|
id |
zoneId |
zoneIndex |
zoneName |
subZoneName |
description |
mapName |
mapType |
mapContentType |
mapFilterType |
numPOIs |
allowsScaling |
allowsBattleScaling |
minLevel |
maxLevel |
isAvA1 |
isAvA2 |
isBattleground |
telvarBehavior |
isOutlaw |
isJustice |
isTutorial |
isGroupOwnable |
isDungeon |
dungeonDifficulty |
count |
|
View |
443 |
697 |
388 |
Zthenganaz |
|
"When the clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren." —Thelwe Ghelein |
Zthenganaz |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
73 |
|
View |
4730 |
1133 |
721 |
Zhan Khaj Crest |
|
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Zhan Khaj Crest |
1 |
2 |
1 |
25 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
View |
3058 |
1261 |
834 |
Zenithar's Abbey |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Zenithar's Abbey |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
577 |
|
View |
3275 |
1259 |
833 |
Zenithar's Abbey |
|
"Think on the anvil, ye children of Zenithar. Like our beloved Divine, each of us must take up the hammer and tongs and shape a virtuous life. Only through sweat and toil shall we find contentment."—Ornelda Callonus, Priest of Zenithar |
Zenithar's Abbey |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
607 |
|
View |
2840 |
1133 |
721 |
Zazaradi's Quarry and Mine |
|
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Zazaradi's Quarry and Mine |
1 |
2 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
21 |
|
View |
627 |
928 |
540 |
Zalkin-Sul Egg Mine |
|
"Kwama warriors protect the colony, reacting quickly to any perceived danger. They should be treated warily and with respect, for they are aggressive and highly dangerous." —Dorayn Redas, Kwama Keeper |
Zalkin-Sul Egg Mine |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
19 |
|
View |
194 |
904 |
517 |
Zalgaz's Den |
|
The scholar Phrastus of Elinhir claims that "Zalgaz" is Old Nedic for "lizard lady." But his rival, Cinnabar of Taneth, dismisses this as "A reeking load of guarwash." |
Zalgaz's Den |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
39 |
|
View |
681 |
950 |
562 |
Zaintiraris |
|
"Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath are holy in that they serve the role of obstacles during the Testing. Sheogorath is the King of Madness. He always tests the Dunmer for mental weakness." —The House of Troubles |
Zaintiraris |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
20 |
|
View |
199 |
922 |
534 |
Zainsipilu |
|
Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. |
Zainsipilu |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
139 |
|
View |
89 |
332 |
145 |
Yldzuun |
|
The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet." |
Yldzuun |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
92 |
|
View |
4117 |
1381 |
927 |
Y'ffre's Path Ruins |
|
This section of Y'ffre's Path has been sealed away for centuries. Few druids alive today have even a slight inkling as to what this area was used for or what may still lurk in its depths. |
Yfrees Path |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
22 |
|
View |
4084 |
1368 |
914 |
Y'ffre's Path |
|
The Eldertide Druids keep the grounds of Y'ffre's Path free of any outside influence. In this sacred area, animals are docile and the Eldertide brook no unwelcome intrusions. |
Y'ffre's Path Ruins |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
60 |
|
View |
3099 |
1261 |
835 |
Xynaa's Sanctuary |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Deadlands: The Ashen Forest |
1 |
2 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
307 |
|
View |
347 |
1071 |
668 |
Xul-Thuxis |
|
The name of this place translates from Jel as "Snake-Means-Death City," and it's known to be an ancient center of reverence for Sithis, the Dread Father whose other names are Chaos and Change. |
Xul-Thuxis |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
158 |
|
View |
3049 |
1261 |
834 |
Xi-Tsei |
Xi-Tsei |
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Xi-Tsei |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
239 |
|
View |
3249 |
1257 |
831 |
Xi-Tsei |
Xi-Tsei |
"Listen here, mate: that Xi-Tsei xanmeer is cursed. The Fourth Legion watered the roots of that place with their blood in 1E 2820. I've got no interest in seeing what grew from it."—Captain Lurio Jeranus, Imperial Legionary |
Xi-Tsei |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
894 |
|
View |
3098 |
1261 |
835 |
Xal Irasotl |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Xal Irasotl |
1 |
2 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
51 |
|
View |
58 |
684 |
380 |
Wrothgar |
|
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
29968 |
|
View |
1176 |
684 |
380 |
Wrothgar |
Great Bay Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1330 |
|
View |
1177 |
684 |
380 |
Wrothgar |
Siege Road Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1497 |
|
View |
1179 |
684 |
380 |
Wrothgar |
Trader's Road Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
921 |
|
View |
1180 |
684 |
380 |
Wrothgar |
Morkul Plain Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1770 |
|
View |
1181 |
684 |
380 |
Wrothgar |
Two Rivers Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1651 |
|
View |
1182 |
684 |
380 |
Wrothgar |
Icy Shore Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2439 |
|
View |
1183 |
684 |
380 |
Wrothgar |
Frozen Fleet |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
563 |
|
View |
1232 |
684 |
380 |
Wrothgar |
Shatul Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3305 |
|
View |
1233 |
684 |
380 |
Wrothgar |
Shatul Range |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Orsinium |
1 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5307 |
|
View |
1234 |
684 |
380 |
Wrothgar |
Orsinium |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Orsinium |
1 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3956 |
|
View |
1598 |
684 |
380 |
Wrothgar |
Merchant's Gate Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
429 |
|
View |
1599 |
684 |
380 |
Wrothgar |
Nikolvara's Kennel |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
226 |
|
View |
1600 |
684 |
380 |
Wrothgar |
Orsinium Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Orsinium |
1 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2579 |
|
View |
1601 |
684 |
380 |
Wrothgar |
King-Chief's Throne |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
739 |
|
View |
1602 |
684 |
380 |
Wrothgar |
Coldperch Cavern |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
158 |
|
View |
1603 |
684 |
380 |
Wrothgar |
Malacath Statue |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
45 |
|
View |
1604 |
684 |
380 |
Wrothgar |
Forlorn Watchtower |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
289 |
|
View |
1605 |
684 |
380 |
Wrothgar |
Bonerock Cavern |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
88 |
|
View |
1606 |
684 |
380 |
Wrothgar |
Torug's Arch |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
188 |
|
View |
1607 |
684 |
380 |
Wrothgar |
Zthenganaz |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
129 |
|
View |
1608 |
684 |
380 |
Wrothgar |
The Mad Ogre's Altar |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
489 |
|
View |
1609 |
684 |
380 |
Wrothgar |
Fharhun Stronghold |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
544 |
|
View |
1610 |
684 |
380 |
Wrothgar |
Jehanna Docks |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
81 |
|
View |
1611 |
684 |
380 |
Wrothgar |
Sorrow |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
241 |
|
View |
1612 |
684 |
380 |
Wrothgar |
Nyzchaleft Falls |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
317 |
|
View |
1613 |
684 |
380 |
Wrothgar |
Rkindaleft |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
110 |
|
View |
1751 |
684 |
380 |
Wrothgar |
Morkul Stronghold |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1931 |
|
View |
1792 |
684 |
380 |
Wrothgar |
Boreal Forge |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
218 |
|
View |
1921 |
684 |
380 |
Wrothgar |
Shipwreck Cove |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
193 |
|
View |
1922 |
684 |
380 |
Wrothgar |
Thukhozod's Sanctum |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
265 |
|
View |
2020 |
684 |
380 |
Wrothgar |
Exile's Barrow |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
426 |
|
View |
2091 |
684 |
380 |
Wrothgar |
Frostbreak Ridge Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1023 |
|
View |
2092 |
684 |
380 |
Wrothgar |
Frostbreak Fortress |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
319 |
|
View |
2136 |
684 |
380 |
Wrothgar |
Aqueduct Rock |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
146 |
|
View |
2264 |
684 |
380 |
Wrothgar |
Maelstrom Arena |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
229 |
|
View |
2273 |
684 |
380 |
Wrothgar |
Paragon's Remembrance |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
98 |
|
View |
2329 |
684 |
380 |
Wrothgar |
Watcher's Hold |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
143 |
|
View |
2352 |
684 |
380 |
Wrothgar |
Argent Mine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
232 |
|
View |
2496 |
684 |
380 |
Wrothgar |
Poacher's Encampment |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
520 |
|
View |
2624 |
684 |
380 |
Wrothgar |
Graystone Quarry |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
194 |
|
View |
2877 |
684 |
380 |
Wrothgar |
Grudge-Rock Falls |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
261 |
|
View |
2925 |
684 |
380 |
Wrothgar |
The Accursed Nursery |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
624 |
|
View |
2926 |
684 |
380 |
Wrothgar |
Unfinished Dolmen |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
253 |
|
View |
2940 |
684 |
380 |
Wrothgar |
Old Orsinium |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
111 |
|
View |
2969 |
684 |
380 |
Wrothgar |
Icereach |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
13 |
|
View |
2998 |
684 |
380 |
Wrothgar |
Friendship Gate |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
26 |
|
View |
3287 |
3 |
2 |
Wrothgar |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3054 |
684 |
380 |
Wrothgar |
Bloody Knoll |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Bloody Knoll |
1 |
2 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
51 |
|
View |
3070 |
684 |
380 |
Wrothgar |
Merchant's Gate |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
41 |
|
View |
3106 |
684 |
380 |
Wrothgar |
Honor's Rest |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
43 |
|
View |
3282 |
584 |
346 |
Wrothgar |
Morkul Stronghold |
At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. |
Imperial City |
1 |
1 |
3 |
37 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4003 |
181 |
37 |
Wrothgar |
Orsinium Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4266 |
20 |
5 |
Wrothgar |
Orsinium Wayshrine |
This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. |
Rivenspire |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4687 |
684 |
380 |
Wrothgar |
Bedlam Veil |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4790 |
1261 |
835 |
Wrothgar |
Siege Road Wayshrine |
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Blackwood |
2 |
0 |
1 |
78 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3318 |
1286 |
857 |
Wretched Spire |
|
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
Fleapits District |
1 |
2 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
64 |
|
View |
547 |
20 |
5 |
Wraithhome |
|
This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. |
Wraithhome |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
26 |
|
View |
2210 |
20 |
5 |
Wraithhome |
Wraithhome |
This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. |
Wraithhome |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1803 |
|
View |
151 |
478 |
262 |
Wormroot Depths |
|
Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. |
Wormroot Depths |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
224 |
|
View |
628 |
262 |
94 |
Wittestadr Crypts |
|
The definition of the Atmoran term "Wittestadr" is a matter of scholarly debate. Phrastus of Elinhir translates it as "Whit's Daughter," but Lady Cinnabar of Taneth believes it has a meaning of darker import: "Wit Shatter." |
Wittestadr Crypts |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
25 |
|
View |
4852 |
1488 |
1016 |
Wing of the Crow |
|
"We shall see if the Crow deems you worthy. I trust her with my heart, with my mind, with my legacy. We shall see if you are indeed the inheritor of the Scholarium."—Archmage Ulfsild the Evergreen |
The Crow's Labyrinthian |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
4 |
|
View |
237 |
758 |
422 |
Windhelm Outlaws Refuge |
|
Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the Outlaws Refuge convenient. |
Windhelm Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1286 |
|
View |
557 |
104 |
17 |
Wind Scour Temple |
|
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. |
Wind Scour Temple |
1 |
2 |
1 |
63 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
17 |
|
View |
4693 |
1261 |
835 |
Willowpond Haven |
Willowpond Haven |
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Willowpond Haven |
1 |
2 |
1 |
78 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
14 |
|
View |
176 |
688 |
381 |
White-Gold Tower |
|
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
White-Gold Tower Pinnacle |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2038 |
|
View |
1397 |
688 |
381 |
White-Gold Tower |
Palace Sewers |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Palace Sewers |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
770 |
|
View |
1398 |
688 |
381 |
White-Gold Tower |
Green Emperor Way |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Green Emperor Way |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
1479 |
|
View |
1399 |
688 |
381 |
White-Gold Tower |
Imperial Throne Room |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Imperial Throne Room |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
1003 |
|
View |
1400 |
688 |
381 |
White-Gold Tower |
Imperial Guard Quarters |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Imperial Guard Quarters |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
942 |
|
View |
1401 |
688 |
381 |
White-Gold Tower |
Lower Elder Scrolls Library |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Lower Elder Scrolls Library |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
1907 |
|
View |
1402 |
688 |
381 |
White-Gold Tower |
Shattered Void |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Shattered Void |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
1913 |
|
View |
1403 |
688 |
381 |
White-Gold Tower |
Imperial Battlemage Quarters |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Imperial Battlemage Quarters |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
928 |
|
View |
1404 |
688 |
381 |
White-Gold Tower |
Imperial Regent's Quarters |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Imperial Regent's Quarters |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
1056 |
|
View |
1405 |
688 |
381 |
White-Gold Tower |
White-Gold Tower Pinnacle |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
White-Gold Tower Pinnacle |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
949 |
|
View |
2204 |
688 |
381 |
White-Gold Tower |
Daedric Embers Trophy Vault |
Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! |
Palace Sewers |
1 |
2 |
1 |
1 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
102 |
|
View |
598 |
236 |
72 |
White Rose Prison Dungeon |
|
The Second Empire tried to incorporate Black Marsh into the rest of Tamriel, but the Imperials weren't sure what it was good for. Eventually the bureaucrats of Imperial City decided it was a good place to build prisons, sites where prisoners of all sorts could be sent to be forgotten. |
White Rose Prison Dungeon |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
14 |
|
View |
3686 |
1334 |
898 |
Whalefall |
|
"We're looking for slippery prisoners. The quicker the better. Our clients want a challenge, and we aim to provide it."—Jailer Mannick |
Whalefall |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
231 |
|
View |
3 |
1160 |
744 |
Western Skyrim |
|
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
44961 |
|
View |
771 |
1160 |
744 |
Western Skyrim |
Solitude |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Solitude |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
57895 |
|
View |
2474 |
1160 |
744 |
Western Skyrim |
Karthwatch |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
391 |
|
View |
1046 |
1160 |
744 |
Western Skyrim |
Solitude Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Solitude |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
20217 |
|
View |
1047 |
1160 |
744 |
Western Skyrim |
Solitude Docks Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1743 |
|
View |
1048 |
1160 |
744 |
Western Skyrim |
Black Morass Ritual Site |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
639 |
|
View |
1049 |
1160 |
744 |
Western Skyrim |
Old Karth Ritual Site |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
652 |
|
View |
1050 |
1160 |
744 |
Western Skyrim |
Sword's Point Watchtower |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
652 |
|
View |
2331 |
1160 |
744 |
Western Skyrim |
Chilblain Peak Ritual Site |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
778 |
|
View |
1184 |
1160 |
744 |
Western Skyrim |
Dragon Bridge Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2546 |
|
View |
1185 |
1160 |
744 |
Western Skyrim |
Dragon Bridge |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1666 |
|
View |
1186 |
1160 |
744 |
Western Skyrim |
Hjaalmarch Great Lift |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
125 |
|
View |
1189 |
1160 |
744 |
Western Skyrim |
Morthal Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3282 |
|
View |
1190 |
1160 |
744 |
Western Skyrim |
Morthal |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1766 |
|
View |
1562 |
1160 |
744 |
Western Skyrim |
Southern Watch Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1856 |
|
View |
1563 |
1160 |
744 |
Western Skyrim |
Vale Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1179 |
|
View |
1722 |
1160 |
744 |
Western Skyrim |
Mor Khazgur Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
546 |
|
View |
1723 |
1160 |
744 |
Western Skyrim |
Kilkreath Temple Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1153 |
|
View |
1875 |
1160 |
744 |
Western Skyrim |
Kilkreath Temple |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
294 |
|
View |
1977 |
1160 |
744 |
Western Skyrim |
Mor Khazgur |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
243 |
|
View |
1978 |
1160 |
743 |
Western Skyrim |
Castle Thorn |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
15 |
|
View |
2137 |
1160 |
744 |
Western Skyrim |
Frozen Coast Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
685 |
|
View |
2213 |
1160 |
744 |
Western Skyrim |
Northern Watch Ritual Site |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
517 |
|
View |
2214 |
1160 |
744 |
Western Skyrim |
Eastern Great Lift |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
117 |
|
View |
2215 |
1160 |
744 |
Western Skyrim |
Hailstone Valley Ritual Site |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
859 |
|
View |
2282 |
1160 |
744 |
Western Skyrim |
Giant's Coast Ritual Site |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
741 |
|
View |
2303 |
1160 |
744 |
Western Skyrim |
Coastal Giant Camp |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
182 |
|
View |
2439 |
1160 |
744 |
Western Skyrim |
Storm-Hawk's Altar |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
96 |
|
View |
2477 |
1160 |
744 |
Western Skyrim |
Lendoran Ruin |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
89 |
|
View |
2693 |
1160 |
744 |
Western Skyrim |
Mor Khazgur Giant Camp |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
98 |
|
View |
2821 |
381 |
178 |
Western Skyrim |
Vale Wayshrine |
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Vulkhel Guard |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2864 |
1160 |
744 |
Western Skyrim |
Kilkreath Giant Camp |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
69 |
|
View |
2865 |
1160 |
744 |
Western Skyrim |
Highland Giant Camp |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
41 |
|
View |
2866 |
1160 |
744 |
Western Skyrim |
Deepwood Giant Camp |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
89 |
|
View |
2915 |
1160 |
744 |
Western Skyrim |
Wolf's Eye Lighthouse |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
92 |
|
View |
2975 |
1160 |
744 |
Western Skyrim |
Karthald Great Lift |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
98 |
|
View |
3018 |
1160 |
743 |
Western Skyrim |
Kyne's Aegis |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
52 |
|
View |
3165 |
1160 |
744 |
Western Skyrim |
Karthald Giant Camp |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
31 |
|
View |
3201 |
849 |
467 |
Western Skyrim |
Solitude |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3243 |
1161 |
744 |
Western Skyrim |
Solitude Wayshrine |
Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. |
Blackreach: Greymoor Caverns |
2 |
0 |
1 |
30 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
3244 |
1161 |
744 |
Western Skyrim |
Solitude |
Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. |
Blackreach: Greymoor Caverns |
