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ESO: Viewing Zones

Displaying 1000 of 4857 records from 1 to 1000.
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id zoneId zoneIndex zoneName subZoneName description mapName mapType mapContentType mapFilterType numPOIs allowsScaling allowsBattleScaling minLevel maxLevel isAvA1 isAvA2 isBattleground telvarBehavior isOutlaw isJustice isTutorial isGroupOwnable isDungeon dungeonDifficulty count
View 443 697 388 Zthenganaz "When the clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren." —Thelwe Ghelein Zthenganaz 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 73
View 4730 1133 721 Zhan Khaj Crest Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Zhan Khaj Crest 1 2 1 25 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2
View 3058 1261 834 Zenithar's Abbey Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Zenithar's Abbey 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 577
View 3275 1259 833 Zenithar's Abbey "Think on the anvil, ye children of Zenithar. Like our beloved Divine, each of us must take up the hammer and tongs and shape a virtuous life. Only through sweat and toil shall we find contentment."—Ornelda Callonus, Priest of Zenithar Zenithar's Abbey 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 607
View 2840 1133 721 Zazaradi's Quarry and Mine Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Zazaradi's Quarry and Mine 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 1 1 0 21
View 627 928 540 Zalkin-Sul Egg Mine "Kwama warriors protect the colony, reacting quickly to any perceived danger. They should be treated warily and with respect, for they are aggressive and highly dangerous." —Dorayn Redas, Kwama Keeper Zalkin-Sul Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 19
View 194 904 517 Zalgaz's Den The scholar Phrastus of Elinhir claims that "Zalgaz" is Old Nedic for "lizard lady." But his rival, Cinnabar of Taneth, dismisses this as "A reeking load of guarwash." Zalgaz's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 39
View 681 950 562 Zaintiraris "Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath are holy in that they serve the role of obstacles during the Testing. Sheogorath is the King of Madness. He always tests the Dunmer for mental weakness." —The House of Troubles Zaintiraris 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 199 922 534 Zainsipilu Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 139
View 89 332 145 Yldzuun The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet." Yldzuun 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 92
View 4117 1381 927 Y'ffre's Path Ruins This section of Y'ffre's Path has been sealed away for centuries. Few druids alive today have even a slight inkling as to what this area was used for or what may still lurk in its depths. Yfrees Path 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 4084 1368 914 Y'ffre's Path The Eldertide Druids keep the grounds of Y'ffre's Path free of any outside influence. In this sacred area, animals are docile and the Eldertide brook no unwelcome intrusions. Y'ffre's Path Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 3099 1261 835 Xynaa's Sanctuary Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Deadlands: The Ashen Forest 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 1 0 307
View 347 1071 668 Xul-Thuxis The name of this place translates from Jel as "Snake-Means-Death City," and it's known to be an ancient center of reverence for Sithis, the Dread Father whose other names are Chaos and Change. Xul-Thuxis 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 158
View 3049 1261 834 Xi-Tsei Xi-Tsei Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Xi-Tsei 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 239
View 3249 1257 831 Xi-Tsei Xi-Tsei "Listen here, mate: that Xi-Tsei xanmeer is cursed. The Fourth Legion watered the roots of that place with their blood in 1E 2820. I've got no interest in seeing what grew from it."—Captain Lurio Jeranus, Imperial Legionary Xi-Tsei 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 894
View 3098 1261 835 Xal Irasotl Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Xal Irasotl 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 58 684 380 Wrothgar The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 29968
View 1176 684 380 Wrothgar Great Bay Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1330
View 1177 684 380 Wrothgar Siege Road Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1497
View 1179 684 380 Wrothgar Trader's Road Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 921
View 1180 684 380 Wrothgar Morkul Plain Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1770
View 1181 684 380 Wrothgar Two Rivers Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1651
View 1182 684 380 Wrothgar Icy Shore Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2439
View 1183 684 380 Wrothgar Frozen Fleet The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 563
View 1232 684 380 Wrothgar Shatul Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3305
View 1233 684 380 Wrothgar Shatul Range The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Orsinium 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5307
View 1234 684 380 Wrothgar Orsinium The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Orsinium 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3956
View 1598 684 380 Wrothgar Merchant's Gate Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 429
View 1599 684 380 Wrothgar Nikolvara's Kennel The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 226
View 1600 684 380 Wrothgar Orsinium Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Orsinium 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2579
View 1601 684 380 Wrothgar King-Chief's Throne The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 739
View 1602 684 380 Wrothgar Coldperch Cavern The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 158
View 1603 684 380 Wrothgar Malacath Statue The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 45
View 1604 684 380 Wrothgar Forlorn Watchtower The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 289
View 1605 684 380 Wrothgar Bonerock Cavern The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 88
View 1606 684 380 Wrothgar Torug's Arch The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 188
View 1607 684 380 Wrothgar Zthenganaz The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 129
View 1608 684 380 Wrothgar The Mad Ogre's Altar The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 489
View 1609 684 380 Wrothgar Fharhun Stronghold The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 544
View 1610 684 380 Wrothgar Jehanna Docks The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 81
View 1611 684 380 Wrothgar Sorrow The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 241
View 1612 684 380 Wrothgar Nyzchaleft Falls The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 317
View 1613 684 380 Wrothgar Rkindaleft The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 110
View 1751 684 380 Wrothgar Morkul Stronghold The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1931
View 1792 684 380 Wrothgar Boreal Forge The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 218
View 1921 684 380 Wrothgar Shipwreck Cove The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 193
View 1922 684 380 Wrothgar Thukhozod's Sanctum The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 265
View 2020 684 380 Wrothgar Exile's Barrow The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 426
View 2091 684 380 Wrothgar Frostbreak Ridge Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1023
View 2092 684 380 Wrothgar Frostbreak Fortress The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 319
View 2136 684 380 Wrothgar Aqueduct Rock The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 146
View 2264 684 380 Wrothgar Maelstrom Arena The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 229
View 2273 684 380 Wrothgar Paragon's Remembrance The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 98
View 2329 684 380 Wrothgar Watcher's Hold The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 143
View 2352 684 380 Wrothgar Argent Mine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 232
View 2496 684 380 Wrothgar Poacher's Encampment The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 520
View 2624 684 380 Wrothgar Graystone Quarry The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 194
View 2877 684 380 Wrothgar Grudge-Rock Falls The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 261
View 2925 684 380 Wrothgar The Accursed Nursery The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 624
View 2926 684 380 Wrothgar Unfinished Dolmen The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 253
View 2940 684 380 Wrothgar Old Orsinium The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 111
View 2969 684 380 Wrothgar Icereach The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 13
View 2998 684 380 Wrothgar Friendship Gate The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 26
View 3287 3 2 Wrothgar Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3054 684 380 Wrothgar Bloody Knoll The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Bloody Knoll 1 2 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 51
View 3070 684 380 Wrothgar Merchant's Gate The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 41
View 3106 684 380 Wrothgar Honor's Rest The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 43
View 3282 584 346 Wrothgar Morkul Stronghold At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4003 181 37 Wrothgar Orsinium Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4266 20 5 Wrothgar Orsinium Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4687 684 380 Wrothgar Bedlam Veil The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4790 1261 835 Wrothgar Siege Road Wayshrine Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 78 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3318 1286 857 Wretched Spire "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz Fleapits District 1 2 1 31 0 0 4 0 0 0 0 0 0 0 0 0 1 0 64
View 547 20 5 Wraithhome This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Wraithhome 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 26
View 2210 20 5 Wraithhome Wraithhome This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Wraithhome 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1803
View 151 478 262 Wormroot Depths Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 224
View 628 262 94 Wittestadr Crypts The definition of the Atmoran term "Wittestadr" is a matter of scholarly debate. Phrastus of Elinhir translates it as "Whit's Daughter," but Lady Cinnabar of Taneth believes it has a meaning of darker import: "Wit Shatter." Wittestadr Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 4852 1488 1016 Wing of the Crow "We shall see if the Crow deems you worthy. I trust her with my heart, with my mind, with my legacy. We shall see if you are indeed the inheritor of the Scholarium."—Archmage Ulfsild the Evergreen The Crow's Labyrinthian 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 4
View 237 758 422 Windhelm Outlaws Refuge Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the Outlaws Refuge convenient. Windhelm Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1286
View 557 104 17 Wind Scour Temple Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Wind Scour Temple 1 2 1 63 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 4693 1261 835 Willowpond Haven Willowpond Haven Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Willowpond Haven 1 2 1 78 0 0 4 0 0 0 0 0 0 0 0 0 0 0 14
View 176 688 381 White-Gold Tower Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! White-Gold Tower Pinnacle 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2038
View 1397 688 381 White-Gold Tower Palace Sewers Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Palace Sewers 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 770
View 1398 688 381 White-Gold Tower Green Emperor Way Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Green Emperor Way 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1479
View 1399 688 381 White-Gold Tower Imperial Throne Room Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Imperial Throne Room 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1003
View 1400 688 381 White-Gold Tower Imperial Guard Quarters Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Imperial Guard Quarters 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 942
View 1401 688 381 White-Gold Tower Lower Elder Scrolls Library Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Lower Elder Scrolls Library 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1907
View 1402 688 381 White-Gold Tower Shattered Void Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Shattered Void 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1913
View 1403 688 381 White-Gold Tower Imperial Battlemage Quarters Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Imperial Battlemage Quarters 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 928
View 1404 688 381 White-Gold Tower Imperial Regent's Quarters Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Imperial Regent's Quarters 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1056
View 1405 688 381 White-Gold Tower White-Gold Tower Pinnacle Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! White-Gold Tower Pinnacle 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 2 949
View 2204 688 381 White-Gold Tower Daedric Embers Trophy Vault Built by the Ayleids as a focus of mystic power at the heart of Tamriel, the White-Gold Tower has long been a symbol of the Empires of Cyrodiil that followed. Now it is in danger of being absorbed into Coldharbour—and could draw Tamriel in after it! Palace Sewers 1 2 1 1 1 1 16 16 0 0 0 0 0 0 0 1 1 1 102
View 598 236 72 White Rose Prison Dungeon The Second Empire tried to incorporate Black Marsh into the rest of Tamriel, but the Imperials weren't sure what it was good for. Eventually the bureaucrats of Imperial City decided it was a good place to build prisons, sites where prisoners of all sorts could be sent to be forgotten. White Rose Prison Dungeon 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 3686 1334 898 Whalefall "We're looking for slippery prisoners. The quicker the better. Our clients want a challenge, and we aim to provide it."—Jailer Mannick Whalefall 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 231
