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Displaying 1000 of 4844 records from 1 to 1000.
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id zoneId zoneIndex zoneName subZoneName description mapName mapType mapContentType mapFilterType numPOIs allowsScaling allowsBattleScaling minLevel maxLevel isAvA1 isAvA2 isBattleground telvarBehavior isOutlaw isJustice isTutorial isGroupOwnable isDungeon dungeonDifficulty count
View 40 254 86 Deepcrag Den Though not as famous a kwama mine as Darkshade Caverns, Deepcrag Den's proximity to Mournhold makes for fresher eggs for the city's markets—an advantage over mines transporting eggs from farther away. Deepcrag Den 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 15 1227 804 Vateshran Hollows "Try not to cross paths with members of the Spiritblood clan. They show a brutality in battle that even scares other Reachfolk. Whether a gift of their blood or their style of combat training, their warriors do not cease until they lay dead." —Valencia Pitio, Imperial Commandant Hollows Threshold 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 0 1 1 7798
View 193 1221 798 Grayhaven "True immortality. That is the promise I made to my Gray Host. That is the promise I will keep." —Rada al-Saran, the Ashen Lord Grayhaven 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 26
View 22 272 104 Atanaz Ruins Those who call the Argonians "primitives" would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example. Atanaz Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 23 971 583 Vivec City Outlaws Refuge Even in a city under construction, you can count on the fact that one of the first functioning locales will be the place where the local underworld gathers to conduct their illicit business. Vivec City Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 9508
View 24 1210 787 Briar Rock Ruins "A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach Briar Rock Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1407
View 29 134 24 Sanguine's Demesne Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 284
View 32 330 143 Coldrock Diggings The shipwrights at nearby Tava's Blessing depend upon the mine at Coldrock for grit-rock, used in sanding wooden planks, and holystone, a light pumice used for cleaning the decks. Coldrock Diggings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 132
View 33 974 585 Falkreath Hold Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn Clan. Falkreath Hold 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 90
View 39 932 543 Crypt of Hearts II This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts II 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 104
View 41 408 204 Taleon's Crag Some have speculated that this site comes by its name because this is where the famous Nord author Taleon Mythmaker chose to retire after his bitter literary feud with Helgreir Lute-Voice. Phrastus of Elinhir, however, regards this theory as "fanciful twaddle." Taleon's Crag 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 42 407 203 The Triple Circle Mine Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted. The Triple Circle Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 66
View 43 31 7 Selene's Web Even by the standards of Malabal Tor, something is not right about the growth of the forest in this vicinity. It doesn't seem unhealthy—on the contrary, it seems vigorous, but in an unwholesome way. Selene's Web 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 121
View 45 1080 676 Frostvault "Mhuvnak was known as one of the most gifted builders of architecture in Dwemereth, greatly expanding their underground kingdom with ingenious constructs until his disappearance on an expedition deep into Nord lands." —Guylaine Marilie Iceflow Rift 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 513
View 62 385 181 Ragnthar "The Dwemer sought to quantify mystical absolutes so as to enable them to manipulate the substance of reality without employing the intercession of divinities." — Fal Droon Ragnthar 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 3
View 54 130 22 Crypt of Hearts I This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 135
View 47 64 13 Blessed Crucible Warriors from all over Tamriel whisper about the Blessed Crucible, the hidden arena in the mountains of Skyrim where the mighty contend for fame, wealth, and the fabled Brimstone Crown. Blessed Crucible 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 405
View 50 569 332 Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 52 751 415 Belkarth Outlaws Refuge It's rumored that members of the Dragonstar Caravan Company are known to frequent the Outlaws Refuge beneath Belkarth—rumors the caravaneers hotly deny. Belkarth Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1458
View 55 449 235 Direfrost Keep Ancestral home of the Direfrost clan, this frozen castle has long been sealed to the outside world, its owners neither seen nor heard from in generations. Mountain storms rage above the castle walls, conjured up by some unknown malignant power. Direfrost Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 97
View 56 328 141 Divad's Chagrin Mine "Divad's Chagrin" is an epic poem of the Redguards describing the great hero's remorse at forsaking the life of a musician to fight tyranny and injustice. No one seems to know what the story of Divad has to do with this shallow mine in the desert. Divad's Chagrin Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 146
View 75 336 149 Crypt of the Exiles After High Rock joined the First Empire in 1E 1029, the King of Evermore had a vast cemetery built outside the city to house himself and his descendants, naming it after Saint Pelin of Bangkorai Pass. Some of the empty mausoleums ended up put to other uses than burial. Crypt of the Exiles 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 211
View 60 63 12 Darkshade Caverns I These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets. Darkshade Caverns I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 88
View 61 283 111 Fungal Grotto I These extensive caverns in the volcanic rock beneath Stonefalls were once used for unknown purposes by the ancient Chimer, but were abandoned by the Elves long ago. Now they are the haunt of Goblins and other denizens of the underworld. Fungal Grotto I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 267
View 63 1009 615 Fang Lair The Dwarven city of Arkngthamz-Phng rivaled the splendor of Dumac's kingdom before it was laid to waste by a Dragon in the First Era. The legend of that terrifying creature has long kept travelers far from Fang Lair … until now. Fang Lair 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 388
View 65 914 525 Skyreach Catacombs The ancient Nedes interred the dead of Skyreach within the massive chambers and passages beneath the city, both commoners and nobles alike. Skyreach Catacombs 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 294
View 66 329 142 Aldunz Though some Dwarven automatons were clearly designed for defense of the facilities in which they're found, the function of other constructs is less clear. Some appear to be tasked with maintaining other machines, lubricating joints and replacing worn-out parts. Aldunz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 239
View 72 400 196 Mehrunes' Spite Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. Mehrunes' Spite 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 286
View 69 755 419 Shornhelm Outlaws Refuge It's said that, after King Ranser was defeated and slain, many families of his supporters, such as the Brancks and the Marcotts, went underground and took to criminal pursuits. Shornhelm Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1164
View 70 335 148 Viridian Watch In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins. Viridian Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 73 486 268 Toothmaul Gully Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 375
View 85 821 447 Thieves Den What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. Thieves Den 2 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 109
View 87 237 73 Impervious Vault After his new city of Sentinel was attacked by pirates from the Abecean Sea, the Grandee Yaghoub decided he would build a fortified subterranean storehouse where the Alik'r's greatest treasures could be kept safe. Thus was built the Impervious Vault. Impervious Vault 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 88 327 140 Santaki When the Rourken Dwemer migrated west to Hammerfell, they found a land rich in untapped mineral wealth. They roamed far from their city of Volenfell in pursuit of it, building deep mines and busy workshops. Many of these sites remain virtually untouched. Santaki 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 101
View 89 332 145 Yldzuun The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet." Yldzuun 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 91
View 90 331 144 Sandblown Mine "Sandblown? Ah, now I recall it—the played-out copper mine south of Kozanset. That pit hasn't been worked since the reign of King Ramzi." Sandblown Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 88
View 92 574 338 The Valley of Blades Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. Valley of Blades 2 2 1 0 0 0 35 16 0 0 0 0 0 0 0 0 1 0 56
View 95 754 418 Evermore Outlaws Refuge The Outlaws Refuge beneath Evermore is the place where members of the Bjoulsae Boys gang of northern Bangkorai can meet and do business with the followers of the Red Asp of Hallin's Stand, as well as the occasional Iliac Bay buccaneer. Evermore Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1132
View 98 493 271 Breakneck Cave The Ayleid doorway on this natural cave is something of a puzzle for scholars of the Wild Elves. Did they use it as a storage cavern, or were their plans for finishing it in the usual manner simply interrupted? Breakneck Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 61
View 103 503 281 Pothole Caverns Some say the Wild Elves used these caves as a mausoleum. Certainly something about this place brings to mind things that should be dead, but refuse to stay that way…. Pothole Caverns 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 39
View 99 397 193 Del's Claim No one believed the old ouster Del when he staggered into Vulkhel Guard and claimed he'd found a huge deposit of lapis lazuli in the hills, but it turned out to be true, and now Del's Claim is one of the most profitable mines on Auridon. Del's Claim 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 112
View 100 398 194 Entila's Folly Kinlady Entila of Clan Auralus had a vivid dream that beneath the coastal cliffs near Skywatch was a fabulous fist-sized gem, the Egg of the World. Based on the directions in her vision, she hired a score of miners to dig until they found it. The funds of Clan Auralus ran out first. Entila's Folly 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 97
View 104 507 285 Bloodmayne Cave Not far south of the Larsius River the rolling plains of the Wealds give way to the forests of Valenwood. Sometimes beasts from beneath those green canopies make their way north. Bloodmayne Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 82
View 112 502 280 Nisin Cave "You've got no more chance than a child at night in Nisin Cave." — Old Saying in Vlastarus Nisin Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 130
View 105 635 365 Dragonstar Arena Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena. Dragonstar Arena 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 277
View 109 306 119 Forgotten Crypts The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 36
View 108 681 379 City of Ash II Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 782
View 110 405 201 Lady Llarel's Shelter The origins of this cave's name are obscure, but whoever Lady Llarel was it seems unlikely she'd find shelter here now, as the grotto seems to be occupied by a hive of wild kwama. Lady Llarel's Shelter 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 320
View 111 169 35 Razak's Wheel According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 323
View 113 510 288 Ularra The ruins of Ularradallaku are all that remains of an ancient temple complex devoted to the dread Daedric Prince Mehrunes Dagon. Ularra 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 897
View 114 406 202 Lower Bthanual The brazen doors of this Dwarven site slide open smoothly and without hesitation, mute testimony to the uncanny skill of the Dwemeri engineers who built them ages ago. Perhaps the rest of the site will be in good repair as well. Lower Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 122
View 116 961 573 Ashalmawia "Among the ancient ancestral spirits who accompanied Saint Veloth and the Chimer into the promised land of Morrowind, the four Daedra Lords, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath, became known as the Four Corners of the House of Troubles." Ashalmawia 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 251
View 122 921 533 Khartag Point The Camonna Tong syndicate has operated most forms of organized crime in Vvardenfell for generations. These Dunmeri crooks are intolerant of outlander interference—to put it mildly. Khartag Point 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 125
View 138 513 291 Mor Khazgur The mountaintop stronghold of Mor Khazgur has been a center of Orcish culture since the Merethic Era. Like Orsinium, it has been destroyed and rebuilt repeatedly, a cycle that will doubtless continue into the future. Mor Khazgur 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 231
View 121 216 56 Crow's Wood This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 124 1081 677 Depths of Malatar "The light that shone from the statue of Narilmor acted as both guide and protector to Ayleid ships crossing the Abecean, promising warmth and safe harbor in Garlas Malatar, until the city fell in the latter days of the Alessian Slave Rebellion." - Tjurhane Fyrre Ruins of Garlas Malatar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 102
View 123 1051 653 Cloudrest The Aerie of the Altmer, the city of Cloudrest clings to the highest slopes of the peak of Eton Nir, tallest mountain on Summerset Isle. Somehow, its thin air is as heady and bracing as chilled nirnroot wine. Cloudrest 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 299
View 125 509 287 Ald Carac The crumbling Dwarven fortifications of Ald Carac are said to date to the time of the War of the First Council, early in the First Era. Ald Carac 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 1430
View 133 176 36 City of Ash I Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. City of Ash I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 87
View 165 442 233 Ne Salas The Ayleids who fled to Valenwood after the Slave Rebellion were mostly those who worshiped the Daedric Princes, which was outlawed under Empress Alessia. The Slave Queen melded the Aedra worshiped by her human and remaining Elven subjects to create the Eight Divines. Ne Salas 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 140
View 126 1178 759 Solitude Outlaws Refuge "The most satisfying criminal endeavors take place right under the noses of the Wolf of Solitude and his enforcers. If the Old Wolf had a clue, he'd be dangerous!" —Skarforth the Fence, right before his stall in the refuge was raided and shut down. Solitude Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1706
View 132 146 29 Wayrest Sewers I Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 89
View 134 1088 683 Rimmen Outlaws Refuge A complex gravity-fed hydraulic system feeds the canals and fountains of Rimmen. In fact, it's so complex that the current rulers aren't even aware that it's drained by underground conduits with a hidden maintenance vault that serves as the city's Outlaws Refuge. Rimmen Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1506
View 136 418 214 The Vault of Haman Forgefire Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire. The Vault of Haman Forgefire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 55
View 142 761 425 Riften Outlaws Refuge The Skull-Brethren of Riften dress like barbarians from the Reach, but that's just their gang colors. Most of them are local Nords, with a smattering of riff-raff from across the continent. Riften Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1060
View 137 126 21 Elden Hollow I When the Daedra-worshiping Ayleids were driven from Cyrodiil after Alessia's Slave Rebellion, many of the Wild Elf clans took refuge in Valenwood. One of the foremost of those clans was granted the right to excavate dwelling-halls under Elden Root itself. Elden Hollow I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 168
View 146 936 547 Spindleclutch II The Ayleid ruins of Dwynnarth that grin down from the bluffs above Hag Fen were plundered and emptied out generations ago. But it seems there are forgotten mine tunnels beneath the lowest levels of Dwynnarth that might not be quite so empty. Spindleclutch II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 128
View 143 1021 627 Sunhold The southern city of Sunhold serves as the home port of Summerset's famed Dominion Navy. But with the High Elven fleets over the horizon fighting the Alliance War, Sunhold remains virtually unprotected. Sunhold 1 0 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 122
View 145 1017 623 Archon's Grove "Archon's Grove? Indeed, that's the site where the legendary poet Nenamil, Archon of Song, discovered and named the Rose-of-Archon, the flower precious to the Goddess Mara. It's said to be southwest of Shimmerene somewhere." —Innkeeper Vintenwen Archon's Grove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 126
View 167 1122 713 Moongrave Fane "Just as the sixteen kingdoms were not always one, so too were the faiths of Khajiit many-fold. In guiding Khajiit along his one true path of the moons, Riddle'Thar hid from us all the others. But if you are wise, you may catch glimpses of where the walkers of old have tread." — Tsramusa the Exile Moongrave Fane Grounds 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 153
View 147 444 234 Burroot Kwama Mine Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success. Burroot Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 148 447 235 Mobar Mine With the flurry of construction going on in nearby Elden Root, the Foriniel Brothers have reopened Mobar Mine to supply the builders with clay for making bricks. Strangely, no one has heard from the Foriniels in over a week. Mobar Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 54
View 149 475 260 The Scuttle Pit The spiders of Tamriel are fearsome carnivores that prey on everything they can catch, even each other. They have adapted to every environment, both above and below ground, and there seems to be no limit as to how large they can grow. The Scuttle Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 130
View 150 477 261 Vinedeath Cave The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw. Vinedeath Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 151 478 262 Wormroot Depths Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 222
View 166 514 292 Istirus Outpost Built late in the Second Empire to control the chronic pirate problem on the Strid River, since the outbreak of the Three Banners War the Istirus Outpost has become a forgotten relic, its dwindling resources fought over by all sides. Istirus Outpost 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 719
View 204 826 451 Dark Brotherhood Sanctuary Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. Dark Brotherhood Sanctuary 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 76
View 158 578 341 Naril Nagaia These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means "final death." Naril Nagaia 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 159 935 546 The Banished Cells II The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 87
View 160 131 23 Tempest Island Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority. Tempest Island 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 442
View 163 508 286 Foyada Quarry This quarry on the southern slopes of Red Mountain is the source of the granite being used to construct Vivec City—or it was, until the volcano awoke and began once more pouring lava down its foyadas. Foyada Quarry 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 4740
View 164 511 289 Arcane University When the new Mages Guild needed a headquarters, they took over an older Ayleid district adjacent to Imperial City and rebuilt its interior as the Arcane University. Though the Worm Cult had taken it over, it was still badly damaged by Molag Bal's attack during the Planemeld. Arcane University 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 1221
View 169 1154 742 Moon-Sugar Meadow Dotted with Elsweyr architectural features, this meadow provides plenty of building space in a peaceful and natural setting. Nearby streams gleam in the light of the sun and moons, enhancing this idyllic getaway. Moon-Sugar Meadow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2314
View 172 308 121 Lost City of the Na-Totambu When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 380
View 175 975 587 Halls of Fabrication It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form. Core Assembly 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1553
View 177 919 531 Forgotten Wastes The Dark Elves of Morrowind have five Great Houses. Once, long ago, there was another … but it has been erased from the official histories, and no one dares speak its name. Forgotten Depths 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 446
View 183 337 150 Klathzgar The location of the Dwarven ruin called Klathzgar had been lost since the middle of the First Era, when its entrance was hidden by drifting sand. Now the same desert wind that covered it has uncovered it, and its entrance is revealed. Klathzgar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 72
View 181 636 366 Hel Ra Citadel When the warriors of the Ra Gada came to the shores of Hammerfell, some of the fiercest cohorts marched far inland in search of domains to claim. Hel Ra was one of the easternmost of these domains, but its gates were sealed long ago. Hel Ra Hall of the Warrior 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 338
View 182 1121 712 Sunspire Before Rawl'kha Temple rose to prominence after the Riddle'Thar Epiphany, Sunspire was the preeminent house of worship in Anequina. If the rumors of Alkosh's return are true, it may be so again. Sunspire Temple Vestibule 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 337
View 186 227 63 The Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 187 338 151 Rubble Butte This underground site is part of Nilata, one of the most extensive Ayleid ruin complexes in Hammerfell. It was occupied by the Wild Elves for at least a thousand years, and its welkynd stones will probably continue to glow for at least another thousand. Rubble Butte 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 64
View 191 1066 662 Tsofeer Cavern A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." Tsofeer Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 188 333 146 Torog's Spite This mine once eked out iron ore to its diligent Breton miners, but it has long since been given up to Orcish raiders from Wrothgar. Torog's Spite 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 189 334 147 Troll's Toothpick The Knahaten Flu swept through the Mournoth Dungeons, killing everyone, prisoners, guards, and warden alike. The prison was decommissioned and left to decay. Now the locals call it by a different name. Troll's Toothpick 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 190 1123 714 Lair of Maarselok The fertile jungles of this mountain valley have long since swallowed up the signs of the Khajiit kingdom that once called it home, but a new, malignant growth is spreading here, and it threatens to consume far more than old ruins. Noon Ray's Path 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 222
View 192 1197 775 Stone Garden "Dwarven pipes can transport more than just steam. Water, oil, air, even molten rock in some cases. That's the beauty of Dwemer designs. Their versatility means they can be repurposed for any use. It doesn't take a genius to see that, but it helps." —Raynor Vanos Arkasis's Laboratory 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 424
View 201 22 6 Volenfell The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths. Volenfell 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 285
View 194 904 517 Zalgaz's Den The scholar Phrastus of Elinhir claims that "Zalgaz" is Old Nedic for "lizard lady." But his rival, Cinnabar of Taneth, dismisses this as "A reeking load of guarwash." Zalgaz's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 39
View 195 905 518 Tombs of the Na-Totambu "Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh Tombs of the Na-Totambu 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 50
View 196 825 451 Garlas Agea In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. Garlas Agea 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 210
View 199 922 534 Zainsipilu Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 139
View 202 931 542 Elden Hollow II When the Daedra-worshiping Ayleids were driven from Cyrodiil after Alessia's Slave Rebellion, many of the Wild Elf clans took refuge in Valenwood. One of the foremost of those clans was granted the right to excavate dwelling-halls under Elden Root itself. Elden Hollow II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 565
View 213 417 213 Aba-Loria In Old Elvish, aba-loria means "forbidden darkness." According to scholars of the long-lost Heartland Elves, it was also the name of the mortuary crypts of the ancient Ayleid city of Abagarlas. Aba-Loria 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 70
View 203 320 133 Norvulk Ruins It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 190
View 205 765 428 Smuggler's Den "Where would the smugglers of Tamriel be without convenient caves for concealing contraband cargo? I can't conceive." — Cirantille Smuggler's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 180
View 206 638 368 Aetherian Archive For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 242
View 208 401 197 Bewan The high vaulted halls of Bewan were originally built in the Merethic Era as a shrine to Trinimac. Bewan was abandoned early in the First Era when the priesthood moved to the grand Trinimac Chantry outside Skywatch. Bewan 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 124
View 209 763 425 Secluded Sewers Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas. Secluded Sewers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 225 207 49 Mzeneldt The mystery of the Dwarves and their sudden disappearance is so compelling that even non-scholars have been known to devote their lives—and their fortunes—to studying their history and collecting Dwemeri objects. These obsessives are known derisively as "Dwarf-Hounds." Mzeneldt 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 3
View 214 419 215 The Grotto of Depravity Soul Shriven who collaborate with their guards and inform on their fellows may be rewarded with a shift of lighter labor—or even a visit to the Grotto of Depravity. The Grotto of Depravity 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 215 557 323 Village of the Lost The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. Village of the Lost 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 238
View 216 420 216 Cave of Trophies When Soul Shriven become too worn and decrepit for further labor as thralls, they are often set loose to run through the wilds of Coldharbour as prey for hunting Dremora. The victors in this sport bring the bones of their victims to the Cave of Trophies. The Cave of Trophies 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 57
View 218 771 432 Glittering Grotto Smugglers and raiders favor natural sea caves for their secret lairs: they're accessible from the sea, preferably by night, and the larger ones have plenty of room for storage of stolen goods. Glittering Grotto 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 5
View 219 359 158 The Chill Hollow The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. The Chill Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 173
View 220 363 162 Stormcrag Crypt Grunilda Stormcrag was one of the original Five Hundred Companions who landed on the shores of Skyrim with Ysgramor. After the Snow Elves were defeated, she established her clan holdings on the northern slopes of the Icewind Peaks. Stormcrag Crypt 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 77
View 221 410 206 The Corpse Garden The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 321
View 222 518 296 Eld Angavar In Ayleidoon, the lost language of the Wild Elves, Eld Angavar means "old ironwood." Perhaps the Ayleids hoped such a name would grant permanence to this strange site between worlds. If so, it seems to have worked. Eld Angavar 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 228
View 226 148 30 Arx Corinium The Second Empire made some advances into the periphery of Black Marsh, but they didn't stay long. Arx Corinium, once an Imperial fort, is now occupied by denizens of the deep swamp—and even stranger things. Arx Corinium 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 195
View 233 1023 629 Shimmerene Waterworks Built piecemeal over two millennia, this subterranean labyrinth of fresh-water aqueducts, reservoirs, cisterns, waste pools, and drainage culverts has secret nooks and crannies unknown even to Shimmerene's sanitation engineers. Shimmerene Waterworks 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 1 0 32
View 229 11 3 Vaults of Madness The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture. Vaults of Madness 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 281
View 250 162 32 Obsidian Scar The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 304
View 231 1153 740 Unhallowed Grave Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. Pit of Sorrows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 235
View 232 725 407 Maw of Lorkhaj An ancient Khajiiti shrine called the "Temple of Seven Riddles" has been overrun by the Khajiit's eternal enemy, the dro-m'Athra. With each passing hour, more Lost Cats pour into Nirn through a gaping rift between worlds. If Tamriel is to be saved, this Maw of Lorkhaj must be closed. The High Lunarium 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 738