2 |
0 |
1 |
30 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3362 |
1208 |
784 |
Western Skyrim |
Solitude |
The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. |
Blackreach: Arkthzand Cavern |
2 |
0 |
1 |
13 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3497 |
381 |
178 |
Western Skyrim |
Solitude Wayshrine |
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Auridon |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4169 |
1210 |
786 |
Western Skyrim |
Solitude Wayshrine |
"A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach |
Briar Rock Ruins |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3716 |
181 |
37 |
Western Skyrim |
Solitude Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7 |
|
View |
4170 |
181 |
37 |
Western Skyrim |
Chilblain Peak Ritual Site |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3937 |
1187 |
767 |
Western Skyrim |
Solitude Wayshrine |
"In our exploration of the area around Dusktown, we found the Dwarven ruins of Nchuthnkarst. While Claudina is fairly certain there's nothing supernatural haunting the ruins, the strange mechanical sounds echoing from inside have made both of us uneasy. Best to avoid the place."—Phebe Peronard |
Nchuthnkarst |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4260 |
1383 |
928 |
Western Skyrim |
Solitude |
Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. |
Galen and Y'ffelon |
2 |
0 |
1 |
32 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4155 |
1169 |
749 |
Western Skyrim |
Solitude Wayshrine |
The ancient burial site known as the Midnight Barrow once occupied the side of a hill in Western Skyrim. Centuries ago, an earthquake caused the ground to swallow the barrow, dragging it into the depths of Nirn. |
Midnight Barrow |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4159 |
1168 |
748 |
Western Skyrim |
Solitude Wayshrine |
The ice-encrusted shore of northeastern Hjaalmarch Hold never thaws, hence the name, Frozen Coast. The coastline extends into the territory of the Pale, Hjaalmarch's neighbors to the east. |
Frozen Coast |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4161 |
1165 |
745 |
Western Skyrim |
Solitude Wayshrine |
The true name of this ancient Dwarven ruin has been lost to time, but locals with knowledge of the place refer to it as "The Scraps" because of the abundance of discarded Dwarven devices that clutter up the place. |
The Scraps |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4241 |
3 |
2 |
Western Skyrim |
Solitude Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4261 |
1383 |
928 |
Western Skyrim |
Solitude Wayshrine |
Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. |
Galen and Y'ffelon |
2 |
0 |
1 |
32 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4287 |
816 |
442 |
Western Skyrim |
Solitude Wayshrine |
During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. |
Hew's Bane |
2 |
0 |
1 |
25 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4364 |
1161 |
744 |
Western Skyrim |
|
Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. |
Blackreach: Greymoor Caverns |
2 |
0 |
1 |
30 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
4456 |
181 |
37 |
Western Skyrim |
Dragon Bridge |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4457 |
181 |
37 |
Western Skyrim |
Dragon Bridge Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4469 |
1161 |
744 |
Western Skyrim |
Coastal Giant Camp |
Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. |
Blackreach: Greymoor Caverns |
2 |
0 |
1 |
30 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8 |
|
View |
4470 |
181 |
37 |
Western Skyrim |
Coastal Giant Camp |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4514 |
1261 |
834 |
Western Skyrim |
Morthal |
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Blackwood |
2 |
0 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4515 |
1261 |
834 |
Western Skyrim |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Blackwood |
2 |
0 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4552 |
92 |
14 |
Western Skyrim |
Solitude Wayshrine |
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Evermore |
1 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4608 |
19 |
4 |
Western Skyrim |
Solitude Wayshrine |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Wayrest |
1 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4840 |
1443 |
982 |
West Weald |
Silorn Mirrormoor Mosaic |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4733 |
1443 |
982 |
West Weald |
Gray's Hollow |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
4718 |
1443 |
982 |
West Weald |
Skingrad |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Skingrad |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
54 |
|
View |
4719 |
1443 |
982 |
West Weald |
|
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Skingrad |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
648 |
|
View |
4720 |
1443 |
982 |
West Weald |
Skingrad City Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Skingrad |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
88 |
|
View |
4770 |
1443 |
982 |
West Weald |
Centurion's Watch Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
28 |
|
View |
4734 |
1443 |
982 |
West Weald |
Elenglynn |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
4736 |
1443 |
982 |
West Weald |
Rustwall Estate |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
4737 |
1443 |
982 |
West Weald |
Trader's Luck Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
25 |
|
View |
4739 |
1443 |
982 |
West Weald |
Ostumir Mirrormoor Mosaic |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
17 |
|
View |
4740 |
1443 |
982 |
West Weald |
Ostumir Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14 |
|
View |
4741 |
1443 |
982 |
West Weald |
Ostumir |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
18 |
|
View |
4743 |
1443 |
982 |
West Weald |
Wildburn's Edge Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14 |
|
View |
4744 |
1443 |
982 |
West Weald |
Vashabar Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
4745 |
1443 |
982 |
West Weald |
Vashabar |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Vashabar |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
21 |
|
View |
4777 |
1443 |
982 |
West Weald |
Singer's Outpost |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
4746 |
1443 |
982 |
West Weald |
Feldagard Keep Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
4747 |
1443 |
982 |
West Weald |
Feldagard Keep |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
4748 |
1443 |
982 |
West Weald |
Hoperoot |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8 |
|
View |
4756 |
1443 |
982 |
West Weald |
Sangiune's Shrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4757 |
1443 |
982 |
West Weald |
Outcast Inn |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
37 |
|
View |
4759 |
1443 |
982 |
West Weald |
Rock Bottom Caverns |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4760 |
1443 |
982 |
West Weald |
North Hook Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
22 |
|
View |
4761 |
1443 |
982 |
West Weald |
Colovia Mirrrormoor Mosaic |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4762 |
1443 |
982 |
West Weald |
Valente Vineyards Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
20 |
|
View |
4838 |
1443 |
982 |
West Weald |
Zeggar's Blind |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Zeggar's Blind |
1 |
2 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4766 |
1443 |
982 |
West Weald |
Nirwynia's Manor |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Skingrad |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4767 |
1443 |
982 |
West Weald |
Weatherleah Estate |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
20 |
|
View |
4768 |
1443 |
982 |
West Weald |
Ontus Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
30 |
|
View |
4769 |
1443 |
982 |
West Weald |
Ontus |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
41 |
|
View |
4803 |
1443 |
982 |
West Weald |
Carvain Ranch |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7 |
|
View |
4771 |
1443 |
982 |
West Weald |
Deserter's Lagoon |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4772 |
1443 |
982 |
West Weald |
Sutch Mirrormoor Mosaic |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4773 |
1443 |
982 |
West Weald |
Sutch Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
8 |
|
View |
4774 |
1443 |
982 |
West Weald |
Sutch |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
9 |
|
View |
4775 |
1443 |
982 |
West Weald |
Eaglerock Ruins |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4776 |
1443 |
982 |
West Weald |
Fall's Path Wayshrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4778 |
1443 |
982 |
West Weald |
Valente Vineyards |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4779 |
1443 |
982 |
West Weald |
Lucent Citadel |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4780 |
1443 |
982 |
West Weald |
Broken Path Cave |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4781 |
1443 |
982 |
West Weald |
Fortune's Shade |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4782 |
1443 |
982 |
West Weald |
Fort Colovia |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4783 |
1443 |
982 |
West Weald |
Wendir |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
17 |
|
View |
4831 |
1443 |
982 |
West Weald |
Carvain Manor |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4791 |
1443 |
982 |
West Weald |
Glory Pond |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4792 |
1443 |
982 |
West Weald |
Fall's Glade |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4793 |
1443 |
982 |
West Weald |
Fyrelight Cave |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4794 |
1443 |
982 |
West Weald |
Meridia's Shrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4795 |
1443 |
982 |
West Weald |
Leftwheal Trading Post |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4796 |
1443 |
982 |
West Weald |
Hastrel Hollow |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4797 |
1443 |
982 |
West Weald |
Fort Hastrel |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4798 |
1443 |
982 |
West Weald |
Niryastare |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4799 |
1443 |
982 |
West Weald |
Varen's Wall |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4801 |
1443 |
982 |
West Weald |
Nonungalo |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4802 |
1443 |
982 |
West Weald |
Centurion's Rise |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4804 |
1443 |
982 |
West Weald |
Raxalee's Quarry |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14 |
|
View |
4806 |
1443 |
982 |
West Weald |
Broken Promises Cave |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
9 |
|
View |
4805 |
1443 |
982 |
West Weald |
Ontus Reservoir |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4807 |
1443 |
982 |
West Weald |
Leftwheal Grainery |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4808 |
1443 |
982 |
West Weald |
Legion's Rest |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4812 |
1443 |
982 |
West Weald |
Sutch Depository |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4814 |
1443 |
982 |
West Weald |
Valente Vineyards Manor |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4820 |
1443 |
982 |
West Weald |
Haldain Lumber Camp |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4824 |
1443 |
982 |
West Weald |
Stonechip Gambling Den |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
4825 |
1443 |
982 |
West Weald |
Stonechip Tavern |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
4826 |
1443 |
982 |
West Weald |
Citizen 1 House |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4827 |
1443 |
982 |
West Weald |
Constable's Station |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4828 |
1443 |
982 |
West Weald |
Lord Carvain's Office |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4829 |
1443 |
982 |
West Weald |
Lady Raxalee's Office |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4830 |
1443 |
982 |
West Weald |
Raxalee's Townhouse |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
Ontus |
1 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
4841 |
1443 |
982 |
West Weald |
Sanguine's Shrine |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4849 |
1443 |
982 |
West Weald |
Silorn |
"West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus |
West Weald |
2 |
0 |
1 |
73 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4817 |
1459 |
998 |
Wendir |
|
An Ayleid ruin west of Cyrodiil, the underground halls of Wendir were believed to have served as a refuge for the fleeing Ayleids following the Alessian Slave Rebellion. The name derives from the Ayleidoon word for "journey," though the exact reason this name was selected has remained a mystery. |
Wendir |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
3043 |
1261 |
834 |
Welke |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Welke |
1 |
2 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
416 |
|
View |
3598 |
1239 |
813 |
Welke |
|
"And lo, did the Saliache gaze to the sky and find their fates tied to that of the stars. Forevermore, their great cities proclaimed, 'Here is where the blessed prisms shall find their dwelling place.'" —Tunioril, Tongue of the Wild Elves |
Welke |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
17 |
|
View |
373 |
466 |
252 |
Weeping Wind Cave |
|
According to the "Speluncus Tamrielicum," the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it. |
Weeping Wind Cave |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
48 |
|
View |
4823 |
1462 |
1001 |
Weatherleah |
|
"The estate grounds used to be the jewel of West Weald. It's unfortunate what happened to Lady Weatherleah's son. He was such a bright light, but the least she could do is keep up appearances."—Lady Veriasa Arius |
Weatherleah Cavern |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
264 |
933 |
544 |
Wayrest Sewers II |
|
Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. |
Wayrest Sewers II |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
59 |
|
View |
1584 |
933 |
545 |
Wayrest Sewers II |
Wayrest Sewers |
Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. |
Wayrest Sewers II |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
653 |
|
View |
132 |
146 |
29 |
Wayrest Sewers I |
|
Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. |
Wayrest Sewers I |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
89 |
|
View |
1564 |
146 |
29 |
Wayrest Sewers I |
Wayrest Sewers |
Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. |
Wayrest Sewers I |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1034 |
|
View |
441 |
752 |
416 |
Wayrest Outlaws Refuge |
|
Stormhaven is the territory of the criminal gang called the Midnight Union. It would be unwise to speak ill of them in the Wayrest Outlaws Refuge. |
Wayrest Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1298 |
|
View |
520 |
159 |
31 |
Wayrest Castle |
|
King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. |
Emeric's Dream |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
View |
1278 |
159 |
31 |
Wayrest Castle |
Wayrest |
King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. |
Emeric's Dream |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
14 |
|
View |
482 |
19 |
4 |
Wayrest |
|
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Wayrest |
1 |
0 |
1 |
66 |
0 |
0 |
43 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
3008 |
19 |
4 |
Wayrest |
Wayrest |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Wayrest |
1 |
0 |
1 |
66 |
0 |
0 |
43 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
18 |
|
View |
3124 |
1276 |
847 |
Water's Edge |
Water's Edge |
Those seeking a taste of river life without all the flooding can find everything they need in this cozy bridge home. With both the Outlaws Refuge and Leyawiin Castle just a brief walk away, it's the perfect spot for nobles and lowlifes alike. |
Water's Edge |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
376 |
|
View |
4120 |
1261 |
835 |
Water's Edge |
Water's Edge |
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Leyawiin |
1 |
0 |
1 |
78 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
76 |
|
View |
444 |
692 |
384 |
Watcher's Hold |
|
The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps. |
Watcher's Hold |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
80 |
|
View |
304 |
1011 |
616 |
Wasten Coraldale |
|
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Wasten Coraldale |
1 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
77 |
|
View |
3421 |
1019 |
625 |
Wasten Coraldale |
|
The offshore island of Wasten Coraldale—or Coridale, as the fisher folk call it—contains a wild honeycomb of tunnels and fertile grottoes where sea creatures of all sorts spawn and thrive. It's heavily fished for that reason, despite its many dangers. |
Wasten Coraldale |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
111 |
|
View |
317 |
399 |
195 |
Wansalen |
|
Legend has it that the excavation of Wansalen was halted, and the halls abandoned, when the Elven miners roused and angered an ancient rock-spirit called a Gheatus. But the wise Sapiarchs of the Crystal Tower dismiss this story as a fable with no truth to it. |
Wansalen |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
3181 |
108 |
18 |
Waking Flame Camp |
|
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Waking Flame Camp |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
28 |
|
View |
6 |
849 |
468 |
Vvardenfell |
|
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vivec City |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
71981 |
|
View |
26 |
58 |
11 |
Vvardenfell |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
516 |
19 |
4 |
Vvardenfell |
|
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Wayrest |
1 |
0 |
1 |
66 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
708 |
117 |
19 |
Vvardenfell |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
767 |
849 |
468 |
Vvardenfell |
Vivec City Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vivec City |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
85729 |
|
View |
769 |
849 |
468 |
Vvardenfell |
Vivec City |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vivec City |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
154576 |
|
View |
831 |
849 |
468 |
Vvardenfell |
Gnisis Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1432 |
|
View |
832 |
849 |
468 |
Vvardenfell |
Suran Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
945 |
|
View |
833 |
849 |
468 |
Vvardenfell |
Bal Ur |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
104 |
|
View |
925 |
849 |
468 |
Vvardenfell |
Vivec Temple Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vivec City |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16274 |
|
View |
1195 |
849 |
468 |
Vvardenfell |
Valley of the Wind Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3226 |
|
View |
1196 |
849 |
468 |
Vvardenfell |
Zergonipal |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
916 |
|
View |
1197 |
849 |
468 |
Vvardenfell |
Forgotten Wastes |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
541 |
|
View |
1198 |
849 |
468 |
Vvardenfell |
Urshilaku Camp Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1621 |
|
View |
1199 |
849 |
468 |
Vvardenfell |
Molag Mar Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1553 |
|
View |
1200 |
849 |
468 |
Vvardenfell |
Seyda Neen Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1835 |
|
View |
1264 |
849 |
468 |
Vvardenfell |
Balmora Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Balmora |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5378 |
|
View |
1265 |
849 |
468 |
Vvardenfell |
Balmora |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Balmora |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6019 |
|
View |
1266 |
849 |
468 |
Vvardenfell |
Sadrith Mora Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Sadrith Mora |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3988 |
|
View |
1267 |
849 |
468 |
Vvardenfell |
Sadrith Mora |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Sadrith Mora |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2428 |
|
View |
1458 |
849 |
468 |
Vvardenfell |
Tel Mora Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1635 |
|
View |
1459 |
849 |
468 |
Vvardenfell |
Esutanamus |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
174 |
|
View |
1535 |
849 |
468 |
Vvardenfell |
Ald'ruhn Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3639 |
|
View |
1536 |
849 |
468 |
Vvardenfell |
West Gash Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1490 |
|
View |
1553 |
849 |
468 |
Vvardenfell |
Nchuleftingth Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3181 |
|
View |
1626 |
849 |
468 |
Vvardenfell |
Dubdil Alar Tower |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
527 |
|
View |
1708 |
849 |
468 |
Vvardenfell |
Tel Branora Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1042 |
|
View |
1815 |
849 |
468 |
Vvardenfell |
Tusenend |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
47 |
|
View |
1816 |
849 |
468 |
Vvardenfell |
Erabenimsun Camp |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
193 |
|
View |
1864 |
849 |
468 |
Vvardenfell |
Kushtashpi |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
191 |
|
View |
1905 |
849 |
468 |
Vvardenfell |
Veloth Tomb |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