View 3 1160 744 Western Skyrim Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 44961
View 771 1160 744 Western Skyrim Solitude Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Solitude 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 57895
View 2474 1160 744 Western Skyrim Karthwatch Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 391
View 1046 1160 744 Western Skyrim Solitude Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Solitude 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20217
View 1047 1160 744 Western Skyrim Solitude Docks Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1743
View 1048 1160 744 Western Skyrim Black Morass Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 639
View 1049 1160 744 Western Skyrim Old Karth Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 652
View 1050 1160 744 Western Skyrim Sword's Point Watchtower Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 652
View 2331 1160 744 Western Skyrim Chilblain Peak Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 778
View 1184 1160 744 Western Skyrim Dragon Bridge Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2546
View 1185 1160 744 Western Skyrim Dragon Bridge Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1666
View 1186 1160 744 Western Skyrim Hjaalmarch Great Lift Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 125
View 1189 1160 744 Western Skyrim Morthal Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3282
View 1190 1160 744 Western Skyrim Morthal Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1766
View 1562 1160 744 Western Skyrim Southern Watch Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1856
View 1563 1160 744 Western Skyrim Vale Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1179
View 1722 1160 744 Western Skyrim Mor Khazgur Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 546
View 1723 1160 744 Western Skyrim Kilkreath Temple Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1153
View 1875 1160 744 Western Skyrim Kilkreath Temple Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 294
View 1977 1160 744 Western Skyrim Mor Khazgur Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 243
View 1978 1160 743 Western Skyrim Castle Thorn Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 15
View 2137 1160 744 Western Skyrim Frozen Coast Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 685
View 2213 1160 744 Western Skyrim Northern Watch Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 517
View 2214 1160 744 Western Skyrim Eastern Great Lift Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 117
View 2215 1160 744 Western Skyrim Hailstone Valley Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 859
View 2282 1160 744 Western Skyrim Giant's Coast Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 741
View 2303 1160 744 Western Skyrim Coastal Giant Camp Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 182
View 2439 1160 744 Western Skyrim Storm-Hawk's Altar Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 96
View 2477 1160 744 Western Skyrim Lendoran Ruin Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 89
View 2693 1160 744 Western Skyrim Mor Khazgur Giant Camp Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 98
View 2821 381 178 Western Skyrim Vale Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2864 1160 744 Western Skyrim Kilkreath Giant Camp Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 69
View 2865 1160 744 Western Skyrim Highland Giant Camp Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 41
View 2866 1160 744 Western Skyrim Deepwood Giant Camp Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 89
View 2915 1160 744 Western Skyrim Wolf's Eye Lighthouse Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 92
View 2975 1160 744 Western Skyrim Karthald Great Lift Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 98
View 3018 1160 743 Western Skyrim Kyne's Aegis Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 52
View 3165 1160 744 Western Skyrim Karthald Giant Camp Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 31
View 3201 849 467 Western Skyrim Solitude Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3243 1161 744 Western Skyrim Solitude Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 3244 1161 744 Western Skyrim Solitude Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3362 1208 784 Western Skyrim Solitude The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3497 381 178 Western Skyrim Solitude Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4169 1210 786 Western Skyrim Solitude Wayshrine "A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach Briar Rock Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3716 181 37 Western Skyrim Solitude Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 4170 181 37 Western Skyrim Chilblain Peak Ritual Site The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3937 1187 767 Western Skyrim Solitude Wayshrine "In our exploration of the area around Dusktown, we found the Dwarven ruins of Nchuthnkarst. While Claudina is fairly certain there's nothing supernatural haunting the ruins, the strange mechanical sounds echoing from inside have made both of us uneasy. Best to avoid the place."—Phebe Peronard Nchuthnkarst 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4260 1383 928 Western Skyrim Solitude Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 32 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4155 1169 749 Western Skyrim Solitude Wayshrine The ancient burial site known as the Midnight Barrow once occupied the side of a hill in Western Skyrim. Centuries ago, an earthquake caused the ground to swallow the barrow, dragging it into the depths of Nirn. Midnight Barrow 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4159 1168 748 Western Skyrim Solitude Wayshrine The ice-encrusted shore of northeastern Hjaalmarch Hold never thaws, hence the name, Frozen Coast. The coastline extends into the territory of the Pale, Hjaalmarch's neighbors to the east. Frozen Coast 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4161 1165 745 Western Skyrim Solitude Wayshrine The true name of this ancient Dwarven ruin has been lost to time, but locals with knowledge of the place refer to it as "The Scraps" because of the abundance of discarded Dwarven devices that clutter up the place. The Scraps 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4241 3 2 Western Skyrim Solitude Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4261 1383 928 Western Skyrim Solitude Wayshrine Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 32 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4287 816 442 Western Skyrim Solitude Wayshrine During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4364 1161 744 Western Skyrim Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 4456 181 37 Western Skyrim Dragon Bridge The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4457 181 37 Western Skyrim Dragon Bridge Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4469 1161 744 Western Skyrim Coastal Giant Camp Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4470 181 37 Western Skyrim Coastal Giant Camp The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4514 1261 834 Western Skyrim Morthal Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4515 1261 834 Western Skyrim Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Blackwood 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4552 92 14 Western Skyrim Solitude Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Evermore 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4608 19 4 Western Skyrim Solitude Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4840 1443 982 West Weald Silorn Mirrormoor Mosaic "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4733 1443 982 West Weald Gray's Hollow "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4718 1443 982 West Weald Skingrad "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Skingrad 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 54
View 4719 1443 982 West Weald "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Skingrad 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 648
View 4720 1443 982 West Weald Skingrad City Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Skingrad 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 88
View 4770 1443 982 West Weald Centurion's Watch Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 28
View 4734 1443 982 West Weald Elenglynn "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4736 1443 982 West Weald Rustwall Estate "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 4737 1443 982 West Weald Trader's Luck Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 25
View 4739 1443 982 West Weald Ostumir Mirrormoor Mosaic "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 17
View 4740 1443 982 West Weald Ostumir Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14
View 4741 1443 982 West Weald Ostumir "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 18
View 4743 1443 982 West Weald Wildburn's Edge Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14
View 4744 1443 982 West Weald Vashabar Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 4745 1443 982 West Weald Vashabar "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Vashabar 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 21
View 4777 1443 982 West Weald Singer's Outpost "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 4746 1443 982 West Weald Feldagard Keep Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 4747 1443 982 West Weald Feldagard Keep "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 4748 1443 982 West Weald Hoperoot "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4756 1443 982 West Weald Sangiune's Shrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4757 1443 982 West Weald Outcast Inn "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 37
View 4759 1443 982 West Weald Rock Bottom Caverns "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4760 1443 982 West Weald North Hook Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 22
View 4761 1443 982 West Weald Colovia Mirrrormoor Mosaic "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4762 1443 982 West Weald Valente Vineyards Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20
View 4838 1443 982 West Weald Zeggar's Blind "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Zeggar's Blind 1 2 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4766 1443 982 West Weald Nirwynia's Manor "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Skingrad 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4767 1443 982 West Weald Weatherleah Estate "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20
View 4768 1443 982 West Weald Ontus Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 30
View 4769 1443 982 West Weald Ontus "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 41
View 4803 1443 982 West Weald Carvain Ranch "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 4771 1443 982 West Weald Deserter's Lagoon "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4772 1443 982 West Weald Sutch Mirrormoor Mosaic "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4773 1443 982 West Weald Sutch Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8
View 4774 1443 982 West Weald Sutch "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 4775 1443 982 West Weald Eaglerock Ruins "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4776 1443 982 West Weald Fall's Path Wayshrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4778 1443 982 West Weald Valente Vineyards "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4779 1443 982 West Weald Lucent Citadel "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4780 1443 982 West Weald Broken Path Cave "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4781 1443 982 West Weald Fortune's Shade "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4782 1443 982 West Weald Fort Colovia "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4783 1443 982 West Weald Wendir "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 17
View 4831 1443 982 West Weald Carvain Manor "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4791 1443 982 West Weald Glory Pond "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4792 1443 982 West Weald Fall's Glade "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4793 1443 982 West Weald Fyrelight Cave "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4794 1443 982 West Weald Meridia's Shrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4795 1443 982 West Weald Leftwheal Trading Post "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4796 1443 982 West Weald Hastrel Hollow "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4797 1443 982 West Weald Fort Hastrel "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4798 1443 982 West Weald Niryastare "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4799 1443 982 West Weald Varen's Wall "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4801 1443 982 West Weald Nonungalo "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4802 1443 982 West Weald Centurion's Rise "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4804 1443 982 West Weald Raxalee's Quarry "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14
View 4806 1443 982 West Weald Broken Promises Cave "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9
View 4805 1443 982 West Weald Ontus Reservoir "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4807 1443 982 West Weald Leftwheal Grainery "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4808 1443 982 West Weald Legion's Rest "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4812 1443 982 West Weald Sutch Depository "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4814 1443 982 West Weald Valente Vineyards Manor "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4820 1443 982 West Weald Haldain Lumber Camp "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4824 1443 982 West Weald Stonechip Gambling Den "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6
