as a smugglers' den for untold generations, until recently cleaned out and closed by the Lion Guard. However, rumor says it's been reopened …. Farangel's Delve 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 726 256 88 Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 727 3 2 Stormhaven Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 732 1046 651 Saltbreeze Cave The ancient coral foundations of Summerset Isle are never more apparent than in the half-sunken grottoes so common among the seashore cliffs. They often serve as lairs for creatures, both nautical and mystical. Saltbreeze Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 432
View 731 20 5 Stormhaven This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9
View 2843 888 501 Craglorn Haddock's Market Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 238
View 735 58 11 Greenshade Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 737 542 310 Buraniim For the greater Daedra, Scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat. Buraniim 2 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 17
View 1654 382 180 Reaper's March Northern Woods Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 332
View 744 562 328 Khaj Rawlith The ruins at Khaj Rawlith mark the westernmost extent of the Anequine Conquests, when the Cat-Folk soldiers of the Golden Beast ruled the land from the Larsius River to the Strid. The vast echoing halls still evoke a certain brutal majesty. Khaj Rawlith 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 746 455 240 Rawl'kha Temple Though not the largest temple in Northern Elsweyr, Rawl'kha is probably the most culturally significant, for it is here that the Mane revealed the Riddle'Thar Epiphany in 2E 311, the key event in modern Khajiiti theology. Rawl'kha Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 747 454 239 Do'Krin Temple Still magnificent even in decay, Do'Krin Temple is the crowning architectural achievement of the reign of Darloc Brae, the Golden Beast of Anequina. It was built with the loot of the Anequine Conquests, when Darloc Brae ruled from Rimmen to Arenthia. Do'Krin Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 748 457 242 Moonmont Temple Though sacred to worshipers of Jone and Jode, the temple at Moonmont has fallen on hard times. The chaos in Reaper's March has cut off the flow of pilgrims to its shrines, and the Two-Moons clergy has had to abandon the site until peace returns. Moonmont Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 751 461 246 Den of Lorkhaj Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd. Den of Lorkhaj 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 752 383 180 Eastmarch This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 758 1072 669 Norg-Tzel The forgotten island of Norg-Tzel, which means "forbidden place" in the Argonian tongue, has much the same climate and terrain as the region of Black Marsh known as Murkmire. Norg-Tzel 2 0 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 61
View 763 235 70 Temple of Sul The human tribes of the Kothringi survived in Black Marsh as long as they did by becoming opportunists, folk who took advantage of what other peoples left behind. They built the village of Zuuk atop the much older Ayleid foundations of Sul. Temple of Sul 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 764 901 514 Balamath It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it. Balamath 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 1041 3 2 Glenumbra South Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1670
View 767 849 468 Vvardenfell Vivec City Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 85710
View 775 181 38 Cyrodiil Castle Black Boot The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1810
View 776 181 38 Cyrodiil Black Boot Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1960
View 777 181 38 Cyrodiil Castle Black Boot Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 268
View 778 181 38 Cyrodiil Southern Woodlands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5536
View 779 181 38 Cyrodiil Abbey of the Eight The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 119
View 780 181 38 Cyrodiil Vlastarus The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3498
View 781 181 38 Cyrodiil Nornalhorst The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 485
View 782 181 38 Cyrodiil Greenmead The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3098
View 783 181 38 Cyrodiil North Weald The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6561
View 784 181 38 Cyrodiil Roebeck Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4661
View 785 181 38 Cyrodiil Castle Roebeck Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 812
View 786 181 38 Cyrodiil Castle Roebeck The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6192
View 787 181 38 Cyrodiil Castle Alessia The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7483
View 788 181 38 Cyrodiil Alessia Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6514
View 789 181 38 Cyrodiil Alessia Bridge The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4805
View 790 181 38 Cyrodiil Niben River The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2783
View 791 181 38 Cyrodiil Southeastern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3282
View 792 181 38 Cyrodiil Eastern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 594
View 793 181 38 Cyrodiil Urasek Ruins The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 93
View 794 181 38 Cyrodiil Northeastern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1126
View 795 181 38 Cyrodiil Chalman Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6328
View 796 181 38 Cyrodiil Chalman Keep Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 932
View 2515 181 38 Cyrodiil Clearwater Camp The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 85
View 797 41 9 Stonefalls Brothers of Strife Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3660
View 799 513 290 Mor Khazgur Weather Controller The mountaintop stronghold of Mor Khazgur has been a center of Orcish culture since the Merethic Era. Like Orsinium, it has been destroyed and rebuilt repeatedly, a cycle that will doubtless continue into the future. Mor Khazgur 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 745
View 801 181 38 Cyrodiil Juras Fall The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 216
View 802 181 38 Cyrodiil Faregyl Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6253
View 803 181 38 Cyrodiil Castle Faregyl The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5977
View 813 726 408 Murkmire Deepmire At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Murkmire 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 261
View 817 823 449 Linchal Grand Manor Nibenese Manor The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Gold Coast 2 0 1 27 0 0 4 0 0 0 0 0 0 0 0 0 0 0 173
View 823 1011 617 Summerset Russafeld Heights Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1138
View 824 1011 617 Summerset Rellenthil "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 532
View 2109 181 38 Cyrodiil Thalara's Winery The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 56
View 2004 181 38 Cyrodiil Capstone Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 161
View 831 849 468 Vvardenfell Gnisis Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1430
View 832 849 468 Vvardenfell Suran Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 944
View 833 849 468 Vvardenfell Bal Ur Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 104
View 834 3 2 Glenumbra Eagle's Brook Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 652
View 835 3 2 Glenumbra Eagle's Brook Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 239
View 837 3 2 Glenumbra Camlorn Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 499