160 |
|
View |
2017 |
849 |
468 |
Vvardenfell |
Seyda Neen |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
953 |
|
View |
2079 |
849 |
468 |
Vvardenfell |
Shashpilamat |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
190 |
|
View |
2097 |
849 |
468 |
Vvardenfell |
Gnisis |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
340 |
|
View |
2101 |
849 |
468 |
Vvardenfell |
Vos |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
477 |
|
View |
2102 |
849 |
468 |
Vvardenfell |
Valenvaryon |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
118 |
|
View |
2103 |
849 |
468 |
Vvardenfell |
Ald Carac |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
81 |
|
View |
2104 |
849 |
468 |
Vvardenfell |
Ashurnabitashpi |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
429 |
|
View |
2105 |
849 |
468 |
Vvardenfell |
Urshilaku Camp |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
325 |
|
View |
2106 |
849 |
468 |
Vvardenfell |
Ashalmawia |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1212 |
|
View |
2115 |
849 |
468 |
Vvardenfell |
Nchuleft |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
175 |
|
View |
2113 |
849 |
467 |
Vvardenfell |
Vivec's Palace |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
107 |
|
View |
2191 |
849 |
468 |
Vvardenfell |
Ald'ruhn |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2471 |
|
View |
2193 |
849 |
468 |
Vvardenfell |
Ebernanit |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
434 |
|
View |
2194 |
849 |
468 |
Vvardenfell |
Dushariran |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
564 |
|
View |
2195 |
849 |
468 |
Vvardenfell |
Randas Ancestral Tomb |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
297 |
|
View |
3540 |
117 |
19 |
Vvardenfell |
Vivec City Wayshrine |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
2212 |
849 |
468 |
Vvardenfell |
Yansirramus |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
39 |
|
View |
2724 |
849 |
468 |
Vvardenfell |
Hanud |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
34 |
|
View |
2299 |
849 |
468 |
Vvardenfell |
Falensarano |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
108 |
|
View |
2353 |
849 |
468 |
Vvardenfell |
Matus-Akin Egg Mine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
191 |
|
View |
2497 |
849 |
468 |
Vvardenfell |
Nilthog's Hollow |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
700 |
|
View |
2498 |
849 |
468 |
Vvardenfell |
Marandus |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
197 |
|
View |
2499 |
849 |
468 |
Vvardenfell |
Sulipund Grange |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
279 |
|
View |
2500 |
849 |
468 |
Vvardenfell |
Missir-Dadalit Egg Mine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
429 |
|
View |
2501 |
849 |
468 |
Vvardenfell |
Shipwreck Cove |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
550 |
|
View |
2502 |
849 |
468 |
Vvardenfell |
Salothan's Council |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
778 |
|
View |
2528 |
849 |
468 |
Vvardenfell |
Khartag Point |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
184 |
|
View |
2529 |
849 |
468 |
Vvardenfell |
Yasammidan |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
158 |
|
View |
2530 |
849 |
468 |
Vvardenfell |
Yasammidin |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
181 |
|
View |
2534 |
849 |
468 |
Vvardenfell |
Suran |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
337 |
|
View |
2537 |
849 |
468 |
Vvardenfell |
Assarnatamat |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
277 |
|
View |
2555 |
849 |
468 |
Vvardenfell |
Nchuleftingth |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
317 |
|
View |
2570 |
849 |
468 |
Vvardenfell |
Tel Fyr |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
78 |
|
View |
2735 |
849 |
468 |
Vvardenfell |
Tel Mora |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
337 |
|
View |
2641 |
849 |
468 |
Vvardenfell |
Shrine of Azura |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
64 |
|
View |
2644 |
849 |
468 |
Vvardenfell |
Pulk |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
216 |
|
View |
2646 |
849 |
468 |
Vvardenfell |
Zainsipilu |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
216 |
|
View |
2648 |
849 |
468 |
Vvardenfell |
Maelkashishi |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
235 |
|
View |
2651 |
849 |
468 |
Vvardenfell |
Zainab Camp |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
38 |
|
View |
2842 |
849 |
468 |
Vvardenfell |
Aleft |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
48 |
|
View |
2780 |
849 |
468 |
Vvardenfell |
Kaushtarari |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
20 |
|
View |
2678 |
849 |
468 |
Vvardenfell |
Ashurnibibi |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
95 |
|
View |
2707 |
849 |
468 |
Vvardenfell |
Bal Fell |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
112 |
|
View |
2681 |
849 |
468 |
Vvardenfell |
Ald Sotha |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
101 |
|
View |
2704 |
849 |
468 |
Vvardenfell |
Foyada Quarry |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
36 |
|
View |
2705 |
849 |
467 |
Vvardenfell |
Ashunartes |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
19 |
|
View |
2706 |
849 |
468 |
Vvardenfell |
Holamayan Monastery |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
40 |
|
View |
2711 |
849 |
468 |
Vvardenfell |
Almurbalarammi |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
59 |
|
View |
2722 |
849 |
468 |
Vvardenfell |
Molag Mar |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
105 |
|
View |
2753 |
849 |
468 |
Vvardenfell |
Tel Naga Upper Level |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Sadrith Mora |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
37 |
|
View |
2725 |
849 |
468 |
Vvardenfell |
Givyn Tower |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Sadrith Mora |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
32 |
|
View |
2736 |
849 |
468 |
Vvardenfell |
Vassir-Didanat Mine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
132 |
|
View |
2737 |
849 |
467 |
Vvardenfell |
Archcanon's Office |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
99 |
|
View |
2961 |
383 |
180 |
Vvardenfell |
Vivec City |
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. |
Grahtwood |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
2918 |
849 |
468 |
Vvardenfell |
Ashalmimilkala |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
390 |
|
View |
2750 |
849 |
468 |
Vvardenfell |
Givyn Tower Basement |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Sadrith Mora |
1 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
2751 |
849 |
468 |
Vvardenfell |
Zaintiraris |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
90 |
|
View |
2752 |
849 |
468 |
Vvardenfell |
Tel Aruhn |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
166 |
|
View |
2754 |
849 |
468 |
Vvardenfell |
Ularra |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
27 |
|
View |
2776 |
849 |
468 |
Vvardenfell |
Ramimilk |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
41 |
|
View |
2805 |
101 |
15 |
Vvardenfell |
Vivec City |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
2879 |
849 |
468 |
Vvardenfell |
Rethan Manor |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
2972 |
923 |
534 |
Vvardenfell |
Vivec City Wayshrine |
"With judicious yet unobtrusive maintenance, a moderately sized mine can produce an abundance of valuable kwama eggs. Kwama mines can also produce tasty scrib jerky, acidic scrib jelly, and kwama cuttle, which is highly valued by alchemists." —Dorayn Redas |
Matus-Akin Egg Mine |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2956 |
849 |
468 |
Vvardenfell |
Ahemmusa Camp |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
45 |
|
View |
2957 |
849 |
468 |
Vvardenfell |
Addadshashanammu |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
44 |
|
View |
3003 |
849 |
468 |
Vvardenfell |
Anudnabia |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
44 |
|
View |
3001 |
980 |
589 |
Vvardenfell |
Vivec City Wayshrine |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3112 |
1133 |
720 |
Vvardenfell |
Vivec City Wayshrine |
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Southern Elsweyr |
2 |
0 |
1 |
24 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3114 |
57 |
10 |
Vvardenfell |
Vivec City Wayshrine |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Deshaan |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3133 |
308 |
120 |
Vvardenfell |
Vivec City Wayshrine |
When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. |
Lost City of the Na-Totambu |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3156 |
92 |
14 |
Vvardenfell |
Vivec City Wayshrine |
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Bangkorai |
2 |
0 |
1 |
66 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3148 |
1160 |
743 |
Vvardenfell |
Vivec City |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3149 |
1160 |
743 |
Vvardenfell |
Vivec City Wayshrine |
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Western Skyrim |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3166 |
19 |
4 |
Vvardenfell |
Vivec City Wayshrine |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Wayrest |
1 |
0 |
1 |
66 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
9 |
|
View |
3150 |
41 |
9 |
Vvardenfell |
Vivec City Wayshrine |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Davon's Watch |
1 |
0 |
1 |
70 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
3151 |
3 |
2 |
Vvardenfell |
Vivec City Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3163 |
537 |
306 |
Vvardenfell |
Vivec City |
This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. |
Khenarthi's Roost |
2 |
0 |
1 |
17 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3164 |
537 |
306 |
Vvardenfell |
Vivec City Wayshrine |
This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. |
Khenarthi's Roost |
2 |
0 |
1 |
17 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3219 |
3 |
2 |
Vvardenfell |
Seyda Neen |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3220 |
3 |
2 |
Vvardenfell |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3329 |
101 |
15 |
Vvardenfell |
Vivec Temple Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3330 |
101 |
15 |
Vvardenfell |
Vivec City Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14 |
|
View |
3413 |
381 |
178 |
Vvardenfell |
Bal Fell |
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Auridon |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3592 |
347 |
154 |
Vvardenfell |
Vivec City |
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. |
Coldharbour |
2 |
0 |
1 |
57 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3537 |
181 |
37 |
Vvardenfell |
|
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
3499 |
3 |
2 |
Vvardenfell |
Seyda Neen Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3504 |
101 |
15 |
Vvardenfell |
|
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3533 |
383 |
180 |
Vvardenfell |
Vivec City Wayshrine |
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. |
Grahtwood |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
3534 |
1133 |
720 |
Vvardenfell |
Vivec Temple Wayshrine |
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Southern Elsweyr |
2 |
0 |
1 |
24 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3536 |
181 |
38 |
Vvardenfell |
Vivec City Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
30 |
|
View |
3538 |
181 |
37 |
Vvardenfell |
Seyda Neen |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3546 |
922 |
533 |
Vvardenfell |
Vivec Temple Wayshrine |
Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. |
Zainsipilu |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3551 |
980 |
589 |
Vvardenfell |
|
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3552 |
980 |
589 |
Vvardenfell |
Vivec City |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3553 |
980 |
589 |
Vvardenfell |
Vivec Temple Wayshrine |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3554 |
1011 |
616 |
Vvardenfell |
|
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3555 |
1011 |
616 |
Vvardenfell |
Vivec City |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
3556 |
1011 |
616 |
Vvardenfell |
Vivec Temple Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6 |
|
View |
3557 |
980 |
589 |
Vvardenfell |
Salothan's Council |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3559 |
1011 |
616 |
Vvardenfell |
Vivec City Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3578 |
181 |
38 |
Vvardenfell |
Vivec City |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
46 |
|
View |
3593 |
347 |
154 |
Vvardenfell |
Vivec Temple Wayshrine |
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. |
Coldharbour |
2 |
0 |
1 |
57 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3721 |
1086 |
681 |
Vvardenfell |
Vivec City Wayshrine |
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
Northern Elsweyr |
2 |
0 |
1 |
53 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4219 |
974 |
585 |
Vvardenfell |
Vivec City Wayshrine |
Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. |
Falkreath Hold |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3739 |
181 |
37 |
Vvardenfell |
Vivec Temple Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
29 |
|
View |
3730 |
347 |
154 |
Vvardenfell |
Vivec City Wayshrine |
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. |
Coldharbour |
2 |
0 |
1 |
57 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4271 |
1383 |
928 |
Vvardenfell |
Vivec City Wayshrine |
Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. |
Galen and Y'ffelon |
2 |
0 |
1 |
32 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3822 |
3 |
2 |
Vvardenfell |
Vivec City |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3828 |
1318 |
883 |
Vvardenfell |
Vivec City Wayshrine |
The largest island in the Systres Archipelago, High Isle serves as the center of politics and commerce for the island chain, predominantly from the port city of Gonfalon Bay and the Dufort Shipyards. |
High Isle and Amenos |
2 |
0 |
1 |
84 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4184 |
816 |
442 |
Vvardenfell |
|
During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. |
Hew's Bane |
2 |
0 |
1 |
25 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3919 |
19 |
4 |
Vvardenfell |
Gnisis Wayshrine |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Stormhaven |
2 |
0 |
1 |
66 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4146 |
684 |
379 |
Vvardenfell |
Vivec City Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
60 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4019 |
888 |
501 |
Vvardenfell |
Vivec City |
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. |
Craglorn |
2 |
0 |
1 |
77 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
20 |
|
View |
4192 |
92 |
14 |
Vvardenfell |
Vivec City |
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Bangkorai |
2 |
0 |
1 |
66 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4171 |
181 |
37 |
Vvardenfell |
Valley of the Wind Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
4185 |
816 |
442 |
Vvardenfell |
Valley of the Wind Wayshrine |
During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. |
Hew's Bane |
2 |
0 |
1 |
25 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4186 |
816 |
442 |
Vvardenfell |
Vivec City Wayshrine |
During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. |
Hew's Bane |
2 |
0 |
1 |
25 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4238 |
309 |
121 |
Vvardenfell |
Vivec City Wayshrine |
This long abandoned, crumbling tower appears to be an old outwork of the Daggerfall defenses. |
Ilessan Tower |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4239 |
137 |
25 |
Vvardenfell |
Vivec City |
The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. |
Rulanyil's Fall |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4298 |
919 |
530 |
Vvardenfell |
|
The Dark Elves of Morrowind have five Great Houses. Once, long ago, there was another … but it has been erased from the official histories, and no one dares speak its name. |
The Forgotten Wastes |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4300 |
1286 |
857 |
Vvardenfell |
Vivec City Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4301 |
332 |
144 |
Vvardenfell |
Tel Mora Wayshrine |
The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet." |
Yldzuun |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4299 |
919 |
530 |
Vvardenfell |
Vivec City |
The Dark Elves of Morrowind have five Great Houses. Once, long ago, there was another … but it has been erased from the official histories, and no one dares speak its name. |
The Forgotten Wastes |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4302 |
181 |
37 |
Vvardenfell |
Tel Mora Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4482 |
181 |
37 |
Vvardenfell |
Falensarano |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4314 |
924 |
535 |
Vvardenfell |
Vivec Temple Wayshrine |
In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. |
Pulk |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4344 |
58 |
11 |
Vvardenfell |
Vivec City |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
21 |
|
View |
4345 |
58 |
11 |
Vvardenfell |
Vivec City Wayshrine |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5 |
|
View |
4455 |
181 |
37 |
Vvardenfell |
Gnisis Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4483 |
3 |
2 |
Vvardenfell |
Valley of the Wind Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4557 |
41 |
9 |
Vvardenfell |
Vivec City |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Stonefalls |
2 |
0 |
1 |
70 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4545 |
108 |
18 |
Vvardenfell |
Vivec City Wayshrine |
Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. |
Marbruk |
1 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4546 |
19 |
4 |
Vvardenfell |
Vivec City |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Wayrest |
1 |
0 |
1 |
66 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4555 |
381 |
179 |
Vvardenfell |
Vivec City Wayshrine |
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Vulkhel Guard |
1 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4573 |
888 |
501 |
Vvardenfell |
Vivec City Wayshrine |
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. |
Craglorn |
2 |
0 |
1 |
77 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
10 |
|
View |
4565 |
181 |
37 |
Vvardenfell |
Ald'ruhn |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4566 |
181 |
37 |
Vvardenfell |
Ald'ruhn Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4657 |
1413 |
957 |
Vvardenfell |
Vivec City |
"The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas |
Apocrypha |
2 |
0 |
1 |
40 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4613 |
104 |
17 |
Vvardenfell |
Vivec City Wayshrine |
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. |
Alik'r Desert |
2 |
0 |
1 |
63 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4658 |
1413 |
957 |
Vvardenfell |
Vivec City Wayshrine |
"The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas |
Apocrypha |
2 |
0 |
1 |
40 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4672 |
584 |
347 |
Vvardenfell |
Vivec City |
At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. |
Imperial City |
1 |
1 |
3 |
37 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4715 |
400 |
196 |
Vvardenfell |
Vivec City Wayshrine |
Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. |
Mehrunes' Spite |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4785 |
888 |
501 |
Vvardenfell |
|
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. |
Craglorn |
2 |
0 |
1 |
77 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
9 |
|
View |
4853 |
137 |
25 |
Vvardenfell |
Vivec City Wayshrine |
The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. |
Rulanyil's Fall |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
11 |
|
View |
3050 |
1261 |
834 |
Vunalk |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Vunalk |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
86 |
|
View |
3265 |
1258 |
832 |
Vunalk |
|
"Sometimes ancient ruins become the lairs of the most interesting creatures. In fact, I plan to travel to the ruins of Vunalk in Blackwood to meet with the inhabitant of its many pools and fountains. A friendly Nereid, from what my sources tell me."—Narsis Dren |
Vunalk |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
268 |
|
View |
337 |
746 |
410 |
Vulkhel Guard Outlaws Refuge |
|
The Shadow Artisans of Vulkhel Guard may be outlaws, but they're still haughty High Elves, who pride themselves on keeping a hideout that's as aesthetically pleasing as it is functional. |
Vulkhel Guard Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1670 |
|
View |
201 |
22 |
6 |
Volenfell |
|
The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths. |
Volenfell |
2 |
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
285 |
|
View |
1565 |
22 |
6 |
Volenfell |
Volenfell |
The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths. |
Volenfell |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1291 |
|
View |
23 |
971 |
583 |
Vivec City Outlaws Refuge |
|
Even in a city under construction, you can count on the fact that one of the first functioning locales will be the place where the local underworld gathers to conduct their illicit business. |
Vivec City Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