View 4825 1443 982 West Weald Stonechip Tavern "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4826 1443 982 West Weald Citizen 1 House "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4827 1443 982 West Weald Constable's Station "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4828 1443 982 West Weald Lord Carvain's Office "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4829 1443 982 West Weald Lady Raxalee's Office "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4830 1443 982 West Weald Raxalee's Townhouse "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus Ontus 1 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4841 1443 982 West Weald Sanguine's Shrine "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4849 1443 982 West Weald Silorn "West Weald is my home and I'll protect it with my life! From Sutch in the west, to Rustwall in the east, and all along the Gold Road, I'll help keep Skingrad and the Weald safe from all enemies. This I swear!"—Tribune Alea Idolus West Weald 2 0 1 73 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4817 1459 998 Wendir An Ayleid ruin west of Cyrodiil, the underground halls of Wendir were believed to have served as a refuge for the fleeing Ayleids following the Alessian Slave Rebellion. The name derives from the Ayleidoon word for "journey," though the exact reason this name was selected has remained a mystery. Wendir 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 3043 1261 834 Welke Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Welke 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 1 0 416
View 3598 1239 813 Welke "And lo, did the Saliache gaze to the sky and find their fates tied to that of the stars. Forevermore, their great cities proclaimed, 'Here is where the blessed prisms shall find their dwelling place.'" —Tunioril, Tongue of the Wild Elves Welke 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 373 466 252 Weeping Wind Cave According to the "Speluncus Tamrielicum," the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it. Weeping Wind Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 4823 1462 1001 Weatherleah "The estate grounds used to be the jewel of West Weald. It's unfortunate what happened to Lady Weatherleah's son. He was such a bright light, but the least she could do is keep up appearances."—Lady Veriasa Arius Weatherleah Cavern 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 264 933 544 Wayrest Sewers II Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 59
View 1584 933 545 Wayrest Sewers II Wayrest Sewers Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 653
View 132 146 29 Wayrest Sewers I Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 89
View 1564 146 29 Wayrest Sewers I Wayrest Sewers Wayrest is justifiably proud of the commodious modern sewers that drain the city's wastes into the Iliac Bay. But the curving conduits beneath the streets contain dark secrets unsuspected by those who walk in the light of day above. Wayrest Sewers I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1034
View 441 752 416 Wayrest Outlaws Refuge Stormhaven is the territory of the criminal gang called the Midnight Union. It would be unwise to speak ill of them in the Wayrest Outlaws Refuge. Wayrest Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1298
View 520 159 31 Wayrest Castle King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 1278 159 31 Wayrest Castle Wayrest King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 14
View 482 19 4 Wayrest Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 43 0 0 0 0 0 0 0 0 0 1 0 3
View 3008 19 4 Wayrest Wayrest Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 43 0 0 0 0 0 0 0 0 0 1 0 18
View 3124 1276 847 Water's Edge Water's Edge Those seeking a taste of river life without all the flooding can find everything they need in this cozy bridge home. With both the Outlaws Refuge and Leyawiin Castle just a brief walk away, it's the perfect spot for nobles and lowlifes alike. Water's Edge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 376
View 4120 1261 835 Water's Edge Water's Edge Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Leyawiin 1 0 1 78 0 0 4 0 0 0 0 0 0 0 0 0 0 0 76
View 444 692 384 Watcher's Hold The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps. Watcher's Hold 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 80
View 304 1011 616 Wasten Coraldale "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Wasten Coraldale 1 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 77
View 3421 1019 625 Wasten Coraldale The offshore island of Wasten Coraldale—or Coridale, as the fisher folk call it—contains a wild honeycomb of tunnels and fertile grottoes where sea creatures of all sorts spawn and thrive. It's heavily fished for that reason, despite its many dangers. Wasten Coraldale 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 111
View 317 399 195 Wansalen Legend has it that the excavation of Wansalen was halted, and the halls abandoned, when the Elven miners roused and angered an ancient rock-spirit called a Gheatus. But the wise Sapiarchs of the Crystal Tower dismiss this story as a fable with no truth to it. Wansalen 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 71
View 3181 108 18 Waking Flame Camp Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Waking Flame Camp 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 28
View 6 849 468 Vvardenfell Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 71981
View 26 58 11 Vvardenfell Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10
View 516 19 4 Vvardenfell Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 708 117 19 Vvardenfell On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 767 849 468 Vvardenfell Vivec City Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 85729
View 769 849 468 Vvardenfell Vivec City Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 154576
View 831 849 468 Vvardenfell Gnisis Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1432
View 832 849 468 Vvardenfell Suran Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 945
View 833 849 468 Vvardenfell Bal Ur Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 104
View 925 849 468 Vvardenfell Vivec Temple Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 16274
View 1195 849 468 Vvardenfell Valley of the Wind Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3226
View 1196 849 468 Vvardenfell Zergonipal Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 916
View 1197 849 468 Vvardenfell Forgotten Wastes Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 541
View 1198 849 468 Vvardenfell Urshilaku Camp Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1621
View 1199 849 468 Vvardenfell Molag Mar Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1553
View 1200 849 468 Vvardenfell Seyda Neen Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1835
View 1264 849 468 Vvardenfell Balmora Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Balmora 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5378
View 1265 849 468 Vvardenfell Balmora Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Balmora 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6019
View 1266 849 468 Vvardenfell Sadrith Mora Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Sadrith Mora 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3988
View 1267 849 468 Vvardenfell Sadrith Mora Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Sadrith Mora 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2428
View 1458 849 468 Vvardenfell Tel Mora Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1635
View 1459 849 468 Vvardenfell Esutanamus Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 174
View 1535 849 468 Vvardenfell Ald'ruhn Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3639
View 1536 849 468 Vvardenfell West Gash Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1490
View 1553 849 468 Vvardenfell Nchuleftingth Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3181
View 1626 849 468 Vvardenfell Dubdil Alar Tower Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 527
View 1708 849 468 Vvardenfell Tel Branora Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1042
View 1815 849 468 Vvardenfell Tusenend Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 47
View 1816 849 468 Vvardenfell Erabenimsun Camp Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 193
View 1864 849 468 Vvardenfell Kushtashpi Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 191
View 1905 849 468 Vvardenfell Veloth Tomb Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 160
View 2017 849 468 Vvardenfell Seyda Neen Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 953
View 2079 849 468 Vvardenfell Shashpilamat Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 190
View 2097 849 468 Vvardenfell Gnisis Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 340
View 2101 849 468 Vvardenfell Vos Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 477
View 2102 849 468 Vvardenfell Valenvaryon Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 118
View 2103 849 468 Vvardenfell Ald Carac Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 81
View 2104 849 468 Vvardenfell Ashurnabitashpi Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 429
View 2105 849 468 Vvardenfell Urshilaku Camp Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 325
View 2106 849 468 Vvardenfell Ashalmawia Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1212
View 2115 849 468 Vvardenfell Nchuleft Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 175
View 2113 849 467 Vvardenfell Vivec's Palace Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 107
View 2191 849 468 Vvardenfell Ald'ruhn Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2471
View 2193 849 468 Vvardenfell Ebernanit Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 434
View 2194 849 468 Vvardenfell Dushariran Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 564
View 2195 849 468 Vvardenfell Randas Ancestral Tomb Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 297
View 3540 117 19 Vvardenfell Vivec City Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4
View 2212 849 468 Vvardenfell Yansirramus Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 39
View 2724 849 468 Vvardenfell Hanud Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 34
View 2299 849 468 Vvardenfell Falensarano Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 108
View 2353 849 468 Vvardenfell Matus-Akin Egg Mine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 191
View 2497 849 468 Vvardenfell Nilthog's Hollow Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 700
View 2498 849 468 Vvardenfell Marandus Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 197
View 2499 849 468 Vvardenfell Sulipund Grange Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 279
View 2500 849 468 Vvardenfell Missir-Dadalit Egg Mine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 429
View 2501 849 468 Vvardenfell Shipwreck Cove Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 550
View 2502 849 468 Vvardenfell Salothan's Council Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 778
View 2528 849 468 Vvardenfell Khartag Point Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 184
View 2529 849 468 Vvardenfell Yasammidan Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 158
View 2530 849 468 Vvardenfell Yasammidin Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 181
View 2534 849 468 Vvardenfell Suran Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 337
View 2537 849 468 Vvardenfell Assarnatamat Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 277
View 2555 849 468 Vvardenfell Nchuleftingth Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 317
View 2570 849 468 Vvardenfell Tel Fyr Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 78
View 2735 849 468 Vvardenfell Tel Mora Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 337
View 2641 849 468 Vvardenfell Shrine of Azura Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 64
View 2644 849 468 Vvardenfell Pulk Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 216
View 2646 849 468 Vvardenfell Zainsipilu Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 216
View 2648 849 468 Vvardenfell Maelkashishi Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 235
View 2651 849 468 Vvardenfell Zainab Camp Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 38
View 2842 849 468 Vvardenfell Aleft Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 48
View 2780 849 468 Vvardenfell Kaushtarari Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 20
View 2678 849 468 Vvardenfell Ashurnibibi Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 95
View 2707 849 468 Vvardenfell Bal Fell Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 112
View 2681 849 468 Vvardenfell Ald Sotha Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 101
View 2704 849 468 Vvardenfell Foyada Quarry Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 36
View 2705 849 467 Vvardenfell Ashunartes Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 19
View 2706 849 468 Vvardenfell Holamayan Monastery Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 40
View 2711 849 468 Vvardenfell Almurbalarammi Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 59
View 2722 849 468 Vvardenfell Molag Mar Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 105
View 2753 849 468 Vvardenfell Tel Naga Upper Level Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Sadrith Mora 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 37
View 2725 849 468 Vvardenfell Givyn Tower Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Sadrith Mora 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 32
View 2736 849 468 Vvardenfell Vassir-Didanat Mine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 132
View 2737 849 467 Vvardenfell Archcanon's Office Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 99
View 2961 383 180 Vvardenfell Vivec City This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4
View 2918 849 468 Vvardenfell Ashalmimilkala Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 390
View 2750 849 468 Vvardenfell Givyn Tower Basement Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Sadrith Mora 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 16
View 2751 849 468 Vvardenfell Zaintiraris Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 90
View 2752 849 468 Vvardenfell Tel Aruhn Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 166
View 2754 849 468 Vvardenfell Ularra Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 27