View 236 482 265 Shroud Hearth Barrow Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in. Shroud Hearth Barrow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 257
View 235 396 192 Ondil Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 302
View 252 360 159 Icehammer's Vault The Icehammers were a famous clan of warriors who fought long and well during the reign of Hoag Merkiller—so well that King Hoag made the head of the clan one of his thanes. But the clan fell on evil times thereafter, and the Icehammer name died out in the last quarter of the First Era. Icehammer's Vault 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 81
View 238 421 217 Mal Sorra's Tomb None of the denizens of Coldharbour can actually "die"—all of them, Daedra and Soul Shriven, merely discorporate until they can form new bodies. Why, then, are there so many tombs and graveyards? Because Coldharbour is Molag Bal's plane, and he likes them. Mal Sorra's Tomb 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 44
View 237 758 422 Windhelm Outlaws Refuge Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the Outlaws Refuge convenient. Windhelm Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1278
View 239 362 161 The Frigid Grotto Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage. The Frigid Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 59
View 241 270 102 Shrine of the Black Maw Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. Shrine of the Black Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 242 144 28 Spindleclutch I The Ayleid ruins of Dwynnarth that grin down from the bluffs above Hag Fen were plundered and emptied out generations ago. But it seems there are forgotten mine tunnels beneath the lowest levels of Dwynnarth that might not be quite so empty. Spindleclutch I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 144
View 243 271 103 Broken Tusk None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. Broken Tusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 284 639 369 Sanctum Ophidia The Sanctum caverns are works of art, carved masterpieces sealed long ago. Unfortunately for Craglorn, the Ophidians were always the most … fervent of the Celestial sects. Sanctum Ophidia 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 34
View 265 817 443 Bahraha's Gloom To a devout Redguard, almost nothing is more repugnant than necromancy—which is why what happened in the place called Bahraha's Gloom was so long buried. Bahraha's Gloom 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 7
View 251 326 139 Hildune's Secret Refuge The Montclairs were made barons in 1E 1029 when the Empress Hestra brought High Rock into the First Empire. Northpoint's fortunes have waxed and waned with the ebb and flow of the northwest coastal trade ever since. Hildune's Secret Refuge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 253 361 160 Old Sord's Cave Sord Pot-Helm was a prospector who is said to have singlehandedly dug out the cave that bears his name, working until he died at the age of 103, still convinced that just a bit more digging would reveal a fabulous ebony lode. Old Sord's Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 57
View 255 339 152 Hall of the Dead Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 268
View 254 380 177 The Banished Cells I The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells I 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 111
View 332 471 256 Shael Ruins No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. Shael Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 257 923 535 Matus-Akin Egg Mine "With judicious yet unobtrusive maintenance, a moderately sized mine can produce an abundance of valuable kwama eggs. Kwama mines can also produce tasty scrib jerky, acidic scrib jelly, and kwama cuttle, which is highly valued by alchemists." —Dorayn Redas Matus-Akin Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 121
View 258 767 430 Deadhollow Halls How common is worship of the Daedric Princes? Cults come and go, rising in popularity and then being suppressed by the more orthodox citizens. Then the Daedric cultists go underground—quite literally. Deadhollow Halls 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 111
View 259 766 429 Trader's Cove It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two. Trader's Cove 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 201
View 260 595 358 Abagarlas "And the people of Abagarlas reared up a vast shrine to Molag Bal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon." — The Whithering of Delodiil Abagarlas 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 34
View 262 515 293 Istirus Outpost Arena Built late in the Second Empire to control the chronic pirate problem on the Strid River, since the outbreak of the Three Banners War the Istirus Outpost has become a forgotten relic, its dwindling resources fought over by all sides. Istirus Outpost Arena 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 265
View 261 934 546 Fungal Grotto II These extensive caverns in the volcanic rock beneath Stonefalls were once used for unknown purposes by the ancient Chimer, but were abandoned by the Elves long ago. Now they are the haunt of Goblins and other denizens of the underworld. Fungal Grotto II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 621
View 264 933 544 Wayrest Sewers II Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 59
View 266 845 465 Velmont Mansion The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. Abah's Landing 1 0 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 30
View 268 209 51 Halls of Submission For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. Halls of Submission 2 2 1 0 0 0 43 16 0 0 0 0 0 0 0 0 1 0 9
View 270 512 290 Deeping Drome Scholars who study the long-lost Dwarven race love to speculate on the original purposes of abandoned Dwemer sites. None of them have any credible ideas as to the function of the mysterious Deeping Drome. Deeping Drome 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 1436
View 271 517 295 Eld Angavar In Ayleidoon, the lost language of the Wild Elves, Eld Angavar means "old ironwood." Perhaps the Ayleids hoped such a name would grant permanence to this strange site between worlds. If so, it seems to have worked. Eld Angavar 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 229
View 272 705 396 Rkindaleft This Dwarven site doesn't appear in Thelwe Ghelein's comprehensive "Summarized Overview of Known Dwemer Locations." How has it stayed hidden for so long? Rkindaleft 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 169
View 324 473 258 Black Vine Ruins The name of the long-dead Ayleid clan that built these halls has been forgotten. Their latter-day name is Black Vine, for the writhing, dark vines that spill from the crumbling arches and doorways. Black Vine Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 279 756 420 Sentinel Outlaws Refuge You wouldn't think it of folks who are as law-abiding as most Crowns, but since a Forebear ascended the throne, the Crown community seems just a little more tolerant of the criminal element in Sentinel. Sentinel Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1160
View 280 1000 609 Asylum Sanctorium "Sotha Sil is rumored to have been the one to reverse engineer the Soul Gems in order to create Black Soul Gems. When he began this process, he used three Dunmer Saints for experiments to see if he could grant everlasting life. Three mechanical creations were made to house the souls of these saints. Asylum Atrium 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 456
View 281 991 600 Cogitum Centralis "For the Mainspring Ever-Wound is the Father of Curiosity, and curiosity is the joyful destroyer. Only in sundering can things be made whole. Only the disassembled engine can be scrubbed and made clean. So smash the old machines! Topple your mind's idols! And from the wreckage, assemble new truths." Cogitum Centralis 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 52
View 309 480 263 Snapleg Cave The regulars at the Horker's Tusk in Ivarstead all agree that trouble has taken up residence in Snapleg Cave, but the nature of that trouble is a matter of dispute. Is it bandits? Smugglers? Hagravens? Cultists? The debate rages on. Snapleg Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 286 527 299 Sancre Tor A site hallowed by its association with Saint Alessia, Sancre Tor was the religious center of the Alessian Order for much of the First Era. By longstanding tradition, Emperors of Cyrodiil are buried in the funerary vaults beneath the city. Sancre Tor 2 2 1 0 0 0 40 16 0 0 0 0 0 0 0 0 1 0 50
View 289 594 357 The Far Shores On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever. The Far Shores 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 293 369 168 The Vile Laboratory Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas. The Vile Laboratory 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 295 365 164 Library of Dusk In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 294 371 169 The Mooring According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations. The Mooring 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 5
View 297 367 166 Lightless Cell The rules that govern the behavior of Molag Bal's servants are known as the Seven-Hundred-and-One Edicts; special cases are covered in the Mandatory Codicils. Violation of even the least of the Edicts can result in a sentence to the Scathe-Rings. Lightless Cell 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 33
View 300 370 168 Reaver Citadel Pyramid The leader of the Citadel commands his Reavers from within this Dremora stronghold. The unique shape and oppressive design of the place can be disturbing to mortals, but it suits Valkynaz Seris just fine. Reaver Citadel Pyramid 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 301 374 171 The Endless Stair There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself. The Endless Stair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 6
View 302 422 218 The Wailing Maw Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals. The Wailing Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 303 1047 652 Monastery of Serene Harmony The monks of the Serene Harmony Monastery stand as the most renowned "Aednavorith" scholars in all of Summerset. The study of genealogy and ancestry remains a subject of endless interest to all High Elves. Monastery Of Serene Harmony 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 1 0 1265
View 305 1038 644 Rellenthil Sinkhole The foundations of Summerset Isle have been firm and unchanging for millennia, and phenomena like sinkholes have been rare and infrequent—until quite recently. Rellenthil Sinkhole 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 483
View 310 142 27 Bonesnap Ruins The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin Tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 62
View 311 38 8 Blackheart Haven The Bjoulsae River, where it widens as it enters the Iliac Bay, flows past dozens of small islands that have long served as refuges for smugglers and sea raiders. The most notorious of these hideouts is Blackheart Haven. Blackheart Haven 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 380
View 317 399 195 Wansalen Legend has it that the excavation of Wansalen was halted, and the halls abandoned, when the Elven miners roused and angered an ancient rock-spirit called a Gheatus. But the wise Sapiarchs of the Crystal Tower dismiss this story as a fable with no truth to it. Wansalen 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 71
View 320 899 512 Mtharnaz Mtharnaz is one of the youngest known Dwarven ruins. Indeed, it was still under construction when the Dwemer disappeared. Mtharnaz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 72
View 322 353 155 Hall of Trials The Hall of Trials is Windhelm's arena, where champions from all over Tamriel come to compete to win victory in Nord games. Being Nords, their games chiefly involve lethal weapons and near-death experiences while the audience cheers and drinks mead. Hall of Trials 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 323 264 96 Fort Morvunskar Located on strategic high ground overlooking the main roads to Windhelm, Morvunskar has been the site of a series of fortifications, and a larger, stone fort is currently planned. Fittingly, many great Nord warriors have been buried in the vaults beneath the walls. Fort Morvunskar 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 326 1077 674 The Swallowed Grove Revered by some, but dreaded by most, the Ree-An-Wo—or as it's rendered in Tamrielic speech, the Swallowed Grove—is said by the Argonians to be a place "where dreams walk." Swallowed Grove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 81
View 327 1067 664 The Dreaming Nest The Dreaming Nest is a place that no one may enter unless called there—and no one who is called there ever speaks of it later. The Dreaming Nest 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 147
View 329 764 426 Underground Sepulcher The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses. Underground Sepulcher 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 1
View 347 1071 668 Xul-Thuxis The name of this place translates from Jel as "Snake-Means-Death City," and it's known to be an ancient center of reverence for Sithis, the Dread Father whose other names are Chaos and Change. Xul-Thuxis 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 154
View 331 760 424 Mournhold Outlaws Refuge Ilanadzeh the Fence: "This one does not understand: how could a hive of illegal activity continue to thrive under the very noses of the divine Tribunal?" Eldyme, smiling: "How, indeed?" Mournhold Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1550
View 341 811 440 Ancient Carzog's Demise Way before the Balfiera Elves sealed this Ayleid ruin during the Direnni Hegemony, the Orcs used this place for a very different purpose—as you will see in these ancient memories …. Ancient Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 337 746 410 Vulkhel Guard Outlaws Refuge The Shadow Artisans of Vulkhel Guard may be outlaws, but they're still haughty High Elves, who pride themselves on keeping a hideout that's as aesthetically pleasing as it is functional. Vulkhel Guard Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1658
View 4100 1385 930 Draoife Dell Three archdruids from each of the three druid circles come together to form the Draoife, a governing council. The Draoife meets to settle disputes, declare the beginning and ending of seasons, and issue proclamations pertaining to all circles. Draoife Dell 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 18
View 338 416 212 Inner Tanzelwil To the Altmer, Tanzelwil is one of the most sacred sites on Auridon, combining the functions of temple to the Elven ancestors and mausoleum of the ancient kinlords. The High Elves cremate their dead and then bury the ashes in wall shrines. Inner Tanzelwil 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 36
View 344 1201 779 Castle Thorn "Despite Lady Thorn's mysterious past, the Ravenwatch never felt the need to deal with her directly. She seemed content to hide away in the mountains, alone in her horrific castle. This one wonders if ignoring her was a terrible mistake." —Adusa-daro Grand Cathedral 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 308
View 340 810 439 Smuggler's Tunnel The tunnels beneath Mathiisen lead to the sea, and over the centuries various smugglers and criminal organizations have utilized them for a variety of purposes. Smuggler's Tunnel 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 342 539 307 Carzog's Demise This Ayleid ruin on Betnikh was sealed by the Balfiera Elves during the Direnni Hegemony, and its tunnels were never explored or catalogued by the Bretons who came after. They might contain … anything. Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 83
View 343 982 592 Slag Town Outlaws Refuge Of course Sotha Sil has an Outlaws Refuge: even in the traditions of its criminals, the Clockwork City mimics the structures of greater Nirn above. Slag Town Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1398
View 457 828 454 At-Himah Estate Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. At-Himah Estate 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 29
View 346 309 122 Ilessan Tower This long abandoned, crumbling tower appears to be an old outwork of the Daggerfall defenses. Ilessan Tower 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 634
View 348 1079 676 Vakka-Bok Xanmeer "We Argonians love warmth, but those who say we worship the sun are wrong. Trees, of course, also love sunlight, and it's said there once was a Hist who had its tribe build a stone edifice to collect it. Is that true? Who knows?" —Desh-Wulm the Blind Vakka-Bok Xanmeer 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 218
View 349 1083 680 Deep-Root "The Tree sleeps over [illegible] writhe deep and/with caressing [rock or absence of rock] opposite [?] the Sun despite time despite hunger despite walking-scales [illegible]. Now enter." —Crabbidge's Standard Translation of the Vakka-Bok Inscriptions Deep-Root 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 359 809 438 The Wailing Prison Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong. The Wailing Prison 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 173
View 362 1139 727 Senchal Outlaws Refuge Pellitine's criminal element has utilized the cisterns and drainpipes of Senchal since they were first constructed. Even now, when ruffians and cutpurses operate in full view of the law, the sewers remain a familiar refuge for the region's underworld. Senchal Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1040
View 367 505 283 Red Ruby Cave Despite its name, no gems have ever been found in this ebony mine, which was dubbed "Red Ruby" in order to attract investors from nearby Bruma. Red Ruby Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 52
View 425 575 339 Carac Dena Though abandoned thousands of years ago, many Ayleid ruins are still lit by the blue glowing varla and welkynd stones found in them. These stones are among the so-called "Aetherial Crystals," gems that can store, transform, and emit magicka. Carac Dena 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 392 287 113 Inner Sea Armature What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature." Inner Sea Armature 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 366 124 20 Root Sunder Ruins The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 350
View 368 930 541 Darkshade Caverns II These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets. Darkshade Caverns II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 86
View 373 466 252 Weeping Wind Cave According to the "Speluncus Tamrielicum," the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it. Weeping Wind Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 374 465 251 Claw's Strike Adoption of the Riddle'Thar Epiphany was not without controversy: when the priests of the Shrine of the Consummate S'rendarr in the Jodewood refused to accept the new edicts, they were exiled and the temple deconsecrated. Today it is a bandit lair. Claw's Strike 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 178
View 375 1152 739 Icereach Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister? Icereach Ramparts 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 40
View 379 824 450 Hrota Cave Sometimes natural caves serve as lairs for wild beasts, and sometimes they're occupied by criminals such as smugglers or bandits. Occasionally, they may become home to … something worse. Hrota Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 315
View 383 770 431 The Hideaway No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. The Hideaway 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 448 848 466 Cradle of Shadows The Cradle of Shadows is the seat of power of the enigmatic figure known only as the Lady of Lace. What lies behind its veil of darkness is known only by her fanatical followers. The Cradle of Shadows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 143
View 386 753 417 Daggerfall Outlaws Refuge Most citizens of Daggerfall think the Red Rook Bandits are only found menacing travelers on wilderness roads. They'd never think to look for them under the cobblestones of their well-patrolled streets. Daggerfall Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1487
View 387 1055 655 March of Sacrifices For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 193
View 389 314 127 Cryptwatch Fort As the name implies, Cryptwatch Fort was once an underground mausoleum. It was later fortified by the addition of a tower during one of High Rock's many internal conflicts. Cryptwatch Fort 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 74
View 390 313 126 Ebon Crypt The Ebon Crypt was once used by the noble Gautiers of Camlorn as their family mausoleum, until Thrandyke the Repugnant adopted it as a laboratory for his vile necromantic experiments. Ebon Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 391 310 123 Silumm The ruins of Silumm are the westernmost known Ayleid settlement in Tamriel. Abandoned early in the First Era, Silumm was occupied again during the brief height of the Direnni Hegemony, before being left once more to the erosion of time. Silumm 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 405
View 397 1082 679 Blackrose Prison When Imperial Potentate Versidue-Shaie wanted a distant dungeon to house the most feared criminal and political prisoners of the Second Empire, he ordered a penal institution built on the coast of Black Marsh; it was named Blackrose Prison after the ancient city a day's march to the north. Blackrose Prison 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 3047
View 398 1052 654 Moon Hunter Keep Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 89
View 416 554 320 Serpent's Grotto The Maormer are native to the island kingdom of Pyandonea, an archipelago in the southern ocean. Their ruler, King Orgnum, is said to be immortal. Serpent's Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 401 409 205 Knife Ear Grotto Once this place was a shrine to Boethiah known as the Gauntlet Tabernacle, a place where Chimer sailors would stop to pay their respects before sailing overseas. Now it is rumored to be dedicated to other Daedra: the Four Corners of the House of Troubles. Knife Ear Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 85
View 402 137 25 Rulanyil's Fall The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 265
View 403 577 341 The Underroot When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern. The Underroot 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 44
View 404 464 250 Fardir's Folly For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir's Folly. Word has reached Dune that they may finally have succeeded. Fardir's Folly 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 405 467 253 Jode's Light The shrine of Jode's Light just outside Pa'alat was founded by Moon-Bishop Thizzrini in the mid-First Era as a place of safe contemplation for all moon-monks, no matter when they were born on the ja'Kha'jay. It was abandoned during the mass mortality of the Thrassian Plague. Jode's Light 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 406 463 249 Kuna's Delve There is a ready market in Senchal and Torval for Khajiiti relics from the glorious period of the Anequine Conquests. Objects that date from the reign of Darloc Brae the Golden Beast are particularly prized. Kuna's Delve 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 407 462 248 Thibaut's Cairn The cemeteries and graveyards of Reaper's March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld. Thibaut's Cairn 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 408 413 209 Avanchnzel Based on what little is known about the Dwarven ruin of Avanchnzel, some scholars of Dwemer architecture believe it must be the outer chambers of a much larger site, access to which is now blocked. The automatons defending the place make it too dangerous to inquire further. Avanchnzel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 105
View 409 265 97 Mzulft Scholars of the ancient Dwemer believe the buried city of Mzulft was built as some sort of vast dedicated manufacturing site—but dedicated to what, no one is quite sure. Based on the number of traps and constructs defending it, the Dwarves clearly considered it vital. Mzulft 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 41
View 410 248 81 Mzithumz The Dwarven ruins of Mzithumz are well known to house constructs and automatons that are still active and mobile—which makes them far too dangerous to enter as far as the locals are concerned, despite the resale value of Dwarven mechanisms and parts. Mzithumz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 411 255 87 Bthanual The Dwarven site of Bthanual is remarkably well preserved, but its function is a matter of hot debate among scholars of Dwemer culture. Some hold that it is a magico-technical weapons factory, while others believe it was a repair site for Dwarven constructs such as spiders. Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 412 324 137 Orc's Finger Ruins "Do not dally, do not linger, in the tomb they call Orc's Finger." —Northpoint Children's Chant Orc's Finger Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 195
View 481 573 337 The Worm's Retreat Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy. The Worm's Retreat 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 73
View 641 213 53 Sunscale Ruins The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss. Sunscale Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 414 837 461 Anvil Outlaws Refuge Every town needs a safe refuge for thieves and pickpockets—especially a town overrun by pirates. Sea rovers may make a living from theft, but they hate it when anyone else steals from them. Anvil Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1159
View 586 953 564 Arkngthunch-Sturdumz "I believe the name of this site translates as 'Graveyard of the Ghost Invaders.' Unless the fourth syllable is inverted, in which case it's 'Where Bread Becomes Toast.'" — Narsis Dren, Author and Explorer Arkngthunch-Sturdumz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 2
View 433 166 33 Cath Bedraud The great cemetery of Cath Bedraud has been the burial ground of the Breton nobility for millennia. Now the resting place of the Breton kings has been defiled by the writhing vines and dark necromancy of Angof the Gravesinger. Cath Bedraud 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 430 341 153 The Lion's Den Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 693
View 417 1029 635 Ebon Sanctum High Elves are used to magic, so the misdirection spells wreathing the woods of Ebon Stadmont are regarded by the locals as a sort of amusing curiosity. There's talk of an "Ebon Sanctum" hidden somewhere within, but no one really believes in it. Ebon Sanctum 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 877
View 419 691 383 Thukhozod's Sanctum This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago. Thukhozod's Sanctum 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 117
View 421 312 125 Enduum The halls of lost Enduum are given a wide berth by the local Bretons, who claim that its corridors and chambers are haunted by ghosts of the ancient Ayleids who built them back in the Dawn Era. Enduum 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 422 311 123 The Mines of Khuras These extensive mines, once famous as a source of crystals and gems, were abandoned after a ceiling collapse in 1E 2906 rendered most of the tunnels inaccessible. Mines of Khuras 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 423 322 135 Flyleaf Catacombs There are at least three kinds of undead in Tamriel: the reanimated, which includes skeletons and zombies; the returned, which includes ghosts and wraiths; and the accursed, which includes vampires and their ilk. Flyleaf Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 424 780 436 Orsinium Outlaws Refuge Even in a newly rebuilt city, a perfectly good cistern can be "forgotten" by the public works department if enough gold is placed in the right pockets. Orsinium Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1008
View 426 906 519 Hircine's Haunt "The Offices of the Hunt, which the Huntsmen, Master, and Hounds are solemnly sworn to honor … states that the Hare must have a genuine chance to escape the Hunt, no matter how slim." —The Posting of the Hunt Hircine's Haunt 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 59
View 427 769 431 Sewer Tenement With war raging across Tamriel, the displaced and dispossessed become ever more desperate in their search for safe havens. After enough hard luck and danger, even the sewers can seem like an acceptable refuge. Sewer Tenement 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 157
View 441 752 416 Wayrest Outlaws Refuge Stormhaven is the territory of the criminal gang called the Midnight Union. It would be unwise to speak ill of them in the Wayrest Outlaws Refuge. Wayrest Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1286
View 431 316 129 Koeglin Mine Rumor has it this old, shuttered ebony mine has recently been reopened by agents of the Mages Guild. Koeglin Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 90
View 439 703 394 Paragon's Remembrance This mountain fortress was originally known as Orcfather's Forge when it was built in the tenth century of the First Era. It was abandoned after Orsinium fell in 1E 980, but it has recently been reopened and renamed. Paragon's Remembrance 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 52
View 432 424 218 Camlorn Keep Ancient seat of the rulers of Camlorn, Duke Sebastien's proud keep has been reduced to rubble by the forces of the despicable Faolchu. Glenumbra 2 0 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 29
View 435 706 397 Old Orsinium The original City of the Orcs was built and razed at least three times before King Kurog decided to rebuild in a new location. At Old Orsinium most of the surface city has been obliterated, but there are still extensive ruins underground. Old Orsinium 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 202