View 838 3 2 Glenumbra Gaudet Farm Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 140
View 839 3 2 Glenumbra Lion Guard Redoubt Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4280
View 840 3 2 Glenumbra Merovec's Folly Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 627
View 841 3 2 Glenumbra Lion Guard Redoubt Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1762
View 843 181 38 Cyrodiil Fort Aleswell The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6885
View 844 181 38 Cyrodiil Aleswell Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7867
View 845 181 38 Cyrodiil Autumn Range The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1416
View 846 181 37 Cyrodiil Piukunda The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 202
View 847 181 38 Cyrodiil Applewatch Wood The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1027
View 848 181 37 Cyrodiil Applewatch Wood Dolmen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 122
View 849 181 38 Cyrodiil Highlander Camp The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 79
View 850 181 38 Cyrodiil The Lover The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 54
View 851 181 38 Cyrodiil Warden Highlands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 576
View 852 181 38 Cyrodiil Echo Cliffs The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 210
View 853 181 38 Cyrodiil Zimar's Winery The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 45
View 854 181 38 Cyrodiil Warden Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1655
View 855 816 443 Hew's Bane No Shira Citadel Wayshrine During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1162
View 856 816 443 Hew's Bane No Shira Citadel During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 419
View 857 816 443 Hew's Bane No Shira Workshop During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 37
View 1715 117 19 Shadowfen The Graceful Dominator On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 560
View 858 849 468 Saint Delyn Penthouse Saint Delyn Penthouse Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 0 0 0 0 0 557
View 986 3 2 Glenumbra Hag Fen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 411
View 865 20 5 Rivenspire Boralis Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1299
View 867 181 38 Cyrodiil Castle Brindle The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2551
View 868 181 38 Cyrodiil Brindle Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2263
View 869 181 38 Cyrodiil Western Rise The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1440
View 870 181 38 Cyrodiil Carmala Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1424
View 871 181 38 Cyrodiil The Great Forest The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6284
View 872 181 38 Cyrodiil Ash Milegate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1208
View 873 181 38 Cyrodiil Ash Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3968
View 874 181 38 Cyrodiil Fort Ash The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4563
View 875 181 38 Cyrodiil Nikel Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4432
View 876 181 38 Cyrodiil Castle Roebeck Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1754
View 877 181 38 Cyrodiil Castle Roebeck Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1121
View 878 181 38 Cyrodiil Vindasel The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 195
View 879 181 38 Cyrodiil Southwestern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2398
View 880 181 38 Cyrodiil Castle Brindle Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 470
View 881 181 38 Cyrodiil Castle Brindle Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 359
View 883 381 179 Auridon Eastshore Islets Camp The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 172
View 884 381 179 Auridon Silsailen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 472
View 886 381 179 Auridon Del's Claim The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 191
View 887 381 179 Auridon Iluvamir Dolmen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 926
View 888 381 179 Auridon Windy Glade Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2189
View 891 181 38 Cyrodiil Mist Mirror Refuge The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 414
View 892 181 38 Cyrodiil Ceyatatar The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 524
View 893 181 38 Cyrodiil Eastern Elsweyr Gate Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2183
View 894 1011 617 Summerset Alinor Docks "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 704
View 895 1011 617 Summerset Indrik Frolic "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 473
View 896 1011 617 Summerset Tor-Hame-Khard "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 222
View 897 1011 617 Summerset Keep of the Eleven Forces "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 382
View 901 1011 617 Summerset Cey-Tarn Keep Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1414
View 902 1011 617 Summerset Cey-Tarn Keep "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 70
View 3000 1027 633 Artaeum Colosseum of the Old Ways "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 170
View 906 726 408 Murkmire Blackrose Prison Wayshrine At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Murkmire 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1529
View 909 181 38 Cyrodiil Bloody Grasslands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3176
View 910 181 38 Cyrodiil Northern Niben Valley The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1089
View 911 181 38 Cyrodiil Colovian Lowlands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2848
View 912 181 38 Cyrodiil Castle Black Boot Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 345
View 916 1011 617 Summerset Eldbur Ruins "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 320
View 2169 383 181 Grahtwood Vinedeath Cave This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 82
View 919 1011 617 Summerset Gryphon Aerie "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 102
View 920 1011 617 Summerset King's Haven Pass Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1727
View 921 1011 617 Summerset Eldbur Ruins Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 671
View 922 1011 617 Summerset Direnni Acropolis "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 272
View 923 1011 617 Summerset Direnni Abyssal Geyser "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 290
View 924 1011 617 Summerset Gryphon Run "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 305
View 926 19 4 Stormhaven Pariah Abbey Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1281
View 928 380 178 The Banished Cells I The Banished Cells The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1025
View 931 101 15 Eastmarch The Chill Hollow One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 211
View 932 101 15 Eastmarch Giant's Heart One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 66
View 934 101 15 Eastmarch Ragnthar One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 163
View 935 101 15 Eastmarch Kynesgrove Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 13392
View 936 57 10 Deshaan Obsidian Gorge Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3992
View 937 57 10 Deshaan Redolent Loam Dolmen The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2390
View 938 57 10 Deshaan Forgotten Crypts The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 799
View 939 306 120 Forgotten Crypts Forgotten Crypts The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 691
View 940 57 10 Deshaan Lady Llarel's Shelter The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 607
View 941 57 10 Deshaan Ghost Snake Vale Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3653
View 942 57 10 Deshaan Silent Mire Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2869