View 2776 849 468 Vvardenfell Ramimilk Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 41
View 2805 101 15 Vvardenfell Vivec City One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6
View 2879 849 468 Vvardenfell Rethan Manor Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10
View 2972 923 534 Vvardenfell Vivec City Wayshrine "With judicious yet unobtrusive maintenance, a moderately sized mine can produce an abundance of valuable kwama eggs. Kwama mines can also produce tasty scrib jerky, acidic scrib jelly, and kwama cuttle, which is highly valued by alchemists." —Dorayn Redas Matus-Akin Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2956 849 468 Vvardenfell Ahemmusa Camp Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 45
View 2957 849 468 Vvardenfell Addadshashanammu Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 44
View 3003 849 468 Vvardenfell Anudnabia Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 44
View 3001 980 589 Vvardenfell Vivec City Wayshrine The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3112 1133 720 Vvardenfell Vivec City Wayshrine Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3114 57 10 Vvardenfell Vivec City Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3133 308 120 Vvardenfell Vivec City Wayshrine When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3156 92 14 Vvardenfell Vivec City Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3148 1160 743 Vvardenfell Vivec City Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3149 1160 743 Vvardenfell Vivec City Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3166 19 4 Vvardenfell Vivec City Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 9
View 3150 41 9 Vvardenfell Vivec City Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Davon's Watch 1 0 1 70 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3151 3 2 Vvardenfell Vivec City Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3163 537 306 Vvardenfell Vivec City This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3164 537 306 Vvardenfell Vivec City Wayshrine This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3219 3 2 Vvardenfell Seyda Neen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3220 3 2 Vvardenfell Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3329 101 15 Vvardenfell Vivec Temple Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3330 101 15 Vvardenfell Vivec City Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 14
View 3413 381 178 Vvardenfell Bal Fell The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3592 347 154 Vvardenfell Vivec City The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3537 181 37 Vvardenfell The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10
View 3499 3 2 Vvardenfell Seyda Neen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3504 101 15 Vvardenfell One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3533 383 180 Vvardenfell Vivec City Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5
View 3534 1133 720 Vvardenfell Vivec Temple Wayshrine Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3536 181 38 Vvardenfell Vivec City Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 30
View 3538 181 37 Vvardenfell Seyda Neen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3546 922 533 Vvardenfell Vivec Temple Wayshrine Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3551 980 589 Vvardenfell The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3552 980 589 Vvardenfell Vivec City The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3553 980 589 Vvardenfell Vivec Temple Wayshrine The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3554 1011 616 Vvardenfell "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3555 1011 616 Vvardenfell Vivec City "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3556 1011 616 Vvardenfell Vivec Temple Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 6
View 3557 980 589 Vvardenfell Salothan's Council The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3559 1011 616 Vvardenfell Vivec City Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3578 181 38 Vvardenfell Vivec City The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 46
View 3593 347 154 Vvardenfell Vivec Temple Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3721 1086 681 Vvardenfell Vivec City Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4219 974 585 Vvardenfell Vivec City Wayshrine Since Hakkvild drove out the Orcs in 2E 467 Falkreath has been back in the hands of the Nords. But now the weakened hold is menaced by another threat: the savage Reachmen of the Dreadhorn clan. Falkreath Hold 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3739 181 37 Vvardenfell Vivec Temple Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 29
View 3730 347 154 Vvardenfell Vivec City Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4271 1383 928 Vvardenfell Vivec City Wayshrine Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 32 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3822 3 2 Vvardenfell Vivec City Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3828 1318 883 Vvardenfell Vivec City Wayshrine The largest island in the Systres Archipelago, High Isle serves as the center of politics and commerce for the island chain, predominantly from the port city of Gonfalon Bay and the Dufort Shipyards. High Isle and Amenos 2 0 1 84 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4184 816 442 Vvardenfell During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3919 19 4 Vvardenfell Gnisis Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4146 684 379 Vvardenfell Vivec City Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4019 888 501 Vvardenfell Vivec City Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 20
View 4192 92 14 Vvardenfell Vivec City This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4171 181 37 Vvardenfell Valley of the Wind Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4185 816 442 Vvardenfell Valley of the Wind Wayshrine During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4186 816 442 Vvardenfell Vivec City Wayshrine During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4238 309 121 Vvardenfell Vivec City Wayshrine This long abandoned, crumbling tower appears to be an old outwork of the Daggerfall defenses. Ilessan Tower 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4239 137 25 Vvardenfell Vivec City The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4298 919 530 Vvardenfell The Dark Elves of Morrowind have five Great Houses. Once, long ago, there was another … but it has been erased from the official histories, and no one dares speak its name. The Forgotten Wastes 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4300 1286 857 Vvardenfell Vivec City Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4301 332 144 Vvardenfell Tel Mora Wayshrine The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet." Yldzuun 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4299 919 530 Vvardenfell Vivec City The Dark Elves of Morrowind have five Great Houses. Once, long ago, there was another … but it has been erased from the official histories, and no one dares speak its name. The Forgotten Wastes 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4302 181 37 Vvardenfell Tel Mora Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4482 181 37 Vvardenfell Falensarano The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4314 924 535 Vvardenfell Vivec Temple Wayshrine In the Grazelands, bandits are uncommon near the coast where there are plenty of Telvanni guards. To the west, toward the slopes of Red Mountain, the region is more dangerous. Pulk 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4344 58 11 Vvardenfell Vivec City Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 21
View 4345 58 11 Vvardenfell Vivec City Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5
View 4455 181 37 Vvardenfell Gnisis Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4483 3 2 Vvardenfell Valley of the Wind Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4557 41 9 Vvardenfell Vivec City The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4545 108 18 Vvardenfell Vivec City Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4546 19 4 Vvardenfell Vivec City Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4555 381 179 Vvardenfell Vivec City Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4573 888 501 Vvardenfell Vivec City Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10
View 4565 181 37 Vvardenfell Ald'ruhn The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4566 181 37 Vvardenfell Ald'ruhn Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4657 1413 957 Vvardenfell Vivec City "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4613 104 17 Vvardenfell Vivec City Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 63 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4658 1413 957 Vvardenfell Vivec City Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4672 584 347 Vvardenfell Vivec City At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4715 400 196 Vvardenfell Vivec City Wayshrine Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. Mehrunes' Spite 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4785 888 501 Vvardenfell Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 9
View 4853 137 25 Vvardenfell Vivec City Wayshrine The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 0 0 11
View 3050 1261 834 Vunalk Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Vunalk 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 86
View 3265 1258 832 Vunalk "Sometimes ancient ruins become the lairs of the most interesting creatures. In fact, I plan to travel to the ruins of Vunalk in Blackwood to meet with the inhabitant of its many pools and fountains. A friendly Nereid, from what my sources tell me."—Narsis Dren Vunalk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 268
View 337 746 410 Vulkhel Guard Outlaws Refuge The Shadow Artisans of Vulkhel Guard may be outlaws, but they're still haughty High Elves, who pride themselves on keeping a hideout that's as aesthetically pleasing as it is functional. Vulkhel Guard Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1670
View 201 22 6 Volenfell The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths. Volenfell 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 285
View 1565 22 6 Volenfell Volenfell The ancient Dwarven city of Volenfell was long lost to the sands of the Alik'r Desert. But its ruins have recently been discovered, prompting a race between scholars and treasure-hunters to be the first to search its storied depths. Volenfell 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1291
View 23 971 583 Vivec City Outlaws Refuge Even in a city under construction, you can count on the fact that one of the first functioning locales will be the place where the local underworld gathers to conduct their illicit business. Vivec City Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 9581
View 706 117 19 Vision of the Hist On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Vision of the Hist 1 2 1 64 0 0 31 0 0 0 0 0 0 0 0 0 1 0 2
View 2874 117 19 Vision of the Hist Vision of the Hist On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Vision of the Hist 1 2 1 64 0 0 31 0 0 0 0 0 0 0 0 0 1 0 39
View 70 335 148 Viridian Watch In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins. Viridian Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 478 41 9 Virak Keep The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 69 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 2820 41 9 Virak Keep Virak Keep The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 1 1 0 18
View 150 477 261 Vinedeath Cave The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw. Vinedeath Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 215 557 323 Village of the Lost The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. Village of the Lost 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 238
View 2321 557 324 Village of the Lost Village of the Lost The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. Village of the Lost 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 948
View 3052 1261 834 Veyond Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Veyond 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 1 0 151
View 2366 1160 744 Verglas Hollow Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Verglas Hollow 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 28
View 683 989 598 Ventral Terminus "When a completed work functions in a manner other than that for which it was designed, that merely means it has a different purpose than intended. Possibly, even, a greater purpose." —Sotha Sil Ventral Terminus 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 19
View 499 749 413 Velyn Harbor Outlaws Refuge This refuge is the headquarters of the Gang of Scroungers. While "scrounger" has negative connotations in some cultures, that's not the case with Wood Elves—or with Wood Orcs. Velyn Harbor Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1095
View 263 57 10 Velothi Reverie The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 250
View 603 849 467 Veloth Ancestral Tomb Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Veloth Ancestral Tomb 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 7
View 602 958 570 Veloth Ancestral Tomb Claiming their descent from the Prophet, Saint Veloth himself, the Veloth family had a long and prominent history in Vvardenfell. Veloth Ancestral Tomb 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 33
View 266 845 465 Velmont Mansion The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. Abah's Landing 1 0 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 30
View 2701 845 466 Velmont Mansion Velmont Estate The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. Abah's Landing 1 0 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 1042
View 636 257 89 Vaults of Vernim Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. Vaults of Vernim 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 2538 257 89 Vaults of Vernim Vaults of Vernim Reachmen are considered vile heathens by the civilized peoples of Tamriel: they renounce the Eight and mock all of the Aedra, singing praises to the Daedra instead. Worship varies from clan to clan, but the most popular Daedric Prince is Hircine, the source of their dark nature magic. Vaults of Vernim 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 229 11 3 Vaults of Madness The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture. Vaults of Madness 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 281