View 436 699 389 Honor's Rest Whoever is actually buried here, the architecture of the Honor's Rest catacombs is undeniably Orcish of the so-called "Classical Period" in the early-to-middle First Era. Honor's Rest 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 438 321 134 Crestshade Mine This mine is responsible for much of Crestshade's prosperity, but work was suspended when trouble came to the nearby village. Crestshade Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 50
View 458 200 47 The Foundry of Woe Coldharbour is a realm of prisons within prisons, where all the imprisoned work without cease at executing the schemes of the Lord of Domination. Foundry of Woe 2 2 1 0 0 0 10 16 0 0 0 0 0 0 0 0 1 0 101
View 442 694 386 Argent Mine As its name suggests, this delve was once a silver mine, but local sources say it was worked out centuries ago. The nearby Orcs avoid it, but don't care to say why. Argent Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 106
View 443 697 388 Zthenganaz "When the clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren." —Thelwe Ghelein Zthenganaz 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 73
View 444 692 384 Watcher's Hold The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps. Watcher's Hold 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 80
View 450 913 524 The Mage's Staff Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power. Spellscar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 6
View 445 710 400 Fharun Prison Orcish punishment can be harsh: their jails aren't known for comfortable cells or gentle treatment of the incarcerated. But even among the Orcs, Fharun Prison has an evil reputation. Fharun Prison 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 17
View 446 712 401 Chambers of Loyalty Deep within the ruins of Paragon's Remembrance, the Chambers of Loyalty test the mettle of new converts and devoted followers alike. Chambers Of Loyalty 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 3
View 449 695 387 Coldwind's Den "King Torug grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it." —The Torug Edda Coldwind's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 451 909 522 Seeker's Archive "The Seeker's Archive"—a curious name for something that appears to be a Yokudan temple. A dry, dusty draft seeps out from beneath the door, bearing the scent of a thousand, thousand libraries …. Seeker's Archive 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 13
View 452 908 521 Shada's Tear "Weep for Shada, tears of grief. The endless years bring no relief." —Old Hammerfell Ballad Shada's Tear 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 123
View 454 907 520 Rahni'Za, School of Warriors "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za, School of Warriors 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 189
View 456 916 527 Skyreach Pinnacle The highest section of the Skyreach ruins, Skyreach Pinnacle appears to have been some kind of Nedic summoning or experimentation chamber. Skyreach Pinnacle 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 0
View 459 1010 616 Scalecaller Peak Abandoned by its Dragon Lord long ago, the temple of Zaan the Scalecaller remained empty for centuries, cold and discarded. Now a new cult has taken over the mountain, and their repugnant schemes threaten all of Tamriel. Frostspike Caverns 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1344
View 463 973 584 Bloodroot Forge Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. Sanguinary Veins 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 61
View 464 745 408 Charred Ridge Centuries ago, Chimer mages conducted rituals on the Charred Ridge to help them drive the Nedic invaders out of Morrowind. Charred Ridge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 465 191 42 Ash Mountain Towering over central Stonefalls, the great volcano known as Ash Mountain spews smoke and lava in a continual state of eruption. It's said to be honeycombed with caves and lava tubes, some of which hide ancient and perilous secrets. Ash Mountain 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 466 296 119 Emberflint Mine All the indicators point to this place being an active flint mine, except one thing: where are all the miners? Emberflint Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 59
View 467 288 115 Mephala's Nest Ancient Chimer shrines to the Daedric Prince Mephala were referred to in common parlance as "Mephala's Nests." Some of them are remarkably well preserved. Others now host dangerous creatures that have developed a special taste for intrusive scholars. Mephala's Nest 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 233
View 469 242 76 Fort Arand Dungeons The dungeons beneath Fort Arand are both sturdy and commodious, constructed during the First Era in the Dunmeri style known as "Responsible Architecture" to plans by the famed architect Guylaine Marilie. Sadly, in recent times they have not been well maintained. Fort Arand Dungeons 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 470 757 421 Davon's Watch Outlaws Refuge The fact that the Outlaws Refuge in Davon's Watch is located in an abandoned and desacralized Tribunal Chapel might be deliberately ironic … but it's probably just evidence of opportunism. Davon's Watch Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1310
View 474 290 117 Hightide Hollow The abandoned mine on the coast at Hightide Hollow has been used on and off for centuries as a smugglers' den. Now someone seems to have chased the smugglers out. Who are the new residents? Hightide Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 473 748 412 Marbruk Outlaws Refuge Underneath the modern, High Elven town of Marbruk lurk the ruins of a more ancient Elven settlement: the subterranean corridors of an Ayleid clan that fled to Valenwood when the White-Gold Tower fell to Alessia's slave army. Marbruk Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1195
View 475 243 77 Coral Heart Chamber The best-known example of the bizarre land-coral found along the coasts of Morrowind's Inner Sea is the strange conglomeration in Stonefalls known as Vivec's Antlers. Sensitive Dark Elves claim that the land-coral is both self-aware and thoughtful. Coral Heart Chamber 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 476 245 78 Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 477 386 182 Fort Virak Ruin After a series of mysterious collapses, the maze of hallways beneath Fort Virak was walled off and abandoned sometime during the Akaviri Potentate. Fort Virak Ruin 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 479 291 118 Sheogorath's Tongue In Morrowind there are many shrines to the "Good Daedra": Azura, Boethiah, and Mephala. Far more rare are shrines to the "Bad Daedra," the Four Corners of the House of Troubles: Mehrunes Dagon, Molag Bal, Malacath … and Sheogorath. Sheogorath's Tongue 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 480 1220 796 Bastion Sanguinaris Towering architecture, views to die (or kill) for, and a secret passage number among the many features of this striking Blackreach edifice, which stands within easy reach of Greymoor Keep. Bastion Sanguinaris 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 14
View 483 325 138 Erokii Ruins The crumbling walls, arches, and tunnels in Shrouded Pass are all that is left of Erokii, once the greatest Ayleid city in northwest Tamriel. Its destruction occurred so far in the past that no one today knows the date of its downfall. Erokii Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 487 289 116 Softloam Cavern "Softloam Cavern": doesn't sound so bad. In fact, it sounds kind of … nice. How bad can it be? Softloam Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 510 640 371 Godrun's Dream The Omen of Betrayal went by many names throughout the First and Second Eras. High Elves of Summerset once knew it as "The Gray Sleep," while Argonians whisper of "the Egg-Terror." The Orcs of Orsinium still call it "The Visiting Breton." Godrun's Dream 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 55
View 485 201 48 Castle of the Worm Mannimarco's stronghold in Coldharbour, the Castle of the Worm is a monument to the necromancer's hubris. Built by soul-shriven slaves and dark magics, this castle is the final stop for countless innocents before their souls are stolen, turning them into mindless, undead slaves. Castle of the Worm 2 2 1 0 0 0 20 16 0 0 0 0 0 0 0 0 1 0 75
View 488 492 269 Tormented Spire Summit High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 490 637 367 Quarantine Serk Catacombs The crypts and catacombs beneath the Serk graveyard have been turned into the headquarters for the Maulborn quarantine. Here, the Maulborn supposedly develop a curative for the Llodos plague ravaging Deshaan. Quarantine Serk Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 31
View 493 747 411 Elden Root Outlaws Refuge The outlaws of Grahtwood have secretly excavated and occupied some of the extensive ancient ruins beneath Elden Root. Their chambers demonstrate that, while they may break the law, they still adhere to the Green Pact. Elden Root Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1220
View 499 749 413 Velyn Harbor Outlaws Refuge This refuge is the headquarters of the Gang of Scroungers. While "scrounger" has negative connotations in some cultures, that's not the case with Wood Elves—or with Wood Orcs. Velyn Harbor Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1085
View 500 212 52 Mournhold Sewers Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. Mournhold Sewers 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 501 189 40 Tribunal Temple The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 155
View 502 895 507 Rkhardarhrk There have been reports of dreugh infesting the Dwarven ruins of Rkhardahrk. Impossible: how could a colony of dreugh survive so far from the sea? Rkhardarhrk 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 11
View 503 364 163 The Bastard's Tomb This worn-out old copper and turquoise mine has an evil reputation among the locals of southern Eastmarch, though no one will explain exactly why they feel they must avoid it. Perhaps the true reason has been lost, leaving only a general dread. The Bastard's Tomb 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 519 159 31 Emeric's Dream King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 505 759 423 Stormhold Outlaws Refuge Captain One-Eye doesn't confine her piratical pursuits to Alten Corimont—she's also on excellent terms with the crooked merchants lurking in the Barsaebic ruins beneath Stormhold. Stormhold Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1115
View 506 890 503 Rkundzelft Not all the Rourken Dwemer who came to the Dragontail Mountains ventured as far west as Volenfell. The lofty halls of Rkundzelft seem to indicate that the Dwarves built it for some great purpose—but what? Rkundzelft 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 52
View 507 750 414 Rawl'kha Outlaws Refuge The refuge below Rawl'kha is the haunt of the Darkmoon Prowlers, an "All-Khajiiti Gang" … which means they'll admit non-Khajiiti members, but only if they agree to wear a cat-mask. Rawl'kha Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1841
View 512 808 437 Dragon Bridge Smuggler Caves A series of caves beneath the hills surrounding Dragon Bridge have been used for a variety of clandestine activities over the years. Most recently, local smugglers employ the caves in order to hide and move black-market goods outside the notice of the Dragon Bridge garrison. Dragon Bridge Smuggler Caves 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 511 900 513 The Howling Sepulchers Undead overrun the Howling Sepulchers, windswept burial grounds once sacred to the ancient Nedes. The Howling Sepulchers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 248
View 517 567 332 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. Hircine's Hunting Grounds 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 35
View 520 159 31 Wayrest Castle King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 553 532 303 Vahtacen "(And Pelinal) broke the doors open for the prisoners of the Vahtache with the Slave-Queen flying on Morihaus above them, and Men called her Al-Esh for the first time." —The Song of Pelinal, Volume 4 Vahtacen 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 112
View 522 1040 646 Evergloam Evergloam, Nocturnal's ever-shifting domain of twilight and gloom, that somehow seems to be adjacent to every other realm of reality. In the dark, if you turn and look quickly, you can almost glimpse it. Evergloam 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 25
View 523 1026 632 The Vaults of Heinarwe "Then so ashamed was Kinlady Heinarwe by her transgression with King Orgnum that she forsook name, title, and clan, banished all family and servants from the halls of her palace, snuffed every candle and chandelier, and withdrew, alone, into her vaults." —The Infamy of Heinarwe The Vaults of Heinarwe 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 28
View 524 1036 642 Cathedral of Webs Once these halls echoed to the tread of scholars and ceremoniarchs, college functionaries tending to the oghmas and archives of the ancient civilization of the long-lived High Elves. But those days are long gone. Cathedral of Webs 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 534 440 232 The Aquifer The port city of Haven, on the border with Elsweyr, has changed hands many times. During the late First Era it was governed by the Reman Empire. More recently it has become a sort of High Elf colony. The Altmer replaced the Imperial buildings with their own—but they kept the Imperial sewer system. The Aquifer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 546 559 325 Valenheart After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset. Hectahame Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 529 592 355 Shadowfate Cavern Baron Wylon of Montclair bases his claim to the throne of Shornhelm on his descent from King Hurlburt, who ruled Rivenspire from 2E 522 until his death in 546. Montclair's claim is disputed by the leaders of House Dorell and House Tamrith. Shadowfate Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 530 719 404 Time-Lost Throne Room The Imperial Throne Room at the base of White-Gold Tower is one of the most important metaphysical foci in all the Mundus, so much so that it can almost be said to exist adjacent to all time and space in Aedric Creation. Imperial Throne Room 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 76
View 532 390 187 The Veiled Keep The Errinorne Academy was destroyed when the Sload sacked Skywatch in 1E 1301 and never rebuilt, as its island location was thereafter deemed indefensible. But now the ruined halls of the academy's great library have been reoccupied. The Veiled Keep 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 27
View 533 395 191 The Refuge of Dread Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose. The Refuge of Dread 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 103
View 536 435 227 Cathedral of the Golden Path Toward the end of the First Era, when Valenwood was ruled by the Second Empire, Southpoint was the most important Imperial colony-town in what was then called the Kingdom of Grahtwood. The cathedral there was built by Governor Zantonius, a Colovian from Kvatch. Cathedral of the Golden Path 2 2 1 0 0 0 18 16 0 0 0 0 0 0 0 0 1 0 44
View 535 549 317 The Middens The Wood Elves' practice of throwing all garbage out their windows to fall at the roots of their tree-houses is regarded by other folk as revolting and unsanitary. The Bosmer say they're fertilizing the roots of their beloved trees, but most others just think they're lazy. The Middens 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 537 389 186 Reliquary Ruins The official histories of the First Empire state that when Empress Alessia's forces captured White-Gold Tower, all the Ayleids' evil relics of arcane power were taken and destroyed. But Duke Quarl of Twil insisted until his dying day that an Elf King escaped with the chief artifacts. Reliquary Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 357
View 540 434 226 The Orrery "As for the Osseous Orrery: can anyone really claim to comprehend the full intentions of Anumaril in his metamorphosis to instrumentality? Do we even know how many axes of circumpenetration its arms rotate through?" —Morian Zenas, "Commentaries on Beredalmo" The Orrery 2 2 1 0 0 0 23 16 0 0 0 0 0 0 0 0 1 0 25
View 543 555 321 Abecean Sea South of Hammerfell, west of Cyrodiil, north of Valenwood, and northeast of Summerset is that pocket of the Eltheric Ocean called the Abecean Sea. It bustles with trade, merchant ships—and pirates. Abecean Sea 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 570 579 343 Harridan's Lair According to the Spinners in Marbruk, these cliffs were once inhabited by a flock of the rare, and possibly extinct, cockatiel harpies. They were said to kidnap young male hunters as mates, thus the saying about the lovestruck, "He's carried off to Harridan's." Harridan's Lair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 36
View 544 556 322 Nereid Temple Cave According to old stories, Nereids are female nature spirits mystically linked to bodies of pure and flowing fresh water. But there are few known facts to either support or belie these tales. Nereid Temple Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 642 472 257 Roots of Silvenar The Wood Elves don't do much mining in earth or loose rock, as such mines require a lot of lumber to shore up their sides and ceilings, and the Bosmer won't cut live trees for lumber. Other races, however, have no such scruples. Roots of Silvenar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 549 379 176 Silvenar's Audience Hall An old story about the Silvenar states that the office represents all Wood Elves by being held simultaneously by from three to eight Bosmer from all walks of life. Such an arrangement would, of course, be completely impractical in real life. Silvenar Throne Room 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 555 959 570 Andrano Ancestral Tomb The prominent Andrano family has been among the leading members of House Redoran for generations. Andrano Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 552 222 60 Dresan Keep This crumbling ruin, abandoned since the middle of the First Era, was said to have been built upon the foundations of even older structures. Its purpose, whatever it was, has been long forgotten. Dresan Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 556 968 580 Firemoth Island The Firemoth islets seem to float like forgotten derelicts on the surface of the Inner Sea, shrouded in mists that might hide all manner of crimes and corruption. Firemoth Island 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 30
View 561 484 266 Faldar's Tooth Sacked over a century ago by raiding Orcs from Yashnag's Kingdom, the fort known as Faldar's Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it. Faldar's Tooth 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 562 773 433 Cold-Blood Cavern Which Daedric cult built these long-lost catacombs? It wasn't worshipers of any of the four Princes of the House of Troubles. The clues to this secret are found deep within. Cold-Blood Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 5
View 564 596 358 Blood Matron's Crypt The ancient crypt of Lamae Bal cannot be accessed by any means available to mortals. Only vampires and those blessed by them may enter. Blood Matron's Crypt 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 7
View 572 217 58 The Halls of Torment For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer. Halls of Torment 2 2 1 0 0 0 30 16 0 0 0 0 0 0 0 0 1 0 46
View 566 902 515 Fearfangs Cavern Scorpions and snakes infest this ancient Nedic ruin, making it a perfect location for the Scaled Court's forces to occupy. Fearfangs Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 77
View 567 898 511 Buried Sands It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling. Buried Sands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 568 253 85 Shad Astula Underhalls The Shad Astula Academy was built on the foundations of much older buildings, and some of those underhalls are still in use—including the library vaults accessible through the offices of the Arch-Mage. Shad Astula Underhalls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 580 319 132 Bearclaw Mine In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere. Bearclaw Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 569 1069 666 Tomb of Many Spears The name of this hallowed site may refer to the arms of the ancient Argonian warriors buried here long ago, but it might just as well be due to the serried ranks of stalactites that stud the ceiling. No one alive knows the answer. Tomb of Many Spears 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 571 576 339 Gurzag's Mine One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. Gurzag's Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 573 323 136 Tribulation Crypt Tribulation Crypt has long been the preferred cemetery of the Rivenspire nobility. Or it was, until the dead began rising from their graves. Tribulation Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 615 495 273 Cracked Wood Cave Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 149
View 582 1012 618 The Spiral Skein "Mephala! In Oblivion you keep your secrets, and the secrets of all those entangled in your webs of subterfuge and semblance. The Spiral Skein is your realm." —The Derisive Necromite The Spiral Skein 1 0 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 21
View 581 219 60 Chateau of the Ravenous Rodent Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 81
View 574 963 574 Barilzar's Tower The so-called "Velothi Towers" were built by the Chimer in the early days when Morrowind was known as Resdayn. Many of these remote outposts have been occupied by hermits, wizards, and others who value their privacy, including the mage Barilzar. Barilzar's Tower 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 575 920 532 Inanius Egg Mine "Egg harvesting must be done with an eye toward balance. Remove too many eggs and you may agitate the workers and the queen. Remove too few and the queen's egg production may fall." —Dorayn Redas, Kwama Mining Inanius Egg mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 13
View 578 698 389 Morkul Descent Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it. Morkul Descent 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 54
View 579 704 395 Bonerock Cavern "There are those who say that Orcs and the various races of Goblins are closely related. If so, they must not come from a very happy family, because they never seem happy to see each other." —Phrastus of Elinhir Bonerock Caverns 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 18
View 583 587 349 Fevered Mews During the Thrassian Plague of 1E 2260, to avoid infection the nobles and merchant class of Shornhelm quarantined themselves in these caves for over five months. They finally emerged to find Rivenspire virtually depopulated. Fevered Mews 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 4
View 599 468 253 Dead Man's Drop Thanks to the Green Pact, the more industrious Wood Orcs of Valenwood have prospered by mining coal and kindlepitch and selling it to the Bosmer, who won't cut down trees for wood to burn, but still need to fire their forges. Dead Man's Drop is one such mine. Dead Man's Drop 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 585 949 561 Dreudurai Glass Mine "You may be surprised to think that glass can be thought of as metallic, but appearances are deceiving. What we call glass is nothing like the window panes you see in houses. The greenish material is far stronger and has a much higher melting point." —Revus Sarvani Dreudurai Glass Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 11
View 587 956 567 Kaushtarari "Malacath is the reanimated dung that was Trinimac. Malacath is a weak but vengeful god. He tests the Dunmer for physical weakness." —The House of Troubles Kaushtarari 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 2
View 590 724 406 Sorrow As Sorrow is the tallest peak in the Wrothgarian Mountains, the ancient Orcs of the early First Era used its heights as a burial ground for their chiefs and champions—the mightier the chief, the higher the Orcs placed his tomb. Sorrow 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 591 394 190 Ezduiin Undercroft There are obvious similarities between Altmer architecture and that of their cousins the Ayleids, but there are clear differences as well. High Elven architecture is cleaner and more direct, with less baroque ornamentation than that of the Wild Elves. Ezduiin Undercroft 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 23
View 592 393 189 Saltspray Cave On the one hand, the High Elves are second to none in their appreciation of the wonders of nature. On the other hand, their impulse to improve things to make them more artistically perfect is nigh irresistible. This urge even applies to natural caverns. Saltspray Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 593 392 188 The Vault of Exile Castle Rilis is one of the oldest Elven structures in all the Summerset Isles. The vaults beneath the castle are even older still—and are said to preserve some things that would have been better left forgotten. The Vault of Exile 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 15
View 594 700 391 Exile's Barrow Who were the ancient Nord "exiles" who came so far to excavate this remote barrow? And what did they come here to bury? Don't ask, because the Orcs don't care to know. Exile's Barrow 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 30
View 595 438 230 Cave of Broken Sails The corsairs of the Southern Sea may not have as fierce a reputation as the pirates of the Abecean, but that's probably because they keep a lower profile, as they must constantly dodge the warships of the Altmer and Maormer. The corsairs may be of any race, but most are Khajiit. Cave of Broken Sails 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 596 702 393 Frostbreak Fortress Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed. Frostbreak Fortress 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 60
View 597 707 398 Ice-Heart's Lair Cold possesses this place. It strikes to the heart, a freezing chill not just of the world, but of the soul. Ice-Heart's Lair 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 23
View 601 926 538 Pinsun For the Dark Elves of Vvardenfell, to find a black snail in one's salad means ill luck in the week ahead. A black snail on one's smallclothes means imminent death. Pinsun 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 646 469 254 Tomb of Apostates The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. Tomb of the Apostates 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 598 236 72 White Rose Prison Dungeon The Second Empire tried to incorporate Black Marsh into the rest of Tamriel, but the Imperials weren't sure what it was good for. Eventually the bureaucrats of Imperial City decided it was a good place to build prisons, sites where prisoners of all sorts could be sent to be forgotten. White Rose Prison Dungeon 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 600 138 26 Crimson Cove The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 602 958 570 Veloth Ancestral Tomb Claiming their descent from the Prophet, Saint Veloth himself, the Veloth family had a long and prominent history in Vvardenfell. Veloth Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 31
View 610 977 587 Prison of Xykenaz In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. Prison of Xykenaz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 681 950 562 Zaintiraris "Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath are holy in that they serve the role of obstacles during the Testing. Sheogorath is the King of Madness. He always tests the Dunmer for mental weakness." —The House of Troubles Zaintiraris 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 605 947 559 Ramimilk "Molag Bal is, in Morrowind, the Lord of Brutality. He tries to upset the bloodlines of Great Houses and otherwise ruin the Dunmer gene pool." —The House of Troubles Ramimilk 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 14
View 608 948 560 Tusenend "Molag Bal is, in Morrowind, the Lord of Brutality. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era." —The House of Troubles Tusenend 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 604 962 573 Library of Andule Like all the Elven races, the Dunmer devote a great amount of time to the study of genealogy, and information that can reveal ancient ancestral connections remains highly sought after. Library of Andule 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 4
View 607 960 571 Hleran Ancestral Tomb Once well known in northwest Vvardenfell, the Hleran family fell on hard times and, seeking new fortune, scattered across the length and breadth of Morrowind. Hleran Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 36
View 609 946 558 Bal Ur This ancient shrine was the primary focus of the worship of Molag Bal by the Dark Elves of Vvardenfell in the days of old Resdayn—though even then the Lord of Domination was not so much worshiped as placated. Bal Ur 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 17
View 611 969 581 Ashurnibibi "Malacath is a weak but vengeful god. The Dark Elves say he is Malak, the god-king of the Orcs. He tests the Dunmer for physical weakness." —The House of Troubles Ashurnibibi 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 619 955 567 Mallapi Cave "The honorable warriors of the Great House Redoran are the hereditary defenders of Morrowind. To be a noble of House Redoran requires more than being a great warrior, however. One must follow the triune virtues of duty, gravity, and piety." —House Redoran Code Mallapi Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 612 591 353 Lorkrata Ruins These underground halls were built early in the First Era by King Berthulic, ruler of one of the first free Breton kingdoms after the decline of the Direnni Hegemony. The halls were said to be haunted by the prisoners slain here in the Purge of the Wyrd-Hags in the Year of Sun's-Death. Lorkrata Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 614 1135 722 Moonlit Cove "The caverns of Moonlit Cove support a wealth of unique flora and fungus. A naturalist could lose themselves in that place for days were it not for those uncouth brigands!" - Felixa Caprenia, Senchal's Naturalist in Residence Moonlit Cove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 617 494 272 Capstone Cave Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 71