View 943 57 10 Deshaan Selfora Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1246
View 944 57 10 Deshaan Vale of the Ghost Snake The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4119
View 945 57 10 Deshaan Lagomere Dolmen The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1172
View 946 57 10 Deshaan Silent Mire The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2582
View 947 57 10 Deshaan Siltreen Dolmen The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1001
View 948 57 10 Deshaan Eidolon's Hollow Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1393
View 949 57 10 Deshaan Shrine of Saint Veloth The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1639
View 950 57 10 Deshaan Corpse Garden The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 363
View 951 117 19 Shadowfen Hatching Pools Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1084
View 952 1011 617 Summerset Ebon Stadmont Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2807
View 953 1011 617 Summerset Ebon Stadmont "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4244
View 954 1011 617 Summerset Cathedral of Webs "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 180
View 955 1011 617 Summerset The Queen's Hatchery "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 404
View 956 1011 617 Summerset Illumination Academy "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 461
View 957 1011 617 Summerset Corgrad Wastes "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 500
View 958 1011 617 Summerset The Crystal Tower Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1016
View 959 1027 633 Artaeum Ceporah Tower "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3423
View 963 1086 682 Northern Elsweyr Star Haven Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6890
View 964 1086 682 Northern Elsweyr The Prowl This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 595
View 965 1086 682 Northern Elsweyr The Stitches Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3362
View 2683 381 179 Auridon Buraniim Isle The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 139
View 3216 3 2 The Reach Markarth Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 968 181 38 Cyrodiil Castle Alessia Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1454
View 969 181 38 Cyrodiil Castle Faregyl Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 850
View 970 181 38 Cyrodiil Bloodmayne Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3478
View 971 181 38 Cyrodiil Castle Bloodmayne Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 301
View 972 181 38 Cyrodiil Castle Bloodmayne The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2085
View 974 347 155 Coldharbour Surreal Estate Coldharbour Surreal Estate The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 10294
View 975 3 2 Glenumbra Enduum Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 158
View 976 3 2 Glenumbra Ebon Crypt Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 187
View 977 3 2 Glenumbra Cath Bedraud Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 453
View 978 3 2 Glenumbra Par Molag Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 29
View 979 3 2 Glenumbra Crosswych Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 868
View 981 3 2 Stormhaven Supernal Dreamers Camp Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 982 3 2 Stormhaven Nurin Farm Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 983 3 2 Stormhaven Koeglin Village Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2519 103 16 The Rift Skald's Retreat Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 138
View 987 3 2 Glenumbra North Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1524
View 988 3 2 Glenumbra Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2570
View 989 3 2 Glenumbra Mesanthano's Tower Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38
View 990 3 2 Glenumbra Trapjaw's Cove Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 333
View 991 3 2 Glenumbra The Lover Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 84
View 992 3 2 Glenumbra Lady Laurent's Excavation Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 232
View 993 3 2 Glenumbra Burial Tombs Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 802
View 995 1086 682 Northern Elsweyr Predator Mesa This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 394
View 997 58 11 Malabal Tor Abamath Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1823
View 998 58 11 Malabal Tor Shael Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 239
View 999 1086 682 Northern Elsweyr Anequina Aqueduct This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 519
View 1008 104 17 Alik'r Desert Morwha's Bounty Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2859
View 1002 104 17 Alik'r Desert Goat's Head Oasis Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7443
View 1003 104 17 Alik'r Desert Goat's Head Oasis Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1191
View 1004 104 17 Alik'r Desert Divad's Chagrin Mine Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1618
View 2474 1160 744 Western Skyrim Karthwatch Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 391
View 1005 104 17 Alik'r Desert Aswala Stables Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7467
View 1006 104 17 Alik'r Desert Bergama Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5667
View 1007 104 17 Alik'r Desert Ogres Bluff Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1132
View 1009 104 17 Alik'r Desert Satakalaam Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1409
View 1010 104 17 Alik'r Desert Satakalaam Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 893
View 1011 104 17 Alik'r Desert Motalion Necropolis Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 621
View 1012 20 5 Rivenspire Northpoint Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1144
View 1013 20 5 Rivenspire Camp Tamrith Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1679
View 1014 20 5 Rivenspire Camp Tamrith This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1050
View 1940 20 5 Rivenspire Silverhoof Vale This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 179
View 1015 20 5 Rivenspire Oldgate Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2707
View 1016 20 5 Rivenspire Oldgate This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1514
View 1017 20 5 Rivenspire Trader's Rest This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 222
View 1018 20 5 Rivenspire Moira's Hope This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 856
View 1019 20 5 Rivenspire Old Shornhelm Ruins This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 603
View 1020 20 5 Rivenspire Sanguine Barrows Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2092
View 1021 20 5 Rivenspire Sanguine Barrows This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2112
View 1022 20 5 Rivenspire Fell's Run Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1754
View 1023 20 5 Rivenspire Lorkrata Hills This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 774
View 1024 20 5 Rivenspire Northsalt Village This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1083
View 1025 20 5 Rivenspire Siren's Cove This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 423
View 1027 381 179 Auridon Phaer Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1165
View 1028 381 179 Auridon Phaer The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 999
View 1029 381 179 Auridon Mathiisen Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3373
View 1030 381 179 Auridon Captain Blanchete's Ship The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 534
View 1031 381 179 Auridon Glister Vale The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 675
View 1032 92 14 Bangkorai Old Tower Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1797