View 927 11 3 Vaults of Madness Vaults of Madness The Vaults of Madness are the masterpiece of the infamous Mad Architect, who is said to be one of the few entities ever to serve multiple Daedric Princes and profit from it. How he is paid for his "services" is a matter of wild and horrible conjecture. Vaults of Madness 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2970
View 461 1086 682 Vault of the Heavenly Scourge This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Vault of Heavenly Scourge 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 1 1 0 16
View 15 1227 804 Vateshran Hollows "Try not to cross paths with members of the Spiritblood clan. They show a brutality in battle that even scares other Reachfolk. Whether a gift of their blood or their style of combat training, their warriors do not cease until they lay dead." —Valencia Pitio, Imperial Commandant The Choosing 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 0 1 2 7868
View 4055 1383 928 Vastyr Outlaws Refuge Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Vastyr 1 0 1 32 0 0 4 0 0 0 0 0 1 0 0 0 1 0 77
View 4134 1367 913 Vastyr Outlaws Refuge As the bastion of civilization on the otherwise wild and untamed Galen, Vastyr serves as the center of business and commerce on the island. That includes transactions of a less-than-reputable nature, which primarily take place in the caverns beneath the city. Vastyr Outlaws Refuge 1 0 1 0 0 0 4 0 0 0 0 0 1 0 0 0 1 0 214
View 4103 1371 917 Vastyr Cathedral District The magnificent Cathedral of the Evening, dedicated to the Divines, looks out over the city from its perch atop a bluff that rises above the water's edge. Vastyr Cathedral District 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 88
View 657 927 539 Vassir-Didanat Mine "Ebony is a substance whose acquisition and use tempt mortals into acts of achievement that transcend their usual limitations. Did Lorkhan 'intend' this? Alas, the concept is self-referential, and therefore nugatory." —Divayth Fyr Vassir-Didanat Mine 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 29
View 2880 927 539 Vassir-Didanat Mine Vassir-Didanat Mine "Ebony is a substance whose acquisition and use tempt mortals into acts of achievement that transcend their usual limitations. Did Lorkhan 'intend' this? Alas, the concept is self-referential, and therefore nugatory." —Divayth Fyr Vassir-Didanat Mine 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 686 951 563 Vassamsi Mine "The scourge of slavery is the defining sin of our people. We built our Houses on the backs of a proud and mysterious people whose lives we destroy with reckless abandon." —The Final Words of Nilvyn Omaren Vassamsi Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 20
View 2812 823 449 Varlaisvea Ayleid Ruins Varlaisvea Ayleid Ruins The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Varlaisvea Ayleid Ruins 1 2 1 27 0 0 4 0 0 0 0 0 0 0 0 0 0 0 101
View 4800 1449 988 Varen's Watch Varen's Wall "The fort currently known as Varen's Watch has had different names at different times. It sort of just depends on who's in charge at any given moment, I suppose. It was dedicated to Emperor Varen shortly after he claimed the throne."—Commandant Salerius of the West Weald Legion Varen's Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 3131 1261 835 Vandacia's Deadlands Keep Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Vandacia's Deadlands Keep 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 1 1 0 126
View 77 1207 784 Valthume Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Valthume 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 4815 1460 999 Valente Winery The cellar and series of caves beneath Valente Manor make the perfect location to prepare and store wine made using grapes harvested from the Valente Vineyards. Valente Winery Shipping Cavern 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 546 559 325 Valenheart After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset. Hectahame Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 2902 559 325 Valenheart Valenheart After Princess Ayrenn mysteriously disappeared from Alinor in 2E 563, her younger brother, Prince Naemon, was named heir to the throne of the Summerset Isles. In preparation to rule he studied Royal Ceremoniarchy for nearly ten years. Then Ayrenn returned to Summerset. Hectahame Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 16
View 224 726 408 Vakka-Bok Xanmeer At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Vakka-Bok Xanmeer 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 61
View 348 1079 676 Vakka-Bok Xanmeer "We Argonians love warmth, but those who say we worship the sun are wrong. Trees, of course, also love sunlight, and it's said there once was a Hist who had its tribe build a stone edifice to collect it. Is that true? Who knows?" —Desh-Wulm the Blind Vakka-Bok Xanmeer 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 218
View 553 532 303 Vahtacen "(And Pelinal) broke the doors open for the prisoners of the Vahtache with the Slave-Queen flying on Morihaus above them, and Men called her Al-Esh for the first time." —The Song of Pelinal, Volume 4 Vahtacen 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 112
View 560 1086 682 Vahlokzin's Lair This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Vahlokzin's Lair 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 1 1 0 19
View 231 1153 740 Unhallowed Grave Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. Pit of Sorrows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 235
View 694 92 14 Unhallowed Grave This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Clifftop Laboratory 1 2 1 66 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1
View 1819 1153 741 Unhallowed Grave Unhallowed Grave Long ago, the soldiers of the Bangkorai Garrison buried something away in this accursed cavern—an evil too great to leave unguarded. Now, centuries later, even the most daring Redguard explorers know to give this grave a wide berth. Pit of Sorrows 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 1849
View 2351 92 14 Unhallowed Grave Unhallowed Grave This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Clifftop Laboratory 1 2 1 66 1 1 16 16 0 0 0 0 0 0 0 1 1 2 8
View 3062 1261 834 Undertow Cavern Undertow Cavern Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Undertow Cavern 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 109
View 3258 1253 827 Undertow Cavern Undertow Cavern "Goblins are a bundle of contradictions. Quarrelsome, but dangerous in packs. Dim-witted, but deviously cunning. Prone to fits of screeching, but remarkably quiet when stalking their prey. I must confess a grudging admiration!"—Scholar Morven Palielle (shortly before being killed by Goblins) Undertow Cavern 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 301
View 691 533 304 Underpall Cave This extensive cave system is said to include tunnels that lead to subterranean fortifications, but since the tunnel collapse of 2E 512 no miner has been able re-enter that section. Underpall Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 35
View 329 764 426 Underground Sepulcher The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses. Underground Sepulcher 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 1
View 2699 764 427 Underground Sepulcher Underground Sepulcher The major cultures of Tamriel are thousands of years old, and for all those millennia the wealthy and important have been burying their dead in underground tombs. Over time, some of these have been forgotten—or turned to other uses. Underground Sepulcher 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 86
View 113 510 288 Ularra The ruins of Ularradallaku are all that remains of an ancient temple complex devoted to the dread Daedric Prince Mehrunes Dagon. Ularra 1 3 4 0 0 1 4 0 0 0 1 0 0 0 0 1 0 0 902
View 274 1161 745 Tzinghalis's Tower Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Tzinghalis's Tower 1 2 1 30 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 3038 1261 835 Twyllbek Ruins Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Twyllbek Ruins 1 2 1 78 0 0 4 0 0 0 0 0 0 0 0 0 1 0 70
View 228 92 14 Twin Arches This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 235
View 608 948 560 Tusenend "Molag Bal is, in Morrowind, the Lord of Brutality. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era." —The House of Troubles Tusenend 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 57 104 17 Tu'whacca's Sanctum Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 1 1 0 17
View 191 1066 662 Tsofeer Cavern A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." Tsofeer Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 2356 1066 663 Tsofeer Cavern Tsofeer Cavern A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." Tsofeer Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 167
View 189 334 147 Troll's Toothpick The Knahaten Flu swept through the Mournoth Dungeons, killing everyone, prisoners, guards, and warden alike. The prison was decommissioned and left to decay. Now the locals call it by a different name. Troll's Toothpick 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 710 415 211 Trolhetta Cave Beneath the Daedric Shrine on the peak are lava tunnels that twist and wind through the mountain's core. No one knows their full extent. Trolhetta Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 675 259 91 Trolhetta On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. Trolhetta Summit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 8
View 3005 259 91 Trolhetta Trolhetta On the border between Skyrim and Morrowind, Mount Trolhetta has changed hands many times over the centuries. Early in the First Era, a clan of Chimer built an extensive Daedric shrine on its peak, much of which still stands. Trolhetta Summit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 17
View 501 189 40 Tribunal Temple The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 155
View 2848 189 40 Tribunal Temple Cloister of Almalexia The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 2849 189 40 Tribunal Temple Cloister of Sotha Sil The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 2850 189 40 Tribunal Temple Cloister of Vivec The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 25
View 2851 189 40 Tribunal Temple High Chapel The Tribunal Temple in Mournhold is the center of theopolitical power in Morrowind, and acts as a cathedral to the Living Gods of the Dark Elves: Almalexia, Vivec, and Sotha Sil. Tribunal Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 18
View 573 323 136 Tribulation Crypt Tribulation Crypt has long been the preferred cemetery of the Rivenspire nobility. Or it was, until the dead began rising from their graves. Tribulation Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 102 1027 632 Traitor's Vault "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Traitor's Vault 1 2 1 6 0 1 4 0 0 0 0 0 0 0 0 0 1 0 54
View 3418 1016 622 Traitor's Vault Based on the quantity of moldering ruins on Artaeum, once there must have been many more Monks of the Psijic Order than are present today. This hall looks to have been abandoned more recently than most. Traitor's Vault 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 63
View 259 766 429 Trader's Cove It's the rare trader in Tamriel who hasn't tried to evade customs agents now and again. Even a legitimate merchant finds it useful to have a secret storehouse or two. Trader's Cove 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 1 1 0 204
View 736 381 179 Tower of the Vale The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Merion's Bliss - Lower 1 2 1 64 0 1 4 0 0 0 0 0 0 0 0 0 1 0 44
View 188 333 146 Torog's Spite This mine once eked out iron ore to its diligent Breton miners, but it has long since been given up to Orcish raiders from Wrothgar. Torog's Spite 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 488 492 269 Tormented Spire Summit High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 2830 492 270 Tormented Spire Summit Tormented Spire High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 92
View 489 41 9 Tormented Spire The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Tormented Spire 1 2 1 70 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 144 1011 616 Tor-Hame-Khard "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Tor-Hame-Khard 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 67
View 3417 1014 620 Tor-Hame-Khard In Aldmeric, the name means Warlord's Mountain Lair, as these vast halls were originally built in the early First Era for the legendary Prime Battlereeve Fiirfarya. One morning the estate's entire populace was found slaughtered, and thereafter the site was abandoned. Tor-Hame-Khard 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 66
View 73 486 268 Toothmaul Gully Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 375
View 195 905 518 Tombs of the Na-Totambu "Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh Tombs of the Na-Totambu 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 50
View 3094 905 518 Tombs of the Na-Totambu Crypt of Tarish-Zi "Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh Tombs of the Na-Totambu 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 13
View 107 1086 681 Tomb of the Serpents This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Tomb of the Serpents 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 2261 1086 681 Tomb of the Serpents Tomb of the Serpents This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Tomb of the Serpents 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 130
View 4526 1094 688 Tomb of the Serpents Tomb of the Serpents When the Second Empire fell, many Akaviri-descended Imperials fell with it. As scapegoats for the excesses of the Potentates, they were denied burial in Cyrodiil, but were granted this tomb in Elsweyr to inter their honored dead. Tomb of the Serpents 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 569 1069 666 Tomb of Many Spears The name of this hallowed site may refer to the arms of the ancient Argonian warriors buried here long ago, but it might just as well be due to the serried ranks of stalactites that stud the ceiling. No one alive knows the answer. Tomb of Many Spears 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 720 223 61 Tomb of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 2153 223 61 Tomb of Lost Kings Tomb of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 67