View 618 497 275 Haynote Cave These winding tunnels were once home to a thriving fungus-farming operation. But since war has come to Cyrodiil, they've been put to darker uses. Haynote Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 62
View 620 972 584 Kudanat Mine Though initially opened with great fanfare, the promising ebony vein in Kudanat Mine was actually quite shallow and the mine was soon played out. Kudanat Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 621 970 582 Redoran Garrison "A Redoran is a warrior whose duty is first to the Tribunal, second to House Redoran, and third to family and clan." —Vilyn Girith, Mottos of the Dunmeri Great Houses Redoran Garrison 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 14
View 631 266 98 Cragwallow Most locals who've dared to venture into Cragwallow's tunnels say it's just a skeever-infested cave, but some, who've gone deeper, swear that parts of it seem to have been worked and excavated. Cragwallow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 624 261 93 Bonestrewn Barrow There are two types of draugr: corpses animated by a necromancer, who has imbued them with summoned spirits, and those restless dead who rise and walk for some inscrutable purpose of their own. Bonestrewn Crest 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 626 260 93 Lost Knife Cave When precious metals were discovered in Lost Knife Cave, the Windhelm Consortium Trading Company established the Lost Knife mining camp and secured mining rights to the area. The mine turned a profit in record time and continues to supply ore to all of Eastmarch. Lost Knife Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 627 928 540 Zalkin-Sul Egg Mine "Kwama warriors protect the colony, reacting quickly to any perceived danger. They should be treated warily and with respect, for they are aggressive and highly dangerous." —Dorayn Redas, Kwama Keeper Zalkin-Sul Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 19
View 628 262 94 Wittestadr Crypts The definition of the Atmoran term "Wittestadr" is a matter of scholarly debate. Phrastus of Elinhir translates it as "Whit's Daughter," but Lady Cinnabar of Taneth believes it has a meaning of darker import: "Wit Shatter." Wittestadr Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 630 263 95 Mistwatch Crevasse The ice caverns of Skyrim do not melt, even in Mid Year. Some say the cold that keeps them frozen wells up out of the depths of Nirn itself. Mistwatch Crevasse 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 632 402 197 Shor's Stone Mine Sometimes called Redbelly Mine for reasons that can't be repeated in mixed company, the ebony mine at Shor's Stone is the foundation of the local economy, and generations of villagers have sent their young men and women down into the works, despite the dangers. Shor's Stone Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 633 481 264 Fort Greenwall Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact. Fort Greenwall 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 634 404 199 Fallowstone Vault The vaults beneath Fallowstone Hall have long served as a museum and mortuary for the Companions. Immaculate and gleaming with trophies when new, the vaults have recently suffered somewhat from neglect. Fallowstone Vault 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 635 403 198 Northwind Mine This old iron mine up in the mountains has been worked by a reclusive family of Nord miners for generations. No one's seen any of the miners lately, but sometimes they don't come down for supplies for months on end. Northwind Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 636 257 89 Vaults of Vernim Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. Vaults of Vernim 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 637 412 207 Nimalten Barrow The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families. Nimalten Barrow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 638 560 326 Nimalten Barrow The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families. Nimalten 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 13
View 643 275 107 Gandranen Ruins Tales say that Gandranen was built by an Ayleid sorcerer, a worshiper of Hermaeus Mora who so loved books that she created a series of magical halls that would attract books from across Tamriel, no matter where—or when—they were published. Gandranen Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 660 893 506 Ruins of Kardala Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard? Ruins of Kardala 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 95
View 647 470 255 Hoarvor Pit The hoarvor, a colossal, blood-sucking tick, is one of the most repulsive creatures in all of Tamriel. To anyone who knows the Bosmer, it will come as no surprise that many have a perverse admiration for the hoarvor, adopting the gross insect as a sort of mascot. Hoarvor Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2
View 649 274 106 Onkobra Kwama Mine When the Dark Elves freed their Argonian slaves, some of the Lizard-Folk assumed control of the Dunmeri ventures where they had been laboring in bondage. Not all these ventures have been successful. Onkobra Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 652 359 157 Deshaan The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. The Chill Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 653 1125 715 Frostvault Chasm This side entrance to Frostvault leads down to a deep and spacious side grotto that was cut off from the main caverns long ago, though power still flows into it through conduits from the central source. Careful, those platforms have no handrails! Frostvault Chasm 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 651 1148 736 Halls of the Highmane Legends tell of an ancient mask, hidden deep within the aged halls of this First Era ruin. Only the mightiest warriors earn the right to don this powerful relic—and only after they prove their strength. Halls of the Highmane 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 654 957 569 Dreloth Ancestral Tomb The ancient Dreloth family, a cadet branch of House Dres, long ago relocated from Vvardenfell to Kragenmoor. But their ancestral tomb remains. Dreloth Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 38
View 657 927 538 Vassir-Didanat Mine "Ebony is a substance whose acquisition and use tempt mortals into acts of achievement that transcend their usual limitations. Did Lorkhan 'intend' this? Alas, the concept is self-referential, and therefore nugatory." —Divayth Fyr Vassir-Didanat Mine 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 28
View 655 203 48 Cheesemonger's Hollow "Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage." —16 Accords of Madness Cheesemonger's Hollow 1 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 8
View 656 218 59 Circus of Cheerful Slaughter The marshy lowlands of the Shivering Isles are known as Dementia, and represent the darker side of Sheogorath's personality. The islands are studded with ruins from many civilizations, all shrouded in mist and encrusted in giant fungus. Circus of Cheerful Slaughter 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 51
View 675 259 91 Trolhetta On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. Trolhetta Summit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 8
View 659 952 563 Shulk Ore Mine "The Nycotic cult? I'm not sure who they are, but one of them who came into town for provisions was muttering something about his 'rueful acts.'" —Grubesha, Grocer Shulk Ore Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 1
View 658 388 184 Phaer Catacombs Despite its name, Phaer Catacombs is not the village cemetery, as the High Elves cremate their dead. These caves are a worked-out porphyry mine, now converted to a burial site for those foreign workers the Altmer bring in to do their menial labor. Phaer Catacombs 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 740 229 65 Nilata Ruins Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. Nilata Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 671 414 209 Pinepeak Caverns This deep, many-chambered natural cavern has been used by refugees as a sanctuary many times over the centuries. Some of the local Nords say it's quite safe, but others refuse to enter for fear of being trapped by a cave-in. Pinepeak Caverns 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2
View 670 1138 726 Dragonhold Kaalgrontiid's legacy of terror lives on in the broken remnants of his once great seat of power. Khajiiti sailors have avoided the island for centuries. Now, the world knows their fear of this place was more than superstition. Dragonhold 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 16
View 661 903 516 Exarch's Stronghold The Iron Orcs have turned these ruins into the primary stronghold for their chieftain, Braadoth, the Ophidian Exarch of Undulating Destruction. Exarch's Stronghold 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 80
View 662 891 504 Serpent's Nest Snakes and serpents of all sizes slither through the caves and passages of Serpent's Nest, including (if the rumors are to be believed) a trio of deadly lamias and a contingent of Scaled Court cultists. Serpent's Nest 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 49
View 663 894 507 Loth'Na Caverns A valley surrounded by dozens of caves built into the valley walls, the Loth'Na Caverns contain numerous sites important to the ancient Nedes. Loth'Na Caverns 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 51
View 664 889 502 Molavar Roughly translated, the ancient Elven word "molavar" means "fire mouth," though it's unknown whether that was this ruin's original name in Ayleidoon or a description of the doom that overtook it. Molavar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 665 896 509 Haddock's Market Some caravans that enter Craglorn never leave it again. Others do make their way to the far borders—but "under new management." The new proprietors are often members of the Greycloak gang, for such is their illicit business. Haddock's Market 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 666 897 509 Chiselshriek Mine In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. Chiselshriek Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 2
View 667 273 105 Chid-Moska Ruins Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk. Chid-Moska Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 668 628 364 Doomcrag "Morachellis speculated that the Ayleids who built the great spire above Erokii were attempting to create a metaphysical structure that would be a focus of Aurbic power, much as the Adamantine Tower is said to be. I have no idea what that means." —Phrastus of Elinhir Doomcrag Shrouded Pass 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 21
View 3531 992 601 Everwound Wellspring "The Wellspring? Just one more experiment replicating an aspect of Nirn Above nestled deep within an experiment replicating aspects of Nirn Above. You know, the usual." —Overheard in Slag Town Everwound Wellspring 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 33
View 672 431 223 Taarengrav Barrow The strange vaulted halls of Taarengrav Barrow are ancient indeed—possibly as old as Saarthal or Labyrinthian. Certainly to modern eyes, this barrow was constructed on no logical plan. Perhaps its arrangement has a mystic significance. Taarengrav 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 35
View 676 241 75 House Indoril Crypt A burial crypt of the noble Indoril family, one of the Great Houses of the Dark Elves of Morrowind. It's said that in times of trouble the House Dunmer dead are unquiet in their tombs, and disapprove of trespassers. House Indoril Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 678 929 541 Gnisis Egg Mine "Scribs, as the miners call juvenile kwama, roam freely through a kwama colony. Scrib jerky, made by drying thin slices of scrib meat, has minor restorative properties and Dark Elf culinary experts consider it to be quite delicious." —Dorayn Redas, Kwama Keeper Gnisis Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 25
View 679 966 577 Cavern of the Incarnate "FATE is the Book that She writes in to inscribe our worth and deserts. For by our acts do we earn Her regard or disdain, and read our destiny in Her prophecy." —Sigillah Parate Cavern of the Incarnate 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 680 965 576 Skar "Once, the mighty and colossal emperor crabs ruled all of Vvardenfell! But they put aside divine pursuits in favor of mundane satisfactions, and were diminished to become the mudcrabs of today. And are we any different?" —Visrula the Mad Prophet Skar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 1
View 688 252 84 The Hollow Cave The cave in Eidolon's Hollow leads to the now-buried Halls of Veneration, where the Chimer of an earlier era worshiped the Daedric Princes heralded as the "Good Daedra" by the Prophet Veloth. Eidolon's Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 686 951 563 Vassamsi Mine "The scourge of slavery is the defining sin of our people. We built our Houses on the backs of a proud and mysterious people whose lives we destroy with reckless abandon." —The Final Words of Nilvyn Omaren Vassamsi Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 18
View 683 989 598 Ventral Terminus "When a completed work functions in a manner other than that for which it was designed, that merely means it has a different purpose than intended. Possibly, even, a greater purpose." —Sotha Sil Ventral Terminus 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 18
View 690 499 277 Lipsand Tarn In the language of the Ayleids, the name of this ruin translates as "Soapstone Delve," but the locals around Chorrol know it as the Elf Haunts, and keep away from it. Lipsand Tarn 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 45
View 684 701 392 Graystone Quarry Depths Building the massive walls and towers of the new city of Orsinium requires a great deal of stone. Much of it comes from the Tumnosh clan's rich quarry and its newly discovered depths. Graystone Quarry Depths 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 685 249 82 Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 693 831 456 Anvil Castle A fortification has stood upon this site, guarding the harbor for all of recorded history. Over time, the military Anvil Fortress was gradually rebuilt into the elegant palace known as Anvil Castle. Anvil Castle 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 61
View 689 190 41 Reservoir of Souls Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal. Reservoir of Souls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 691 533 304 Underpall Cave This extensive cave system is said to include tunnels that lead to subterranean fortifications, but since the tunnel collapse of 2E 512 no miner has been able re-enter that section. Underpall Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 35
View 692 496 274 Echo Cave The name of this cave has nothing to do with reflected sound—it refers to the undead who have long haunted its chilly depths, shambling through the caverns in an unholy echo of the actions of the living. Echo Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 35
View 718 500 278 Muck Valley Cavern The Goblins of the Valus Mountains are said to go back and forth between Cyrodiil and Morrowind using tunnels and secret passes. Some tribes have imported subterranean agricultural practices from their cousins to the east. Muck Valley Cavern 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 58
View 695 841 461 Jerall Mountains Logging Track The rugged peaks of the Jerall Mountains divide Cyrodiil from Skyrim. A few passes cross the mountains, granting loggers and trappers access into the deep backwoods. Jerall Mountains 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 0
View 713 411 206 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. The Hunting Grounds 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 696 232 67 Silyanorn Ruins The labyrinth of Silyanorn was excavated by the same Ayleids who built the foundations of Stormhold. Its name literally means "acorn," but the word also seems to have been used by the Barsaebics to mean "library." Silyanorn Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 697 234 69 Odious Chapel Stillrise is proof that some Kothringi worshiped the Daedric Princes, as it was a tribe that followed Clavicus Vile who delved the halls of the Odious Chapel. Odious Chapel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 698 233 68 Ruins of Ten-Maur-Wolk When the Tribunal replaced the "Good Daedra" in Morrowind, some rebel Dark Elves who worshiped Boethiah fled south into Black Marsh, where they built the shrine of Tenmorvuk. The Dunmer who built it are gone, but the name lives on as Ten-Maur-Wolk. Ruins of Ten-Maur-Wolk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 699 214 54 Lair of the Skin Stealer Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho. Lair of the Skin Stealer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 705 844 465 Sulima Mansion The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. Abah's Landing 1 0 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 22
View 711 910 523 Elinhir Sewerworks The sewers beneath Elinhir were the greatest public work undertaken during the administration of Governor Pomptinus, who oversaw the region for the Second Empire from 1E 2820 to 2852. Elinhir Sewerworks 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 27
View 714 315 128 Portdun Watch An abandoned outwork of Firebrand Keep, this tower once guarded the crossroads between Wayrest and Alcaire. Portdun Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 710 415 211 Trolhetta Cave Beneath the Daedric Shrine on the peak are lava tunnels that twist and wind through the mountain's core. No one knows their full extent. Trolhetta Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 715 317 130 Pariah Catacombs Once the favored burial site of the elite of Stormhaven, the Menevia Catacombs were abandoned, along with Menevia Abbey, after the Ghost Harrowing of 2E 307. The vaults were renamed the Pariah Catacombs when the Spirit Wardens re-opened the nearby chapel as Pariah Abbey. Pariah Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 716 485 267 Broken Helm Hollow Bandits from Broken Helm Hollow have long preyed on the road from Riften to Fort Virak in Morrowind. The Riften Guard clears the place out every few seasons, but the bandits always seem to return. Broken Helm Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 719 641 371 Themond Mine This once-thriving mine on the outskirts of Daggerfall belonged to the Themond family before it fell into disrepair and was largely abandoned. Themond Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 720 223 61 Tomb of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 721 693 385 Coldperch Cavern In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun—but on the other hand, Orcs aren't much for wordplay. Coldperch Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 101
View 722 580 344 Barrow Trench Some caverns are prized, not for the ore that can be mined from them, but for the exotic fungus that grows within them. Barrow Trench is the latter sort. Barrow Trench 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 725 506 284 Serpent Hollow Cave Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. Serpent Hollow Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 10
View 723 372 170 Manor of Revelry Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. The Manor of Revelry 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 724 318 131 Farangel's Delve Who excavated Farangel's Delve, and why, is unknown. What is known is that it was used as a smugglers' den for untold generations, until recently cleaned out and closed by the Lion Guard. However, rumor says it's been reopened …. Farangel's Delve 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 726 256 88 Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 732 1046 650 Saltbreeze Cave The ancient coral foundations of Summerset Isle are never more apparent than in the half-sunken grottoes so common among the seashore cliffs. They often serve as lairs for creatures, both nautical and mystical. Saltbreeze Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 431
View 737 542 310 Buraniim For the greater Daedra, Scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat. Buraniim 2 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 17
View 744 562 328 Khaj Rawlith The ruins at Khaj Rawlith mark the westernmost extent of the Anequine Conquests, when the Cat-Folk soldiers of the Golden Beast ruled the land from the Larsius River to the Strid. The vast echoing halls still evoke a certain brutal majesty. Khaj Rawlith 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 746 455 240 Rawl'kha Temple Though not the largest temple in Northern Elsweyr, Rawl'kha is probably the most culturally significant, for it is here that the Mane revealed the Riddle'Thar Epiphany in 2E 311, the key event in modern Khajiiti theology. Rawl'kha Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 749 460 245 The Demi-Plane of Jode Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. The Demi-Plane of Jode 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 747 454 239 Do'Krin Temple Still magnificent even in decay, Do'Krin Temple is the crowning architectural achievement of the reign of Darloc Brae, the Golden Beast of Anequina. It was built with the loot of the Anequine Conquests, when Darloc Brae ruled from Rimmen to Arenthia. Do'Krin Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 748 457 242 Moonmont Temple Though sacred to worshipers of Jone and Jode, the temple at Moonmont has fallen on hard times. The chaos in Reaper's March has cut off the flow of pilgrims to its shrines, and the Two-Moons clergy has had to abandon the site until peace returns. Moonmont Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 751 461 246 Den of Lorkhaj Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd. Den of Lorkhaj 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 758 1072 669 Norg-Tzel The forgotten island of Norg-Tzel, which means "forbidden place" in the Argonian tongue, has much the same climate and terrain as the region of Black Marsh known as Murkmire. Norg-Tzel 2 0 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 61
View 763 235 70 Temple of Sul The human tribes of the Kothringi survived in Black Marsh as long as they did by becoming opportunists, folk who took advantage of what other peoples left behind. They built the village of Zuuk atop the much older Ayleid foundations of Sul. Temple of Sul 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 764 901 514 Balamath It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it. Balamath 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 1985 681 379 City of Ash II City of Ash Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 331
View 799 513 290 Mor Khazgur Weather Controller The mountaintop stronghold of Mor Khazgur has been a center of Orcish culture since the Merethic Era. Like Orsinium, it has been destroyed and rebuilt repeatedly, a cycle that will doubtless continue into the future. Mor Khazgur 2 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 745
View 825 38 8 Blackheart Haven Blackheart Haven The Bjoulsae River, where it widens as it enters the Iliac Bay, flows past dozens of small islands that have long served as refuges for smugglers and sea raiders. The most notorious of these hideouts is Blackheart Haven. Blackheart Haven 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2110
View 836 176 37 City of Ash I City of Ash Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle. City of Ash I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 816
View 842 1201 780 Castle Thorn Castle Thorn "Despite Lady Thorn's mysterious past, the Ravenwatch never felt the need to deal with her directly. She seemed content to hide away in the mountains, alone in her horrific castle. This one wonders if ignoring her was a terrible mistake." —Adusa-daro Grand Cathedral 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1911
View 885 126 21 Elden Hollow I Elden Hollow When the Daedra-worshiping Ayleids were driven from Cyrodiil after Alessia's Slave Rebellion, many of the Wild Elf clans took refuge in Valenwood. One of the foremost of those clans was granted the right to excavate dwelling-halls under Elden Root itself. Elden Hollow I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 963
View 898 1051 654 Cloudrest Cloudrest The Aerie of the Altmer, the city of Cloudrest clings to the highest slopes of the peak of Eton Nir, tallest mountain on Summerset Isle. Somehow, its thin air is as heady and bracing as chilled nirnroot wine. Cloudrest 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1308
View 903 1051 654 Cloudrest Cloudrest Aerie The Aerie of the Altmer, the city of Cloudrest clings to the highest slopes of the peak of Eton Nir, tallest mountain on Summerset Isle. Somehow, its thin air is as heady and bracing as chilled nirnroot wine. Cloudrest 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 995
View 927 11 3 Vaults of Madness Vaults of Madness The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture. Vaults of Madness 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2960
View 928 380 178 The Banished Cells I The Banished Cells The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1025
View 939 306 120 Forgotten Crypts Forgotten Crypts The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 684
View 960 1010 616 Scalecaller Peak Frostspike Caverns Abandoned by its Dragon Lord long ago, the temple of Zaan the Scalecaller remained empty for centuries, cold and discarded. Now a new cult has taken over the mountain, and their repugnant schemes threaten all of Tamriel. Frostspike Caverns 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 471
View 961 1010 616 Scalecaller Peak Scalecaller Rise Abandoned by its Dragon Lord long ago, the temple of Zaan the Scalecaller remained empty for centuries, cold and discarded. Now a new cult has taken over the mountain, and their repugnant schemes threaten all of Tamriel. Scalecaller Rise 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 852
View 962 1010 616 Scalecaller Peak Scalecaller Summit Abandoned by its Dragon Lord long ago, the temple of Zaan the Scalecaller remained empty for centuries, cold and discarded. Now a new cult has taken over the mountain, and their repugnant schemes threaten all of Tamriel. Scalecaller Peak 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 498
View 1000 471 257 Shael Ruins Shael Ruins No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. Shael Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 198
View 1064 1121 713 Sunspire Sunspire Before Rawl'kha Temple rose to prominence after the Riddle'Thar Epiphany, Sunspire was the preeminent house of worship in Anequina. If the rumors of Alkosh's return are true, it may be so again. Shrine of Jode Vestibule 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2324
View 3261 1268 842 The Dread Cellar Mysterious Corridor "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 529
View 2827 245 78 Heimlyn Keep Reliquary Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 1168 1081 678 Depths of Malatar Fort Mistwatch "The light that shone from the statue of Narilmor acted as both guide and protector to Ayleid ships crossing the Abecean, promising warmth and safe harbor in Garlas Malatar, until the city fell in the latter days of the Alessian Slave Rebellion." - Tjurhane Fyrre Depths of Malatar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 335
View 1169 1081 678 Depths of Malatar Garlas Malatar "The light that shone from the statue of Narilmor acted as both guide and protector to Ayleid ships crossing the Abecean, promising warmth and safe harbor in Garlas Malatar, until the city fell in the latter days of the Alessian Slave Rebellion." - Tjurhane Fyrre Depths of Malatar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 244
View 1170 1081 678 Depths of Malatar Depths of Malatar "The light that shone from the statue of Narilmor acted as both guide and protector to Ayleid ships crossing the Abecean, promising warmth and safe harbor in Garlas Malatar, until the city fell in the latter days of the Alessian Slave Rebellion." - Tjurhane Fyrre Ruins of Garlas Malatar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 451
View 1172 63 12 Darkshade Caverns I Darkshade Caverns These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets. Darkshade Caverns I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 844
View 2612 771 433 Glittering Grotto Glittering Grotto Smugglers and raiders favor natural sea caves for their secret lairs: they're accessible from the sea, preferably by night, and the larger ones have plenty of room for storage of stolen goods. Glittering Grotto 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 90
View 1277 159 31 Emeric's Dream Wayrest King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 1278 159 31 Wayrest Castle Wayrest King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 14
View 1392 260 93 Lost Knife Cave Lost Knife Cave When precious metals were discovered in Lost Knife Cave, the Windhelm Consortium Trading Company established the Lost Knife mining camp and secured mining rights to the area. The mine turned a profit in record time and continues to supply ore to all of Eastmarch. Lost Knife Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 1395 931 543 Elden Hollow II Elden Hollow When the Daedra-worshiping Ayleids were driven from Cyrodiil after Alessia's Slave Rebellion, many of the Wild Elf clans took refuge in Valenwood. One of the foremost of those clans was granted the right to excavate dwelling-halls under Elden Root itself. Elden Hollow II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1356
View 1396 931 543 Elden Hollow II Daedric Realm When the Daedra-worshiping Ayleids were driven from Cyrodiil after Alessia's Slave Rebellion, many of the Wild Elf clans took refuge in Valenwood. One of the foremost of those clans was granted the right to excavate dwelling-halls under Elden Root itself. Elden Hollow II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1295
View 1421 506 283 Serpent Hollow Cave Temple to the Divines Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. Serpent Hollow Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 73