9581 |
|
View |
706 |
117 |
19 |
Vision of the Hist |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Vision of the Hist |
1 |
2 |
1 |
64 |
0 |
0 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
2 |
|
View |
2874 |
117 |
19 |
Vision of the Hist |
Vision of the Hist |
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Vision of the Hist |
1 |
2 |
1 |
64 |
0 |
0 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
39 |
|
View |
70 |
335 |
148 |
Viridian Watch |
|
In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins. |
Viridian Watch |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
79 |
|
View |
478 |
41 |
9 |
Virak Keep |
|
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Stonefalls |
2 |
0 |
1 |
69 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
3 |
|
View |
2820 |
41 |
9 |
Virak Keep |
Virak Keep |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Stonefalls |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
18 |
|
View |
150 |
477 |
261 |
Vinedeath Cave |
|
The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw. |
Vinedeath Cave |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
46 |
|
View |
215 |
557 |
323 |
Village of the Lost |
|
The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. |
Village of the Lost |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
238 |
|
View |
2321 |
557 |
324 |
Village of the Lost |
Village of the Lost |
The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. |
Village of the Lost |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
948 |
|
View |
3052 |
1261 |
834 |
Veyond |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Veyond |
1 |
2 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
151 |
|
View |
2366 |
1160 |
744 |
Verglas Hollow |
|
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
Verglas Hollow |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
28 |
|
View |
683 |
989 |
598 |
Ventral Terminus |
|
"When a completed work functions in a manner other than that for which it was designed, that merely means it has a different purpose than intended. Possibly, even, a greater purpose." —Sotha Sil |
Ventral Terminus |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
19 |
|
View |
499 |
749 |
413 |
Velyn Harbor Outlaws Refuge |
|
This refuge is the headquarters of the Gang of Scroungers. While "scrounger" has negative connotations in some cultures, that's not the case with Wood Elves—or with Wood Orcs. |
Velyn Harbor Outlaws Refuge |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
1095 |
|
View |
263 |
57 |
10 |
Velothi Reverie |
|
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Deshaan |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
250 |
|
View |
603 |
849 |
467 |
Veloth Ancestral Tomb |
|
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Veloth Ancestral Tomb |
1 |
2 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
7 |
|
View |
602 |
958 |
570 |
Veloth Ancestral Tomb |
|
Claiming their descent from the Prophet, Saint Veloth himself, the Veloth family had a long and prominent history in Vvardenfell. |
Veloth Ancestral Tomb |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
33 |
|
View |
266 |
845 |
465 |
Velmont Mansion |
|
The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. |
Abah's Landing |
1 |
0 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
30 |
|
View |
2701 |
845 |
466 |
Velmont Mansion |
Velmont Estate |
The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. |
Abah's Landing |
1 |
0 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
1 |
0 |
1042 |
|
View |
636 |
257 |
89 |
Vaults of Vernim |
|
Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. |
Vaults of Vernim |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
2 |
|
View |
2538 |
257 |
89 |
Vaults of Vernim |
Vaults of Vernim |
Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. |
Vaults of Vernim |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
23 |
|
View |
229 |
11 |
3 |
Vaults of Madness |
|
The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture. |
Vaults of Madness |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
281 |
|
View |
927 |
11 |
3 |
Vaults of Madness |
Vaults of Madness |
The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture. |
Vaults of Madness |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2970 |
|
View |
461 |
1086 |
682 |
Vault of the Heavenly Scourge |
|
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
Vault of Heavenly Scourge |
1 |
2 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
16 |
|
View |
15 |
1227 |
804 |
Vateshran Hollows |
|
"Try not to cross paths with members of the Spiritblood clan. They show a brutality in battle that even scares other Reachfolk. Whether a gift of their blood or their style of combat training, their warriors do not cease until they lay dead." —Valencia Pitio, Imperial Commandant |
The Choosing |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
2 |
7868 |
|
View |
4055 |
1383 |
928 |
Vastyr Outlaws Refuge |
|
Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. |
Vastyr |
1 |
0 |
1 |
32 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
77 |
|
View |
4134 |
1367 |
913 |
Vastyr Outlaws Refuge |
|
As the bastion of civilization on the otherwise wild and untamed Galen, Vastyr serves as the center of business and commerce on the island. That includes transactions of a less-than-reputable nature, which primarily take place in the caverns beneath the city. |
Vastyr Outlaws Refuge |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
1 |
0 |
214 |
|
View |
4103 |
1371 |
917 |
Vastyr Cathedral District |
|
The magnificent Cathedral of the Evening, dedicated to the Divines, looks out over the city from its perch atop a bluff that rises above the water's edge. |
Vastyr Cathedral District |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
88 |
|
View |
657 |
927 |
539 |
Vassir-Didanat Mine |
|
"Ebony is a substance whose acquisition and use tempt mortals into acts of achievement that transcend their usual limitations. Did Lorkhan 'intend' this? Alas, the concept is self-referential, and therefore nugatory." —Divayth Fyr |
Vassir-Didanat Mine |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
29 |
|
View |
2880 |
927 |
539 |
Vassir-Didanat Mine |
Vassir-Didanat Mine |
"Ebony is a substance whose acquisition and use tempt mortals into acts of achievement that transcend their usual limitations. Did Lorkhan 'intend' this? Alas, the concept is self-referential, and therefore nugatory." —Divayth Fyr |
Vassir-Didanat Mine |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
45 |
|
View |
686 |
951 |
563 |
Vassamsi Mine |
|
"The scourge of slavery is the defining sin of our people. We built our Houses on the backs of a proud and mysterious people whose lives we destroy with reckless abandon." —The Final Words of Nilvyn Omaren |
Vassamsi Mine |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
20 |
|
View |
2812 |
823 |
449 |
Varlaisvea Ayleid Ruins |
Varlaisvea Ayleid Ruins |
The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. |
Varlaisvea Ayleid Ruins |
1 |
2 |
1 |
27 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
101 |
|
View |
4800 |
1449 |
988 |
Varen's Watch |
Varen's Wall |
"The fort currently known as Varen's Watch has had different names at different times. It sort of just depends on who's in charge at any given moment, I suppose. It was dedicated to Emperor Varen shortly after he claimed the throne."—Commandant Salerius of the West Weald Legion |
Varen's Watch |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
3131 |
1261 |
835 |
Vandacia's Deadlands Keep |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Vandacia's Deadlands Keep |
1 |
2 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
126 |
|
View |
77 |
1207 |
784 |
Valthume |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Valthume |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
47 |
|
View |
4815 |
1460 |
999 |
Valente Winery |
|
The cellar and series of caves beneath Valente Manor make the perfect location to prepare and store wine made using grapes harvested from the Valente Vineyards. |
Valente Winery Shipping Cavern |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
546 |
559 |
325 |
Valenheart |
|
After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset. |
Hectahame Grotto |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
2902 |
559 |
325 |
Valenheart |
Valenheart |
After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset. |
Hectahame Grotto |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
16 |
|
View |
224 |
726 |
408 |
Vakka-Bok Xanmeer |
|
At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. |
Vakka-Bok Xanmeer |
1 |
2 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
61 |
|
View |
348 |
1079 |
676 |
Vakka-Bok Xanmeer |
|
"We Argonians love warmth, but those who say we worship the sun are wrong. Trees, of course, also love sunlight, and it's said there once was a Hist who had its tribe build a stone edifice to collect it. Is that true? Who knows?" —Desh-Wulm the Blind |
Vakka-Bok Xanmeer |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
218 |
|
View |
553 |
532 |
303 |
Vahtacen |
|
"(And Pelinal) broke the doors open for the prisoners of the Vahtache with the Slave-Queen flying on Morihaus above them, and Men called her Al-Esh for the first time." —The Song of Pelinal, Volume 4 |
Vahtacen |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
112 |
|
View |
560 |
1086 |
682 |
Vahlokzin's Lair |
|
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
Vahlokzin's Lair |
1 |
0 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
19 |
|
View |
231 |
1153 |
740 |
Unhallowed Grave |
|
Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. |
Pit of Sorrows |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
235 |
|
View |
694 |
92 |
14 |
Unhallowed Grave |
|
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Clifftop Laboratory |
1 |
2 |
1 |
66 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
|
View |
1819 |
1153 |
741 |
Unhallowed Grave |
Unhallowed Grave |
Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. |
Pit of Sorrows |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
1849 |
|
View |
2351 |
92 |
14 |
Unhallowed Grave |
Unhallowed Grave |
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Clifftop Laboratory |
1 |
2 |
1 |
66 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
8 |
|
View |
3062 |
1261 |
834 |
Undertow Cavern |
Undertow Cavern |
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Undertow Cavern |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
109 |
|
View |
3258 |
1253 |
827 |
Undertow Cavern |
Undertow Cavern |
"Goblins are a bundle of contradictions. Quarrelsome, but dangerous in packs. Dim-witted, but deviously cunning. Prone to fits of screeching, but remarkably quiet when stalking their prey. I must confess a grudging admiration!"—Scholar Morven Palielle (shortly before being killed by Goblins) |
Undertow Cavern |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
301 |
|
View |
691 |
533 |
304 |
Underpall Cave |
|
This extensive cave system is said to include tunnels that lead to subterranean fortifications, but since the tunnel collapse of 2E 512 no miner has been able re-enter that section. |
Underpall Cave |
2 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
35 |
|
View |
329 |
764 |
426 |
Underground Sepulcher |
|
The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses. |
Underground Sepulcher |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
2699 |
764 |
427 |
Underground Sepulcher |
Underground Sepulcher |
The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses. |
Underground Sepulcher |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
86 |
|
View |
113 |
510 |
288 |
Ularra |
|
The ruins of Ularradallaku are all that remains of an ancient temple complex devoted to the dread Daedric Prince Mehrunes Dagon. |
Ularra |
1 |
3 |
4 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
902 |
|
View |
274 |
1161 |
745 |
Tzinghalis's Tower |
|
Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. |
Tzinghalis's Tower |
1 |
2 |
1 |
30 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
22 |
|
View |
3038 |
1261 |
835 |
Twyllbek Ruins |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Twyllbek Ruins |
1 |
2 |
1 |
78 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
70 |
|
View |
228 |
92 |
14 |
Twin Arches |
|
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Bangkorai |
2 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
235 |
|
View |
608 |
948 |
560 |
Tusenend |
|
"Molag Bal is, in Morrowind, the Lord of Brutality. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era." —The House of Troubles |
Tusenend |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
57 |
104 |
17 |
Tu'whacca's Sanctum |
|
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. |
Alik'r Desert |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
17 |
|
View |
191 |
1066 |
662 |
Tsofeer Cavern |
|
A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." |
Tsofeer Cavern |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
18 |
|
View |
2356 |
1066 |
663 |
Tsofeer Cavern |
Tsofeer Cavern |
A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." |
Tsofeer Cavern |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
167 |
|
View |
189 |
334 |
147 |
Troll's Toothpick |
|
The Knahaten Flu swept through the Mournoth Dungeons, killing everyone, prisoners, guards, and warden alike. The prison was decommissioned and left to decay. Now the locals call it by a different name. |
Troll's Toothpick |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
76 |
|
View |
710 |
415 |
211 |
Trolhetta Cave |
|
Beneath the Daedric Shrine on the peak are lava tunnels that twist and wind through the mountain's core. No one knows their full extent. |
Trolhetta Cave |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
40 |
|
View |
675 |
259 |
91 |
Trolhetta |
|
On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. |
Trolhetta Summit |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
8 |
|
View |
3005 |
259 |
91 |
Trolhetta |
Trolhetta |
On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. |
Trolhetta Summit |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
17 |
|
View |
501 |
189 |
40 |
Tribunal Temple |
|
The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. |
Tribunal Temple |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
155 |
|
View |
2848 |
189 |
40 |
Tribunal Temple |
Cloister of Almalexia |
The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. |
Tribunal Temple |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
23 |
|
View |
2849 |
189 |
40 |
Tribunal Temple |
Cloister of Sotha Sil |
The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. |
Tribunal Temple |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
22 |
|
View |
2850 |
189 |
40 |
Tribunal Temple |
Cloister of Vivec |
The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. |
Tribunal Temple |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
25 |
|
View |
2851 |
189 |
40 |
Tribunal Temple |
High Chapel |
The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. |
Tribunal Temple |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
18 |
|
View |
573 |
323 |
136 |
Tribulation Crypt |
|
Tribulation Crypt has long been the preferred cemetery of the Rivenspire nobility. Or it was, until the dead began rising from their graves. |
Tribulation Crypt |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
49 |
|
View |
102 |
1027 |
632 |
Traitor's Vault |
|
"Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion |
Traitor's Vault |
1 |
2 |
1 |
6 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
54 |
|
View |
3418 |
1016 |
622 |
Traitor's Vault |
|
Based on the quantity of moldering ruins on Artaeum, once there must have been many more Monks of the Psijic Order than are present today. This hall looks to have been abandoned more recently than most. |
Traitor's Vault |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
63 |
|
View |
259 |
766 |
429 |
Trader's Cove |
|
It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two. |
Trader's Cove |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
1 |
0 |
204 |
|
View |
736 |
381 |
179 |
Tower of the Vale |
|
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Merion's Bliss - Lower |
1 |
2 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
44 |
|
View |
188 |
333 |
146 |
Torog's Spite |
|
This mine once eked out iron ore to its diligent Breton miners, but it has long since been given up to Orcish raiders from Wrothgar. |
Torog's Spite |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
53 |
|
View |
488 |
492 |
269 |
Tormented Spire Summit |
|
High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. |
Tormented Spire |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
13 |
|
View |
2830 |
492 |
270 |
Tormented Spire Summit |
Tormented Spire |
High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. |
Tormented Spire |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
92 |
|
View |
489 |
41 |
9 |
Tormented Spire |
|
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Tormented Spire |
1 |
2 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
22 |
|
View |
144 |
1011 |
616 |
Tor-Hame-Khard |
|
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Tor-Hame-Khard |
1 |
2 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
67 |
|
View |
3417 |
1014 |
620 |
Tor-Hame-Khard |
|
In Aldmeric, the name means Warlord's Mountain Lair, as these vast halls were originally built in the early First Era for the legendary Prime Battlereeve Fiirfarya. One morning the estate's entire populace was found slaughtered, and thereafter the site was abandoned. |
Tor-Hame-Khard |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
66 |
|
View |
73 |
486 |
268 |
Toothmaul Gully |
|
Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. |
Toothmaul Gully |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
375 |
|
View |
195 |
905 |
518 |
Tombs of the Na-Totambu |
|
"Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh |
Tombs of the Na-Totambu |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
50 |
|
View |
3094 |
905 |
518 |
Tombs of the Na-Totambu |
Crypt of Tarish-Zi |
"Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh |
Tombs of the Na-Totambu |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
13 |
|
View |
107 |
1086 |
681 |
Tomb of the Serpents |
|
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
Tomb of the Serpents |
1 |
2 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
2261 |
1086 |
681 |
Tomb of the Serpents |
Tomb of the Serpents |
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
Tomb of the Serpents |
1 |
2 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
130 |
|
View |
4526 |
1094 |
688 |
Tomb of the Serpents |
Tomb of the Serpents |
When the Second Empire fell, many Akaviri-descended Imperials fell with it. As scapegoats for the excesses of the Potentates, they were denied burial in Cyrodiil, but were granted this tomb in Elsweyr to inter their honored dead. |
Tomb of the Serpents |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
18 |
|
View |
569 |
1069 |
666 |
Tomb of Many Spears |
|
The name of this hallowed site may refer to the arms of the ancient Argonian warriors buried here long ago, but it might just as well be due to the serried ranks of stalactites that stud the ceiling. No one alive knows the answer. |
Tomb of Many Spears |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
49 |
|
View |
720 |
223 |
61 |
Tomb of Lost Kings |
|
The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. |
Tomb of Lost Kings |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
27 |
|
View |
2153 |
223 |
61 |
Tomb of Lost Kings |
Tomb of Lost Kings |
The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. |
Tomb of Lost Kings |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
67 |
|
View |
2154 |
223 |
61 |
Tomb of Lost Kings |
Hall of Flames |
The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. |
Tomb of Lost Kings |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
13 |
|
View |
2155 |
223 |
61 |
Tomb of Lost Kings |
Hall of Strife |
The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. |
Tomb of Lost Kings |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
9 |
|
View |
2156 |
223 |
61 |
Tomb of Lost Kings |
Hall of Blades |
The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. |
Tomb of Lost Kings |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
17 |
|
View |
2157 |
223 |
61 |
Tomb of Lost Kings |
Vault of Lost Kings |
The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. |
Tomb of Lost Kings |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
14 |
|
View |
646 |
469 |
254 |
Tomb of Apostates |
|
The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. |
Tomb of the Apostates |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
2446 |
469 |
255 |
Tomb of Apostates |
Tomb of the Apostates |
The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. |
Tomb of the Apostates |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
40 |
|
View |
521 |
181 |
37 |
Toadstool Hollow |
|
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Toadstool Hollow |
1 |
2 |
2 |
109 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
11 |
|
View |
2205 |
181 |
37 |
Toadstool Hollow |
Toadstool Hollow |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
33 |
|
View |
3400 |
531 |
302 |
Toadstool Hollow |