View 2154 223 61 Tomb of Lost Kings Hall of Flames The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 2155 223 61 Tomb of Lost Kings Hall of Strife The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 2156 223 61 Tomb of Lost Kings Hall of Blades The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 2157 223 61 Tomb of Lost Kings Vault of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 646 469 254 Tomb of Apostates The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. Tomb of the Apostates 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 2446 469 255 Tomb of Apostates Tomb of the Apostates The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. Tomb of the Apostates 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 521 181 37 Toadstool Hollow The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Toadstool Hollow 1 2 2 109 0 1 4 0 1 1 0 0 0 0 0 0 1 0 11
View 2205 181 37 Toadstool Hollow Toadstool Hollow The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 1 0 33
View 3400 531 302 Toadstool Hollow Toadstool Hollow The word in Bruma is that these caves were once warm enough for fungus farming, but when the farmers tried to expand them, they tunneled into an ice cavern that chilled the entire place to a bitter cold. Toadstool Hollow 1 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 97
View 530 719 404 Time-Lost Throne Room The Imperial Throne Room at the base of White-Gold Tower is one of the most important metaphysical foci in all the Mundus, so much so that it can almost be said to exist adjacent to all time and space in Aedric Creation. Imperial Throne Room 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 77
View 3127 1261 834 Tidewater Cave Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Tidewater Cave 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 3574 1238 811 Tidewater Cave Often swallowed by the rising tides of Topal Bay, Tidewater Cave provides a popular haunt for Blackwood's many muck-covered beasts. Explorers who don't drown in its cavernous depths often meet their end in a creature's maw. Tidewater Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 83 1146 734 Tideholm "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Tideholm 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1336
View 702 1133 720 Tideholm Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 966 1146 734 Tideholm Dragonguard Sanctum Wayshrine "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Dragonguard Sanctum 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 12323
View 967 1146 734 Tideholm Dragonguard Sanctum "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Dragonguard Sanctum 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 8140
View 1059 1146 734 Tideholm Dragonguard Armory "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Dragonguard Sanctum 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 136
View 3328 1133 720 Tideholm Dragonguard Sanctum Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 7
View 2660 1133 720 Tideholm Dragonguard Sanctum Wayshrine Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 11
View 2982 383 180 Tideholm Dragonguard Sanctum Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Barrowbough 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 3032 57 10 Tideholm Dragonguard Sanctum Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 10
View 3205 19 4 Tideholm Dragonguard Sanctum Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3
View 3545 410 205 Tideholm Dragonguard Sanctum Wayshrine The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 3579 181 37 Tideholm Dragonguard Sanctum Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 0 0 0 0 0 6
View 3604 389 185 Tideholm Dragonguard Sanctum Wayshrine The official histories of the First Empire state that when Empress Alessia's forces captured White-Gold Tower, all the Ayleids' evil relics of arcane power were taken and destroyed. But Duke Quarl of Twil insisted until his dying day that an Elf King escaped with the chief artifacts. Reliquary Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 3608 382 179 Tideholm Dragonguard Sanctum Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 3924 41 9 Tideholm Dragonguard Sanctum Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 69 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 3760 1133 720 Tideholm Dragonguard Armory Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4148 849 467 Tideholm Dragonguard Sanctum Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4128 19 4 Tideholm Dragonguard Armory Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4149 1086 681 Tideholm Dragonguard Sanctum Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 4326 181 37 Tideholm Dragonguard Sanctum The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1
View 4490 410 205 Tideholm Dragonguard Sanctum The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1
View 4491 410 205 Tideholm Dragonguard Armory The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 419 691 383 Thukhozod's Sanctum This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago. Thukhozod's Sanctum 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 117
View 3213 382 179 Thizzrini Arena Thizzrini Arena Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 42 16 0 0 0 0 0 0 0 0 1 0 55
View 185 92 14 Thieves' Oasis This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Thieves' Oasis 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2
View 2909 92 14 Thieves' Oasis Thieves' Oasis This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Thieves' Oasis 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 92
View 85 821 447 Thieves Den What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. Thieves Den 2 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 109
View 2392 821 448 Thieves Den Thieves Den What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. Thieves Den 2 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 3694
View 407 462 248 Thibaut's Cairn The cemeteries and graveyards of Reaper's March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld. Thibaut's Cairn 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 719 641 371 Themond Mine This once-thriving mine on the outskirts of Daggerfall belonged to the Themond family before it fell into disrepair and was largely abandoned. Themond Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 481 573 337 The Worm's Retreat Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy. The Worm's Retreat 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 74
View 359 809 438 The Wailing Prison Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong. The Wailing Prison 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 174
View 302 422 218 The Wailing Maw Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals. The Wailing Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 97 382 179 The Vile Manse Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Vile Manse 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 100
View 2197 382 179 The Vile Manse The Vile Manse Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Vile Manse 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 608
View 3404 487 269 The Vile Manse The Vile Manse The Colovians of the Imperial West are generally known as a devout people, dedicated to the Eight Divines and the old Imperial virtues. But every generation throws up a few who turn to dark and sinister pursuits; these are known to their compatriots as the Woeful Colovians. The Vile Manse 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 925
View 293 369 168 The Vile Laboratory Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas. The Vile Laboratory 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 532 390 187 The Veiled Keep The Errinorne Academy was destroyed when the Sload sacked Skywatch in 1E 1301 and never rebuilt, as its island location was thereafter deemed indefensible. But now the ruined halls of the academy's great library have been reoccupied. The Veiled Keep 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 27
View 523 1026 632 The Vaults of Heinarwe "Then so ashamed was Kinlady Heinarwe by her transgression with King Orgnum that she forsook name, title, and clan, banished all family and servants from the halls of her palace, snuffed every candle and chandelier, and withdrew, alone, into her vaults." —The Infamy of Heinarwe The Vaults of Heinarwe 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 136 418 214 The Vault of Haman Forgefire Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire. The Vault of Haman Forgefire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 55
View 593 392 188 The Vault of Exile Castle Rilis is one of the oldest Elven structures in all the Summerset Isles. The vaults beneath the castle are even older still—and are said to preserve some things that would have been better left forgotten. The Vault of Exile 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 15
View 92 574 338 The Valley of Blades Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. Valley of Blades 2 2 1 0 0 0 35 16 0 0 0 0 0 0 0 0 1 0 57
View 1944 574 338 The Valley of Blades Abbey of Blades Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. Valley of Blades 2 2 1 0 0 0 35 16 0 0 0 0 0 0 0 0 1 0 52
View 4443 1416 960 The Underweave The Underweave "The fate lines flex and fray around the nexus of potential called the Underweave. A locus of might-have-beens and never-will-bes, the faithful of Hermaeus Mora dutifully uncatalog and dispose of glyphics that transcend the paths not taken."—Cipher Pujol Underweave Courtyard 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 431
View 403 577 341 The Underroot When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern. The Underroot 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 45
View 364 1160 743 The Undergrove Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. The Undergrove 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 3633 1327 891 The Undergrove "Where do the spirits of nature that sustain our grove reside? All around, of course. But if they have a true home, it is beneath our feet, in the Undergrove."—Archdruid Agathie The Undergrove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 21
View 3634 1327 891 The Undergrove The Undergrove "Where do the spirits of nature that sustain our grove reside? All around, of course. But if they have a true home, it is beneath our feet, in the Undergrove."—Archdruid Agathie The Undergrove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 4602 1195 775 The Undergrove "Netherroot, a rare and exotic plant. It can only be found in Blackreach, and even then only in select locations. Fortunately, I have obtained a bountiful supply. A place called the Undergrove, in the heart of the Midnight Barrow."—Exarch Tzinghalis The Undergrove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 42 407 203 The Triple Circle Mine Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted. The Triple Circle Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 66
View 4428 1393 937 The Tranquil Catalog "The Tranquil Catalog serves as a register of sorts, an index of the vast contents of Apocrypha. The ciphers would be lost without it."—Cipher Mukheesh Catalog Boss Location 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 346
View 380 1086 681 The Tangle This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. The Tangle 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 3397 1096 690 The Tangle The Tangle In times of war and disaster, the ruthless among the deserters and dispossessed often turn to banditry to survive, establishing lairs and hideaways in out-of-the-way locations. The Tangle 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 2368 1086 681 The Tangle The Tangle This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. The Tangle 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 80
View 326 1077 674 The Swallowed Grove Revered by some, but dreaded by most, the Ree-An-Wo—or as it's rendered in Tamrielic speech, the Swallowed Grove—is said by the Argonians to be a place "where dreams walk." Swallowed Grove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 81
View 2523 1075 672 The Sunless Hollow It's a long way from the southern coast of Black Marsh to the central wilds of Auridon. The profits from the Blackguards' contraband trade must be very great indeed. The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 3206 1076 673 The Sunless Hollow Glenumbra and the southern coast of Black Marsh are on opposite sides of Tamriel. To account for such a long reach, the profits of the Blackguards' illicit trade in contraband must be very great indeed. The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 3214 1074 670 The Sunless Hollow There seems to be no end to the volcanic tunnels and lava tubes beneath Stonefalls. Endless subterranean spaces, and yet each seems to contain its own half-buried ancient ruins. Who built them all? The Sunless Hollow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 186 227 63 The Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 2953 227 63 The Sunken Road Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 62
View 582 1012 618 The Spiral Skein "Mephala! In Oblivion you keep your secrets, and the secrets of all those entangled in your webs of subterfuge and semblance. The Spiral Skein is your realm." —The Derisive Necromite The Spiral Skein 1 0 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 21
View 3059 1261 834 The Silent Halls Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. The Silent Halls 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 218
View 3277 1260 834 The Silent Halls The conflict between the Barsaebic Ayleids and their Daedra-worshiping kin has faded from memory, but many of their dark magics persist, hidden in the bogs of Black Marsh. The Silent Halls 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 499