View 1460 936 548 Spindleclutch II Spindleclutch The Ayleid ruins of Dwynnarth that grin down from the bluffs above Hag Fen were plundered and emptied out generations ago. But it seems there are forgotten mine tunnels beneath the lowest levels of Dwynnarth that might not be quite so empty. Spindleclutch II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 779
View 1523 130 22 Crypt of Hearts I Crypt of Hearts This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 852
View 1556 1197 777 Stone Garden Blackreach Cavern "Dwarven pipes can transport more than just steam. Water, oil, air, even molten rock in some cases. That's the beauty of Dwemer designs. Their versatility means they can be repurposed for any use. It doesn't take a genius to see that, but it helps." —Raynor Vanos Blackreach Cavern 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 449
View 1557 1197 777 Stone Garden Refinement Wing "Dwarven pipes can transport more than just steam. Water, oil, air, even molten rock in some cases. That's the beauty of Dwemer designs. Their versatility means they can be repurposed for any use. It doesn't take a genius to see that, but it helps." —Raynor Vanos Refinement Wing 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 635
View 1558 1197 777 Stone Garden Testing Chamber "Dwarven pipes can transport more than just steam. Water, oil, air, even molten rock in some cases. That's the beauty of Dwemer designs. Their versatility means they can be repurposed for any use. It doesn't take a genius to see that, but it helps." —Raynor Vanos Testing Chamber 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 333
View 1559 1197 777 Stone Garden Research Wing "Dwarven pipes can transport more than just steam. Water, oil, air, even molten rock in some cases. That's the beauty of Dwemer designs. Their versatility means they can be repurposed for any use. It doesn't take a genius to see that, but it helps." —Raynor Vanos Research Wing 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 628
View 1560 1197 777 Stone Garden Arkasis's Laboratory "Dwarven pipes can transport more than just steam. Water, oil, air, even molten rock in some cases. That's the beauty of Dwemer designs. Their versatility means they can be repurposed for any use. It doesn't take a genius to see that, but it helps." —Raynor Vanos Arkasis's Laboratory 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 624
View 1564 146 29 Wayrest Sewers I Wayrest Sewers Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1034
View 1565 22 6 Volenfell Volenfell The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths. Volenfell 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1279
View 1566 31 7 Selene's Web Selene's Web Even by the standards of Malabal Tor, something is not right about the growth of the forest in this vicinity. It doesn't seem unhealthy—on the contrary, it seems vigorous, but in an unwholesome way. Selene's Web 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 625
View 1568 283 112 Fungal Grotto I Fungal Grotto These extensive caverns in the volcanic rock beneath Stonefalls were once used for unknown purposes by the ancient Chimer, but were abandoned by the Elves long ago. Now they are the haunt of Goblins and other denizens of the underworld. Fungal Grotto I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1611
View 1584 933 545 Wayrest Sewers II Wayrest Sewers Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 652
View 1592 1052 655 Moon Hunter Keep Moon Hunter Keep Jail Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 430
View 1593 1052 655 Moon Hunter Keep Moon Hunter Keep Gardens Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep Gardens 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 336
View 1594 1052 655 Moon Hunter Keep Moon Hunter Keep Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1008
View 1595 1052 655 Moon Hunter Keep Moon Hunter Overlook Moon Hunter Keep! A name spoken by the Silver Dawn werewolf hunters of Reaper's March only in whispers—that is, when there still were Silver Dawn werewolf hunters in Reaper's March. Moon Hunter Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 320
View 1617 1122 714 Moongrave Fane Moongrave Fane "Just as the sixteen kingdoms were not always one, so too were the faiths of Khajiit many-fold. In guiding Khajiit along his one true path of the moons, Riddle'Thar hid from us all the others. But if you are wise, you may catch glimpses of where the walkers of old have tread." — Tsramusa the Exile The Penumbral Path 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1559
View 1618 935 547 The Banished Cells II The Banished Cells II The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 493
View 1625 287 114 Inner Sea Armature Inner Sea Armature What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature." Inner Sea Armature 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 282
View 1633 848 467 Cradle of Shadows Cradle of Shadows The Cradle of Shadows is the seat of power of the enigmatic figure known only as the Lady of Lace. What lies behind its veil of darkness is known only by her fanatical followers. Velidreth's Lair 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2105
View 1735 64 13 Blessed Crucible Blessed Crucible Warriors from all over Tamriel whisper about the Blessed Crucible, the hidden arena in the mountains of Skyrim where the mighty contend for fame, wealth, and the fabled Brimstone Crown. Blessed Crucible 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 3451
View 1696 148 30 Arx Corinium Arx Corinium The Second Empire made some advances into the periphery of Black Marsh, but they didn't stay long. Arx Corinium, once an Imperial fort, is now occupied by denizens of the deep swamp—and even stranger things. Arx Corinium 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1356
View 1701 932 544 Crypt of Hearts II Crypt of Hearts This place's forbidding black towers are visible for leagues, even through Rivenspire's drifting mists. Yet the local inhabitants never mention it, behaving as if it doesn't even exist. But the Crypt of Hearts is no illusion or mirage—it is solid and all too real. Crypt of Hearts II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 869
View 1707 1135 723 Moonlit Cove Moonlit Cove "The caverns of Moonlit Cove support a wealth of unique flora and fungus. A naturalist could lose themselves in that place for days were it not for those uncouth brigands!" - Felixa Caprenia, Senchal's Naturalist in Residence Moonlit Cove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 263
View 1710 144 28 Spindleclutch I Spindleclutch The Ayleid ruins of Dwynnarth that grin down from the bluffs above Hag Fen were plundered and emptied out generations ago. But it seems there are forgotten mine tunnels beneath the lowest levels of Dwynnarth that might not be quite so empty. Spindleclutch I 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 885
View 1717 272 105 Atanaz Ruins Atanaz Ruins Those who call the Argonians "primitives" would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example. Atanaz Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 159
View 1719 973 585 Bloodroot Forge Bloodroot Forge Shunned by the Nords as a place of evil, this mystic forge site was constructed by an unknown Nedic sect that worshiped forgotten dark gods. Now it's been reopened by the Dreadhorn clan of Reachmen, who are meddling with dangerous forces of great power. Sanguinary Veins 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 684
View 1817 1123 715 Lair of Maarselok Lair of Maarselok The fertile jungles of this mountain valley have long since swallowed up the signs of the Khajiit kingdom that once called it home, but a new, malignant growth is spreading here, and it threatens to consume far more than old ruins. Noon Ray's Path 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1776
View 1819 1153 741 Unhallowed Grave Unhallowed Grave Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. Pit of Sorrows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1816
View 1820 1080 677 Frostvault Iceflow Rift "Mhuvnak was known as one of the most gifted builders of architecture in Dwemereth, greatly expanding their underground kingdom with ingenious constructs until his disappearance on an expedition deep into Nord lands." —Guylaine Marilie Iceflow Rift 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 665
View 1821 1080 677 Frostvault Frostvault "Mhuvnak was known as one of the most gifted builders of architecture in Dwemereth, greatly expanding their underground kingdom with ingenious constructs until his disappearance on an expedition deep into Nord lands." —Guylaine Marilie Vault of Mhuvnak 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2418
View 1822 1080 677 Frostvault Athenaeum Substructure "Mhuvnak was known as one of the most gifted builders of architecture in Dwemereth, greatly expanding their underground kingdom with ingenious constructs until his disappearance on an expedition deep into Nord lands." —Guylaine Marilie Coldsnap Scraphoard 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1650
View 1823 1080 677 Frostvault Vault of Mhuvnak "Mhuvnak was known as one of the most gifted builders of architecture in Dwemereth, greatly expanding their underground kingdom with ingenious constructs until his disappearance on an expedition deep into Nord lands." —Guylaine Marilie Vault of Mhuvnak 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 680
View 1834 508 286 Foyada Quarry Forge This quarry on the southern slopes of Red Mountain is the source of the granite being used to construct Vivec City—or it was, until the volcano awoke and began once more pouring lava down its foyadas. Foyada Quarry 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 4420
View 1835 449 236 Direfrost Keep Direfrost Keep Ancestral home of the Direfrost clan, this frozen castle has long been sealed to the outside world, its owners neither seen nor heard from in generations. Mountain storms rage above the castle walls, conjured up by some unknown malignant power. Direfrost Keep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 686
View 1841 578 342 Naril Nagaia Naril Nagaia These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means "final death." Naril Nagaia 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 161
View 3595 1297 868 The Brandfire Reformatory "Located in the Burn, the Brandfire Reformatory serves a multitude of purposes. We use it to train and indoctrinate our newest recruits, while Lord Dagon's Dremora use parts of the place to torture souls."—Devastor Jera of the Order of the Waking Flame Reformatory Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 443
View 1846 468 254 Dead Man's Drop Dead Man's Drop Thanks to the Green Pact, the more industrious Wood Orcs of Valenwood have prospered by mining coal and kindlepitch and selling it to the Bosmer, who won't cut down trees for wood to burn, but still need to fire their forges. Dead Man's Drop is one such mine. Dead Man's Drop 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 55
View 1847 138 26 Crimson Cove Crimson Cove The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 261
View 2153 223 61 Tomb of Lost Kings Tomb of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 67
View 1881 1220 797 Bastion Sanguinaris Bastion Sanguinaris Towering architecture, views to die (or kill) for, and a secret passage number among the many features of this striking Blackreach edifice, which stands within easy reach of Greymoor Keep. Bastion Sanguinaris 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 877
View 1924 930 542 Darkshade Caverns II Darkshade Caverns These caves have the distinction of being the most famous kwama mines in Deshaan. Dark Elves consider kwama eggs a delicacy, and those harvested from Darkshade Caverns are particularly prized by Dunmeri gourmets. Darkshade Caverns II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 574
View 1929 131 23 Tempest Island Tempest Island Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority. Tempest Island 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 3462
View 1944 574 338 The Valley of Blades Abbey of Blades Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. Valley of Blades 2 2 1 0 0 0 35 16 0 0 0 0 0 0 0 0 1 0 51
View 1972 636 367 Hel Ra Citadel Hel Ra Citadel When the warriors of the Ra Gada came to the shores of Hammerfell, some of the fiercest cohorts marched far inland in search of domains to claim. Hel Ra was one of the easternmost of these domains, but its gates were sealed long ago. Hel Ra Citadel 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 367
View 1973 636 367 Hel Ra Citadel Hall of the Warrior When the warriors of the Ra Gada came to the shores of Hammerfell, some of the fiercest cohorts marched far inland in search of domains to claim. Hel Ra was one of the easternmost of these domains, but its gates were sealed long ago. Hel Ra Hall of the Warrior 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 498
View 1976 725 407 Maw of Lorkhaj Maw of Lorkhaj An ancient Khajiiti shrine called the "Temple of Seven Riddles" has been overrun by the Khajiit's eternal enemy, the dro-m'Athra. With each passing hour, more Lost Cats pour into Nirn through a gaping rift between worlds. If Tamriel is to be saved, this Maw of Lorkhaj must be closed. Maw of Lorkhaj 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 356
View 1982 914 526 Skyreach Catacombs Skyreach Catacombs The ancient Nedes interred the dead of Skyreach within the massive chambers and passages beneath the city, both commoners and nobles alike. Skyreach Catacombs 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 1362
View 1983 635 366 Dragonstar Arena Dragonstar Arena Only the strongest and bravest warriors dare to face the challenges of the Dragonstar Arena. Dragonstar Arena 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2656
View 1986 681 379 City of Ash II Inner Grove Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. City of Ash II 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 499
View 1987 681 379 City of Ash II The Knives of Discord Nature has returned to reclaim the City of Ash. An unsealed portal still threatens, and only a few remain to defend against it. The Knives of Discord 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 574
View 2026 974 586 Falkreath Hold Falkreath Hold Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. Falkreath Hold 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1583
View 2029 371 170 The Mooring The Mooring According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations. The Mooring 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 30
View 2038 370 169 Reaver Citadel Pyramid The Great Shackle The leader of the Citadel commands his Reavers from within this Dremora stronghold. The unique shape and oppressive design of the place can be disturbing to mortals, but it suits Valkynaz Seris just fine. Reaver Citadel Pyramid 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 2063 374 172 The Endless Stair The Planar Vortex There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself. The Endless Stair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 37
View 3397 1096 690 The Tangle The Tangle In times of war and disaster, the ruthless among the deserters and dispossessed often turn to banditry to survive, establishing lairs and hideaways in out-of-the-way locations. The Tangle 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 2086 1152 740 Icereach Icereach Hidden among the churning waves of the Sea of Ghosts, this frigid isle serves as the seat of power for the cruel Icereach Coven. Now, lashing storms swirl around it. Could this be a natural phenomenon, or something more sinister? Icereach Underkeep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 396
View 2132 501 279 Newt Cave On the docks in Bravil they say Newt Cave would be an excellent base for a smuggling operation. If anyone on the Bravil docks knew any smugglers, which they deny. Newt Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 28
View 2869 959 571 Andrano Ancestral Tomb Andrano Ancestral Tomb The prominent Andrano family has been among the leading members of House Redoran for generations. Andrano Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 2152 639 370 Sanctum Ophidia Sanctum Ophidia The Sanctum caverns are works of art, carved masterpieces sealed long ago. Unfortunately for Craglorn, the Ophidians were always the most … fervent of the Celestial sects. Sanctum Ophidia 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 201
View 2154 223 61 Tomb of Lost Kings Hall of Flames The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 2155 223 61 Tomb of Lost Kings Hall of Strife The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 2156 223 61 Tomb of Lost Kings Hall of Blades The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 2157 223 61 Tomb of Lost Kings Vault of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 2172 275 108 Gandranen Ruins Gandranen Ruins Tales say that Gandranen was built by an Ayleid sorcerer, a worshiper of Hermaeus Mora who so loved books that she created a series of magical halls that would attract books from across Tamriel, no matter where—or when—they were published. Gandranen Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 2175 576 340 Gurzag's Mine Gurzag's Mine One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. Gurzag's Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 2179 203 49 Cheesemonger's Hollow Cheesemonger's Hollow "Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage." —16 Accords of Madness Cheesemonger's Hollow 1 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 50
View 2181 216 57 Crow's Wood Crow's Wood This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 334
View 2192 826 452 Dark Brotherhood Sanctuary Dark Brotherhood Sanctuary Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. Dark Brotherhood Sanctuary 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 1808
View 2207 1137 725 Path of Pride "… and lo, you shall feel blessed Ja'darri's eyes upon you as you face this final trial. Bare your fangs, pride-bound warrior, for destiny awaits beyond these torchlit halls." — Clan Mother Sethali, Keeper of Pride Secrets Path of Pride 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 20
View 2232 212 52 Mournhold Sewers Mournhold Sewers Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. Mournhold Sewers 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 2251 460 245 The Demi-Plane of Jode Temple of the Dance Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. Temple of the Dance 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 3167 410 205 Deshaan Selfora Wayshrine The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2321 557 324 Village of the Lost Village of the Lost The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. Village of the Lost 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 934
View 2326 638 369 Aetherian Archive Aetherian Archive For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1409
View 2328 975 587 Halls of Fabrication Tel Fyr It is said that Sotha Sil's Fabrication Chambers can analyze anything in the Mundus, organic or inorganic, and reproduce it in clockwork form. Tel Fyr 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 613
View 2330 695 387 Coldwind's Den Coldwind's Tomb "King Torug grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it." —The Torug Edda Coldwind's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 11
View 2356 1066 663 Tsofeer Cavern Tsofeer Cavern A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." Tsofeer Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 167
View 2371 353 155 Hall of Trials Hall of Trials The Hall of Trials is Windhelm's arena, where champions from all over Tamriel come to compete to win victory in Nord games. Being Nords, their games chiefly involve lethal weapons and near-death experiences while the audience cheers and drinks mead. Hall of Trials 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 2385 263 95 Mistwatch Crevasse Mistwatch Crevasse The ice caverns of Skyrim do not melt, even in Mid Year. Some say the cold that keeps them frozen wells up out of the depths of Nirn itself. Mistwatch Crevasse 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 2388 430 223 Aphren's Tomb The inner sanctum of the keep built by the long-dead King Aphren. Aphren's Tomb 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 2392 821 448 Thieves Den Thieves Den What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. Thieves Den 2 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 3680
View 2394 142 27 Bonesnap Ruins Bonesnap Ruins The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 773
View 2397 1055 656 March of Sacrifices March of Sacrifices For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 443
View 2398 1055 656 March of Sacrifices Bloodscent Pass For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 496
View 2399 1055 656 March of Sacrifices The Wispwood For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 267
View 2400 1055 656 March of Sacrifices The Nightlands For an Oblivion realm, Lord Hircine's plane of The Hunting Grounds, a vast wilderness of forest, meadow, and mountain, is almost familiar to those Tamrielic mortals who find their way there. Almost familiar, but not quite. March of Sacrifices 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 226
View 2415 270 103 Shrine of the Black Maw Shrine of the Black Maw Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. Shrine of the Black Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 94
View 2425 817 444 Bahraha's Gloom Bahraha's Gloom To a devout Redguard, almost nothing is more repugnant than necromancy—which is why what happened in the place called Bahraha's Gloom was so long buried. Bahraha's Gloom 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 119
View 2429 587 350 Fevered Mews Fevered Mews During the Thrassian Plague of 1E 2260, to avoid infection the nobles and merchant class of Shornhelm quarantined themselves in these caves for over five months. They finally emerged to find Rivenspire virtually depopulated. Fevered Mews 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 27
View 2446 469 255 Tomb of Apostates Tomb of the Apostates The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. Tomb of the Apostates 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 2448 473 259 Black Vine Ruins Black Vine Ruins The name of the long-dead Ayleid clan that built these halls has been forgotten. Their latter-day name is Black Vine, for the writhing, dark vines that spill from the crumbling arches and doorways. Black Vine Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 2456 256 88 Crosswych Mine Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 3443 1092 687 Predator Mesa Predator Mesa Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 113
View 2538 257 89 Vaults of Vernim Vaults of Vernim Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. Vaults of Vernim 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 2508 893 506 Ruins of Kardala Ruins of Kardala Great statues of Yokudan warriors stand like sentries before the entrance to the ancient crypts of Kardala. What age-old secrets do they guard? Ruins of Kardala 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 45
View 2521 773 434 Cold-Blood Cavern Cold-Blood Cavern Which Daedric cult built these long-lost catacombs? It wasn't worshipers of any of the four Princes of the House of Troubles. The clues to this secret are found deep within. Cold-Blood Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 22
View 2523 1075 672 The Sunless Hollow It's a long way from the southern coast of Black Marsh to the central wilds of Auridon. The profits from the Blackguards' contraband trade must be very great indeed. The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 2524 273 106 Chid-Moska Ruins Chid-Moska Ruins Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk. Chid-Moska Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 63
View 3206 1076 673 The Sunless Hollow Glenumbra and the southern coast of Black Marsh are on opposite sides of Tamriel. To account for such a long reach, the profits of the Blackguards' illicit trade in contraband must be very great indeed. The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 2527 271 103 Broken Tusk Broken Tusk None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. Broken Tusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 2531 953 565 Arkngthunch-Sturdumz Arkngthunch-Sturdumz "I believe the name of this site translates as 'Graveyard of the Ghost Invaders.' Unless the fourth syllable is inverted, in which case it's 'Where Bread Becomes Toast.'" — Narsis Dren, Author and Explorer Arkngthunch-Sturdumz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 14
View 2533 414 209 Pinepeak Caverns Pinepeak Cavern This deep, many-chambered natural cavern has been used by refugees as a sanctuary many times over the centuries. Some of the local Nords say it's quite safe, but others refuse to enter for fear of being trapped by a cave-in. Pinepeak Caverns 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 2550 219 60 Chateau of the Ravenous Rodent Chateau Grounds Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 45
View 2551 219 60 Chateau of the Ravenous Rodent The Darkened Maze Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 52
View 2552 219 60 Chateau of the Ravenous Rodent Ancestral Manse Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 48
View 2553 219 59 Chateau of the Ravenous Rodent Master Bedroom Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 13
View 2566 763 426 Secluded Sewers Secluded Sewers Most cities' sewer systems are managed by a local department of sanitation—which will have inspectors who can be bribed to stay out of sensitive areas. Secluded Sewers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 125
View 2569 770 432 The Hideaway The Hideaway No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. The Hideaway 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 147
View 2572 596 359 Blood Matron's Crypt Tomb of the Blood Matron The ancient crypt of Lamae Bal cannot be accessed by any means available to mortals. Only vampires and those blessed by them may enter. Blood Matron's Crypt 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 69
View 2585 842 463 Blackwood Borderlands Blackwood Borderlands It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. Blackwood Borderlands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 43
View 2586 842 463 Blackwood Borderlands It would be easy to get lost in the trackless marshes east of Fort Blueblood, on the nebulous border between Blackwood and Argonia. Easy—and probably fatal. Xith-Izkul Sanctuary 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 2589 829 455 Knightsgrave The ruins of Knightsgrave are rumored to date back to the founding of the Order of the Hour, and heroes of the Order are said to still haunt its shadowy depths. Knightsgrave 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 13
View 2590 829 455 Knightsgrave Knightsgrave The ruins of Knightsgrave are rumored to date back to the founding of the Order of the Hour, and heroes of the Order are said to still haunt its shadowy depths. Knightsgrave 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 13
View 2591 836 460 Cathedral of Akatosh Undercroft The Colovian people are known for their devotion to the Imperial Eight Divines, so it's not surprising that the church of the Primate of Akatosh is located in Kvatch, on the western edge of the Colovian Highlands. Cathedral of Akatosh 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 14
View 2613 207 50 Mzeneldt Mzeneldt The mystery of the Dwarves and their sudden disappearance is so compelling that even non-scholars have been known to devote their lives—and their fortunes—to studying their history and collecting Dwemeri objects. These obsessives are known derisively as "Dwarf-Hounds." Mzeneldt 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 33
View 2629 209 52 Halls of Submission Halls of Submission For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. Halls of Submission 2 2 1 0 0 0 43 16 0 0 0 0 0 0 0 0 1 0 28
View 2615 385 182 Ragnthar Ragnthar "The Dwemer sought to quantify mystical absolutes so as to enable them to manipulate the substance of reality without employing the intercession of divinities." — Fal Droon Ragnthar 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 24
View 2620 134 24 Sanguine's Demesne Sanguine's Demesne Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 782
View 2662 388 185 Phaer Catacombs Phaer Catacombs Despite its name, Phaer Catacombs is not the village cemetery, as the High Elves cremate their dead. These caves are a worked-out porphyry mine, now converted to a burial site for those foreign workers the Altmer bring in to do their menial labor. Phaer Catacombs 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 14
View 2687 841 462 Jerall Mountains Logging Track Jerall Mountains The rugged peaks of the Jerall Mountains divide Cyrodiil from Skyrim. A few passes cross the mountains, granting loggers and trappers access into the deep backwoods. Jerall Mountains 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 28
View 2686 828 454 At-Himah Estate At-Himah Estate Servants of Grand Sermonizer Fithia claim that, late at night, they can hear screams coming from beneath her manor. Of course, these are probably just rumors spread by disgruntled devotees. At-Himah Estate 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 25
View 2699 764 427 Underground Sepulcher Underground Sepulcher The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses. Underground Sepulcher 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 85
View 2701 845 466 Velmont Mansion Velmont Estate The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. Abah's Landing 1 0 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 1042
View 2708 274 107 Onkobra Kwama Mine Onkobra Kwama Mine When the Dark Elves freed their Argonian slaves, some of the Lizard-Folk assumed control of the Dunmeri ventures where they had been laboring in bondage. Not all these ventures have been successful. Onkobra Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 2721 242 76 Fort Arand Dungeons Fort Arand The dungeons beneath Fort Arand are both sturdy and commodious, constructed during the First Era in the Dunmeri style known as "Responsible Architecture" to plans by the famed architect Guylaine Marilie. Sadly, in recent times they have not been well maintained. Fort Arand Dungeons 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 2723 243 77 Coral Heart Chamber Coral Heart Chamber The best-known example of the bizarre land-coral found along the coasts of Morrowind's Inner Sea is the strange conglomeration in Stonefalls known as Vivec's Antlers. Sensitive Dark Elves claim that the land-coral is both self-aware and thoughtful. Coral Heart Chamber 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 19