Toadstool Hollow |
The word in Bruma is that these caves were once warm enough for fungus farming, but when the farmers tried to expand them, they tunneled into an ice cavern that chilled the entire place to a bitter cold. |
Toadstool Hollow |
1 |
2 |
2 |
0 |
0 |
1 |
4 |
0 |
1 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
97 |
|
View |
530 |
719 |
404 |
Time-Lost Throne Room |
|
The Imperial Throne Room at the base of White-Gold Tower is one of the most important metaphysical foci in all the Mundus, so much so that it can almost be said to exist adjacent to all time and space in Aedric Creation. |
Imperial Throne Room |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
77 |
|
View |
3127 |
1261 |
834 |
Tidewater Cave |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Tidewater Cave |
1 |
2 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
32 |
|
View |
3574 |
1238 |
811 |
Tidewater Cave |
|
Often swallowed by the rising tides of Topal Bay, Tidewater Cave provides a popular haunt for Blackwood's many muck-covered beasts. Explorers who don't drown in its cavernous depths often meet their end in a creature's maw. |
Tidewater Cave |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
8 |
|
View |
83 |
1146 |
734 |
Tideholm |
|
"That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. |
Tideholm |
1 |
0 |
1 |
3 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1336 |
|
View |
702 |
1133 |
720 |
Tideholm |
|
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Southern Elsweyr |
2 |
0 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
966 |
1146 |
734 |
Tideholm |
Dragonguard Sanctum Wayshrine |
"That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. |
Dragonguard Sanctum |
1 |
0 |
1 |
3 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
12323 |
|
View |
967 |
1146 |
734 |
Tideholm |
Dragonguard Sanctum |
"That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. |
Dragonguard Sanctum |
1 |
0 |
1 |
3 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8140 |
|
View |
1059 |
1146 |
734 |
Tideholm |
Dragonguard Armory |
"That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. |
Dragonguard Sanctum |
1 |
0 |
1 |
3 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
136 |
|
View |
3328 |
1133 |
720 |
Tideholm |
Dragonguard Sanctum |
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Southern Elsweyr |
2 |
0 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
View |
2660 |
1133 |
720 |
Tideholm |
Dragonguard Sanctum Wayshrine |
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Southern Elsweyr |
2 |
0 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
View |
2982 |
383 |
180 |
Tideholm |
Dragonguard Sanctum Wayshrine |
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. |
Barrowbough |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
View |
3032 |
57 |
10 |
Tideholm |
Dragonguard Sanctum Wayshrine |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Deshaan |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
View |
3205 |
19 |
4 |
Tideholm |
Dragonguard Sanctum Wayshrine |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Stormhaven |
2 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
View |
3545 |
410 |
205 |
Tideholm |
Dragonguard Sanctum Wayshrine |
The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. |
The Corpse Garden |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
View |
3579 |
181 |
37 |
Tideholm |
Dragonguard Sanctum Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
View |
3604 |
389 |
185 |
Tideholm |
Dragonguard Sanctum Wayshrine |
The official histories of the First Empire state that when Empress Alessia's forces captured White-Gold Tower, all the Ayleids' evil relics of arcane power were taken and destroyed. But Duke Quarl of Twil insisted until his dying day that an Elf King escaped with the chief artifacts. |
Reliquary Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
3608 |
382 |
179 |
Tideholm |
Dragonguard Sanctum Wayshrine |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
3924 |
41 |
9 |
Tideholm |
Dragonguard Sanctum Wayshrine |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Stonefalls |
2 |
0 |
1 |
69 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
3760 |
1133 |
720 |
Tideholm |
Dragonguard Armory |
Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. |
Southern Elsweyr |
2 |
0 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4148 |
849 |
467 |
Tideholm |
Dragonguard Sanctum Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4128 |
19 |
4 |
Tideholm |
Dragonguard Armory |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Stormhaven |
2 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4149 |
1086 |
681 |
Tideholm |
Dragonguard Sanctum Wayshrine |
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
Northern Elsweyr |
2 |
0 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
4326 |
181 |
37 |
Tideholm |
Dragonguard Sanctum |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
View |
4490 |
410 |
205 |
Tideholm |
Dragonguard Sanctum |
The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. |
The Corpse Garden |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
View |
4491 |
410 |
205 |
Tideholm |
Dragonguard Armory |
The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. |
The Corpse Garden |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
419 |
691 |
383 |
Thukhozod's Sanctum |
|
This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago. |
Thukhozod's Sanctum |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
117 |
|
View |
3213 |
382 |
179 |
Thizzrini Arena |
Thizzrini Arena |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Reaper's March |
2 |
0 |
1 |
62 |
0 |
0 |
42 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
55 |
|
View |
185 |
92 |
14 |
Thieves' Oasis |
|
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Thieves' Oasis |
1 |
2 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
View |
2909 |
92 |
14 |
Thieves' Oasis |
Thieves' Oasis |
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Thieves' Oasis |
1 |
2 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
92 |
|
View |
85 |
821 |
447 |
Thieves Den |
|
What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. |
Thieves Den |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
109 |
|
View |
2392 |
821 |
448 |
Thieves Den |
Thieves Den |
What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. |
Thieves Den |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
1 |
0 |
3694 |
|
View |
407 |
462 |
248 |
Thibaut's Cairn |
|
The cemeteries and graveyards of Reaper's March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld. |
Thibaut's Cairn |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
38 |
|
View |
719 |
641 |
371 |
Themond Mine |
|
This once-thriving mine on the outskirts of Daggerfall belonged to the Themond family before it fell into disrepair and was largely abandoned. |
Themond Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
5 |
|
View |
481 |
573 |
337 |
The Worm's Retreat |
|
Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy. |
The Worm's Retreat |
2 |
2 |
1 |
0 |
0 |
0 |
15 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
74 |
|
View |
359 |
809 |
438 |
The Wailing Prison |
|
Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong. |
The Wailing Prison |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
174 |
|
View |
302 |
422 |
218 |
The Wailing Maw |
|
Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals. |
The Wailing Maw |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
51 |
|
View |
97 |
382 |
179 |
The Vile Manse |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Vile Manse |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
100 |
|
View |
2197 |
382 |
179 |
The Vile Manse |
The Vile Manse |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Vile Manse |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
608 |
|
View |
3404 |
487 |
269 |
The Vile Manse |
The Vile Manse |
The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. |
The Vile Manse |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
925 |
|
View |
293 |
369 |
168 |
The Vile Laboratory |
|
Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas. |
The Vile Laboratory |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
26 |
|
View |
532 |
390 |
187 |
The Veiled Keep |
|
The Errinorne Academy was destroyed when the Sload sacked Skywatch in 1E 1301 and never rebuilt, as its island location was thereafter deemed indefensible. But now the ruined halls of the academy's great library have been reoccupied. |
The Veiled Keep |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
27 |
|
View |
523 |
1026 |
632 |
The Vaults of Heinarwe |
|
"Then so ashamed was Kinlady Heinarwe by her transgression with King Orgnum that she forsook name, title, and clan, banished all family and servants from the halls of her palace, snuffed every candle and chandelier, and withdrew, alone, into her vaults." —The Infamy of Heinarwe |
The Vaults of Heinarwe |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
30 |
|
View |
136 |
418 |
214 |
The Vault of Haman Forgefire |
|
Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire. |
The Vault of Haman Forgefire |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
55 |
|
View |
593 |
392 |
188 |
The Vault of Exile |
|
Castle Rilis is one of the oldest Elven structures in all the Summerset Isles. The vaults beneath the castle are even older still—and are said to preserve some things that would have been better left forgotten. |
The Vault of Exile |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
15 |
|
View |
92 |
574 |
338 |
The Valley of Blades |
|
Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. |
Valley of Blades |
2 |
2 |
1 |
0 |
0 |
0 |
35 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
57 |
|
View |
1944 |
574 |
338 |
The Valley of Blades |
Abbey of Blades |
Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. |
Valley of Blades |
2 |
2 |
1 |
0 |
0 |
0 |
35 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
52 |
|
View |
4443 |
1416 |
960 |
The Underweave |
The Underweave |
"The fate lines flex and fray around the nexus of potential called the Underweave. A locus of might-have-beens and never-will-bes, the faithful of Hermaeus Mora dutifully uncatalog and dispose of glyphics that transcend the paths not taken."—Cipher Pujol |
Underweave Courtyard |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
431 |
|
View |
403 |
577 |
341 |
The Underroot |
|
When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern. |
The Underroot |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
45 |
|
View |
364 |
1160 |
743 |
The Undergrove |
|
Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. |
The Undergrove |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
15 |
|
View |
3633 |
1327 |
891 |
The Undergrove |
|
"Where do the spirits of nature that sustain our grove reside? All around, of course. But if they have a true home, it is beneath our feet, in the Undergrove."—Archdruid Agathie |
The Undergrove |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
21 |
|
View |
3634 |
1327 |
891 |
The Undergrove |
The Undergrove |
"Where do the spirits of nature that sustain our grove reside? All around, of course. But if they have a true home, it is beneath our feet, in the Undergrove."—Archdruid Agathie |
The Undergrove |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
19 |
|
View |
4602 |
1195 |
775 |
The Undergrove |
|
"Netherroot, a rare and exotic plant. It can only be found in Blackreach, and even then only in select locations. Fortunately, I have obtained a bountiful supply. A place called the Undergrove, in the heart of the Midnight Barrow."—Exarch Tzinghalis |
The Undergrove |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
2 |
|
View |
42 |
407 |
203 |
The Triple Circle Mine |
|
Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted. |
The Triple Circle Mine |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
66 |
|
View |
4428 |
1393 |
937 |
The Tranquil Catalog |
|
"The Tranquil Catalog serves as a register of sorts, an index of the vast contents of Apocrypha. The ciphers would be lost without it."—Cipher Mukheesh |
Catalog Boss Location |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
346 |
|
View |
380 |
1086 |
681 |
The Tangle |
|
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
The Tangle |
1 |
2 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
9 |
|
View |
3397 |
1096 |
690 |
The Tangle |
The Tangle |
In times of war and disaster, the ruthless among the deserters and dispossessed often turn to banditry to survive, establishing lairs and hideaways in out-of-the-way locations. |
The Tangle |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
52 |
|
View |
2368 |
1086 |
681 |
The Tangle |
The Tangle |
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
The Tangle |
1 |
2 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
80 |
|
View |
326 |
1077 |
674 |
The Swallowed Grove |
|
Revered by some, but dreaded by most, the Ree-An-Wo—or as it's rendered in Tamrielic speech, the Swallowed Grove—is said by the Argonians to be a place "where dreams walk." |
Swallowed Grove |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
81 |
|
View |
2523 |
1075 |
672 |
The Sunless Hollow |
|
It's a long way from the southern coast of Black Marsh to the central wilds of Auridon. The profits from the Blackguards' contraband trade must be very great indeed. |
The Sunless Hollow |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
15 |
|
View |
3206 |
1076 |
673 |
The Sunless Hollow |
|
Glenumbra and the southern coast of Black Marsh are on opposite sides of Tamriel. To account for such a long reach, the profits of the Blackguards' illicit trade in contraband must be very great indeed. |
The Sunless Hollow |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
4 |
|
View |
3214 |
1074 |
670 |
The Sunless Hollow |
|
There seems to be no end to the volcanic tunnels and lava tubes beneath Stonefalls. Endless subterranean spaces, and yet each seems to contain its own half-buried ancient ruins. Who built them all? |
The Sunless Hollow |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
3 |
|
View |
186 |
227 |
63 |
The Sunken Road |
|
Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. |
Sunken Road |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
12 |
|
View |
2953 |
227 |
63 |
The Sunken Road |
Sunken Road |
Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. |
Sunken Road |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
62 |
|
View |
582 |
1012 |
618 |
The Spiral Skein |
|
"Mephala! In Oblivion you keep your secrets, and the secrets of all those entangled in your webs of subterfuge and semblance. The Spiral Skein is your realm." —The Derisive Necromite |
The Spiral Skein |
1 |
0 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
21 |
|
View |
3059 |
1261 |
834 |
The Silent Halls |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
The Silent Halls |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
218 |
|
View |
3277 |
1260 |
834 |
The Silent Halls |
|
The conflict between the Barsaebic Ayleids and their Daedra-worshiping kin has faded from memory, but many of their dark magics persist, hidden in the bogs of Black Marsh. |
The Silent Halls |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
499 |
|
View |
4439 |
1409 |
953 |
The Sidereal Cloisters |
|
Ciphers within the Sidereal Cloisters make use of powerful Apocryphal orreries to divine the many possible futures of the planes. Hermaeus Mora will go to great lengths to ensure that no secret ever leaves its winding halls. |
The Sidereal Cloisters |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
49 |
|
View |
3295 |
1283 |
855 |
The Shambles |
|
"Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim |
The Shambles |
1 |
0 |
1 |
5 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1597 |
|
View |
3299 |
1283 |
855 |
The Shambles |
The Shambles Wayshrine |
"Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim |
The Shambles |
1 |
0 |
1 |
5 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
805 |
|
View |
3300 |
1283 |
855 |
The Shambles |
Skein Row |
"Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim |
The Shambles |
1 |
0 |
1 |
5 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
523 |
|
View |
3325 |
1283 |
855 |
The Shambles |
The Bathhouse |
"Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim |
The Shambles |
1 |
0 |
1 |
5 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
191 |
|
View |
3372 |
1283 |
855 |
The Shambles |
Forgotten Feretory |
"Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim |
The Shambles |
1 |
0 |
1 |
5 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
101 |
|
View |
4599 |
1286 |
857 |
The Shambles |
The Shambles Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
335 |
980 |
589 |
The Shadow Cleft |
|
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
The Shadow Cleft |
1 |
2 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
10 |
|
View |
2339 |
980 |
589 |
The Shadow Cleft |
Shadow Cleft |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
The Shadow Cleft |
1 |
2 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
114 |
|
View |
3406 |
986 |
596 |
The Shadow Cleft |
Shadow Cleft |
"The Withering Hermit says the Shadow Cleft is just a gloom-dusk echo cast by Nocturnal's Evergloam," whispered the voice from the darkness. "But her wandering star fell long, long ago." |
The Shadow Cleft |
1 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
117 |
|
View |
682 |
981 |
590 |
The Serviflume |
|
The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. |
Serviflume |
1 |
2 |
1 |
4 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
149 |
475 |
260 |
The Scuttle Pit |
|
The spiders of Tamriel are fearsome carnivores that prey on everything they can catch, even each other. They have adapted to every environment, both above and below ground, and there seems to be no limit as to how large they can grow. |
The Scuttle Pit |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
130 |
|
View |
3457 |
1165 |
746 |
The Scraps |
|
The true name of this ancient Dwarven ruin has been lost to time, but locals with knowledge of the place refer to it as "The Scraps" because of the abundance of discarded Dwarven devices that clutter up the place. |
The Scraps |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
91 |
|
View |
4763 |
1463 |
1002 |
The Scholarium |
Scholarium Wayshrine |
Endless bookshelves lined with tomes have sat in the darkness beneath Eyevea for centuries. Knowledge, magic, and arcane artistry long lost to Tamriel, now reclaimed. |
The Scholarium |
1 |
1 |
1 |
1 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
48 |
|
View |
4764 |
1463 |
1002 |
The Scholarium |
|
Endless bookshelves lined with tomes have sat in the darkness beneath Eyevea for centuries. Knowledge, magic, and arcane artistry long lost to Tamriel, now reclaimed. |
The Scholarium |
1 |
1 |
1 |
1 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
111 |
|
View |
4851 |
181 |
38 |
The Scholarium |
Scholarium Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
210 |
3 |
2 |
The Rosy Lion |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Daggerfall |
1 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1305 |
|
View |
36 |
103 |
16 |
The Rift |
|
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
27859 |
|
View |
2519 |
103 |
16 |
The Rift |
Skald's Retreat |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
138 |
|
View |
1124 |
103 |
16 |
The Rift |
Nimalten Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3837 |
|
View |
1125 |
103 |
16 |
The Rift |
Riften Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
Riften |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5283 |
|
View |
1126 |
103 |
16 |
The Rift |
Riften |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
Riften |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
6749 |
|
View |
1127 |
103 |
16 |
The Rift |
Frostmoon Farmstead |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
364 |
|
View |
1355 |
103 |
16 |
The Rift |
Fort Greenwall |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
229 |
|
View |
1128 |
103 |
16 |
The Rift |
Fallowstone Hall Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3707 |
|
View |
1129 |
103 |
16 |
The Rift |
Geirmund's Hall Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1516 |
|
View |
1130 |
103 |
16 |
The Rift |
Geirmund's Hall |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1270 |
|
View |
1131 |
103 |
16 |
The Rift |
Northwind Mine Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1413 |
|
View |
1211 |
103 |
16 |
The Rift |
Skald's Retreat Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1294 |
|
View |
1356 |
103 |
16 |
The Rift |
Stony Basin Dolmen |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
450 |
|
View |
1357 |
103 |
16 |
The Rift |
Ivarstead |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1358 |
|
View |
1358 |
103 |
16 |
The Rift |
Ragged Hills Dolmen |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
276 |
|
View |
1359 |
103 |
16 |
The Rift |
Snapleg Cave |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
188 |
|
View |
1386 |
103 |
16 |
The Rift |
Fullhelm Fort Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
811 |
|
View |
1432 |
103 |
16 |
The Rift |
Pinepeak Cavern |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
119 |
|
View |
1433 |
103 |
16 |
The Rift |
Vernim Woods |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