View 1033 92 14 Bangkorai Qharroa Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1255
View 1034 92 14 Bangkorai Basking Grounds This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 568
View 1035 92 14 Bangkorai Fallen Wastes Dolmen This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 778
View 1036 92 14 Bangkorai Halcyon Lake Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 33641
View 1037 92 14 Bangkorai Halcyon Lake This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1753
View 1042 1086 682 Northern Elsweyr Rimmen Necropolis This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 226
View 1044 1086 682 Northern Elsweyr Hakoshae Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1936
View 2176 181 38 Cyrodiil Moranda The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 85
View 1045 1207 784 The Reach Lost Valley Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 374
View 1047 1160 744 Western Skyrim Solitude Docks Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1742
View 1048 1160 744 Western Skyrim Black Morass Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 639
View 1049 1160 744 Western Skyrim Old Karth Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 652
View 1050 1160 744 Western Skyrim Sword's Point Watchtower Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 652
View 1051 888 501 Craglorn Sandy Path Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1784
View 1052 888 501 Craglorn Thunder Falls Camp Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 549
View 1053 888 501 Craglorn Anka-Ra's Avowal Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 603
View 1054 888 501 Craglorn Ruins of Kardala Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 361
View 1055 888 501 Craglorn Skyreach Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2332
View 1056 888 501 Craglorn Skyreach Catacombs Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1580
View 1057 888 501 Craglorn Rkhardahrk Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 370
View 1058 888 501 Craglorn Lanista's Waystation Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 200
View 1060 888 501 Craglorn Valley of Scars Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1559
View 1061 888 501 Craglorn Defunct Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 481
View 1062 888 501 Craglorn Neglected Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1770
View 1063 888 501 Craglorn Skyreach Overlook Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 96
View 2331 1160 744 Western Skyrim Chilblain Peak Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 778
View 1066 1086 682 Northern Elsweyr Hakoshae This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 897
View 1067 181 38 Cyrodiil Fort Ash Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 842
View 1068 181 38 Cyrodiil Lonely Hills The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2567
View 1069 181 38 Cyrodiil Northwestern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1157
View 1070 181 38 Cyrodiil Empire Tower The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 444
View 1071 181 38 Cyrodiil Fort Aleswell Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1047
View 1072 181 38 Cyrodiil Sejanus Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6787
View 1073 181 38 Cyrodiil Sejanus Hunting Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3666
View 1074 181 38 Cyrodiil Glademist Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4230
View 1075 181 38 Cyrodiil Fort Glademist Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 647
View 1076 181 38 Cyrodiil Fort Glademist The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3536
View 1077 181 38 Cyrodiil Silverscale Pond The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 546
View 1078 181 38 Cyrodiil Howling Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 497
View 1079 181 38 Cyrodiil Haynote Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 312
View 1080 3 2 Glenumbra Dwynnarth Ruins Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1337
View 1081 3 2 Glenumbra Wyrd Tree Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4197
View 1082 3 2 Glenumbra The Wyrd Tree Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 555
View 1083 19 4 Stormhaven Weeping Giant Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1591
View 1084 19 4 Stormhaven Bonesnap Ruins Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1782
View 1085 19 4 Stormhaven Alcaire Castle Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1613
View 1086 19 4 Stormhaven Windridge Warehouse Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 294
View 1087 108 18 Greenshade Verrant Morass Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3571
View 1088 108 18 Greenshade Hectahame Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3151
View 1089 108 18 Greenshade Seaside Sanctuary Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 959
View 1090 108 18 Greenshade Seaside Sanctuary Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2966
View 1091 108 18 Greenshade Underroot Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 308
View 1092 108 18 Greenshade Labyrinth Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1580
View 1093 108 18 Greenshade Shrouded Vale Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 575
View 1094 108 18 Greenshade Bramblebreach Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1396
View 1098 108 18 Greenshade Shademist Moors Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 537
View 1099 57 10 Deshaan Quarantine Serk Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1191
View 1100 383 181 Grahtwood Ossuary Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1412
View 1101 383 181 Grahtwood Ossuary of Telacar This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 679
View 1102 383 181 Grahtwood Gil-Var-Delle Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2309
View 1103 383 181 Grahtwood Elden Root Temple Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2021
View 1104 383 181 Grahtwood Falinesti Winter Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1005
View 1105 383 181 Grahtwood Falinesti Winter Site This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 795
View 1106 383 181 Grahtwood The Lord This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 271
View 1108 58 11 Malabal Tor Abamath Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 583
View 1111 58 11 Malabal Tor Dra'bul Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3635
View 1112 58 11 Malabal Tor Falinesti Summer Site Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 388
View 1113 58 11 Malabal Tor Tomb of the Apostates Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 326
View 1114 58 11 Malabal Tor Bone Grappler's Nest Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 621
View 1115 382 180 Reaper's March Vinedusk Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3417
View 1116 382 180 Reaper's March Vinedusk Village Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2385
View 1117 382 180 Reaper's March Deathsong Cleft Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 298
View 1118 382 180 Reaper's March S'ren-ja Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1437
View 1119 382 180 Reaper's March S'ren-ja Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 878
View 1120 382 180 Reaper's March Old S'ren-ja Docks Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 275
View 1121 382 180 Reaper's March Fort Sphinxmoth Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1567
View 1122 382 180 Reaper's March Dawnmead Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 355
View 1123 382 180 Reaper's March Ushmal's Rest Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 437
View 1127 103 16 The Rift Frostmoon Farmstead Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 364