View 3700 1332 896 The Firepot The Firepot Local legends state that anyone who enters the Firepot "goes in rare, but comes out well done." However, the beasts within aren't choosey about their meals. The Firepot 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 199
View 2749 1125 716 Frostvault Chasm Frostvault Chasm This side entrance to Frostvault leads down to a deep and spacious side grotto that was cut off from the main caverns long ago, though power still flows into it through conduits from the central source. Careful, those platforms have no handrails! Frostvault Chasm 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 111
View 2782 234 70 Odious Chapel Odious Chapel Stillrise is proof that some Kothringi worshiped the Daedric Princes, as it was a tribe that followed Clavicus Vile who delved the halls of the Odious Chapel. Odious Chapel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 31
View 2831 591 354 Lorkrata Ruins Lorkrata Ruins These underground halls were built early in the First Era by King Berthulic, ruler of one of the first free Breton kingdoms after the decline of the Direnni Hegemony. The halls were said to be haunted by the prisoners slain here in the Purge of the Wyrd-Hags in the Year of Sun's-Death. Lorkrata Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 172
View 2786 1229 806 The Cauldron Abandoned Mine Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 195
View 2791 1229 806 The Cauldron Unsealed Cauldron Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 219
View 2787 1229 806 The Cauldron Oxblood's Menagerie Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 242
View 2788 1229 806 The Cauldron Excavation Camp Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 231
View 2789 1229 806 The Cauldron Howling Cavern Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 228
View 2790 1229 806 The Cauldron Boiling Path Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 219
View 2792 1229 806 The Cauldron Cauldron Sacrarium Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 447
View 2793 1229 806 The Cauldron Extraction Chamber Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 220
View 2794 1229 806 The Cauldron The Cauldron Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 124
View 2795 1229 806 The Cauldron Exalted Summit Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 213
View 2796 1228 805 Black Drake Villa Decaying Vineyards After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Decaying Vineyards 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1041
View 2797 1228 805 Black Drake Villa Estate Grounds After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Estate Grounds 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 983
View 2798 1228 805 Black Drake Villa Luminous Grotto After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Luminous Grotto 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 200
View 2799 1228 805 Black Drake Villa Grand Archive After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Grand Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1846
View 2800 1228 805 Black Drake Villa Glowing Cavern After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Glowing Cavern 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 161
View 2801 1228 805 Black Drake Villa Glittering Den After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Glittering Den 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 150
View 2802 1228 805 Black Drake Villa Flooded Gardens After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Flooded Gardens 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1723
View 2803 1228 805 Black Drake Villa Black Drake Athenaeum After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Black Drake Athenaeum 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 925
View 2811 1228 804 Black Drake Villa Black Drake Villa After the fall of the Longhouse Emperors, this grand retreat stayed largely abandoned aside from the occasional treasure hunter. Most of the spoils of Durcorach's campaign across Tamriel went missing, only to appear later on the black market. Grand Archive 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 13
View 2817 963 575 Barilzar's Tower Barilzar's Tower The so-called "Velothi Towers" were built by the Chimer in the early days when Morrowind was known as Resdayn. Many of these remote outposts have been occupied by hermits, wizards, and others who value their privacy, including the mage Barilzar. Barilzar's Tower 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 42
View 3091 1210 787 The Reach "A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach Briar Rock Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2882 897 510 Chiselshriek Mine Chiselshriek Mine In Belkarth they say that when the Chiselshriek works were played out, the mine was taken over by bandits and raiders. But others whisper that the dig was abandoned because something far worse than bandits took up residence in its depths. Chiselshriek Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 65
View 2830 492 270 Tormented Spire Summit Tormented Spire High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 92
View 2836 166 33 Cath Bedraud Cath Bedraud The great cemetery of Cath Bedraud has been the burial ground of the Breton nobility for millennia. Now the resting place of the Breton kings has been defiled by the writhing vines and dark necromancy of Angof the Gravesinger. Cath Bedraud 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 21
View 2841 470 256 Hoarvor Pit Hoarvor Pit The hoarvor, a colossal, blood-sucking tick, is one of the most repulsive creatures in all of Tamriel. To anyone who knows the Bosmer, it will come as no surprise that many have a perverse admiration for the hoarvor, adopting the gross insect as a sort of mascot. Hoarvor Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 2846 255 88 Bthanual Bthanual The Dwarven site of Bthanual is remarkably well preserved, but its function is a matter of hot debate among scholars of Dwemer culture. Some hold that it is a magico-technical weapons factory, while others believe it was a repair site for Dwarven constructs such as spiders. Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 45
View 2844 907 520 Rahni'Za, School of Warriors Trial of the Arena "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za, School of Warriors 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 44
View 2847 253 85 Shad Astula Underhalls Library Vault The Shad Astula Academy was built on the foundations of much older buildings, and some of those underhalls are still in use—including the library vaults accessible through the offices of the Arch-Mage. Shad Astula Underhalls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 2848 189 40 Tribunal Temple Cloister of Almalexia The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 2849 189 40 Tribunal Temple Cloister of Sotha Sil The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 2850 189 40 Tribunal Temple Cloister of Vivec The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 25
View 2851 189 40 Tribunal Temple High Chapel The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 18
View 2852 249 82 Tal'Deic Crypts Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficiently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 2853 190 41 Reservoir of Souls Well of Lost Souls Once the subterranean temple beneath Eidolon's Hollow was one of the holiest sites of Chimer worship of the Good Daedra. But it was long ago forsaken by the Elves of Morrowind when they turned their devotion to the Living Gods of the Tribunal. Reservoir of Souls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 18
View 2854 232 67 Silyanorn Ruins Silyanorn Ruins The labyrinth of Silyanorn was excavated by the same Ayleids who built the foundations of Stormhold. Its name literally means "acorn," but the word also seems to have been used by the Barsaebics to mean "library." Silyanorn Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 2856 233 68 Ruins of Ten-Maur-Wolk Ruins of Ten-Maur-Wolk When the Tribunal replaced the "Good Daedra" in Morrowind, some rebel Dark Elves who worshiped Boethiah fled south into Black Marsh, where they built the shrine of Tenmorvuk. The Dunmer who built it are gone, but the name lives on as Ten-Maur-Wolk. Ruins of Ten-Maur-Wolk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 2857 214 54 Lair of the Skin Stealer Lair of the Skin Stealer Many regard the heavy curved vaults of the Dark Elves' Daedric shrines as brutal and oppressive, but the Dunmer find them comfortable. "If you consider disaster inevitable, then survivability is a key virtue," says Mournhold architect Nyd Drotho. Lair of the Skin Stealer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 20
View 2858 213 54 Sunscale Ruins Sunscale Ruins The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss. Sunscale Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 4272 1390 934 Scrivener's Hall Keshargo's Hideout It's easy to get lost in this maze of bookshelves and side rooms warped by contact with the unstable rifts into Oblivion. But the Scribes of Mora manage to find their way around due to their eons of cartographic experience. Scrivener's Hall 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 569
View 2871 439 231 Ossuary of Telacar Ossuary Crypt The Altmeri wizard Telacar excavated and occupied this ancient Ayleid ruin, converting it to his own uses. The site's original Ayleid name has been long forgotten. Ossuary of Telacar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 2880 927 538 Vassir-Didanat Mine Vassir-Didanat Mine "Ebony is a substance whose acquisition and use tempt mortals into acts of achievement that transcend their usual limitations. Did Lorkhan 'intend' this? Alas, the concept is self-referential, and therefore nugatory." —Divayth Fyr Vassir-Didanat Mine 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 41
View 2881 952 563 Shulk Ore Mine Strider's Luck Mine "The Nycotic cult? I'm not sure who they are, but one of them who came into town for provisions was muttering something about his 'rueful acts.'" —Grubesha, Grocer Shulk Ore Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 2888 554 320 Serpent's Grotto Serpent's Grotto The Maormer are native to the island kingdom of Pyandonea, an archipelago in the southern ocean. Their ruler, King Orgnum, is said to be immortal. Serpent's Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 2889 556 322 Nereid Temple Cave Nereid Temple Cave According to old stories, Nereids are female nature spirits mystically linked to bodies of pure and flowing fresh water. But there are few known facts to either support or belie these tales. Nereid Temple Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 2902 559 325 Valenheart Valenheart After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset. Hectahame Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 16
View 2905 379 176 Silvenar's Audience Hall Silvenar's Audience Hall An old story about the Silvenar states that the office represents all Wood Elves by being held simultaneously by from three to eight Bosmer from all walks of life. Such an arrangement would, of course, be completely impractical in real life. Silvenar Throne Room 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 14
View 2911 966 577 Cavern of the Incarnate Cavern of the Incarnate "FATE is the Book that She writes in to inscribe our worth and deserts. For by our acts do we earn Her regard or disdain, and read our destiny in Her prophecy." —Sigillah Parate Cavern of the Incarnate 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 2912 965 576 Skar Skar "Once, the mighty and colossal emperor crabs ruled all of Vvardenfell! But they put aside divine pursuits in favor of mundane satisfactions, and were diminished to become the mudcrabs of today. And are we any different?" —Visrula the Mad Prophet Skar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 9
View 2921 569 333 Ash'abah Pass Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 2935 1262 836 Festival Arena Bargo Hammerdeath rents out this underground fighting arena to organizations during Tamriel's many festivals. Though the price is high, most agree to it readily for the chance to run games beneath the notice of the law. Festival Arena 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 491
View 2932 956 568 Kaushtarari Kaushtarari "Malacath is the reanimated dung that was Trinimac. Malacath is a weak but vengeful god. He tests the Dunmer for physical weakness." —The House of Troubles Kaushtarari 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 10
View 2972 923 534 Vvardenfell Vivec City Wayshrine "With judicious yet unobtrusive maintenance, a moderately sized mine can produce an abundance of valuable kwama eggs. Kwama mines can also produce tasty scrib jerky, acidic scrib jelly, and kwama cuttle, which is highly valued by alchemists." —Dorayn Redas Matus-Akin Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3450 908 521 Shada's Tear Inner City "Weep for Shada, tears of grief. The endless years bring no relief." —Old Hammerfell Ballad City District 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 8
View 2953 227 63 The Sunken Road Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 62
View 2963 457 242 Moonmont Temple Moonmont Temple Though sacred to worshipers of Jone and Jode, the temple at Moonmont has fallen on hard times. The chaos in Reaper's March has cut off the flow of pilgrims to its shrines, and the Two-Moons clergy has had to abandon the site until peace returns. Moonmont Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 13
View 2965 460 245 The Demi-Plane of Jode The Plane of Jode Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. The Demi-Plane of Jode 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 137
View 2967 461 246 Den of Lorkhaj Den of Lorkhaj Others (it is always Others) contend that the Moons are literally the rotting corpses of Lorkhan himself, spinning in eternal dual ellipses above but ever beyond that creation for which he gave his Heart. But the War of Manifest Metaphors has rendered this (and all narratives) absurd. Den of Lorkhaj 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 13
View 3174 458 244 Fort Sphinxmoth Built by the Second Empire to house a garrison of Border Scouts, Sphinxmoth was placed between feuding tribes of Bosmer and Khajiiti in an attempt to stop their cross-border raiding. When the Empire fell, the fort's garrison was replaced by the very raiders it was built to control. Fort Sphinxmoth 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 3019 913 525 The Mage's Staff The Mage's Staff Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power. Spellscar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 51
View 2981 1106 697 Star Haven Adeptorium "We Khajiiti are enthusiastic people, and those of us devoted to religion often become adepts to study one of our ascetic traditions. In many ways, the religious history of Elsweyr is the history of its adeptoriums." —Moon-Bishop Hunal Star Haven Adeptorium 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 3075 324 136 Rivenspire Fell's Run "Do not dally, do not linger, in the tomb they call Orc's Finger." —Northpoint Children's Chant Orc's Finger Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2997 977 588 Prison of Xykenaz Prison of Xykenaz In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. Prison of Xykenaz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 3028 169 35 Stormhaven Wayrest Wayshrine According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2999 712 402 Chambers of Loyalty Chambers of Loyalty Deep within the ruins of Paragon's Remembrance, the Chambers of Loyalty test the mettle of new converts and devoted followers alike. Chambers Of Loyalty 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 13
View 3005 259 91 Trolhetta Trolhetta On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. Trolhetta Summit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 17
View 3015 472 258 Roots of Silvenar Roots of Silvenar The Wood Elves don't do much mining in earth or loose rock, as such mines require a lot of lumber to shore up their sides and ceilings, and the Bosmer won't cut live trees for lumber. Other races, however, have no such scruples. Roots of Silvenar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 3031 238 74 Salas En Salas En contains ruins from three different cultures: first, the unknown clan of Ayleids who initially built the site in the Merethic Era; second, the Corelanya High Elves who occupied it early in the First Era; and most recently, the Yokudan colonists who came with the Ra Gada. Salas En 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 3037 1263 837 Rockgrove Rockgrove Stone-talkers from the Ca-Uxith tribe have watched over Rockgrove's xanmeer for centuries. Although the stone stays silent, the chaos roiling beneath it could erupt at any moment. Before this occurs, a stone-talker will see the signs and prepare the tribe's defenses. Ancient City of Rockgrove 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 4496
View 3056 229 66 Nilata Ruins Nilata Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. Nilata Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 3076 578 341 Deshaan Mournhold Guild Plaza These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means "final death." Naril Nagaia 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3071 438 230 Cave of Broken Sails Cave of Broken Sails The corsairs of the Southern Sea may not have as fierce a reputation as the pirates of the Abecean, but that's probably because they keep a lower profile, as they must constantly dodge the warships of the Altmer and Maormer. The corsairs may be of any race, but most are Khajiit. Cave of Broken Sails 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 3576 1302 872 Shipwright's Regret Misty Tunnel Baron-Admiral Bendu Olo was said to have spared no expense preparing his motley fleet for the war against the Sload. Some scholars claim he fully employed as much as three-fourths of Tamriel's shipbuilders while outfitting the All Flags Navy to brave the treacherous waters surrounding Thras. Misty Tunnel 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 175
View 3105 699 390 Honor's Rest Honor's Rest Catacombs Whoever is actually buried here, the architecture of the Honor's Rest catacombs is undeniably Orcish of the so-called "Classical Period" in the early-to-middle First Era. Honor's Rest 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 25
View 3094 905 518 Tombs of the Na-Totambu Crypt of Tarish-Zi "Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh Tombs of the Na-Totambu 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 13
View 3107 711 401 Temple Rectory The priests that serve Orsinium's temple live and work in the private space known simply as "the Rectory." Temple of Ire Rectory 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 18
View 3109 908 521 Shada's Tear Shada's Tear "Weep for Shada, tears of grief. The endless years bring no relief." —Old Hammerfell Ballad Shada's Tear 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 153
View 3128 1275 847 Pilgrim's Rest The Kaladas Inn Every year, hundreds of Zenithar's worshipers make the journey to Leyawiin, desperate for a glimpse of St. Kaladas's architectural marvel: The Great Chapel of Zenithar. This suite offers a welcome respite from the perils of the road. Pilgrim's Rest 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 320
View 3124 1276 847 Water's Edge Water's Edge Those seeking a taste of river life without all the flooding can find everything they need in this cozy bridge home. With both the Outlaws Refuge and Leyawiin Castle just a brief walk away, it's the perfect spot for nobles and lowlifes alike. Water's Edge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 376
View 3115 372 170 Manor of Revelry The Manor of Revelry Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. The Manor of Revelry 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 3214 1074 670 The Sunless Hollow There seems to be no end to the volcanic tunnels and lava tubes beneath Stonefalls. Endless subterranean spaces, and yet each seems to contain its own half-buried ancient ruins. Who built them all? The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 3116 907 520 Rahni'Za, School of Warriors Trial of Air "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za, School of Warriors 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 45
View 3117 907 520 Rahni'Za, School of Warriors The Beastpits "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za School 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 18
View 3118 907 520 Rahni'Za, School of Warriors Trial of Martial Knowledge "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za, School of Warriors 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 68
View 3119 907 520 Rahni'Za, School of Warriors The Master's Study "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za, School of Warriors 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 23
View 3120 907 520 Rahni'Za, School of Warriors Trial of the True Path "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Rahni'Za School 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 16
View 3121 911 524 Reinhold's Retreat The water swirling through the ancient structure and the darkness of the ruined depths hide a multitude of secrets within this forgotten Nedic temple. Reinhold's Retreat 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 14
View 3130 320 132 Stormhaven Wayrest Palace District It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3133 308 120 Vvardenfell Vivec City Wayshrine When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4493 124 20 Deshaan Undaunted Enclave The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3168 269 101 Abamath Ruins When the Daedra-worshiping Ayleids fled from Alessia's Slave Rebellion in Cyrodiil, many of the clans went south into Valenwood. Legend has it that the Abamath Ayleids drove a tribe of Wood Orcs out an existing cave system and converted it to their own uses. Abamath Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 3423 1089 684 Rimmen Necropolis Rimmen Necropolis The Rimmen Necropolis, a sprawling subterranean burial site so old and so extensive that no living Khajiit has ever explored its full expanse. It dates back to at least the time of the Merrunz-worshiping Darloc Brae, and many of his soldiers were buried there. Rimmen Necropolis 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 103
View 3169 378 175 Shrine of Mauloch Shrine of Mauloch Is Mauloch the Aedra different from Malacath the Daedra, or are they a single entity, cast out by both groups of Divines? No one can agree as to the truth of the matter—not even the Orcs. Shrine of Mauloch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 3182 895 508 Rkhardahrk There have been reports of dreugh infesting the Dwarven ruins of Rkhardahrk. Impossible: how could a colony of dreugh survive so far from the sea? Rkhardahrk 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 37
View 3175 453 238 Halls of Ichor Halls of Ichor The city of Falinesti occupies the boughs and bole of a great walking Elden Tree—possibly the original Elden Tree from which all others are derived. These towering graht-oaks are so huge as to beggar belief, trees on a mythic scale. Halls of Ichor 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 3179 1267 841 Red Petal Bastion Red Petal Bastion Red Petal Bastion was not the first seat of power for the Knights of the Silver Rose, but it was built to be the last. Secured with all the defenses a kingdom's treasury could buy, the bastion ensures that the spoils of the order's many anti-Daedra crusades remain safely in the Silver Rose's hands. Keep Ground Level 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1398
View 3180 1268 842 The Dread Cellar The Dread Cellar "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 659
View 3251 1268 842 The Dread Cellar Prison Yard "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 699
View 3183 560 326 Nimalten Barrow Nimalten The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families. Nimalten 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 4
View 3189 553 320 Ilmyris Ilmyris "Hermaeus Mora, hearken to the plea of this unworthy, for I come to barter for knowledge denied. That which I seek is named on this parchment, which I consume in your honor, O Demon of Knowledge. For my desire to know is beyond reckoning, and in recompense, whatever price is named shall be met." Ilmyris 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 3190 561 327 Isles of Torment Isles of Torment In addition to the major planes of Oblivion, there is an almost unlimited number of so-called "pocket planes," small self-contained realities where the ordinary rules of nature may or may not apply. Isles of Torment 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 3199 916 527 Skyreach Pinnacle Skyreach Pinnacle The highest section of the Skyreach ruins, Skyreach Pinnacle appears to have been some kind of Nedic summoning or experimentation chamber. Skyreach Pinnacle 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 7
View 3212 454 240 Do'Krin Temple Do'Krin Temple Still magnificent even in decay, Do'Krin Temple is the crowning architectural achievement of the reign of Darloc Brae, the Golden Beast of Anequina. It was built with the loot of the Anequine Conquests, when Darloc Brae ruled from Rimmen to Arenthia. Do'Krin Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 3276 1256 830 Doomvault Porcixid "The veil separating Mundus from Oblivion is remarkably thin in some places. What people often fail to grasp is that the border separating one Oblivion realm from another can be just as permeable."—Divayth Fyr Doomvault Porcixid 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 121
View 3375 456 241 Five Finger Dance Five Finger Dance There are trickster spirits in many of Tamriel's cultures. The Khajiit and Wood Elves have raised one to the level of a major Divine. To them, Baan Dar represents genius, sly innovation, and agile wits. He is the nimble escape when trapped in a tight spot. The Five Finger Dance 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 3488 1018 624 King's Haven Pass King's Haven Pass Some say Goblins originated in Summerset, and some say the High Elves brought them here to serve as menials and slaves. They no longer perform those functions, but freed or escaped, Goblin tribes still thrive in the island's loneliest corners. King's Haven Pass 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1104
View 3241 268 100 Stormwarden Undercroft Like the High Elves, the Sea Elves also came from Old Aldmeris. But where the Altmer settled in the paradise of Summerset, the Maormer ended up in low, marshy, and insect-infested Pyandonea—and the Sea Elves have never forgiven the High Elves for it. Stormwarden Undercroft 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 3566 1017 622 Summerset Alinor Wayshrine "Archon's Grove? Indeed, that's the site where the legendary poet Nenamil, Archon of Song, discovered and named the Rose-of-Archon, the flower precious to the Goddess Mara. It's said to be southwest of Shimmerene somewhere." —Innkeeper Vintenwen Archon's Grove 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3245 962 573 Library of Andule Library of Andule Like all the Elven races, the Dunmer devote a great amount of time to the study of genealogy, and information that can reveal ancient ancestral connections remains highly sought after. Library of Andule 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 7
View 3264 1254 828 Arpenia Explorers often hear cawing and cackling from deep within the Ayleid ruins of Arpenia. It could be a murder of crows—or perhaps something even stranger. Arpenia 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 291
View 3249 1257 831 Xi-Tsei Xi-Tsei "Listen here, mate: that Xi-Tsei xanmeer is cursed. The Fourth Legion watered the roots of that place with their blood in 1E 2820. I've got no interest in seeing what grew from it."—Captain Lurio Jeranus, Imperial Legionary Xi-Tsei 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 894
View 3250 1246 820 Deepscorn Hollow Sunken masonry dating back to the First Empire dots the southern coasts of Cyrodiil. Despite the ruins' magnificent origins—or perhaps because of them—vile cults often find shelter within their forbidding halls. Deepscorn Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 214
View 3252 1268 842 The Dread Cellar Execution Quadrangle "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 476
View 3253 1268 842 The Dread Cellar Dungeons "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1002
View 3254 1268 842 The Dread Cellar Confessional "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 434
View 3255 1268 842 The Dread Cellar Pit of Despair "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 576
View 3256 1268 842 The Dread Cellar Antecedent Cataclyst "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2605
View 3257 1268 842 The Dread Cellar Agonymium Stone Niches "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2140
View 3258 1253 827 Undertow Cavern Undertow Cavern "Goblins are a bundle of contradictions. Quarrelsome, but dangerous in packs. Dim-witted, but deviously cunning. Prone to fits of screeching, but remarkably quiet when stalking their prey. I must confess a grudging admiration!"—Scholar Morven Palielle (shortly before being killed by Goblins) Undertow Cavern 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 301
View 3260 1255 829 Bloodrun Cave "The Dark Brotherhood has many roosts. Like birds, we seldom nest in them for long. And when we fly, we leave them forever changed."—Elam Drals Bloodrun Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 286
View 3262 1268 842 The Dread Cellar Guardian Stone Chamber "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 519