404 |
|
View |
1693 |
103 |
16 |
The Rift |
Giant Camp |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
464 |
|
View |
1491 |
103 |
16 |
The Rift |
Nimalten |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1718 |
|
View |
1492 |
103 |
16 |
The Rift |
Taarengrav Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
691 |
|
View |
1493 |
103 |
16 |
The Rift |
Honeystrand Hill |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
91 |
|
View |
1494 |
103 |
16 |
The Rift |
Shroud Hearth Barrow |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
535 |
|
View |
1500 |
103 |
16 |
The Rift |
Trolhetta Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
511 |
|
View |
1513 |
103 |
16 |
The Rift |
Honrich Tower Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
943 |
|
View |
1514 |
103 |
16 |
The Rift |
Honrich Tower |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1039 |
|
View |
1515 |
103 |
16 |
The Rift |
Avanchnzel |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
243 |
|
View |
1516 |
103 |
16 |
The Rift |
Taarengrav |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
573 |
|
View |
1517 |
103 |
16 |
The Rift |
Treva's Farm |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
342 |
|
View |
1687 |
103 |
16 |
The Rift |
Smokefrost Peaks Dolmen |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
194 |
|
View |
1688 |
103 |
16 |
The Rift |
Angarvunde Mound |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
178 |
|
View |
1689 |
103 |
16 |
The Rift |
Frozen Ruins |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
159 |
|
View |
1690 |
103 |
16 |
The Rift |
Hunter Camp |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
126 |
|
View |
1691 |
103 |
16 |
The Rift |
Wisplight Glen |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
114 |
|
View |
1692 |
103 |
16 |
The Rift |
Troll Cave |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
112 |
|
View |
1802 |
103 |
16 |
The Rift |
Lost Prospect |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
323 |
|
View |
1734 |
103 |
16 |
The Rift |
Mammoth Ridge |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
118 |
|
View |
1803 |
103 |
16 |
The Rift |
Three Tribes Camp |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
157 |
|
View |
1863 |
103 |
16 |
The Rift |
Northwind Mine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
138 |
|
View |
2048 |
103 |
16 |
The Rift |
Trollslayer's Gully |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
81 |
|
View |
2067 |
103 |
16 |
The Rift |
Shor's Stone |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
Shor's Stone |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1599 |
|
View |
2308 |
103 |
16 |
The Rift |
Fullhelm Fort |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
454 |
|
View |
2309 |
103 |
16 |
The Rift |
Trolhetta |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
299 |
|
View |
2310 |
103 |
16 |
The Rift |
Blessed Crucible |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
16 |
|
View |
2322 |
103 |
16 |
The Rift |
Lion's Den |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
276 |
|
View |
2341 |
103 |
16 |
The Rift |
Ragged Hills Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
414 |
|
View |
2342 |
103 |
16 |
The Rift |
Eldbjorg's Hideaway |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
131 |
|
View |
2343 |
103 |
16 |
The Rift |
Faldar's Tooth |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
146 |
|
View |
4570 |
1207 |
783 |
The Rift |
Skald's Retreat Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
2539 |
103 |
16 |
The Rift |
Jenedusil's Claw |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
42 |
|
View |
2540 |
103 |
16 |
The Rift |
Linele Skullcarver's Camp |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
Shor's Stone |
1 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
86 |
|
View |
2545 |
103 |
16 |
The Rift |
Autumnshade Clearing |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
97 |
|
View |
2630 |
103 |
16 |
The Rift |
Boulderfall Pass |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
229 |
|
View |
2631 |
103 |
16 |
The Rift |
The Steed |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
98 |
|
View |
2653 |
103 |
16 |
The Rift |
The Apprentice |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
162 |
|
View |
2654 |
103 |
16 |
The Rift |
Grethel's Vigil |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
158 |
|
View |
2677 |
103 |
16 |
The Rift |
Smokefrost Vigil |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
129 |
|
View |
3429 |
849 |
467 |
The Rift |
|
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3004 |
103 |
16 |
The Rift |
Trolhetta Summit Wayshrine |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
138 |
|
View |
2945 |
103 |
16 |
The Rift |
Forelhost |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
299 |
|
View |
2946 |
103 |
16 |
The Rift |
Broken Helm Hollow |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
139 |
|
View |
2960 |
103 |
16 |
The Rift |
Dragon Cult Temple |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
Dragon Cult Temple |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
38 |
|
View |
3412 |
3 |
2 |
The Rift |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3218 |
41 |
9 |
The Rift |
Nimalten Wayshrine |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Davon's Watch |
1 |
0 |
1 |
69 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3430 |
849 |
467 |
The Rift |
Fallowstone Hall Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4268 |
181 |
37 |
The Rift |
Nimalten |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4200 |
400 |
195 |
The Rift |
Ragged Hills Dolmen |
Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. |
Mehrunes' Spite |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4250 |
181 |
37 |
The Rift |
Riften Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
4269 |
181 |
37 |
The Rift |
Nimalten Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4282 |
103 |
16 |
The Rift |
Scrivener's Hall |
Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. |
The Rift |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
19 |
|
View |
4513 |
383 |
180 |
The Rift |
Riften Wayshrine |
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. |
Grahtwood |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
533 |
395 |
191 |
The Refuge of Dread |
|
Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose. |
The Refuge of Dread |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
103 |
|
View |
4431 |
1411 |
955 |
The Rectory Corporea |
|
A secret collection of knowledge known only as the Chorus hides inside the Rectory Corporea. While the true nature of the Chorus remains a mystery, rumor has it that Hermaeus Mora grants a wish to those who join the collection. |
Rectory Network |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
10 |
|
View |
11 |
1207 |
784 |
The Reach |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
34531 |
|
View |
3216 |
3 |
2 |
The Reach |
Markarth Wayshrine |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
Glenumbra |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
1045 |
1207 |
784 |
The Reach |
Lost Valley Redoubt |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
374 |
|
View |
1210 |
1207 |
784 |
The Reach |
Markarth |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
9971 |
|
View |
1981 |
1207 |
784 |
The Reach |
Karthwasten Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
429 |
|
View |
2123 |
1207 |
784 |
The Reach |
North Markarth Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2961 |
|
View |
2142 |
1207 |
784 |
The Reach |
Rebel's Retreat Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2005 |
|
View |
2287 |
1207 |
784 |
The Reach |
Lost Valley Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2643 |
|
View |
2288 |
1207 |
784 |
The Reach |
Gloomreach |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
304 |
|
View |
2291 |
1207 |
784 |
The Reach |
Valthume |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
57 |
|
View |
2292 |
1207 |
784 |
The Reach |
Hroldan Ring |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
437 |
|
View |
2293 |
1207 |
784 |
The Reach |
Briar Rock Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3301 |
|
View |
2294 |
1207 |
784 |
The Reach |
Ragnvald Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1716 |
|
View |
2295 |
1207 |
784 |
The Reach |
Bthardamz |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
316 |
|
View |
2296 |
1207 |
784 |
The Reach |
Druadach Mountains Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2410 |
|
View |
2297 |
1207 |
784 |
The Reach |
Deep Folk Crossing |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
823 |
|
View |
2298 |
1207 |
784 |
The Reach |
Reachwind Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
727 |
|
View |
2475 |
1207 |
784 |
The Reach |
Karthwasten |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
303 |
|
View |
2567 |
1207 |
784 |
The Reach |
Rebel's Retreat |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1749 |
|
View |
2568 |
1207 |
784 |
The Reach |
Red Eagle Redoubt |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
683 |
|
View |
2650 |
1207 |
784 |
The Reach |
Briar Rock Ruins |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
749 |
|
View |
2669 |
1207 |
784 |
The Reach |
Druadach Redoubt |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
102 |
|
View |
2670 |
1207 |
784 |
The Reach |
Witchborne Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
513 |
|
View |
2694 |
1207 |
784 |
The Reach |
Four Skull Lookout |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1358 |
|
View |
2760 |
1207 |
784 |
The Reach |
Wildspear Clan Camp |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
62 |
|
View |
2761 |
1207 |
784 |
The Reach |
Reachwind Depths |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
88 |
|
View |
2762 |
1207 |
784 |
The Reach |
Vateshran's Rites |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
65 |
|
View |
2763 |
1207 |
784 |
The Reach |
Cinder-Heart Clan Camp |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
89 |
|
View |
2764 |
1207 |
784 |
The Reach |
Harrowed Haunt Ritual Site |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
602 |
|
View |
2769 |
1207 |
784 |
The Reach |
Shadefeather Clan Camp |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
90 |
|
View |
2810 |
1207 |
784 |
The Reach |
Markarth Wayshrine |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
12579 |
|
View |
3091 |
1210 |
787 |
The Reach |
|
"A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach |
Briar Rock Ruins |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
2954 |
1208 |
784 |
The Reach |
Markarth Wayshrine |
The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. |
Blackreach: Arkthzand Cavern |
2 |
0 |
1 |
13 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
7 |
|
View |
3074 |
1207 |
783 |
The Reach |
Understone Keep |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
Markarth |
1 |
0 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3172 |
1208 |
784 |
The Reach |
|
The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. |
Blackreach: Arkthzand Cavern |
2 |
0 |
1 |
13 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3285 |
19 |
4 |
The Reach |
Four Skull Lookout |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Stormhaven |
2 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3286 |
19 |
4 |
The Reach |
Red Eagle Redoubt |
Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. |
Stormhaven |
2 |
0 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3361 |
1161 |
744 |
The Reach |
Markarth Wayshrine |
Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. |
Blackreach: Greymoor Caverns |
2 |
0 |
1 |
30 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4787 |
684 |
380 |
The Reach |
|
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3690 |
181 |
37 |
The Reach |
Markarth Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
3840 |
181 |
37 |
The Reach |
|
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3841 |
181 |
37 |
The Reach |
Karthwasten Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4160 |
1165 |
745 |
The Reach |
Markarth Wayshrine |
The true name of this ancient Dwarven ruin has been lost to time, but locals with knowledge of the place refer to it as "The Scraps" because of the abundance of discarded Dwarven devices that clutter up the place. |
The Scraps |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4336 |
1383 |
928 |
The Reach |
Markarth |
Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. |
Galen and Y'ffelon |
2 |
0 |
1 |
32 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4337 |
1383 |
928 |
The Reach |
Markarth Wayshrine |
Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. |
Galen and Y'ffelon |
2 |
0 |
1 |
32 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4576 |
888 |
500 |
The Reach |
Briar Rock Wayshrine |
Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. |
Craglorn |
2 |
0 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4689 |
1207 |
784 |
The Reach |
Oathsworn Pit |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Reach |
2 |
0 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
12 |
|
View |
4788 |
684 |
380 |
The Reach |
Deep Folk Crossing |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4789 |
684 |
380 |
The Reach |
Druadach Mountains Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
61 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3351 |
1286 |
858 |
The Path of Cinders |
|
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
Xarxes Crucible |
1 |
2 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
44 |
|
View |
540 |
434 |
226 |
The Orrery |
|
"As for the Osseous Orrery: can anyone really claim to comprehend the full intentions of Anumaril in his metamorphosis to instrumentality? Do we even know how many axes of circumpenetration its arms rotate through?" —Morian Zenas, "Commentaries on Beredalmo" |
The Orrery |
2 |
2 |
1 |
0 |
0 |
0 |
23 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
25 |
|
View |
496 |
980 |
589 |
The Orbservatory Prior |
|
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
18 |
|
View |
2051 |
980 |
590 |
The Orbservatory Prior |
The Orbservatory Prior |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
495 |
|
View |
4440 |
1417 |
961 |
The Mythos |
|
"A forbidden place located deep beneath the Ichor Sea, the Mythos is where Hermaeus Mora conceived Apocrypha. Here, the Great Eye whispered the first secret. Here, the One Who Knows imagined the concept of knowledge."—Leramil the Wise |
The Mythos Vaults |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
109 |
|
View |
4836 |
1413 |
959 |
The Mythos |
|
"The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas |
Hermaeus Mora's Sanctum |
1 |
2 |
1 |
40 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
3 |
|
View |
4837 |
1474 |
1012 |
The Mythos |
|
"It is said that the Daedric Prince of Fate has a private sanctum somewhere in the depths of Apocrypha, in a portion of the realm known only as the Mythos. I would very much like to see it some day."—Leramil the Wise |
Ithelia's Prison |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
View |
294 |
371 |
169 |
The Mooring |
|
According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations. |
The Mooring |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
5 |
|
View |
2029 |
371 |
170 |
The Mooring |
The Mooring |
According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations. |
The Mooring |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
30 |
|
View |
422 |
311 |
123 |
The Mines of Khuras |
|
These extensive mines, once famous as a source of crystals and gems, were abandoned after a ceiling collapse in 1E 2906 rendered most of the tunnels inaccessible. |
Mines of Khuras |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
68 |
|
View |
535 |
549 |
317 |
The Middens |
|
The Wood Elves' practice of throwing all garbage out their windows to fall at the roots of their tree-houses is regarded by other folk as revolting and unsanitary. The Bosmer say they're fertilizing the roots of their beloved trees, but most others just think they're lazy. |
The Middens |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
46 |
|
View |
450 |
913 |
524 |
The Mage's Staff |
|
Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power. |
Spellscar |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
6 |
|
View |
3019 |
913 |
525 |
The Mage's Staff |
The Mage's Staff |
Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power. |
Spellscar |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
51 |
|
View |
4108 |
1379 |
925 |
The Mad Maiden |
|
Pride and joy of Captain Siravaen and her Gilded Blades, the Mad Maiden is a swift and powerful Sea Elf warship. Few vessels afloat are her equal. |
The Mad Maiden |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
23 |
|
View |
430 |
341 |
153 |
The Lion's Den |
|
Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. |
The Lion's Den |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
702 |
|
View |
4430 |
1394 |
938 |
The Infinite Panopticon |
|
"The Infinite Panopticon is a place of legend. It supposedly consists of an endless labyrinth of rooms and passages that refuses to conform to reality as we know it, and is said to be directly connected to the Mythos."—Leramil the Wise |
The Infinite Panopticon |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
299 |
|
View |
4437 |
1395 |
939 |
The Infinite Panopticon |
|
"The Infinite Panopticon is a place of legend. It supposedly consists of an endless labyrinth of rooms and passages that refuses to conform to reality as we know it, and is said to be directly connected to the Mythos."—Leramil the Wise |
The Mythos Vault |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
108 |
|
View |
517 |
567 |
332 |
The Hunting Grounds |
|
The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. |
Hircine's Hunting Grounds |
2 |
2 |
1 |
0 |
0 |
0 |
38 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
35 |
|
View |
713 |
411 |
206 |
The Hunting Grounds |
|
The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. |
The Hunting Grounds |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
3365 |
411 |
206 |
The Hunting Grounds |
The Hunting Grounds |
The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. |
The Hunting Grounds |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
9 |
|
View |
511 |
900 |
513 |
The Howling Sepulchers |
|
Undead overrun the Howling Sepulchers, windswept burial grounds once sacred to the ancient Nedes. |
The Howling Sepulchers |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
248 |
|
View |
688 |
252 |
84 |
The Hollow Cave |
|
The cave in Eidolon's Hollow leads to the now-buried Halls of Veneration, where the Chimer of an earlier era worshiped the Daedric Princes heralded as the "Good Daedra" by the Prophet Veloth. |
Eidolon's Hollow |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
383 |
770 |
431 |
The Hideaway |
|
No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. |
The Hideaway |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
4 |
|
View |
2569 |
770 |
432 |
The Hideaway |
The Hideaway |
No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. |
The Hideaway |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
147 |
|
View |
91 |
3 |
2 |
The Harborage |
|
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
The Harborage |
1 |
2 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
413 |
41 |
9 |
The Harborage |
|
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
The Harborage |
1 |
2 |
1 |
69 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
72 |
|
View |
648 |
381 |
178 |
The Harborage |
|
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
The Harborage |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
32 |
|
View |
1943 |
3 |
2 |
The Harborage |
The Harborage |
Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. |
The Harborage |
1 |
2 |
1 |
71 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
271 |
|
View |
2108 |
381 |
178 |
The Harborage |
The Harborage |
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
The Harborage |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
265 |
|
View |
2177 |
41 |
9 |
The Harborage |
The Harborage |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
The Harborage |
1 |
2 |
1 |
69 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
293 |
|
View |
3969 |
199 |
46 |
The Harborage |
The Harborage |
Once the Prophet was a man of vigor and strength. Some harrowing experience has aged and diminished him, leaving him blind and almost feeble. |
The Harborage |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
438 |
|
View |
572 |
217 |
58 |
The Halls of Torment |
|
For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer. |
Halls of Torment |
2 |
2 |
1 |
0 |
0 |
0 |
30 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
47 |
|
View |
214 |
419 |
215 |
The Grotto of Depravity |
|
Soul Shriven who collaborate with their guards and inform on their fellows may be rewarded with a shift of lighter labor—or even a visit to the Grotto of Depravity. |
The Grotto of Depravity |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
76 |
|
View |
645 |
383 |
181 |
The Gorinir Estate |
|
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. |
Grahtwood |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
219 |
|
View |
239 |
362 |
161 |
The Frigid Grotto |
|
Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage. |