View 1355 103 16 The Rift Fort Greenwall Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 229
View 1128 103 16 The Rift Fallowstone Hall Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3707
View 1129 103 16 The Rift Geirmund's Hall Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1516
View 1130 103 16 The Rift Geirmund's Hall Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1270
View 1131 103 16 The Rift Northwind Mine Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1413
View 1132 117 19 Shadowfen Bogmother Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 629
View 1133 117 19 Shadowfen Ten-Maur-Wolk On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1159
View 1134 117 19 Shadowfen Haynekhtnamet's Lair On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 296
View 1135 117 19 Shadowfen Forsaken Hamlet On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2709
View 1136 117 19 Shadowfen Forsaken Hamlet Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1306
View 1137 117 19 Shadowfen Percolating Mire Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2211
View 1138 117 19 Shadowfen Leafwater Dolmen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 670
View 1139 117 19 Shadowfen Sunscale Strand On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 625
View 1141 117 19 Shadowfen Stillrise Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1079
View 1142 117 19 Shadowfen Stillrise Village On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 251
View 1143 117 19 Shadowfen Reticulated Spine Dolmen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 540
View 1144 41 9 Stonefalls Ashen Road Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 984
View 1145 41 9 Stonefalls Hrogar's Hold Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1320
View 1146 41 9 Stonefalls Sulfur Pools The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1019
View 2827 245 78 Heimlyn Keep Reliquary Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 1147 41 9 Stonefalls Othrenis Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1635
View 1148 41 9 Stonefalls Othrenis The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 864
View 1149 41 9 Stonefalls Fort Arand Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1289
View 1152 57 10 Deshaan Mzithumz Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1176
View 1153 57 10 Deshaan Mzithumz The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1172
View 1155 101 15 Eastmarch Voljar Meadery Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4010
View 1156 101 15 Eastmarch Voljar Meadery One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1072
View 1157 101 15 Eastmarch Wittestadr Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2426
View 1158 101 15 Eastmarch Wittestadr One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 818
View 1159 101 15 Eastmarch Bonestrewn Crest One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1145
View 1160 101 15 Eastmarch Ratmaster's Prowl One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 198
View 1161 101 15 Eastmarch Dragon's Hallow One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1088
View 1162 347 155 Coldharbour Manor of Revelry Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 519
View 1163 347 155 Coldharbour Manor of Revelry The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 386
View 1164 347 155 Coldharbour Risen Court The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 191
View 1165 347 155 Coldharbour Moonless Walk Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 877
View 1166 347 155 Coldharbour The Moonless Walk The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 982
View 1167 347 155 Coldharbour Everfull Flagon Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1961
View 1173 1086 682 Northern Elsweyr Ashen Scar This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 260
View 1174 1086 682 Northern Elsweyr Tenmar Temple Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2118
View 1175 1086 682 Northern Elsweyr Two Moons at Tenmar This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1363
View 1176 684 380 Wrothgar Great Bay Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1330
View 1177 684 380 Wrothgar Siege Road Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1497
View 1179 684 380 Wrothgar Trader's Road Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 921
View 1180 684 380 Wrothgar Morkul Plain Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1770
View 1181 684 380 Wrothgar Two Rivers Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1651
View 1182 684 380 Wrothgar Icy Shore Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2439
View 1183 684 380 Wrothgar Frozen Fleet The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 563
View 1184 1160 744 Western Skyrim Dragon Bridge Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2546
View 1185 1160 744 Western Skyrim Dragon Bridge Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1666
View 1718 19 4 Stormhaven Travelers' Rest Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 99
View 1186 1160 744 Western Skyrim Hjaalmarch Great Lift Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 125
View 1187 1161 745 Blackreach: Greymoor Caverns Greymoor Cavern Great Lift Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 69
View 1188 1161 745 Blackreach: Greymoor Caverns Greymoor Keep Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 299
View 1189 1160 744 Western Skyrim Morthal Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3282
View 1190 1160 744 Western Skyrim Morthal Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1766
View 1191 888 501 Craglorn Seeker's Archive Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2116
View 1192 888 501 Craglorn Anka-Ra's Mettle Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1408
View 1193 888 501 Craglorn Spellscar Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1934
View 1194 888 501 Craglorn Mountain Overlook Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1403
View 1195 849 468 Vvardenfell Valley of the Wind Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3226
View 1196 849 468 Vvardenfell Zergonipal Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 916
View 1197 849 468 Vvardenfell Forgotten Wastes Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 541
View 1198 849 468 Vvardenfell Urshilaku Camp Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1621
View 1199 849 468 Vvardenfell Molag Mar Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1552
View 1200 849 468 Vvardenfell Seyda Neen Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1835
View 1201 181 38 Cyrodiil Fort Ash Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 569
View 1211 103 16 The Rift Skald's Retreat Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1294
View 1214 92 14 Bangkorai Evermore This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6549
View 1216 92 14 Bangkorai Eastern Evermore Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3882
View 4051 1383 929 Galen Vastyr Outskirts Wayshrine Enclaves of Stonelore and Eldertide Druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1623
View 1219 117 19 Shadowfen Venomous Fens Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3693
View 1220 816 443 Hew's Bane Abah's Landing Wayshrine During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 9014
View 1221 816 443 Hew's Bane Abah's Landing During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 7790
View 2612 771 433 Glittering Grotto Glittering Grotto Smugglers and raiders favor natural sea caves for their secret lairs: they're accessible from the sea, preferably by night, and the larger ones have plenty of room for storage of stolen goods. Glittering Grotto 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 90
View 1224 19 4 Stormhaven Pariah Abbey Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 398