View 3265 1258 832 Vunalk "Sometimes ancient ruins become the lairs of the most interesting creatures. In fact, I plan to travel to the ruins of Vunalk in Blackwood to meet with the inhabitant of its many pools and fountains. A friendly Nereid, from what my sources tell me."—Narsis Dren Vunalk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 268
View 3275 1259 833 Zenithar's Abbey "Think on the anvil, ye children of Zenithar. Like our beloved Divine, each of us must take up the hammer and tongs and shape a virtuous life. Only through sweat and toil shall we find contentment."—Ornelda Callonus, Priest of Zenithar Zenithar's Abbey 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 600
View 3270 638 368 Craglorn Belkarth Wayshrine For untold ages this tower has loomed over Elinhir, its portals mystically sealed, all entry forbidden. Someone exerted immense effort to place impenetrable wards on this place—but now those wards are sundered. Aetherian Archive 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3277 1260 834 The Silent Halls The conflict between the Barsaebic Ayleids and their Daedra-worshiping kin has faded from memory, but many of their dark magics persist, hidden in the bogs of Black Marsh. The Silent Halls 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 498
View 3420 224 63 Breagha-Fin Breagha-Fin "Fanciful legends abound regarding the mysterious caves of Breagha-Fin, tales of ghost-mammoths, enchanted relics, even skeletal giants. But the folk of Rivenspire are notorious for their overactive imaginations." —Phrastus of Elinhir Breagha-Fin 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3396 1186 767 Labyrinthian Thought to have once been the capital of the Dragon Cult, Labyrinthian and its temple ruin are located in the eastern foothills of Hjaalmarch Hold. Despite being deserted for centuries, locals tend to keep a safe distance from the place. Labyrinthian 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 290
View 3284 915 527 Skyreach Temple This ancient Nedic temple, located in the depths of the Loth'Na Caverns, has been appropriated by agents of Regent Cassipia and the Scaled Court. Skyreach Temple 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 11
View 3365 411 206 The Hunting Grounds The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. The Hunting Grounds 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 3294 1342 903 Ossa Accentium Ossa Accentium Once the home of an eccentric merchant-collector, this sumptuous manor possesses a view framed by one of Fargrave's otherworldly skeletons plus offers easy access to all the amenities and exotic goods this city provides. Ossa Accentium 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 140
View 3570 1302 872 Shipwright's Regret Shipwright's Regret Baron-Admiral Bendu Olo was said to have spared no expense preparing his motley fleet for the war against the Sload. Some scholars claim he fully employed as much as three-fourths of Tamriel's shipbuilders while outfitting the All Flags Navy to brave the treacherous waters surrounding Thras. Shipwright's Regret 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1092
View 3296 1284 856 The Collector's Villa "Gazmod the Collector's villa on the west side of the city features a wide array of Dagonic relics—probably the best in all of Fargrave. They have an eye for those sorts of things."—Madam Whim The Collector's Villa 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 100
View 3433 918 530 Nchuleftingth Nchuleftingth Approach Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Approach 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 179
View 3301 1293 864 Fargrave Outlaws Refuge Even in the Celestial Palanquin, the need to move contraband forms the basis of a thriving underworld economy. Other than the Shambles, the best place to accomplish such transactions is the infamous Outlaws Refuge, supposedly established by the Gleaners to accommodate their needs. Fargrave Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 0 0 0 1 0 445
View 3326 1343 903 Agony's Ascent Agony's Ascent Cautioning whispers about these dominating spires convince the wary to avoid the place for fear of torture … or worse. Those with courage, though, might find the stalwart tower and commanding views make for an imposing Oblivion keep. Agony's Ascent 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 69
View 3485 918 530 Nchuleftingth Nchuleftingth Lavaworks Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Lavaworks 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 212
View 3336 1297 867 Brandfire Reformatory "Located in the Burn, the Brandfire Reformatory serves a multitude of purposes. We use it to train and indoctrinate our newest recruits, while Lord Dagon's Dremora use parts of the place to torture souls."—Devastor Jera of the Order of the Waking Flame Brandfire Reformatory 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 376
View 3339 1291 862 Ardent Hope "Look upon my citadel and bear witness to the vastness of my legions. I am power. I am destruction. I am inevitable. As are the forces of Ardent Hope. See them and despair."—Mehrunes Dagon Ardent Hope Citadel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 145
View 3524 925 537 Nchuleft Nchuleft For the long-lost Dwarves, Nchuleft—don't confuse it with Nchuleftingth!—seems to have been some sort of heavy manufacturing facility. Though millennia have passed, its defenses remain active … and dangerous. Nchuleft Depths 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 140
View 3391 478 261 Deshaan Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3344 1285 857 Burning Gyre Keep "The place isn't exactly a secret. At least not to those of us who wander the many realms of Oblivion. The reputation of the keep's warriors is such that other Princes often hire them out to accomplish impossible missions."—Lyranth the Dremora Burning Gyre Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 3345 1300 870 Fort Grief Fort Grief sits on an island at the mouth of the Silverfish River in Niben Bay. While it once was a thriving command center for the Imperial Legion, it fell into disuse and disrepair near the end of the First Era and has rarely been occupied since. Fort Grief 1 2 3 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 3346 1289 860 Fort Grief Citadel "Fort Grief? That eye sore? It's been abandoned for decades. Oh, we try to get someone in there to repair it every couple of years or so, but it never takes. It's the disgrace of Niben Bay."—Captain Rian Liore, the Ivory Brigade Fort Grief Citadel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 25
View 3347 1290 861 Deadlight Deadlight "Legends abound of destroyed realms and forgotten planes. Oblivion must be overflowing with such places, if the myths and rumors are to be believed. Take the story of Deadlight, for example. They say Mehrunes Dagon demolished the realm and then gave it to his supplicants."—Divayth Fyr Deadlight 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 3348 1290 861 Deadlight "Legends abound of destroyed realms and forgotten planes. Oblivion must be overflowing with such places, if the myths and rumors are to be believed. Take the story of Deadlight, for example. They say Mehrunes Dagon demolished the realm and then gave it to his supplicants."—Divayth Fyr Deadlight Citadel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 54
View 3352 1294 865 Isle of Joys "Mortals apparently enjoy hunting as much as Dremora do. As I understand it, unlike we Daedra who simply appreciate the challenge, they actually consume whatever prey they catch. Disgusting. I find it hard to believe that Lord Dagon gave them a piece of the Deadlands for such a purpose."—Rynkyus Isle of Joys 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 3353 1248 822 Doomvault Vulpinaz Doomvault Vulpinaz "Those vaults are worrisome enough when they're closed. When they're open? By the Eight, that's even worse."—Brigadine Lieutenant Severa Maenius, Ivory Brigade Anchor Chamber 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 501
View 3354 1248 822 Doomvault Vulpinaz "Those vaults are worrisome enough when they're closed. When they're open? By the Eight, that's even worse."—Brigadine Lieutenant Severa Maenius, Ivory Brigade Hidden Chamber 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 3355 1295 866 Destruction's Solace Some say the citadel-city of Destruction's Solace serves as Mehrunes Dagon's seat of power in the Deadlands. Others insist it is just one of many fortifications the Prince of Destruction utilizes as he tours the width and breadth of his domain. Destruction's Solace 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 103
View 3356 1296 867 Fort Sundercliff Fort Sundercliff rises over the village of Sundercliff, located in the scenic Nibenay Basin. Once it defended the border between Cyrodiil and the eastern provinces of Morrowind and Black Marsh, but it currently sits abandoned due to cutbacks and the ongoing war farther to the north. Fort Sundercliff 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 19
View 3408 320 132 Stormhaven It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3371 1304 873 The Bathhouse The old bathhouse, located in the northern region of the Shambles, was once a grand affair that serviced Daedra and mortals alike. As the Shambles became more wild and dangerous, the bathhouse was abandoned. Now it sits vacant, except for the occasional vagrant or transient. The Bathhouse 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 3376 565 330 Ren-dro Caverns The Eyes of the Queen is the Aldmeri Dominion's secret intelligence service. It's said that Ayrenn began assembling a network of informers on the continent of Tamriel long before she returned to Summerset to assume the throne. Ren-dro Caverns 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 3400 531 302 Toadstool Hollow Toadstool Hollow The word in Bruma is that these caves were once warm enough for fungus farming, but when the farmers tried to expand them, they tunneled into an ice cavern that chilled the entire place to a bitter cold. Toadstool Hollow 1 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 97
View 3393 1168 749 Frozen Coast The ice-encrusted shore of northeastern Hjaalmarch Hold never thaws, hence the name, Frozen Coast. The coastline extends into the territory of the Pale, Hjaalmarch's neighbors to the east. Frozen Coast 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 81
View 3392 478 261 Deshaan Mournhold Guild Plaza Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3394 1170 751 Shadowgreen Mountains surround the lush valley of Shadowgreen, protecting it from the harsh weather of Western Skyrim. All manner of creatures take refuge within the valley, including wolves, bears, and spriggans. Shadowgreen 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 89
View 3395 1020 626 Karnwasten Karnwasten "The most rigid and hidebound societies conceal the most illicit activity just below the surface. If you have tariffs and duties, you also will have smugglers who evade them. If one squeezes hard on a bladder wine-sack, the wine must spurt out somewhere, yes?" —Razum-dar Karnwasten 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 153
View 3401 284 113 Bad Man's Hallows Bad Man's Hallows In the secluded grove known as Bad Man's Hallows, local villagers have gathered for a festival to placate the Bad Man, the ancient Breton god of crop failure. According to tradition, appeasing the Bad Man will ensure good fortune and a bountiful harvest. Bad Man's Hallows 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 209
View 3410 983 593 Mechanical Fundament Layers of layers, wheels within wheels: the Clockwork City has many levels, each with specific functions, often including adaptive instrumentality that enables the machinery to react to change. Mechanical Fundament 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 0 0 143
View 3402 1073 670 Teeth of Sithis Teeth of Sithis As Sithis is Change, there are naturally no standards for Sithis altars or chapels—but in Murkmire, there is certainly no larger temple to the Dread Father than the Teeth of Sithis. Teeth Of Sithis 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 232
View 3404 487 269 The Vile Manse The Vile Manse The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 922
View 3403 1169 750 Midnight Barrow Midnight Barrow The ancient burial site known as the Midnight Barrow once occupied the side of a hill in Western Skyrim. Centuries ago, an earthquake caused the ground to swallow the barrow, dragging it into the depths of Nirn. Midnight Barrow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 110
View 3439 1091 686 Abode of Ignominy Abode of Ignominy For the Khajiit, Mafala is the Clan Mother of Dark Secrets, the recorder of hidden guilt and eternal shame. This fallen temple was once the center of her worship, before the Sinner Suicides brought her cult into disfavor. Now it hosts … others. Abode of Ignominy 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 64
View 3406 986 596 The Shadow Cleft Shadow Cleft "The Withering Hermit says the Shadow Cleft is just a gloom-dusk echo cast by Nocturnal's Evergloam," whispered the voice from the darkness. "But her wandering star fell long, long ago." The Shadow Cleft 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 115
View 3407 985 595 Halls of Regulation Halls of Regulation The climate and weather systems of the Clockwork City may be simplified simulations of the weather of Nirn Above, but even simplified, these systems and the mechanisms that drive them are enormously complex. Halls of Regulation 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 122
View 3409 320 132 Stormhaven Wayrest Temple District It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3411 1166 747 Chillwind Depths Rumors concerning the series of caves referred to as Chillwind Depths include such tales as giant insects, lost Reach treasures, and pale-skinned humanoids with a hunger for Nord flesh. The truth of these stories remains to be verified, but few people dare to venture into its interior. Chillwind Depths 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 86
View 3414 993 601 Mnemonic Planisphere "Ordinary people keep a journal. Sotha Sil decided to store his memories as star-data in an artificial astronomical matrix keyed to his philosophical musings on the structure of the Aurbis. Of course." —Almalexia Mnemonic Planisphere 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 42
View 3419 504 282 Quickwater Cave Quickwater Cave The domains north of Cheydinhal have belonged to House Tharn since the late First Era. By the end of the War of Righteousness, General Turpis "Volte-Face" Tharn was in possession of the broad holdings that the family today calls home. Quickwater Cave 1 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 47
View 3417 1014 620 Tor-Hame-Khard In Aldmeric, the name means Warlord's Mountain Lair, as these vast halls were originally built in the early First Era for the legendary Prime Battlereeve Fiirfarya. One morning the estate's entire populace was found slaughtered, and thereafter the site was abandoned. Tor-Hame-Khard 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 63
View 3416 1119 711 Desert Wind Caverns Desert Wind Adeptorium These extensive subterranean halls date back to the early First Era time of Darloc Brae, the "Golden Beast" who conquered all of Anequina. Khajiiti tradition holds that this place was built as a refuge for those fleeing the Golden Beast, but its original name has been forgotten. Desert Wind Caverns 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 165
View 3415 1134 722 Forsaken Citadel Forsaken Citadel Formerly known as the Topal Legionary Academy, this venerable structure produced some of the Akaviri Potentate's greatest commanders. Now, little more than ghost stories haunt its ruined interior. Forsaken Citadel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 204
View 3418 1016 622 Traitor's Vault Based on the quantity of moldering ruins on Artaeum, once there must have been many more Monks of the Psijic Order than are present today. This hall looks to have been abandoned more recently than most. Traitor's Vault 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 62
View 3421 1019 625 Wasten Coraldale The offshore island of Wasten Coraldale—or Coridale, as the fisher folk call it—contains a wild honeycomb of tunnels and fertile grottoes where sea creatures of all sorts spawn and thrive. It's heavily fished for that reason, despite its many dangers. Wasten Coraldale 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 108
View 3422 1095 689 Darkpool Mine Darkpool Mine These pits were originally carved out as salt and sulfur mines back in the days of the terrible Darloc Brae, who dedicated the digs to his Daedric patron, Merrunz. Abandoned for generations, the mines were recently reopened. Darkpool Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 61
View 3574 1238 811 Tidewater Cave Often swallowed by the rising tides of Topal Bay, Tidewater Cave provides a popular haunt for Blackwood's many muck-covered beasts. Explorers who don't drown in its cavernous depths often meet their end in a creature's maw. Tidewater Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 3424 1090 685 Orcrest Orcrest The once-thriving town of Orcrest may be the location in Northern Elsweyr that was hardest hit by the Knahaten Flu and the breakdown of society that followed. Abandoned and haunted by its own dead, Orcrest is now a place of dread for the nearby surviving Khajiit. Orcrest 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 350
View 3425 1187 768 Nchuthnkarst Nchuthnkarst "In our exploration of the area around Dusktown, we found the Dwarven ruins of Nchuthnkarst. While Claudina is fairly certain there's nothing supernatural haunting the ruins, the strange mechanical sounds echoing from inside have made both of us uneasy. Best to avoid the place."—Phebe Peronard Nchuthnkarst 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 3447 365 163 Coldharbour Library of Dusk In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 12
View 3440 918 530 Nchuleftingth Nchuleftingth Ruins Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Ruins 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 493
View 3434 676 376 Shark's Teeth Grotto Shark's Teeth Grotto Over the centuries this sheltered grotto has hosted countless crews of smugglers and sea reivers, each group renaming it after themselves. Shark's Teeth Grotto 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 89
View 3435 287 113 Stormhaven What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature." Inner Sea Armature 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3436 287 113 Stormhaven Wayrest Temple District What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature." Inner Sea Armature 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3457 1165 746 The Scraps The true name of this ancient Dwarven ruin has been lost to time, but locals with knowledge of the place refer to it as "The Scraps" because of the abundance of discarded Dwarven devices that clutter up the place. The Scraps 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 89
View 3441 918 530 Nchuleftingth Nchuleftingth Core Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Core 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 149
View 3444 1092 687 Northern Elsweyr Predator Mesa Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 420
View 3445 1092 687 Northern Elsweyr Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 41
View 3446 1092 686 Northern Elsweyr The Stitches Wayshrine Since time out of mind, the hunters of Northern Elsweyr have gone to Predator Mesa to test their skills against the region's most dangerous wildlife. Those who succeed are said to be favored by the Hungry Cat. Predator Mesa 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3526 1090 685 Northern Elsweyr Orcrest The once-thriving town of Orcrest may be the location in Northern Elsweyr that was hardest hit by the Knahaten Flu and the breakdown of society that followed. Abandoned and haunted by its own dead, Orcrest is now a place of dread for the nearby surviving Khajiit. Orcrest 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 55
View 3451 907 519 Shada's Tear Shada's Tear "Who has not heard of the Trials of Rahni'Za? Five they are, each a test of a warrior's mettle, until the hopeful champion is faced at last by the Trial of the True Path. Though many attempt it, few succeed." —The Unveiled Azadiyeh Hall of Worship 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 3
View 3452 892 505 Ilthag's Undertower The ruins known as Ilthag's Undertower serve as a training ground for the Iron Orcs' growing army of trolls, under the tutelage of Ilthag Ironblood. Ilthag's Undertower 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 51
View 3507 547 314 Shrouded Hollow Shrouded Hollow Wood Elves build towns by persuading trees to grow into homes, but that is a long and slow process. As much as they like the woods, they're perfectly happy to exploit natural caverns as an easy source of lodgings. Shrouded Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 3458 964 575 Ashimanu Cave Any visit to a grotto occupied by wild and untamed kwama only emphasizes the courage of those Dark Elves who first domesticated the bizarre creatures. Ashimanu Cave 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 24
View 3459 1015 621 Eton Nir Grotto The gleaming city of Cloudrest crowns the Eton Nir massif, the greatest mountain on Summerset Isle. But dark rumors say the mountain's greatest treasures lie hidden in the caves beneath its stony foundations. Eton Nir Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 65
View 3470 451 236 Senalana When the Senalana Ayleids fled the Slave Rebellion that made humans the masters of Cyrodiil, they didn't go far, just a league or so into Valenwood. They assumed the vengeance of their former slaves wouldn't follow them across the border. They were wrong. Senalana 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 3473 460 245 Northern Elsweyr Rimmen Wayshrine Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. The Demi-Plane of Jode 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3486 918 530 Nchuleftingth Nchuleftingth Cathedra Scholars of Dwemer history have concluded that this site on the south slopes of Red Mountain was built late in the reign of the Deep Elves for some specific research purpose—but none can agree on what that purpose was. Nchuleftingth Sanctum 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 39
View 3489 1018 624 King's Haven Pass Some say Goblins originated in Summerset, and some say the High Elves brought them here to serve as menials and slaves. They no longer perform those functions, but freed or escaped, Goblin tribes still thrive in the island's loneliest corners. King's Haven Pass 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 100
View 3602 396 191 Auridon Tanzelwil Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3518 530 300 Coldharbour Haj Uxith Corridors The souls of Argonians are different from those of other races of Tamriel due to their deep, mystical connection to the Hist trees. Sorcerers who specialize in soul-trapping have long sought some way to take advantage of this difference. Haj Uxith 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 8
View 3508 547 314 Shrouded Hollow Fading Tree Wood Elves build towns by persuading trees to grow into homes, but that is a long and slow process. As much as they like the woods, they're perfectly happy to exploit natural caverns as an easy source of lodgings. Fading Tree 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 3512 552 318 Shademist Enclave Shademist Enclave The cursed disease of vampirism comes in many different forms, and it's said there are more than a hundred different vampire clans in Tamriel. There are at least four clans in Valenwood, including the Keerilth, who can escape vampire hunters by transforming into mist. Shademist Enclave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 3590 1179 760 Mor Khazgur Mine "The Orcs of Mor Khazgur have mined the Druadach Mountains since the Merethic Era, despite needing to rebuild our stronghold time and time again. The mine is our birthright and our heritage." —Overseer Thulsgreg Mor Khazgur Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3525 924 535 Pulk Pulk In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. Pulk 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 119
View 3575 1301 871 Coral Aerie Coral Aerie "This undisturbed little islet far off the coast of Summerset sports high cliffs and deep tide pools that act as popular breeding grounds for all manner of sea life, migratory birds, and even large predators. I recommend all nature watching be done from the safety of the ship."—Captain Marrisa Cove Lagoon 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2540
View 3530 924 536 Pulk In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. Pulk 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 76
View 3548 1020 625 Summerset "The most rigid and hidebound societies conceal the most illicit activity just below the surface. If you have tariffs and duties, you also will have smugglers who evade them. If one squeezes hard on a bladder wine-sack, the wine must spurt out somewhere, yes?" —Razum-dar Karnwasten 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3545 410 205 Tideholm Dragonguard Sanctum Wayshrine The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 3546 922 533 Vvardenfell Vivec Temple Wayshrine Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3565 526 297 Greenhill Catacombs Greenhill Catacombs Though originally built by Colovians, the catacombs below Greenhill Church have burial chambers for each of the three local races. Khajiiti bury their dead much the same way the Imperials do; the Bosmer, of course, bury only their skeletons. Greenhill Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 3567 1032 637 Sea Keep "That big coastal fort southeast of town? In my grandmother's day they named it Aldveyond Beldaburk, but nowadays we just call it Sea Keep. Easier, I suppose, but I prefer the grand old moniker." —Tenigwe, at the Shrewd Brew Sea Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 3568 504 282 Quickwater Cave Whirlpool The domains north of Cheydinhal have belonged to House Tharn since the late First Era. By the end of the War of Righteousness, General Turpis "Volte-Face" Tharn was in possession of the broad holdings that the family today calls home. Quickwater Cave 1 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 16
View 3569 504 282 Quickwater Cave Quickwater Depths The domains north of Cheydinhal have belonged to House Tharn since the late First Era. By the end of the War of Righteousness, General Turpis "Volte-Face" Tharn was in possession of the broad holdings that the family today calls home. Quickwater Depths 1 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 29
View 4169 1210 786 Western Skyrim Solitude Wayshrine "A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach Briar Rock Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3577 1302 872 Shipwright's Regret Frigid Cavern Baron-Admiral Bendu Olo was said to have spared no expense preparing his motley fleet for the war against the Sload. Some scholars claim he fully employed as much as three-fourths of Tamriel's shipbuilders while outfitting the All Flags Navy to brave the treacherous waters surrounding Thras. Frigid Cavern 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 193
View 3580 1030 635 Corgrad Wastes "The reach of Thras has been felt far beyond its own land. The Thrassian Plague, which decimated Tamriel's population in the year 2260 of the First Era, was their most egregious attack against the mainland, but other, subtler predations have also been recorded." Corgrad Wastes 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 3731 495 272 Cyrodiil Southern Niben Basin Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 70
View 3600 1025 630 Cey-Tarn Keep A key fortification on Summerset's oft-invaded northern coast, Cey-Tarn Keep frowns out across the Sea of Pearls toward the distant Thrassian Archipelago and its vile race of Sload, eternal enemies of the High Elves of the isles. The Gorge - Cey-Tarn Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 3598 1239 813 Welke "And lo, did the Saliache gaze to the sky and find their fates tied to that of the stars. Forevermore, their great cities proclaimed, 'Here is where the blessed prisms shall find their dwelling place.'" —Tunioril, Tongue of the Wild Elves Welke 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 3601 1177 758 Bleakridge Barrow "The barrow at Bleakridge was ancient when we decided to settle here and build the city of Karthwatch. The town leaders thought the barrow would make a good defensible position if the Reachmen decided to invade. And the Reachmen always decide to invade."—Magister Fridelja Bleakridge Barrow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 3597 1345 906 Seaveil Spire Seaveil Spire Early in the First Era, a pious tribe of Nedes followed the Tower's guidance to an undersea anomaly, where they built a submerged sanctuary. Millennia later, the edifice and anomaly remain, providing a secure and wondrous escape from the surface world. Seaveil Spire 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 423
View 3763 339 151 Deshaan Mournhold Banking District Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3603 396 191 Auridon Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3604 389 185 Tideholm Dragonguard Sanctum Wayshrine The official histories of the First Empire state that when Empress Alessia's forces captured White-Gold Tower, all the Ayleids' evil relics of arcane power were taken and destroyed. But Duke Quarl of Twil insisted until his dying day that an Elf King escaped with the chief artifacts. Reliquary Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 3610 1311 877 Ascendant Order Hideout "The Ascendant Order pretends at being knights, but they are nothing but malcontents and terrorists. They claim to want to end the Three Banners War, but I suspect they have a much darker agenda."—Lady Arabelle Davaux Ascendant Order Hideout 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 3611 1312 878 Sareloth Grotto "Sareloth Grotto? In Vvardenfell, you say? Never heard of it."—Narsis Dren Sareloth Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 3612 1314 880 Sword's Rest Isle This island off the coast of Daggerfall makes a perfect getaway for High King Emeric when he wants to escape the daily pressures of running the Covenant alliance. Lion Guard soldiers provide protection, and the keep features all the comforts a monarch could ask for. Sword's Rest Isle 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 66