The Frigid Grotto |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
60 |
|
View |
458 |
200 |
47 |
The Foundry of Woe |
|
Coldharbour is a realm of prisons within prisons, where all the imprisoned work without cease at executing the schemes of the Lord of Domination. |
Foundry of Woe |
2 |
2 |
1 |
0 |
0 |
0 |
10 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
101 |
|
View |
4429 |
1421 |
963 |
The Forbidden Exhibit |
|
"The forbidden exhibits of the Feral Gallery host creatures of such power and unique knowledge that only the Seekers and Watchers attend to them. I have my theories about which creatures are contained within, but of course, they're only theories."—Cipher Frielvi |
The Forbidden Exhibit |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
32 |
|
View |
3700 |
1332 |
896 |
The Firepot |
The Firepot |
Local legends state that anyone who enters the Firepot "goes in rare, but comes out well done." However, the beasts within aren't choosey about their meals. |
The Firepot |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
199 |
|
View |
289 |
594 |
357 |
The Far Shores |
|
On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever. |
The Far Shores |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
10 |
|
View |
4376 |
1435 |
972 |
The Fair Winds |
The Fair Winds |
Enjoy sea-based living on the Fair Winds, a spacious galleon hailing from the Systres Isles. You have a bevy of travel options a mere spin of the ship's wheel away, with ports of call in Vulkhel Guard, Davon's Watch, and Daggerfall. Just watch for ornaugs! |
The Fair Winds |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
23 |
|
View |
4377 |
1435 |
972 |
The Fair Winds |
|
Enjoy sea-based living on the Fair Winds, a spacious galleon hailing from the Systres Isles. You have a bevy of travel options a mere spin of the ship's wheel away, with ports of call in Vulkhel Guard, Davon's Watch, and Daggerfall. Just watch for ornaugs! |
The Fair Winds |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
|
View |
168 |
823 |
448 |
The Erstwhile Sanctuary |
|
The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. |
The Erstwhile Sanctuary |
1 |
2 |
1 |
25 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
View |
3017 |
823 |
449 |
The Erstwhile Sanctuary |
The Erstwhile Sanctuary |
The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. |
The Erstwhile Sanctuary |
1 |
2 |
1 |
27 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
186 |
|
View |
301 |
374 |
171 |
The Endless Stair |
|
There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself. |
The Endless Stair |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
6 |
|
View |
2063 |
374 |
172 |
The Endless Stair |
The Planar Vortex |
There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself. |
The Endless Stair |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
37 |
|
View |
308 |
41 |
9 |
The Ebony Flask Inn Room |
|
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Stonefalls |
2 |
0 |
1 |
70 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
283 |
|
View |
267 |
642 |
373 |
The Earth Forge |
|
The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. |
The Earth Forge |
2 |
2 |
1 |
1 |
0 |
0 |
25 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
207 |
|
View |
2300 |
642 |
372 |
The Earth Forge |
Earthforge Wayshrine |
The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. |
The Earth Forge |
2 |
2 |
1 |
1 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
38 |
|
View |
3272 |
642 |
373 |
The Earth Forge |
Earth Forge Wayshrine |
The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. |
The Earth Forge |
2 |
2 |
1 |
1 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
43 |
|
View |
327 |
1067 |
664 |
The Dreaming Nest |
|
The Dreaming Nest is a place that no one may enter unless called there—and no one who is called there ever speaks of it later. |
The Dreaming Nest |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
147 |
|
View |
328 |
726 |
408 |
The Dreaming Nest |
|
At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. |
The Mists |
1 |
2 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
111 |
|
View |
3261 |
1268 |
842 |
The Dread Cellar |
Mysterious Corridor |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
535 |
|
View |
3180 |
1268 |
842 |
The Dread Cellar |
The Dread Cellar |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
660 |
|
View |
3251 |
1268 |
842 |
The Dread Cellar |
Prison Yard |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
702 |
|
View |
3252 |
1268 |
842 |
The Dread Cellar |
Execution Quadrangle |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
477 |
|
View |
3253 |
1268 |
842 |
The Dread Cellar |
Dungeons |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1006 |
|
View |
3254 |
1268 |
842 |
The Dread Cellar |
Confessional |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
435 |
|
View |
3255 |
1268 |
842 |
The Dread Cellar |
Pit of Despair |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
579 |
|
View |
3256 |
1268 |
842 |
The Dread Cellar |
Antecedent Cataclyst |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2610 |
|
View |
3257 |
1268 |
842 |
The Dread Cellar |
Agonymium Stone Niches |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2144 |
|
View |
3262 |
1268 |
842 |
The Dread Cellar |
Guardian Stone Chamber |
"There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn |
The Dread Cellar |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
525 |
|
View |
4414 |
1399 |
943 |
The Disquiet Study |
The Disquiet Study |
"The Disquiet Study breathes life into its books. The inked words have power and substance. They practically leap from the pages. An amazing yet eerie place."—Cipher Yreiki |
The Disquiet Study |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
110 |
|
View |
749 |
460 |
245 |
The Demi-Plane of Jode |
|
Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. |
The Demi-Plane of Jode |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
10 |
|
View |
750 |
382 |
179 |
The Demi-Plane of Jode |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Wild Hunt |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
2251 |
460 |
246 |
The Demi-Plane of Jode |
Temple of the Dance |
Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. |
Temple of the Dance |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
19 |
|
View |
2965 |
460 |
245 |
The Demi-Plane of Jode |
The Plane of Jode |
Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. |
The Demi-Plane of Jode |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
137 |
|
View |
2966 |
382 |
179 |
The Demi-Plane of Jode |
The Plane of Jode |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
The Wild Hunt |
1 |
2 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
16 |
|
View |
3036 |
1261 |
834 |
The Deadlands |
|
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
The Deadlands |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1946 |
|
View |
3302 |
1286 |
858 |
The Deadlands |
Wounded Crossing Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
822 |
|
View |
3303 |
1286 |
858 |
The Deadlands |
|
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
15294 |
|
View |
3304 |
1286 |
858 |
The Deadlands |
The Blood Pit Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2384 |
|
View |
3305 |
1286 |
858 |
The Deadlands |
The Blood Pit |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
641 |
|
View |
3306 |
1286 |
858 |
The Deadlands |
Raging Coast Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
880 |
|
View |
3307 |
1286 |
858 |
The Deadlands |
Portal to Fargrave |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
400 |
|
View |
3308 |
1286 |
858 |
The Deadlands |
False Martyrs' Folly Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2753 |
|
View |
3309 |
1286 |
858 |
The Deadlands |
False Martyrs' Folly |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
530 |
|
View |
3310 |
1286 |
858 |
The Deadlands |
Annihilarch's Summit Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
590 |
|
View |
3311 |
1286 |
858 |
The Deadlands |
Ardent Hope Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1401 |
|
View |
3312 |
1286 |
858 |
The Deadlands |
Ardent Hope |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
173 |
|
View |
3313 |
1286 |
857 |
The Deadlands |
Chantry of the Moon Reiver |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
784 |
|
View |
3314 |
1286 |
858 |
The Deadlands |
Destruction's Solace |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
190 |
|
View |
3315 |
1286 |
858 |
The Deadlands |
Annihilarch's Summit |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
174 |
|
View |
3316 |
1286 |
858 |
The Deadlands |
Wretched Spire Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
728 |
|
View |
3317 |
1286 |
858 |
The Deadlands |
Wretched Spire |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
506 |
|
View |
3319 |
1286 |
858 |
The Deadlands |
Jynd's Foundry |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1285 |
|
View |
3320 |
1286 |
858 |
The Deadlands |
Burning Gyre Keep |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
297 |
|
View |
3321 |
1286 |
858 |
The Deadlands |
Stormwright's Cleft |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
109 |
|
View |
3322 |
1286 |
858 |
The Deadlands |
The Razorworks |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
157 |
|
View |
3323 |
1286 |
858 |
The Deadlands |
The Scourshales Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1444 |
|
View |
3324 |
1286 |
858 |
The Deadlands |
Ravaged Crossing |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
121 |
|
View |
3327 |
1286 |
858 |
The Deadlands |
Charnel Pulpit |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
434 |
|
View |
3334 |
1286 |
858 |
The Deadlands |
Traitor's Ascent |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
193 |
|
View |
3335 |
1286 |
858 |
The Deadlands |
The Brandfire Reformatory |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
498 |
|
View |
3338 |
1286 |
858 |
The Deadlands |
The Tempest Engine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
231 |
|
View |
3342 |
1286 |
858 |
The Deadlands |
Zynoahz's Gaol |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
412 |
|
View |
3343 |
1286 |
857 |
The Deadlands |
Den of the Unmaker |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1293 |
|
View |
3370 |
1286 |
858 |
The Deadlands |
The Abomination Cradle |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1162 |
|
View |
4006 |
181 |
37 |
The Deadlands |
The Brandfire Reformatory |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3995 |
1011 |
616 |
The Deadlands |
|
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3996 |
1011 |
616 |
The Deadlands |
Raging Coast Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4001 |
181 |
37 |
The Deadlands |
|
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4002 |
181 |
37 |
The Deadlands |
Raging Coast Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4020 |
849 |
467 |
The Deadlands |
|
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vivec City |
1 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4021 |
849 |
467 |
The Deadlands |
Chantry of the Moon Reiver |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vivec City |
1 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4022 |
849 |
467 |
The Deadlands |
Ardent Hope Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vivec City |
1 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4129 |
58 |
11 |
The Deadlands |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Malabal Tor |
2 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4461 |
347 |
154 |
The Deadlands |
False Martyrs' Folly Wayshrine |
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. |
Coldharbour |
2 |
0 |
1 |
57 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
4626 |
1282 |
853 |
The Deadlands |
|
"They say a place exists in Oblivion where the paths between planes are thin and easy to navigate. That no Prince rules this realm, and mortal and Daedra alike are free to do whatever pleases them. They call this place Fargrave."—Magister Therana |
Fargrave City District |
1 |
0 |
1 |
5 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2 |
|
View |
140 |
1207 |
783 |
The Dark Descent |
|
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Dark Descent |
1 |
2 |
1 |
35 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
15 |
|
View |
2771 |
1207 |
784 |
The Dark Descent |
The Dark Descent |
Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. |
The Dark Descent |
1 |
2 |
1 |
36 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
33 |
|
View |
525 |
1011 |
617 |
The Crystal Tower |
|
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Crystal Tower |
1 |
2 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
105 |
|
View |
221 |
410 |
206 |
The Corpse Garden |
|
The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. |
The Corpse Garden |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
321 |
|
View |
3296 |
1284 |
856 |
The Collector's Villa |
|
"Gazmod the Collector's villa on the west side of the city features a wide array of Dagonic relics—probably the best in all of Fargrave. They have an eye for those sorts of things."—Madam Whim |
The Collector's Villa |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
100 |
|
View |
219 |
359 |
158 |
The Chill Hollow |
|
The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. |
The Chill Hollow |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
173 |
|
View |
2786 |
1229 |
806 |
The Cauldron |
Abandoned Mine |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
196 |
|
View |
2791 |
1229 |
806 |
The Cauldron |
Unsealed Cauldron |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
221 |
|
View |
2787 |
1229 |
806 |
The Cauldron |
Oxblood's Menagerie |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
244 |
|
View |
2788 |
1229 |
806 |
The Cauldron |
Excavation Camp |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
233 |
|
View |
2789 |
1229 |
806 |
The Cauldron |
Howling Cavern |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
230 |
|
View |
2790 |
1229 |
806 |
The Cauldron |
Boiling Path |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
221 |
|
View |
2792 |
1229 |
806 |
The Cauldron |
Cauldron Sacrarium |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
451 |
|
View |
2793 |
1229 |
806 |
The Cauldron |
Extraction Chamber |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
223 |
|
View |
2794 |
1229 |
806 |
The Cauldron |
The Cauldron |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
126 |
|
View |
2795 |
1229 |
806 |
The Cauldron |
Exalted Summit |
Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. |
Exalted Summit |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
215 |
|
View |
3135 |
57 |
10 |
The Cauldron |
Abandoned Mine |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
334 |
|
View |
3136 |
57 |
10 |
The Cauldron |
Oxblood's Menagerie |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
507 |
|
View |
3137 |
57 |
10 |
The Cauldron |
Excavation Camp |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
511 |
|
View |
3138 |
57 |
10 |
The Cauldron |
Howling Cavern |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
504 |
|
View |
3139 |
57 |
10 |
The Cauldron |
Boiling Path |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
407 |
|
View |
3140 |
57 |
10 |
The Cauldron |
Unsealed Cauldron |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
413 |
|
View |
3141 |
57 |
10 |
The Cauldron |
Cauldron Sacrarium |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
840 |
|
View |
3142 |
57 |
10 |
The Cauldron |
Extraction Chamber |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
428 |
|
View |
3143 |
57 |
10 |
The Cauldron |
The Cauldron |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
222 |
|
View |
3144 |
57 |
10 |
The Cauldron |
Exalted Summit |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Exalted Summit |
1 |
2 |
1 |
64 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
413 |
|
View |
4111 |
849 |
467 |
The Cauldron |
|
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
0 |
|
View |
12 |
981 |
590 |
The Brass Fortress |
|
The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. |
Brass Fortress |
1 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1367 |
|
View |
1217 |
981 |
591 |
The Brass Fortress |
Brass Fortress Wayshrine |
The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. |
Brass Fortress |
1 |
0 |
1 |
5 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14233 |
|
View |
1218 |
981 |
591 |
The Brass Fortress |
Brass Fortress |
The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. |
Brass Fortress |
1 |
0 |
1 |
5 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
11682 |
|
View |
2712 |
980 |
590 |
The Brass Fortress |
Brass Fortress Wayshrine |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
30 |
|
View |
2729 |
981 |
591 |
The Brass Fortress |
Asylum Sanctorium |
The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. |
Brass Fortress |
1 |
0 |
1 |
5 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
12 |
|
View |
2748 |
980 |
590 |
The Brass Fortress |
Brass Fortress |
The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. |
Clockwork City |
2 |
0 |
1 |
21 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
22 |
|
View |
2806 |
537 |
306 |
The Brass Fortress |
Brass Fortress Wayshrine |
This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. |
Khenarthi's Roost |
2 |
0 |
1 |
17 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3197 |
684 |
379 |
The Brass Fortress |
Brass Fortress Wayshrine |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
60 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3198 |
684 |
379 |
The Brass Fortress |
Brass Fortress |
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Wrothgar |
2 |
0 |
1 |
60 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3587 |
181 |
37 |
The Brass Fortress |
Brass Fortress Wayshrine |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
60 |
|
View |
3563 |
849 |
467 |
The Brass Fortress |
Brass Fortress |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
3564 |
849 |
468 |
The Brass Fortress |
Brass Fortress Wayshrine |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3588 |
181 |
37 |
The Brass Fortress |
Brass Fortress |
The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. |
Cyrodiil |
2 |
1 |
2 |
109 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
30 |
|
View |
3691 |
280 |
109 |
The Brass Fortress |
Brass Fortress |
Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. |
Bleakrock Isle |
2 |
0 |
1 |
11 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
3692 |
280 |
109 |
The Brass Fortress |
Brass Fortress Wayshrine |
Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. |
Bleakrock Isle |
2 |
0 |
1 |
11 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3 |
|
View |
3947 |
381 |
178 |
The Brass Fortress |
Brass Fortress Wayshrine |
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Auridon |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3948 |
381 |
178 |
The Brass Fortress |
Brass Fortress |
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Auridon |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3993 |
57 |
10 |
The Brass Fortress |
Brass Fortress Wayshrine |
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Deshaan |
2 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4043 |
383 |
180 |
The Brass Fortress |
Brass Fortress Wayshrine |
This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. |
Grahtwood |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4124 |
41 |
9 |
The Brass Fortress |
Brass Fortress Wayshrine |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Stonefalls |
2 |
0 |
1 |
70 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4125 |
41 |
9 |
The Brass Fortress |
Brass Fortress |
The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. |
Stonefalls |
2 |
0 |
1 |
70 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4188 |
101 |
15 |
The Brass Fortress |
Brass Fortress Wayshrine |
One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. |
Eastmarch |
2 |
0 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4463 |
1286 |
857 |
The Brass Fortress |
Brass Fortress Wayshrine |
"An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz |
The Deadlands |
2 |
0 |
1 |
31 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4520 |
104 |
17 |
The Brass Fortress |
Brass Fortress Wayshrine |
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. |
Kozanset |
1 |
0 |
1 |
63 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
3595 |
1297 |
868 |
The Brandfire Reformatory |
|
"Located in the Burn, the Brandfire Reformatory serves a multitude of purposes. We use it to train and indoctrinate our newest recruits, while Lord Dagon's Dremora use parts of the place to torture souls."—Devastor Jera of the Order of the Waking Flame |
Reformatory Keep |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
443 |
|
View |
135 |
347 |
155 |
The Black Forge |
|
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. |
The Black Forge |
1 |
2 |
1 |
57 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
78 |
|
View |
1965 |
347 |
155 |
The Black Forge |
The Black Forge |
The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. |
The Black Forge |
1 |
2 |
1 |
57 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
178 |
|
View |
3371 |
1304 |
873 |
The Bathhouse |
|