View 1225 19 4 Stormhaven Cave of Dreams Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 45
View 2518 181 38 Cyrodiil The Mage The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 59
View 1226 92 14 Bangkorai Bangkorai Pass Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3688
View 1229 823 449 Gold Coast Strid River Wayshrine The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Gold Coast 2 0 1 27 0 1 4 0 0 0 0 0 0 1 0 0 0 0 504
View 1232 684 380 Wrothgar Shatul Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3305
View 1235 383 181 Grahtwood Cormount Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5156
View 1236 383 181 Grahtwood Cormount This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3245
View 1237 19 4 Stormhaven Stonechewer Goblin Camp Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 445
View 1240 19 4 Stormhaven Soulshriven Tower Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 299
View 1241 19 4 Stormhaven Soulshriven Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1869
View 1242 19 4 Stormhaven The Mage Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 128
View 1243 19 4 Stormhaven Farangel's Delve Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 100
View 1244 19 4 Stormhaven At-Tura Estate Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 284
View 1245 19 4 Stormhaven Dreugh Waters Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 622
View 1246 19 4 Stormhaven Dreughside Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 171
View 1248 19 4 Stormhaven Wayrest Docks Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 375
View 1249 19 4 Stormhaven Cumberland's Watch Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1124
View 3340 1160 743 Craglorn Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 1250 19 4 Stormhaven Moonlit Maw Cavern Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 78
View 1251 92 14 Bangkorai Nilata Ruins Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1005
View 1252 92 14 Bangkorai Nilata Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1138
View 1253 92 14 Bangkorai Rubble Butte This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 119
View 1255 19 4 Stormhaven Nurin Farm Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 348
View 1256 19 4 Stormhaven Vanne Farm Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 776
View 1257 19 4 Stormhaven Nightmare Crag Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 465
View 1258 19 4 Stormhaven Dro-Dara Plantation Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1413
View 3377 103 16 Deshaan Mournhold Plaza of the Gods Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1259 19 4 Stormhaven Dro-Dara Plantation Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 871
View 1260 19 4 Stormhaven Shinji's Scarp Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 694
View 1261 19 4 Stormhaven Scrag's Larder Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 226
View 1262 19 4 Stormhaven Wind Keep Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1027
View 1263 19 4 Stormhaven Wind Keep Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1585
View 1264 849 468 Vvardenfell Balmora Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5377
View 1265 849 468 Vvardenfell Balmora Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6011
View 1268 20 5 Rivenspire Crestshade Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 727
View 1269 20 5 Rivenspire Crestshade This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 610
View 1270 20 5 Rivenspire Ravenwatch Castle This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 344
View 1271 20 5 Rivenspire Crestshade Mine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 133
View 1272 20 5 Rivenspire Staging Grounds Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 740
View 1273 20 5 Rivenspire Boralis Dolmen This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 190
View 1274 19 4 Stormhaven The Weeping Giant Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 528
View 1275 19 4 Stormhaven Ancient Altar Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 197
View 1276 19 4 Stormhaven Shrine to Azura Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 119
View 1282 57 10 Deshaan Tal'Deic Grounds Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3950
View 1283 58 11 Malabal Tor Valeguard Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5791
View 1363 92 14 Bangkorai Pelin Graveyard This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 822
View 1285 108 18 Greenshade Dread Vullain Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1007
View 1287 181 38 Cyrodiil Scroll Temple Alma Ruma The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 318
View 1288 181 38 Cyrodiil Fort Aleswell Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3255
View 1289 181 38 Cyrodiil Sercen Hills The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6877
View 1290 181 38 Cyrodiil Bleaker's Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5459
View 1291 181 38 Cyrodiil Bruma Outskirts The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3795
View 1292 181 38 Cyrodiil Bleaker's Way The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 454
View 1293 181 38 Cyrodiil Evergreen Crags The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1265
View 1294 104 17 Alik'r Desert Na-Totambu's Landing Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 109
View 1295 726 408 Murkmire Bright-Throat Wayshrine At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Murkmire 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 686
View 1296 726 408 Murkmire Xinchei-Konu Monument At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Murkmire 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 155
View 1297 181 38 Cyrodiil Fort Aleswell Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 884
View 1298 181 38 Cyrodiil Western Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 422
View 1299 181 38 Cyrodiil Chalman Milegate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1695
View 1300 181 38 Cyrodiil Chalman Keep The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7277
View 1301 181 38 Cyrodiil Summer's Pasture The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3807
View 1302 181 38 Cyrodiil Arrius Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5388
View 1303 181 38 Cyrodiil Arrius Keep The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7503
View 1304 181 38 Cyrodiil Arrius Keep Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1486
View 1305 181 38 Cyrodiil White Fall Valley The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1740
View 1306 181 38 Cyrodiil Blue Road Keep The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7853
View 1307 181 38 Cyrodiil Blue Road Keep Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1439
View 1308 181 38 Cyrodiil Blue Road Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6565
View 1309 181 38 Cyrodiil Sardavar Leed The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 682
View 1310 181 38 Cyrodiil Castle Alessia Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 727
View 1311 181 38 Cyrodiil Chalman Keep Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1198
View 1312 181 38 Cyrodiil Belda The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 264
View 1313 181 38 Cyrodiil Castle Brindle Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 696
View 1314 181 38 Cyrodiil Gray Viper Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 90
View 1315 181 38 Cyrodiil Castle Faregyl Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1096
View 1316 181 38 Cyrodiil Castle Faregyl Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1053
View 1317 181 38 Cyrodiil Coldcorn Ruin The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 341
View 1318 181 38 Cyrodiil Twilight Woods The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 909