View 3758 137 25 Stormhaven Wayrest Palace District The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3628 1329 893 Castle Navire Castle Navire serves as the seat of power for the ruling house of the Systres Archipelago, House Dufort. Few citadels can boast grander views—or more persistent intrigues. Castle Navire Chapel 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 108
View 3633 1327 891 The Undergrove "Where do the spirits of nature that sustain our grove reside? All around, of course. But if they have a true home, it is beneath our feet, in the Undergrove."—Archdruid Agathie The Undergrove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 21
View 3634 1327 891 The Undergrove The Undergrove "Where do the spirits of nature that sustain our grove reside? All around, of course. But if they have a true home, it is beneath our feet, in the Undergrove."—Archdruid Agathie The Undergrove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 3711 1112 704 Tenarr Zalviit Ossuary "It is said that the Weeping Scar got its name from the tears shed along the path to the Tenarr Zalviit Ossuary. After the flu, the only cries heard from the chasm are of pain and fear." —Rakazzo Three-Claws Tenarr Zalviit Ossuary 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 3647 1313 878 Systres Sisters Vault "An old pirate vault? On Amenos? I suppose it's possible. But I find it highly unlikely."—Head Jailer Charlemic Systres Sisters Vault 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 3655 1320 886 Tarnished Grotto The tidal caverns near Tor Draioch have long served as smugglers' dens and corsair hideouts, but far more sinister forces have taken up residence there recently. Tarnished Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 35
View 3656 1336 900 Coral Cliffs Coral Cliffs Under the stewardship of the Eldertide Druids, Coral Cliff's shoreline teems with beauty and life. Unfortunately, outsiders rarely live long enough to see it. Coral Cliffs 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 735
View 3662 1337 901 Spire of the Crimson Coin The coin barons of old High Rock once owned the Systres Archipelago, and their structures still lie scattered across the islands. The Spire of the Crimson Coin, one of the best preserved, serves as a grim testament to the excesses of their reign. Spire of the Crimson Coin 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 270
View 3667 1319 885 Gonfalon Bay Outlaws Refuge "I trade in goods that happen to have a slightly dubious lineage. Truth be told, High Isle business runs on the machinations of people like me. Some call us outlaws. I prefer entrepreneur."—Umbozag, Fence Gonfalon Bay Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 0 0 0 1 0 692
View 4219 974 585 Vvardenfell Vivec City Wayshrine Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. Falkreath Hold 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3669 1330 894 Brokerock Mine "Amenos mines, operating under the authority of House Mornard, provide meaningful work, safety, and opportunity for the banished prisoners of the island."—Count Leonard Mornard Brokerock Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 3676 1324 889 Steadfast Manor Mysterious Cave "The weary soldiers of this war deserve a respite, a sanctuary where they might nurse their wounds and bury their grievances. The Society of the Steadfast can provide that, at least."—Lord Bacaro Volorus Mysterious Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 3678 1328 892 Garick's Rest Long ago this castle was home to a heroic captain of the All Flags Navy. Now, strange spirits haunt these halls, testing the worthiness of those who dare to face its trials. Garick's Rest 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 3698 1338 902 Ghost Haven Bay Ghost Haven Bay Outside "Fouler things than crabfolk prowl those shores. I've heard shrieks and moans echo off those wrecks. Sounds no living soul could make!"—Boatswain Mazhar Ghost Haven Bay 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 162
View 3680 1333 897 Breakwater Cave Breakwater Cave "Many of the caverns along the southern coast of High Isle serve as home to smugglers, pirates, and worse. Just yesterday I received a report of those wretched Hadolids taking up residence in Breakwater Cave. That is simply unacceptable."—Duchess Elea Dufort Breakwater Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 238
View 3683 1331 895 Death's Valor Keep Death's Valor Keep "A knight's vow is sacred and everlasting. Not even the silence of the grave may free you from your oath."—Lord Leobert Death's Valor Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 457
View 3686 1334 898 Whalefall "We're looking for slippery prisoners. The quicker the better. Our clients want a challenge, and we aim to provide it."—Jailer Mannick Whalefall 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 231
View 3685 1335 899 Shipwreck Shoals Shipwreck Shoals Tangled rigging and broken hulls surround this treacherous isle—a warning to any sea captain foolish enough to sail too close. Whether it belongs to the Sea Elves or the Hadolids is anyone's guess. But neither look kindly upon uninvited guests. Shipwreck Shoals 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 509
View 3699 1344 905 Dreadsail Reef Hold of the Lofte Empyrean Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 819
View 3703 1316 882 Old Coin Fort "What, the fort? Way I hear it, coin barons could see clear across the island from those parapets. Now all you'll see there is the business end of a Green Serpent's knife."—Prisoner Gagukulg Coin Fort Docks 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 92
View 3708 1338 901 Ghost Haven Bay "Fouler things than crabfolk prowl those shores. I've heard shrieks and moans echo off those wrecks. Sounds no living soul could make!"—Boatswain Mazhar Ghost Haven Bay Cavern 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 109
View 3702 1326 890 Castle Navire Castle Navire serves as the seat of power for the ruling house of the Systres Archipelago, House Dufort. Few citadels can boast grander views—or more persistent intrigues. Castle Navire Courtyard 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 108
View 3707 1338 902 Ghost Haven Bay Ghost Haven Bay Cavern "Fouler things than crabfolk prowl those shores. I've heard shrieks and moans echo off those wrecks. Sounds no living soul could make!"—Boatswain Mazhar Ghost Haven Bay Cavern 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 307
View 3704 1322 888 Mistmouth Cave "Mine's gone quiet of late. Used to hear those picks and spades singing day and night. Now? Quiet as the grave."—Prospector Richette Stelan Mistmouth Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 3705 1321 887 Navire Dungeons "Let these feeble guardians of the old order retreat to their castles. They expect invasions from afar, never suspecting that the true danger lurks in their own shadows."—The Ascendant Lord Navire Dungeons 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 3706 1317 883 All Flags Islet "Let all here assembled pledge their swords and their hearts to the Divine principles of good will and fraternity. For Tamriel is one continent, and we are one people."—Baron-Admiral Bendu Olo All Flags Islet 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 118
View 3710 1111 703 Cicatrice Caverns The legendary healing springs of Cicatrice Oasis were famed far and wide all the way back to the days of the Thrassian Plague, when its waters were said to have saved many lives. But the Knahaten Flu cast the same shadow over Cicatrice that it did across all Elsweyr. Cicatrice Caverns 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 3712 1344 905 Dreadsail Reef Dreadsail Reef Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1190
View 3713 1344 905 Dreadsail Reef Bloodsport Arena Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1140
View 3814 1344 905 Dreadsail Reef Reef Warren Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2156
View 3727 365 163 Coldharbour In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2
View 3749 162 32 Deshaan Mournhold Wayshrine The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 3750 162 32 Deshaan Mournhold Plaza of the Gods The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 3751 162 32 Deshaan Mournhold Banking District The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3752 162 32 Deshaan The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4574 169 35 Northern Elsweyr Rimmen According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3759 137 25 Stormhaven Wayrest Wayshrine The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3764 339 151 Deshaan Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3765 339 151 Deshaan Mournhold Plaza of the Gods Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 3766 339 151 Deshaan Mournhold Wayshrine Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 3882 124 20 Hew's Bane Abah's Landing Wayshrine The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3767 138 26 Deshaan Mournhold Banking District The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 13
View 3768 138 26 Deshaan The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 3769 138 26 Deshaan Mournhold Plaza of the Gods The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 15
View 3770 138 26 Deshaan Mournhold Wayshrine The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 13
View 3791 137 25 Deshaan Mournhold Plaza of the Gods The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3772 134 24 Deshaan Mournhold Banking District Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 3773 134 24 Deshaan Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3774 134 24 Deshaan Mournhold Guild Plaza Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3775 134 24 Deshaan Mournhold Plaza of the Gods Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 3776 134 24 Deshaan Mournhold Wayshrine Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12
View 3777 306 119 Deshaan Mournhold Banking District The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3778 306 119 Deshaan The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3779 306 119 Deshaan Mournhold Plaza of the Gods The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20
View 3780 306 119 Deshaan Mournhold Wayshrine The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 13
View 3781 306 119 Deshaan Mournhold Residential District The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3782 487 268 Deshaan Mournhold Plaza of the Gods The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 3783 487 268 Deshaan Mournhold Wayshrine The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 3788 124 20 Deshaan Mournhold Plaza of the Gods The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 3789 124 20 Deshaan Mournhold Wayshrine The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 3792 137 25 Deshaan Mournhold Wayshrine The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3793 142 27 Deshaan Mournhold Banking District The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 17
View 3794 142 27 Deshaan The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 3795 142 27 Deshaan Mournhold Plaza of the Gods The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 15
View 3796 142 27 Deshaan Mournhold Wayshrine The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14
View 3800 138 26 Deshaan Mournhold Residential District The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3807 142 27 Hew's Bane Thieves Den The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3808 142 27 Hew's Bane The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3809 142 27 Hew's Bane The Lost Pavilion The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3810 142 27 Hew's Bane Zeht's Displeasure Wayshrine The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3812 487 268 Deshaan Mournhold Banking District The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 3813 487 268 Deshaan The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3815 1344 905 Dreadsail Reef Reef Caverns Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 709
View 3816 1344 905 Dreadsail Reef Tempest Heights Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 700
View 3817 1344 905 Dreadsail Reef Coral Cavern Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 928
View 3818 1344 905 Dreadsail Reef Fleet Queen's Parlors Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 751
View 3819 1344 905 Dreadsail Reef Coral Caldera Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail's Fleet Queen claimed it as her own. Dreadsail Reef 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 764
View 4133 1374 920 Fauns' Thicket Fauns' Thicket "The Fauns' Thicket herd is rowdy. They play and hunt throughout the day, then bray for most of the night! Did Y'ffre have to make Fauns so noisy?"—Druid Madena Fauns' Thicket 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 216
View 3824 169 35 Deshaan Mournhold Plaza of the Gods According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 3825 169 35 Deshaan Mournhold Wayshrine According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 3826 308 120 Deshaan Mournhold Plaza of the Gods When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 3827 308 120 Deshaan Mournhold Wayshrine When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14
View 3829 124 20 Deshaan Mournhold Banking District The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 3830 124 20 Deshaan The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3833 306 119 Hew's Bane Abah's Landing Wayshrine The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3839 487 268 Deshaan Mournhold Guild Plaza The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3842 216 56 Deshaan Mournhold Plaza of the Gods This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 21
View 3843 216 56 Deshaan Mournhold Wayshrine This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14
View 3847 169 35 Deshaan Mournhold Banking District According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3848 169 35 Deshaan According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3853 137 25 Deshaan Mournhold Banking District The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3854 137 25 Deshaan The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3863 341 152 Deshaan Mournhold Plaza of the Gods Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 28
View 3864 341 152 Deshaan Mournhold Wayshrine Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 25
View 3870 308 120 Deshaan Mournhold Banking District When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 3883 486 267 Deshaan Mournhold Banking District Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3871 308 120 Deshaan When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12
View 3874 341 152 Deshaan Mournhold Banking District Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 15
View 3875 341 152 Deshaan Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11
View 3878 486 267 Deshaan Mournhold Plaza of the Gods Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3879 486 267 Deshaan Mournhold Wayshrine Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3981 308 120 Murkmire Lilmoth Wayshrine When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3884 486 267 Deshaan Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4175 320 132 Deshaan Mournhold Wayshrine It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3886 216 56 Deshaan Mournhold Banking District This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3901 339 151 Craglorn Belkarth Wayshrine Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3887 216 56 Deshaan This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4479 495 272 Cyrodiil Culotte Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 0 0 17
View 3906 308 120 Malabal Tor Baandari TradingPost Wayshrine When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3912 308 120 Malabal Tor Valeguard Wayshrine When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4331 1391 935 Emerald Glyphic Vault "The Sodality of the Eye is a small fellowship devoted to the Great Eye. He directed us to guard this vault until fate's chosen arrives." —Dralys Athren Emerald Glyphic Vault 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 3925 137 25 Deshaan Mournhold Residential District The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3926 306 119 Hew's Bane The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3927 306 119 Hew's Bane Thieves Den The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3928 306 119 Hew's Bane Abah's Landing The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3929 1090 685 Northern Elsweyr The once-thriving town of Orcrest may be the location in Northern Elsweyr that was hardest hit by the Knahaten Flu and the breakdown of society that followed. Abandoned and haunted by its own dead, Orcrest is now a place of dread for the nearby surviving Khajiit. Orcrest 1 0 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12
View 3932 595 357 Deshaan Mournhold Plaza of the Gods "And the people of Abagarlas reared up a vast shrine to Molag Bal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon." — The Whithering of Delodiil Abagarlas 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3933 595 357 Deshaan Mournhold Wayshrine "And the people of Abagarlas reared up a vast shrine to Molag Bal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon." — The Whithering of Delodiil Abagarlas 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3937 1187 767 Western Skyrim Solitude Wayshrine "In our exploration of the area around Dusktown, we found the Dwarven ruins of Nchuthnkarst. While Claudina is fairly certain there's nothing supernatural haunting the ruins, the strange mechanical sounds echoing from inside have made both of us uneasy. Best to avoid the place."—Phebe Peronard Nchuthnkarst 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3985 227 64 Sunken Road Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 3951 1361 908 Graven Deep Uncharted Island "Yes, yes. This one has heard your besotted whispers about the mysterious Graven Deep. Samaril believes none of them. He has a shipment of Alik'r spice to deliver and a pack of cowardly sailors won't slow him down."—The final recorded words of Samaril, captain of the Azure Spirit. Graven Deep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 371
View 3952 1361 908 Graven Deep Dwarven Station "Yes, yes. This one has heard your besotted whispers about the mysterious Graven Deep. Samaril believes none of them. He has a shipment of Alik'r spice to deliver and a pack of cowardly sailors won't slow him down."—The final recorded words of Samaril, captain of the Azure Spirit. Graven Deep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 464
View 3953 1361 908 Graven Deep Graven Deep "Yes, yes. This one has heard your besotted whispers about the mysterious Graven Deep. Samaril believes none of them. He has a shipment of Alik'r spice to deliver and a pack of cowardly sailors won't slow him down."—The final recorded words of Samaril, captain of the Azure Spirit. Graven Deep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 112
View 3954 1361 908 Graven Deep Main Control "Yes, yes. This one has heard your besotted whispers about the mysterious Graven Deep. Samaril believes none of them. He has a shipment of Alik'r spice to deliver and a pack of cowardly sailors won't slow him down."—The final recorded words of Samaril, captain of the Azure Spirit. Graven Deep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 53
View 3955 1361 908 Graven Deep Transcender Chamber "Yes, yes. This one has heard your besotted whispers about the mysterious Graven Deep. Samaril believes none of them. He has a shipment of Alik'r spice to deliver and a pack of cowardly sailors won't slow him down."—The final recorded words of Samaril, captain of the Azure Spirit. Graven Deep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 323
View 3956 1361 908 Graven Deep Tempest Observatory "Yes, yes. This one has heard your besotted whispers about the mysterious Graven Deep. Samaril believes none of them. He has a shipment of Alik'r spice to deliver and a pack of cowardly sailors won't slow him down."—The final recorded words of Samaril, captain of the Azure Spirit. Graven Deep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 378
View 3957 1361 908 Graven Deep Energy Station "Yes, yes. This one has heard your besotted whispers about the mysterious Graven Deep. Samaril believes none of them. He has a shipment of Alik'r spice to deliver and a pack of cowardly sailors won't slow him down."—The final recorded words of Samaril, captain of the Azure Spirit. Graven Deep 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 50
View 3958 1360 907 Earthen Root Enclave Gallery of Stone "Earthen Root Enclave welcomes all druids who wish to commune with the Spirits of Stone, Root, and Air. Come, reconnect with Y'ffre in peace."—Archdruid Sonele Earthen Root Enclave 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 291
View 3961 1360 907 Earthen Root Enclave Deeproot "Earthen Root Enclave welcomes all druids who wish to commune with the Spirits of Stone, Root, and Air. Come, reconnect with Y'ffre in peace."—Archdruid Sonele Earthen Root Enclave 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 285
View 3962 1360 907 Earthen Root Enclave Path of the Salt Wind "Earthen Root Enclave welcomes all druids who wish to commune with the Spirits of Stone, Root, and Air. Come, reconnect with Y'ffre in peace."—Archdruid Sonele Earthen Root Enclave 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 273
View 3966 1360 907 Earthen Root Enclave Earthen Root Enclave "Earthen Root Enclave welcomes all druids who wish to commune with the Spirits of Stone, Root, and Air. Come, reconnect with Y'ffre in peace."—Archdruid Sonele Earthen Root Enclave 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 11
View 3969 199 46 The Harborage The Harborage Once the Prophet was a man of vigor and strength. Some harrowing experience has aged and diminished him, leaving him blind and almost feeble. The Harborage 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 420
View 3983 162 32 Deshaan Mournhold Guild Plaza The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3986 239 75 Kulati Mines Kulati Mines Gem fanciers will tell you that the finest amethysts come from the Alik'r Desert—and the finest amethysts from the Alik'r come from the Kulati Mines. Kulati Mines 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 4000 341 152 Deshaan Mournhold Guild Plaza Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3998 328 140 Murkmire Lilmoth "Divad's Chagrin" is an epic poem of the Redguards describing the great hero's remorse at forsaking the life of a musician to fight tyranny and injustice. No one seems to know what the story of Divad has to do with this shallow mine in the desert. Divad's Chagrin Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3999 487 268 Murkmire Lilmoth Wayshrine The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4026 341 152 Deshaan Undaunted Enclave Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4084 1368 914 Y'ffre's Path The Eldertide Druids keep the grounds of Y'ffre's Path free of any outside influence. In this sacred area, animals are docile and the Eldertide brook no unwelcome intrusions. Y'ffre's Path Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 4029 1298 869 False Martyrs' Folly "The Deadlands are full of places of punishment, imprisonment, and torture. I suppose Mehrunes Dagon prefers it that way. One such location is the False Martyrs' Folly, where Dagon's displeasure takes the form of prisoners trapped in stone."—Londu of the Mages Guild False Martyrs' Folly 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 118
View 4284 1389 933 Bal Sunnar Bal Sunnar Future "They came for us once, and I believe they will return. No one can say when—their arrival is always unannounced. Our captors call them 'Scourge,' but we know them as saviors." —Biwulm, servant at Bal Sunnar Bal Sunnar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 488
View 4033 486 267 Deshaan Undaunted Enclave Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4073 1377 923 Clohaigh "We hold many natural caves to be sacred. Some were used in the past but abandoned for one reason or another. That's the case with Clohaigh. So far, my research hasn't indicated why none of the circles go there anymore."—Druid Laurel Clohaigh 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 31
View 4076 1376 922 Suncleft Grotto "You know what I love about Galen? Well, all the islands in general, but Galen in specific? There's an abundance of caves along the coasts! That's great for my line of business, let me tell you!"—Captain Korillane, Systres Smuggler Suncleft Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 4086 449 235 Deshaan Mournhold Wayshrine Ancestral home of the Direfrost clan, this frozen castle has long been sealed to the outside world, its owners neither seen nor heard from in generations. Mountain storms rage above the castle walls, conjured up by some unknown malignant power. Direfrost Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4087 449 235 Deshaan Mournhold Plaza of the Gods Ancestral home of the Direfrost clan, this frozen castle has long been sealed to the outside world, its owners neither seen nor heard from in generations. Mountain storms rage above the castle walls, conjured up by some unknown malignant power. Direfrost Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4088 1015 620 Summerset The gleaming city of Cloudrest crowns the Eton Nir massif, the greatest mountain on Summerset Isle. But dark rumors say the mountain's greatest treasures lie hidden in the caves beneath its stony foundations. Eton Nir Grotto 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4089 1015 620 Summerset Shimmerene The gleaming city of Cloudrest crowns the Eton Nir massif, the greatest mountain on Summerset Isle. But dark rumors say the mountain's greatest treasures lie hidden in the caves beneath its stony foundations. Eton Nir Grotto 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4096 134 24 Deshaan Undaunted Enclave Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4099 1375 921 Embervine "We expect the cave system to prove safe for an experienced surveyor. None of the explorers we sent described any excess of danger. We assume that those who failed to report back merely lacked a strong work ethic."—excerpt from House Mornard's mineral survey proposal Embervine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 849
View 4103 1371 917 Vastyr Cathedral District The magnificent Cathedral of the Evening, dedicated to the Divines, looks out over the city from its perch atop a bluff that rises above the water's edge. Vastyr Cathedral District 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 52
View 4101 1370 916 Castle Tonnere Built centuries ago by an ambitious Breton coin-baron, Castle Tonnere overlooks Galen's western coast. It has been abandoned for many years. Castle Tonnere Dungeons 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 4104 1387 932 Ivyhame During the time of the last Druid King, Kasorayn ruled over the druids from the Ivy Throne, located deep in the heart of Ivyhame, his keep formed from the natural caverns beneath a mountain near the eastern shore of Galen. Ivyhame 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 57
View 4106 1369 914 Dreadsail Sea Witch Sanctum "How fitting that we sea witches reside in these caves while the others live in the sand. The druids of Llanshara infused the stone with power—an old energy that radiates around us. Yes, our place is here."—Sea Witch Minahel Sea Witch Sanctum 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 4108 1379 925 The Mad Maiden Pride and joy of Captain Siravaen and her Gilded Blades, the Mad Maiden is a swift and powerful Sea Elf warship. Few vessels afloat are her equal. The Mad Maiden 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 20
View 4134 1367 913 Vastyr Outlaws Refuge As the bastion of civilization on the otherwise wild and untamed Galen, Vastyr serves as the center of business and commerce on the island. That includes transactions of a less-than-reputable nature, which primarily take place in the caverns beneath the city. Vastyr Outlaws Refuge 1 0 1 0 0 0 4 0 0 0 0 0 1 0 0 0 1 0 207
View 4136 336 148 Gold Coast Kvatch Wayshrine After High Rock joined the First Empire in 1E 1029, the King of Evermore had a vast cemetery built outside the city to house himself and his descendants, naming it after Saint Pelin of Bangkorai Pass. Some of the empty mausoleums ended up put to other uses than burial. Crypt of the Exiles 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4116 1378 924 Steadfast Manor Cellars "The cellars beneath Steadfast Manor? That's just where I store mementos of my life before I founded the Society of the Steadfast. I'm sure you wouldn't find anything to interest you down there."—Lord Bacaro Volorus Steadfast Manor Cellars 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 4118 1373 919 Mount Firesong "Mount Firesong rises above the island of Y'ffelon, but its influence extends to every corner of the archipelago. And I'm not just talking about the volcanic activity. The mountain is sacred to every druid, be they Stonelore, Eldertide, or Firesong."—Archdruid Rahval Mount Firesong 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 26
View 4117 1381 927 Y'ffre's Path Ruins This section of Y'ffre's Path has been sealed away for centuries. Few druids alive today have even a slight inkling as to what this area was used for or what may still lurk in its depths. Yfrees Path 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 4119 1382 927 Memorial Hall Reception Hall "This great hall will be the perfect place to gather all the participants before we begin the peace talks. We just need to spruce it up a bit."—Lord Bacaro Volorus Memorial Hall 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 4130 146 29 Clockwork City Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers I 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4315 339 151 Deshaan Undaunted Enclave Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
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Data last updated on 2024-May-02 04:30:01

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