View 4439 1409 953 The Sidereal Cloisters Ciphers within the Sidereal Cloisters make use of powerful Apocryphal orreries to divine the many possible futures of the planes. Hermaeus Mora will go to great lengths to ensure that no secret ever leaves its winding halls. The Sidereal Cloisters 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 3295 1283 855 The Shambles "Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim The Shambles 1 0 1 5 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1597
View 3299 1283 855 The Shambles The Shambles Wayshrine "Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim The Shambles 1 0 1 5 0 0 4 0 0 0 0 0 0 1 0 0 0 0 805
View 3300 1283 855 The Shambles Skein Row "Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim The Shambles 1 0 1 5 0 0 4 0 0 0 0 0 0 1 0 0 0 0 523
View 3325 1283 855 The Shambles The Bathhouse "Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim The Shambles 1 0 1 5 0 0 4 0 0 0 0 0 0 1 0 0 0 0 191
View 3372 1283 855 The Shambles Forgotten Feretory "Various gangs control different aspects of the Shambles, as the Grasp of the Stricture rarely reaches beyond the walls of Fargrave's city district and into the outer boroughs. It's really not fit for civilized company, although a surprising number of mortals reside there."—Madam Whim The Shambles 1 0 1 5 0 0 4 0 0 0 0 0 0 1 0 0 0 0 101
View 4599 1286 857 The Shambles The Shambles Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 335 980 589 The Shadow Cleft The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. The Shadow Cleft 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 1 0 10
View 2339 980 589 The Shadow Cleft Shadow Cleft The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. The Shadow Cleft 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 1 0 114
View 3406 986 596 The Shadow Cleft Shadow Cleft "The Withering Hermit says the Shadow Cleft is just a gloom-dusk echo cast by Nocturnal's Evergloam," whispered the voice from the darkness. "But her wandering star fell long, long ago." The Shadow Cleft 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 117
View 682 981 590 The Serviflume The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Serviflume 1 2 1 4 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 149 475 260 The Scuttle Pit The spiders of Tamriel are fearsome carnivores that prey on everything they can catch, even each other. They have adapted to every environment, both above and below ground, and there seems to be no limit as to how large they can grow. The Scuttle Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 130
View 3457 1165 746 The Scraps The true name of this ancient Dwarven ruin has been lost to time, but locals with knowledge of the place refer to it as "The Scraps" because of the abundance of discarded Dwarven devices that clutter up the place. The Scraps 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 91
View 4763 1463 1002 The Scholarium Scholarium Wayshrine Endless bookshelves lined with tomes have sat in the darkness beneath Eyevea for centuries. Knowledge, magic, and arcane artistry long lost to Tamriel, now reclaimed. The Scholarium 1 1 1 1 0 0 4 0 0 0 0 0 0 0 0 0 0 0 48
View 4764 1463 1002 The Scholarium Endless bookshelves lined with tomes have sat in the darkness beneath Eyevea for centuries. Knowledge, magic, and arcane artistry long lost to Tamriel, now reclaimed. The Scholarium 1 1 1 1 0 0 4 0 0 0 0 0 0 0 0 0 0 0 111
View 4851 181 38 The Scholarium Scholarium Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 210 3 2 The Rosy Lion Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1305
View 36 103 16 The Rift Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 27859
View 2519 103 16 The Rift Skald's Retreat Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 138
View 1124 103 16 The Rift Nimalten Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3837
View 1125 103 16 The Rift Riften Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Riften 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5283
View 1126 103 16 The Rift Riften Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Riften 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6749
View 1127 103 16 The Rift Frostmoon Farmstead Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 364
View 1355 103 16 The Rift Fort Greenwall Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 229
View 1128 103 16 The Rift Fallowstone Hall Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3707
View 1129 103 16 The Rift Geirmund's Hall Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1516
View 1130 103 16 The Rift Geirmund's Hall Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1270
View 1131 103 16 The Rift Northwind Mine Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1413
View 1211 103 16 The Rift Skald's Retreat Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1294
View 1356 103 16 The Rift Stony Basin Dolmen Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 450
View 1357 103 16 The Rift Ivarstead Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1358
View 1358 103 16 The Rift Ragged Hills Dolmen Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 276
View 1359 103 16 The Rift Snapleg Cave Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 188
View 1386 103 16 The Rift Fullhelm Fort Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 811
View 1432 103 16 The Rift Pinepeak Cavern Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 119
View 1433 103 16 The Rift Vernim Woods Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 404
View 1693 103 16 The Rift Giant Camp Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 464
View 1491 103 16 The Rift Nimalten Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1718
View 1492 103 16 The Rift Taarengrav Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 691
View 1493 103 16 The Rift Honeystrand Hill Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 91
View 1494 103 16 The Rift Shroud Hearth Barrow Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 535
View 1500 103 16 The Rift Trolhetta Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 511
View 1513 103 16 The Rift Honrich Tower Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 943
View 1514 103 16 The Rift Honrich Tower Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1039
View 1515 103 16 The Rift Avanchnzel Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 243
View 1516 103 16 The Rift Taarengrav Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 573
View 1517 103 16 The Rift Treva's Farm Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 342
View 1687 103 16 The Rift Smokefrost Peaks Dolmen Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 194
View 1688 103 16 The Rift Angarvunde Mound Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 178
View 1689 103 16 The Rift Frozen Ruins Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 159
View 1690 103 16 The Rift Hunter Camp Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 126
View 1691 103 16 The Rift Wisplight Glen Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 114
View 1692 103 16 The Rift Troll Cave Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 112
View 1802 103 16 The Rift Lost Prospect Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 323
View 1734 103 16 The Rift Mammoth Ridge Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 118
View 1803 103 16 The Rift Three Tribes Camp Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 157
View 1863 103 16 The Rift Northwind Mine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 138
View 2048 103 16 The Rift Trollslayer's Gully Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 81
View 2067 103 16 The Rift Shor's Stone Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Shor's Stone 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1599
View 2308 103 16 The Rift Fullhelm Fort Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 454
View 2309 103 16 The Rift Trolhetta Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 299
View 2310 103 16 The Rift Blessed Crucible Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 2322 103 16 The Rift Lion's Den Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 276
View 2341 103 16 The Rift Ragged Hills Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 414
View 2342 103 16 The Rift Eldbjorg's Hideaway Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 131
View 2343 103 16 The Rift Faldar's Tooth Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 146
View 4570 1207 783 The Rift Skald's Retreat Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 2539 103 16 The Rift Jenedusil's Claw Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 42
View 2540 103 16 The Rift Linele Skullcarver's Camp Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Shor's Stone 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 86
View 2545 103 16 The Rift Autumnshade Clearing Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 97
View 2630 103 16 The Rift Boulderfall Pass Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 229
View 2631 103 16 The Rift The Steed Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 98
View 2653 103 16 The Rift The Apprentice Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 162
View 2654 103 16 The Rift Grethel's Vigil Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 158
View 2677 103 16 The Rift Smokefrost Vigil Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 129
View 3429 849 467 The Rift Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3004 103 16 The Rift Trolhetta Summit Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 138
View 2945 103 16 The Rift Forelhost Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 299
View 2946 103 16 The Rift Broken Helm Hollow Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 139
View 2960 103 16 The Rift Dragon Cult Temple Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Dragon Cult Temple 1 2 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38
View 3412 3 2 The Rift Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3218 41 9 The Rift Nimalten Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Davon's Watch 1 0 1 69 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3430 849 467 The Rift Fallowstone Hall Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4268 181 37 The Rift Nimalten The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4200 400 195 The Rift Ragged Hills Dolmen Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. Mehrunes' Spite 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4250 181 37 The Rift Riften Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3
View 4269 181 37 The Rift Nimalten Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4282 103 16 The Rift Scrivener's Hall Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 4513 383 180 The Rift Riften Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 533 395 191 The Refuge of Dread Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose. The Refuge of Dread 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 103
View 4431 1411 955 The Rectory Corporea A secret collection of knowledge known only as the Chorus hides inside the Rectory Corporea. While the true nature of the Chorus remains a mystery, rumor has it that Hermaeus Mora grants a wish to those who join the collection. Rectory Network 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 11 1207 784 The Reach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 34531
View 3216 3 2 The Reach Markarth Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 1045 1207 784 The Reach Lost Valley Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 374
View 1210 1207 784 The Reach Markarth Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9971
View 1981 1207 784 The Reach Karthwasten Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 429
View 2123 1207 784 The Reach North Markarth Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2961
View 2142 1207 784 The Reach Rebel's Retreat Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2005
View 2287 1207 784 The Reach Lost Valley Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2643
View 2288 1207 784 The Reach Gloomreach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 304
View 2291 1207 784 The Reach Valthume Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 57
View 2292 1207 784 The Reach Hroldan Ring Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 437
View 2293 1207 784 The Reach Briar Rock Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3301
View 2294 1207 784 The Reach Ragnvald Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1716
View 2295 1207 784 The Reach Bthardamz Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 316
View 2296 1207 784 The Reach Druadach Mountains Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2410
View 2297 1207 784 The Reach Deep Folk Crossing Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 823
View 2298 1207 784 The Reach Reachwind Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 727
View 2475 1207 784 The Reach Karthwasten Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 303
View 2567 1207 784 The Reach Rebel's Retreat Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1749
View 2568 1207 784 The Reach Red Eagle Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 683
View 2650 1207 784 The Reach Briar Rock Ruins Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 749
View 2669 1207 784 The Reach Druadach Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 102
View 2670 1207 784 The Reach Witchborne Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 513
View 2694 1207 784 The Reach Four Skull Lookout Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1358
View 2760 1207 784 The Reach Wildspear Clan Camp Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 62
View 2761 1207 784 The Reach Reachwind Depths Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 88
View 2762 1207 784 The Reach Vateshran's Rites Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 65
View 2763 1207 784 The Reach Cinder-Heart Clan Camp Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 89
View 2764 1207 784 The Reach Harrowed Haunt Ritual Site Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 602
View 2769 1207 784 The Reach Shadefeather Clan Camp Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 90
View 2810 1207 784 The Reach Markarth Wayshrine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12579