View 1319 181 38 Cyrodiil Fort Warden The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1266
View 1320 181 38 Cyrodiil Fort Rayles The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1811
View 1321 181 38 Cyrodiil Gate of Altadoon The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 278
View 1322 181 38 Cyrodiil Scroll Temple Altadoon The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 264
View 1323 1011 617 Summerset Keelsplitter's Nest "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 376
View 1324 1011 617 Summerset Rellenthil Abyssal Geyser "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 774
View 1325 1011 617 Summerset Sil-Var-Woad Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 938
View 1326 1011 617 Summerset Sil-Var-Woad "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 325
View 1327 1011 617 Summerset Sunhold Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2129
View 1328 1011 617 Summerset Sunhold Abyssal Geyser "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1037
View 1329 1011 617 Summerset Eastern Pass Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1118
View 1330 1011 617 Summerset Sil-Var-Woad Abyssal Geyser "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 570
View 1331 1027 633 Artaeum Artaeum Wayshrine "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4957
View 1332 3 2 Glenumbra Baelborne Rock Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2779
View 1333 3 2 Glenumbra Baelborne Rock Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3402
View 1334 3 2 Glenumbra Deleyn's Mill Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 815
View 1335 3 2 Glenumbra Daenia Dolmen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 252
View 1336 3 2 Glenumbra Burial Mounds Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 586
View 1337 104 17 Alik'r Desert Kulati Mines Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 771
View 1338 104 17 Alik'r Desert Kulati Mines Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 443
View 1339 104 17 Alik'r Desert Easterly Aerie Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 147
View 1340 104 17 Alik'r Desert Ragnthar Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 136
View 1341 104 17 Alik'r Desert HoonDing's Watch Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 892
View 1342 104 17 Alik'r Desert HoonDing's Watch Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 682
View 1343 104 17 Alik'r Desert Salas En Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 640
View 1344 104 17 Alik'r Desert The Warrior Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 185
View 1345 19 4 Stormhaven Cumberland Falls Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 128
View 1346 19 4 Stormhaven Steelheart Moorings Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 613
View 1347 19 4 Stormhaven Koeglin Lighthouse Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 429
View 1349 41 9 Stonefalls Senie Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 641
View 1350 41 9 Stonefalls Senie The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 776
View 1352 41 9 Stonefalls Brothers of Strife The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1029
View 1353 41 9 Stonefalls Sulfur Pools Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 457
View 1354 41 9 Stonefalls Vivec's Antlers The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 915
View 1356 103 16 The Rift Stony Basin Dolmen Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 450
View 1357 103 16 The Rift Ivarstead Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1358
View 1358 103 16 The Rift Ragged Hills Dolmen Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 276
View 1359 103 16 The Rift Snapleg Cave Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 188
View 1360 101 15 Eastmarch The Thief One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 442
View 1361 101 15 Eastmarch Darkwater Crossing One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 702
View 1362 101 15 Eastmarch Fort Morvunskar Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 591
View 1364 92 14 Bangkorai Viridian Woods This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1602
View 1365 104 17 Alik'r Desert Leki's Blade Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 387
View 1366 104 17 Alik'r Desert Leki's Blade Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 543
View 1367 117 19 Shadowfen Hatching Pools On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 518
View 1368 58 11 Malabal Tor Wilding Run Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1912
View 1369 58 11 Malabal Tor Wilding Run Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2129
View 1370 58 11 Malabal Tor Windshriek Strand Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 725
View 1371 58 11 Malabal Tor Belarata Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 226
View 1372 58 11 Malabal Tor Xylo River Basin Dolmen Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 488
View 1373 58 11 Malabal Tor Dra'bul Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 508
View 1374 58 11 Malabal Tor Broken Coast Dolmen Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 321
View 1375 58 11 Malabal Tor Horseshoe Island Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 118
View 1376 383 181 Grahtwood Green Hall Dolmen This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 519
View 1377 383 181 Grahtwood Gil-Var-Delle This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 663
View 1379 383 181 Grahtwood Redfur Trading Post This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1005
View 1380 383 181 Grahtwood Reman's Bluff This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 288
View 1381 108 18 Greenshade Moonhenge Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 644
View 1382 108 18 Greenshade Labyrinth Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 328
View 1383 108 18 Greenshade Serpent's Grotto Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 898
View 1384 108 18 Greenshade Fisherman's Rest Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 128
View 1386 103 16 The Rift Fullhelm Fort Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 811
View 1387 347 155 Coldharbour Court of Contempt Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3003
View 1388 3 2 Glenumbra Cambray Pass Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 269
View 1389 3 2 Glenumbra North Hag Fen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 818
View 1390 101 15 Eastmarch Kynesgrove One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1128
View 1391 101 15 Eastmarch Lost Knife Cave One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 121
View 1393 381 179 Auridon Greenwater Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1384
View 1394 381 179 Auridon Mehrunes' Spite The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 396
View 1406 181 38 Cyrodiil Nagastani The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 853
View 1407 181 38 Cyrodiil Mist Morrow Vale The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2697
View 1408 181 38 Cyrodiil Arvina Estate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 197
View 1409 181 38 Cyrodiil Drakelowe Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3059
View 1410 181 38 Cyrodiil Drakelowe Keep The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3129
View 1411 181 38 Cyrodiil Lake Mist Ruins The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 69
View 1412 181 38 Cyrodiil Sercen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1355
View 1413 181 38 Cyrodiil Bruma Anchor The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4025
View 1414 181 38 Cyrodiil Dragonclaw Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2312
View 1415 181 38 Cyrodiil Fort Dragonclaw Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 481