The old bathhouse, located in the northern region of the Shambles, was once a grand affair that serviced Daedra and mortals alike. As the Shambles became more wild and dangerous, the bathhouse was abandoned. Now it sits vacant, except for the occasional vagrant or transient. |
The Bathhouse |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
24 |
|
View |
503 |
364 |
163 |
The Bastard's Tomb |
|
This worn-out old copper and turquoise mine has an evil reputation among the locals of southern Eastmarch, though no one will explain exactly why they feel they must avoid it. Perhaps the true reason has been lost, leaving only a general dread. |
The Bastard's Tomb |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
54 |
|
View |
159 |
935 |
546 |
The Banished Cells II |
|
The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. |
The Banished Cells II |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
87 |
|
View |
1618 |
935 |
547 |
The Banished Cells II |
The Banished Cells II |
The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. |
The Banished Cells II |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
493 |
|
View |
254 |
380 |
177 |
The Banished Cells I |
|
The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. |
The Banished Cells I |
2 |
2 |
1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
111 |
|
View |
928 |
380 |
178 |
The Banished Cells I |
The Banished Cells |
The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. |
The Banished Cells I |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1025 |
|
View |
141 |
1208 |
785 |
The Arkthzand Orrery |
|
The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. |
Arkthzand Orrery |
1 |
2 |
1 |
13 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
36 |
|
View |
534 |
440 |
232 |
The Aquifer |
|
The port city of Haven, on the border with Elsweyr, has changed hands many times. During the late First Era it was governed by the Reman Empire. More recently it has become a sort of High Elf colony. The Altmer replaced the Imperial buildings with their own—but they kept the Imperial sewer system. |
The Aquifer |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
34 |
|
View |
492 |
57 |
10 |
The Apothecarium |
|
The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. |
Apothacarium |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
22 |
|
View |
400 |
117 |
19 |
The Ample Domicile |
|
On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. |
Shadowfen |
2 |
0 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
139 |
|
View |
334 |
1086 |
681 |
Tenarr Zalviit Ossuary |
|
This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. |
Tenarr Zalviit Ossuary |
1 |
2 |
1 |
53 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
8 |
|
View |
3711 |
1112 |
704 |
Tenarr Zalviit Ossuary |
|
"It is said that the Weeping Scar got its name from the tears shed along the path to the Tenarr Zalviit Ossuary. After the flu, the only cries heard from the chasm are of pain and fear." —Rakazzo Three-Claws |
Tenarr Zalviit Ossuary |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
7 |
|
View |
745 |
382 |
179 |
Temple to the Divines |
|
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Arenthia |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
0 |
|
View |
2491 |
382 |
179 |
Temple to the Divines |
Temple to the Divines |
Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. |
Arenthia |
1 |
0 |
1 |
62 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
17 |
|
View |
3107 |
711 |
401 |
Temple Rectory |
|
The priests that serve Orsinium's temple live and work in the private space known simply as "the Rectory." |
Temple of Ire Rectory |
2 |
2 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
18 |
|
View |
4105 |
1383 |
929 |
Temple of Y'ffelon |
|
Enclaves of Stonelore and Eldertide Druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. |
Temple of Y'ffelon |
1 |
2 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
72 |
|
View |
763 |
235 |
70 |
Temple of Sul |
|
The human tribes of the Kothringi survived in Black Marsh as long as they did by becoming opportunists, folk who took advantage of what other peoples left behind. They built the village of Zuuk atop the much older Ayleid foundations of Sul. |
Temple of Sul |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
10 |
|
View |
531 |
381 |
179 |
Temple of Auri-El |
|
The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. |
Vulkhel Guard |
1 |
0 |
1 |
64 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
40 |
|
View |
447 |
684 |
380 |
Temple Library |
|
The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. |
Path to the Moot Library |
1 |
2 |
1 |
61 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
14 |
|
View |
160 |
131 |
23 |
Tempest Island |
|
Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority. |
Tempest Island |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
442 |
|
View |
161 |
58 |
11 |
Tempest Island |
|
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Temple of Storms |
1 |
2 |
1 |
61 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
309 |
|
View |
1929 |
131 |
23 |
Tempest Island |
Tempest Island |
Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority. |
Tempest Island |
2 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
3467 |
|
View |
1930 |
58 |
11 |
Tempest Island |
Tempest Island |
Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. |
Temple of Storms |
1 |
2 |
1 |
62 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
2564 |
|
View |
4527 |
1401 |
945 |
Telvanni Peninsula |
Necrom Wayshrine |
A semi-organic extrusion of Apocrypha, the Apogee thrums with scholarship piped through occultic arteries. The Remnant claimed the building as an archive, though the Black Book at its center has been missing for decades. |
Apogee of the Tormenting Eye |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4346 |
1414 |
958 |
Telvanni Peninsula |
Kemel-Ze |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
200 |
|
View |
4421 |
1414 |
958 |
Telvanni Peninsula |
Clamorclap Bowl |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
33 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
539 |
|
View |
4339 |
1414 |
958 |
Telvanni Peninsula |
Bal Foyen Passage |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
82 |
|
View |
4340 |
1414 |
958 |
Telvanni Peninsula |
|
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Necrom |
1 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
17179 |
|
View |
4341 |
1414 |
958 |
Telvanni Peninsula |
House Dres Encampment |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
167 |
|
View |
4342 |
1414 |
958 |
Telvanni Peninsula |
Ald Isra Wayshrine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1475 |
|
View |
4343 |
1414 |
958 |
Telvanni Peninsula |
Ald Isra |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1017 |
|
View |
4365 |
1414 |
958 |
Telvanni Peninsula |
Sailenmora |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
353 |
|
View |
4347 |
1414 |
958 |
Telvanni Peninsula |
Fungal Downs Edifice |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
33 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
233 |
|
View |
4348 |
1414 |
958 |
Telvanni Peninsula |
Fungal Lowlands Wayshrine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
883 |
|
View |
4349 |
1414 |
958 |
Telvanni Peninsula |
Tel Baro |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
228 |
|
View |
4350 |
1414 |
958 |
Telvanni Peninsula |
Great Arm Wayshrine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
688 |
|
View |
4351 |
1414 |
958 |
Telvanni Peninsula |
Tel Hlurag Ven |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
193 |
|
View |
4352 |
1414 |
958 |
Telvanni Peninsula |
Necrom Outskirts Wayshrine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1217 |
|
View |
4353 |
1414 |
958 |
Telvanni Peninsula |
Tomb of the Nameless Master |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
164 |
|
View |
4354 |
1414 |
958 |
Telvanni Peninsula |
Anchre Egg Mine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
200 |
|
View |
4355 |
1414 |
958 |
Telvanni Peninsula |
Necrom |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Necrom |
1 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
808 |
|
View |
4356 |
1414 |
958 |
Telvanni Peninsula |
Necrom Wayshrine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Necrom |
1 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5379 |
|
View |
4359 |
1414 |
958 |
Telvanni Peninsula |
Gorne |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
221 |
|
View |
4362 |
1414 |
958 |
Telvanni Peninsula |
Tel Dreloth |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
653 |
|
View |
4363 |
1414 |
958 |
Telvanni Peninsula |
Padomaic Crest Wayshrine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
739 |
|
View |
4366 |
1414 |
958 |
Telvanni Peninsula |
Alavelis Wayshrine |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
798 |
|
View |
4367 |
1414 |
958 |
Telvanni Peninsula |
Alavelis |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
601 |
|
View |
4372 |
1414 |
958 |
Telvanni Peninsula |
Camonnaruhn |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
204 |
|
View |
4386 |
1414 |
958 |
Telvanni Peninsula |
Glasscrag Edifice |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
542 |
|
View |
4415 |
1414 |
958 |
Telvanni Peninsula |
Deshaan Gate |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
108 |
|
View |
4416 |
1414 |
958 |
Telvanni Peninsula |
Nightmare Den |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
33 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
273 |
|
View |
4422 |
1414 |
958 |
Telvanni Peninsula |
Warlock Vanton's Tower |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
39 |
|
View |
4441 |
1413 |
957 |
Telvanni Peninsula |
Necrom Wayshrine |
"The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas |
Apocrypha |
2 |
0 |
1 |
39 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1 |
|
View |
4450 |
1414 |
958 |
Telvanni Peninsula |
Tel Rendys |
"Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. |
Telvanni Peninsula |
2 |
0 |
1 |
34 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
939 |
|
View |
4503 |
1413 |
957 |
Telvanni Peninsula |
|
"The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas |
Apocrypha |
2 |
0 |
1 |
40 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
4 |
|
View |
4615 |
1374 |
919 |
Telvanni Peninsula |
Necrom Wayshrine |
"The Fauns' Thicket herd is rowdy. They play and hunt throughout the day, then bray for most of the night! Did Y'ffre have to make Fauns so noisy?"—Druid Madena |
Fauns' Thicket |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4717 |
1413 |
957 |
Telvanni Peninsula |
Alavelis |
"The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas |
Apocrypha |
2 |
0 |
1 |
40 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
0 |
|
View |
4425 |
1403 |
947 |
Tel Rendys |
|
"Such a shame that Meln the Mouthless's tower remains empty and abandoned. Whatever happened to him? When I become a magister, I have half a mind to claim the place as my own."—Master Foves |
Tel Rendys |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
4433 |
1405 |
949 |
Tel Huulen Assembly Hall |
|
Meeting place for the Telvanni Peninsula Council of Masters and the Masters Conclave, these beautifully appointed mushroom chambers play host to the mouths of the most powerful masters in the area—and occasionally even to the masters! |
Tel Huulen Assembly Halls |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
27 |
|
View |
577 |
849 |
467 |
Tel Galen |
|
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Tel Galen Courtyard |
1 |
0 |
1 |
90 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
View |
2337 |
849 |
467 |
Tel Galen |
Tel Galen |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Tel Galen Courtyard |
1 |
0 |
1 |
91 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
51 |
|
View |
4607 |
996 |
605 |
Tel Galen |
Tel Galen |
Fulfill your fantasies of a fungal flat with this fabulous Telvanni wizard's tower, on a private island on Azura's Coast! Comes complete with grand foyer, workshop, suite, and tower chamber ideal for magical research. |
Tel Galen Courtyard |
1 |
0 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
View |
4375 |
1407 |
951 |
Tel Dreloth |
|
The once-grand towers of Tel Dreloth have fallen into dreary disrepair and ruin after the death of the husband of Telvanni Master, Sathile Dreloth. |
Tel Dreloth |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
31 |
|
View |
4426 |
1404 |
948 |
Tel Baro Cavern |
|
The ancestral home of the Baro family of House Telvanni, Tel Baro has sheltered generations of Telvanni mages—including a number of masters and magisters. The mushroom tower itself rises from the depths of a huge cavern, making it unique from most of the other towers that dot the peninsula. |
Tel Baro Cavern |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
76 |
|
View |
319 |
726 |
407 |
Teeth of Sithis |
|
At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. |
Teeth Of Sithis |
1 |
2 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
32 |
|
View |
2358 |
726 |
407 |
Teeth of Sithis |
Teeth of Sithis |
At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. |
Teeth Of Sithis |
1 |
2 |
1 |
24 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
247 |
|
View |
3402 |
1073 |
670 |
Teeth of Sithis |
Teeth of Sithis |
As Sithis is Change, there are naturally no standards for Sithis altars or chapels—but in Murkmire, there is certainly no larger temple to the Dread Father than the Teeth of Sithis. |
Teeth Of Sithis |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
232 |
|
View |
3655 |
1320 |
886 |
Tarnished Grotto |
|
The tidal caverns near Tor Draioch have long served as smugglers' dens and corsair hideouts, but far more sinister forces have taken up residence there recently. |
Tarnished Grotto |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
35 |
|
View |
41 |
408 |
204 |
Taleon's Crag |
|
Some have speculated that this site comes by its name because this is where the famous Nord author Taleon Mythmaker chose to retire after his bitter literary feud with Helgreir Lute-Voice. Phrastus of Elinhir, however, regards this theory as "fanciful twaddle." |
Taleon's Crag |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
71 |
|
View |
685 |
249 |
82 |
Tal'Deic Crypts |
|
Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran." |
Tal'Deic Crypts |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
1 |
|
View |
2852 |
249 |
82 |
Tal'Deic Crypts |
Tal'Deic Crypts |
Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficiently imposing for the honored dead of House Redoran." |
Tal'Deic Crypts |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
11 |
|
View |
672 |
431 |
223 |
Taarengrav Barrow |
|
The strange vaulted halls of Taarengrav Barrow are ancient indeed—possibly as old as Saarthal or Labyrinthian. Certainly to modern eyes, this barrow was constructed on no logical plan. Perhaps its arrangement has a mystic significance. |
Taarengrav |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
35 |
|
View |
3647 |
1313 |
878 |
Systres Sisters Vault |
|
"An old pirate vault? On Amenos? I suppose it's possible. But I find it highly unlikely."—Head Jailer Charlemic |
Systres Sisters Vault |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
39 |
|
View |
4694 |
92 |
14 |
Sword-Singer's Redoubt |
Sword-Singer's Redoubt |
This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. |
Sword-Singer's Redoubt |
1 |
2 |
1 |
66 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
111 |
|
View |
3612 |
1314 |
880 |
Sword's Rest Isle |
|
This island off the coast of Daggerfall makes a perfect getaway for High King Emeric when he wants to escape the daily pressures of running the Covenant alliance. Lion Guard soldiers provide protection, and the keep features all the comforts a monarch could ask for. |
Sword's Rest Isle |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
66 |
|
View |
3176 |
1261 |
835 |
Sweetwater Cascades |
Sweetwater Cascades |
Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. |
Sweetwater Cascades |
1 |
2 |
1 |
77 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
86 |
|
View |
79 |
104 |
17 |
Suturah's Crypt |
|
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. |
Suturah's Crypt |
1 |
2 |
1 |
63 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
1 |
|
View |
2983 |
104 |
17 |
Suturah's Crypt |
Suturah's Crypt |
Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. |
Suturah's Crypt |
1 |
2 |
1 |
64 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
14 |
|
View |
4813 |
1456 |
995 |
Sutch Mine |
Sutch Mine |
"The mine is the lifeblood of the town. Tall Papa, do miners love to drink! Keeps me in business, so I hope that mine never runs barren!"—Tham, proprietor of Tham's Tavern in Sutch |
Sutch Mine |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
|
View |
182 |
1121 |
712 |
Sunspire |
|
Before Rawl'kha Temple rose to prominence after the Riddle'Thar Epiphany, Sunspire was the preeminent house of worship in Anequina. If the rumors of Alkosh's return are true, it may be so again. |
Sunspire Temple Vestibule |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
337 |
|
View |
1064 |
1121 |
713 |
Sunspire |
Sunspire |
Before Rawl'kha Temple rose to prominence after the Riddle'Thar Epiphany, Sunspire was the preeminent house of worship in Anequina. If the rumors of Alkosh's return are true, it may be so again. |
Shrine of Jone Vestibule |
1 |
2 |
1 |
0 |
1 |
1 |
16 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
2 |
2341 |
|
View |
4015 |
849 |
467 |
Sunspire |
Sunspire |
Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. |
Vvardenfell |
2 |
0 |
1 |
91 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
1 |
1 |
|
View |
641 |
213 |
53 |
Sunscale Ruins |
|
The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss. |
Sunscale Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
2 |
|
View |
2858 |
213 |
54 |
Sunscale Ruins |
Sunscale Ruins |
The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss. |
Sunscale Ruins |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
1 |
0 |
10 |
|
View |
3985 |
227 |
64 |
Sunken Road |
Sunken Road |
Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. |
Sunken Road |
2 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
49 |
|
View |
143 |
1021 |
627 |
Sunhold |
|
The southern city of Sunhold serves as the home port of Summerset's famed Dominion Navy. But with the High Elven fleets over the horizon fighting the Alliance War, Sunhold remains virtually unprotected. |
Sunhold |
1 |
0 |
1 |
0 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
125 |
|
View |
4076 |
1376 |
922 |
Suncleft Grotto |
|
"You know what I love about Galen? Well, all the islands in general, but Galen in specific? There's an abundance of caves along the coasts! That's great for my line of business, let me tell you!"—Captain Korillane, Systres Smuggler |
Suncleft Grotto |
1 |
2 |
1 |
0 |
0 |
0 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
32 |
|
View |
31 |
1011 |
617 |
Summerset |
|
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
116300 |
|
View |
915 |
1011 |
617 |
Summerset |
Alinor Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Alinor |
1 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
14696 |
|
View |
823 |
1011 |
617 |
Summerset |
Russafeld Heights Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1140 |
|
View |
824 |
1011 |
617 |
Summerset |
Rellenthil |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
532 |
|
View |
827 |
1011 |
617 |
Summerset |
Alinor |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Alinor |
1 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
19149 |
|
View |
894 |
1011 |
617 |
Summerset |
Alinor Docks |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
704 |
|
View |
895 |
1011 |
617 |
Summerset |
Indrik Frolic |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
473 |
|
View |
896 |
1011 |
617 |
Summerset |
Tor-Hame-Khard |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
222 |
|
View |
897 |
1011 |
617 |
Summerset |
Keep of the Eleven Forces |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
382 |
|
View |
899 |
1011 |
617 |
Summerset |
Lillandril Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Lillandril |
1 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
3571 |
|
View |
900 |
1011 |
617 |
Summerset |
Lillandril |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Lillandril |
1 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
2345 |
|
View |
901 |
1011 |
617 |
Summerset |
Cey-Tarn Keep Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1414 |
|
View |
902 |
1011 |
617 |
Summerset |
Cey-Tarn Keep |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
70 |
|
View |
916 |
1011 |
617 |
Summerset |
Eldbur Ruins |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
320 |
|
View |
917 |
1011 |
617 |
Summerset |
Shimmerene |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Shimmerene |
1 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
5035 |
|
View |
919 |
1011 |
617 |
Summerset |
Gryphon Aerie |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
102 |
|
View |
920 |
1011 |
617 |
Summerset |
King's Haven Pass Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
1727 |
|
View |
921 |
1011 |
617 |
Summerset |
Eldbur Ruins Wayshrine |
"The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." |
Summerset |
2 |
0 |
1 |
62 |
0 |
1 |
4 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
0 |
0 |
0 |
0 |
671 |
|
Prev