View 1416 181 38 Cyrodiil Fort Dragonclaw The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1941
View 1417 181 38 Cyrodiil Fort Dragonclaw Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 244
View 1418 181 38 Cyrodiil Fort Dragonclaw Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 267
View 1419 181 38 Cyrodiil Great Forest Dolmen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 178
View 1420 181 38 Cyrodiil Serpent Hollow Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 159
View 1421 506 283 Serpent Hollow Cave Temple to the Divines Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. Serpent Hollow Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 73
View 1422 181 38 Cyrodiil Gottlesfont Priory The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 638
View 1423 181 38 Cyrodiil Chorrol Milegate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 140
View 1424 181 38 Cyrodiil Chorrol Outskirts The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1904
View 1425 181 37 Cyrodiil Chorrol The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 980
View 1426 181 38 Cyrodiil Rayles Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2437
View 1427 104 17 Alik'r Desert Shrikes' Aerie Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7744
View 1428 104 17 Alik'r Desert Tigonus Dolmen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2481
View 1429 104 17 Alik'r Desert Myrkwasa Dolmen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4049
View 1430 104 17 Alik'r Desert Hollow Waste Dolmen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2469
View 1431 41 9 Stonefalls Armature's Upheaval The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 255
View 1432 103 16 The Rift Pinepeak Cavern Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 119
View 1433 103 16 The Rift Vernim Woods Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 404
View 1434 117 19 Shadowfen Loriasel Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1026
View 1435 383 181 Grahtwood Southpoint Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3664
View 1436 383 181 Grahtwood The Gray Mire This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 835
View 1437 381 179 Auridon Tanzelwil Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1956
View 1438 381 179 Auridon Firsthold Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4800
View 1439 381 179 Auridon Castle Rilis The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 553
View 1440 104 17 Alik'r Desert Rain Catcher Fields Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 906
View 1441 104 17 Alik'r Desert Alezer Kotu Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 186
View 1442 104 17 Alik'r Desert Santaki Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 301
View 1443 281 111 Bal Foyen Dhalmora Wayshrine Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5325
View 1444 281 111 Bal Foyen Foyen Docks Wayshrine Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 407
View 1445 281 111 Bal Foyen Foyen Dockyard Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 843
View 1446 19 4 Stormhaven Firebrand Keep Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4183
View 1449 534 305 Stros M'Kai Saintsport Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 641
View 1450 534 305 Stros M'Kai Saintsport One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 955
View 1451 534 305 Stros M'Kai Bthzark One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1266
View 1452 534 305 Stros M'Kai Pillar of the Singing Sun One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 401
View 1453 534 305 Stros M'Kai Port Hunding Wayshrine One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2584
View 1454 347 155 Coldharbour Haj Uxith Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4187
View 1455 347 155 Coldharbour Haj Uxith The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1931
View 1456 347 155 Coldharbour Font of Schemes The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 700
View 1678 20 5 Rivenspire Magdelena's Haunt This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 152
View 1457 20 5 Rivenspire Tribulation Crypt This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 152
View 1458 849 468 Vvardenfell Tel Mora Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1634
View 1459 849 468 Vvardenfell Esutanamus Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 174
View 1461 281 111 Bal Foyen Fort Zeren Wayshrine Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1094
View 1462 281 111 Bal Foyen Fort Zeren Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1376
View 1463 382 180 Reaper's March Fort Grimwatch Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1109
View 3740 92 14 Hew's Bane Abah's Landing Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 1464 888 501 Craglorn Rahni'Za, School of Warriors Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 341
View 1465 888 501 Craglorn Overrun Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 292
View 1693 103 16 The Rift Giant Camp Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 464
View 1466 92 14 Bangkorai Onsi's Breath Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1210
View 1467 92 14 Bangkorai Hall of Heroes This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1515
View 1468 92 14 Bangkorai Klathzgar This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 127
View 1469 92 14 Bangkorai Troll's Toothpick Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1023
View 1470 92 14 Bangkorai Troll's Toothpick This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 148
View 1471 92 14 Bangkorai Viridian Woods Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1629
View 1472 92 14 Bangkorai Martyr's Crossing This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 344
View 1473 92 14 Bangkorai Summoner's Camp This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 416
View 1474 92 14 Bangkorai Lakewatch Tower This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 214
View 1475 92 14 Bangkorai The Steed This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 83
View 1476 92 14 Bangkorai Arlimahera's Grip This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1069
View 1477 92 14 Bangkorai Arlimahera's Sanctum This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 115
View 1478 92 14 Bangkorai Viridian Watch This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 182
View 1479 92 14 Bangkorai Silaseli This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 593
View 1480 92 14 Bangkorai Silaseli Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 36
View 1481 92 14 Bangkorai Northglen This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 634
View 1482 92 14 Bangkorai Blighted Isle This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 361
View 1483 181 38 Cyrodiil Southern Niben Basin The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7441
View 1484 181 38 Cyrodiil Cropsford The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3493
View 1485 181 38 Cyrodiil Fort Ash Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 674
View 1486 181 38 Cyrodiil Narsinfel The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 187
View 1487 181 38 Cyrodiil Timberscar Hollow The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 405
View 1488 181 37 Cyrodiil Culotte The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 594
View 1489 181 38 Cyrodiil Harlun's Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1772
View 1490 92 14 Bangkorai Nilata Falls This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 305
View 1492 103 16 The Rift Taarengrav Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 691
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Data last updated on 2024-May-16 01:30:29

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