View 3091 1210 787 The Reach "A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach Briar Rock Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 2954 1208 784 The Reach Markarth Wayshrine The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 3074 1207 783 The Reach Understone Keep Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Markarth 1 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3172 1208 784 The Reach The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3285 19 4 The Reach Four Skull Lookout Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3286 19 4 The Reach Red Eagle Redoubt Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3361 1161 744 The Reach Markarth Wayshrine Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4787 684 380 The Reach The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3690 181 37 The Reach Markarth Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 3840 181 37 The Reach The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3841 181 37 The Reach Karthwasten Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4160 1165 745 The Reach Markarth Wayshrine The true name of this ancient Dwarven ruin has been lost to time, but locals with knowledge of the place refer to it as "The Scraps" because of the abundance of discarded Dwarven devices that clutter up the place. The Scraps 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4336 1383 928 The Reach Markarth Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 32 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4337 1383 928 The Reach Markarth Wayshrine Enclaves of Stonelore and Eldertide druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Galen and Y'ffelon 2 0 1 32 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4576 888 500 The Reach Briar Rock Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4689 1207 784 The Reach Oathsworn Pit Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 12
View 4788 684 380 The Reach Deep Folk Crossing The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4789 684 380 The Reach Druadach Mountains Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3351 1286 858 The Path of Cinders "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz Xarxes Crucible 1 2 1 31 0 0 4 0 0 0 0 0 0 0 0 1 1 0 44
View 540 434 226 The Orrery "As for the Osseous Orrery: can anyone really claim to comprehend the full intentions of Anumaril in his metamorphosis to instrumentality? Do we even know how many axes of circumpenetration its arms rotate through?" —Morian Zenas, "Commentaries on Beredalmo" The Orrery 2 2 1 0 0 0 23 16 0 0 0 0 0 0 0 0 1 0 25
View 496 980 589 The Orbservatory Prior The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 0 4 0 0 0 0 0 0 0 0 0 0 0 18
View 2051 980 590 The Orbservatory Prior The Orbservatory Prior The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 0 4 0 0 0 0 0 0 0 0 0 0 0 495
View 4440 1417 961 The Mythos "A forbidden place located deep beneath the Ichor Sea, the Mythos is where Hermaeus Mora conceived Apocrypha. Here, the Great Eye whispered the first secret. Here, the One Who Knows imagined the concept of knowledge."—Leramil the Wise The Mythos Vaults 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 109
View 4836 1413 959 The Mythos "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Hermaeus Mora's Sanctum 1 2 1 40 0 0 4 0 0 0 0 0 0 0 0 1 1 0 3
View 4837 1474 1012 The Mythos "It is said that the Daedric Prince of Fate has a private sanctum somewhere in the depths of Apocrypha, in a portion of the realm known only as the Mythos. I would very much like to see it some day."—Leramil the Wise Ithelia's Prison 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 294 371 169 The Mooring According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations. The Mooring 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 5
View 2029 371 170 The Mooring The Mooring According to Camilonwe of Alinor, the Sapiarch of Transliminal Arts in the Crystal Tower, an artifact that could physically bind disparate planes together would have to be fabricated so as to exist simultaneously in multiple locations. The Mooring 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 30
View 422 311 123 The Mines of Khuras These extensive mines, once famous as a source of crystals and gems, were abandoned after a ceiling collapse in 1E 2906 rendered most of the tunnels inaccessible. Mines of Khuras 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 535 549 317 The Middens The Wood Elves' practice of throwing all garbage out their windows to fall at the roots of their tree-houses is regarded by other folk as revolting and unsanitary. The Bosmer say they're fertilizing the roots of their beloved trees, but most others just think they're lazy. The Middens 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 450 913 524 The Mage's Staff Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power. Spellscar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 6
View 3019 913 525 The Mage's Staff The Mage's Staff Whatever this colossal onyx shard may be, one thing is certain: it comes from somewhere beyond the bounds of Tamriel. And the fabric of Tamriel may not be strong enough to contain its power. Spellscar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 51
View 4108 1379 925 The Mad Maiden Pride and joy of Captain Siravaen and her Gilded Blades, the Mad Maiden is a swift and powerful Sea Elf warship. Few vessels afloat are her equal. The Mad Maiden 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 23
View 430 341 153 The Lion's Den Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 702
View 4430 1394 938 The Infinite Panopticon "The Infinite Panopticon is a place of legend. It supposedly consists of an endless labyrinth of rooms and passages that refuses to conform to reality as we know it, and is said to be directly connected to the Mythos."—Leramil the Wise The Infinite Panopticon 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 299
View 4437 1395 939 The Infinite Panopticon "The Infinite Panopticon is a place of legend. It supposedly consists of an endless labyrinth of rooms and passages that refuses to conform to reality as we know it, and is said to be directly connected to the Mythos."—Leramil the Wise The Mythos Vault 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 108
View 517 567 332 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. Hircine's Hunting Grounds 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 35
View 713 411 206 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. The Hunting Grounds 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 3365 411 206 The Hunting Grounds The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. The Hunting Grounds 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 511 900 513 The Howling Sepulchers Undead overrun the Howling Sepulchers, windswept burial grounds once sacred to the ancient Nedes. The Howling Sepulchers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 248
View 688 252 84 The Hollow Cave The cave in Eidolon's Hollow leads to the now-buried Halls of Veneration, where the Chimer of an earlier era worshiped the Daedric Princes heralded as the "Good Daedra" by the Prophet Veloth. Eidolon's Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 383 770 431 The Hideaway No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. The Hideaway 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 4
View 2569 770 432 The Hideaway The Hideaway No one is certain when this cave system was converted into a subterranean living space, or why. The bandits who currently occupy it neither know nor care. The Hideaway 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 147
View 91 3 2 The Harborage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. The Harborage 1 2 1 70 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 413 41 9 The Harborage The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. The Harborage 1 2 1 69 0 0 4 0 0 0 0 0 0 0 0 0 1 0 72
View 648 381 178 The Harborage The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. The Harborage 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 1943 3 2 The Harborage The Harborage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. The Harborage 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 271
View 2108 381 178 The Harborage The Harborage The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. The Harborage 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 265
View 2177 41 9 The Harborage The Harborage The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. The Harborage 1 2 1 69 0 0 4 0 0 0 0 0 0 0 0 0 1 0 293
View 3969 199 46 The Harborage The Harborage Once the Prophet was a man of vigor and strength. Some harrowing experience has aged and diminished him, leaving him blind and almost feeble. The Harborage 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 438
View 572 217 58 The Halls of Torment For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer. Halls of Torment 2 2 1 0 0 0 30 16 0 0 0 0 0 0 0 0 1 0 47
View 214 419 215 The Grotto of Depravity Soul Shriven who collaborate with their guards and inform on their fellows may be rewarded with a shift of lighter labor—or even a visit to the Grotto of Depravity. The Grotto of Depravity 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 645 383 181 The Gorinir Estate This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 219
View 239 362 161 The Frigid Grotto Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage. The Frigid Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 458 200 47 The Foundry of Woe Coldharbour is a realm of prisons within prisons, where all the imprisoned work without cease at executing the schemes of the Lord of Domination. Foundry of Woe 2 2 1 0 0 0 10 16 0 0 0 0 0 0 0 0 1 0 101
View 4429 1421 963 The Forbidden Exhibit "The forbidden exhibits of the Feral Gallery host creatures of such power and unique knowledge that only the Seekers and Watchers attend to them. I have my theories about which creatures are contained within, but of course, they're only theories."—Cipher Frielvi The Forbidden Exhibit 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 3700 1332 896 The Firepot The Firepot Local legends state that anyone who enters the Firepot "goes in rare, but comes out well done." However, the beasts within aren't choosey about their meals. The Firepot 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 199
View 289 594 357 The Far Shores On the Far Shores, according to Yokudan lore, there is no hunger, thirst, or fatigue. But there are enough glorious challenges to keep a warrior-spirit engaged forever. The Far Shores 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 4376 1435 972 The Fair Winds The Fair Winds Enjoy sea-based living on the Fair Winds, a spacious galleon hailing from the Systres Isles. You have a bevy of travel options a mere spin of the ship's wheel away, with ports of call in Vulkhel Guard, Davon's Watch, and Daggerfall. Just watch for ornaugs! The Fair Winds 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 23
View 4377 1435 972 The Fair Winds Enjoy sea-based living on the Fair Winds, a spacious galleon hailing from the Systres Isles. You have a bevy of travel options a mere spin of the ship's wheel away, with ports of call in Vulkhel Guard, Davon's Watch, and Daggerfall. Just watch for ornaugs! The Fair Winds 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 168 823 448 The Erstwhile Sanctuary The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. The Erstwhile Sanctuary 1 2 1 25 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 3017 823 449 The Erstwhile Sanctuary The Erstwhile Sanctuary The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. The Erstwhile Sanctuary 1 2 1 27 0 0 4 0 0 0 0 0 0 0 0 0 0 0 186
View 301 374 171 The Endless Stair There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself. The Endless Stair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 6
View 2063 374 172 The Endless Stair The Planar Vortex There are whispers among the Soul Shriven that the Planar Vortex and the Endless Stair were built for Molag Bal by the Mad Architect himself. The Endless Stair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 37
View 308 41 9 The Ebony Flask Inn Room The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 283
View 267 642 373 The Earth Forge The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. The Earth Forge 2 2 1 1 0 0 25 16 0 0 0 0 0 0 0 0 1 0 207
View 2300 642 372 The Earth Forge Earthforge Wayshrine The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. The Earth Forge 2 2 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 3272 642 373 The Earth Forge Earth Forge Wayshrine The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. The Earth Forge 2 2 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 43
View 327 1067 664 The Dreaming Nest The Dreaming Nest is a place that no one may enter unless called there—and no one who is called there ever speaks of it later. The Dreaming Nest 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 147
View 328 726 408 The Dreaming Nest At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. The Mists 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 1 1 0 111
View 3261 1268 842 The Dread Cellar Mysterious Corridor "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 535
View 3180 1268 842 The Dread Cellar The Dread Cellar "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 660
View 3251 1268 842 The Dread Cellar Prison Yard "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 702
View 3252 1268 842 The Dread Cellar Execution Quadrangle "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 477
View 3253 1268 842 The Dread Cellar Dungeons "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1006
View 3254 1268 842 The Dread Cellar Confessional "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 435
View 3255 1268 842 The Dread Cellar Pit of Despair "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 579
View 3256 1268 842 The Dread Cellar Antecedent Cataclyst "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2610
View 3257 1268 842 The Dread Cellar Agonymium Stone Niches "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2144
View 3262 1268 842 The Dread Cellar Guardian Stone Chamber "There is no place in Tamriel I'd have rather seen that curdled, sump wizard, Mannimarco, condemned to than the Dread Cellar. While its hospitality might not be the equal to that of Molag Bal's realm, it's a damnable pit I have visitation privileges to." —Abnur Tharn The Dread Cellar 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 525
View 4414 1399 943 The Disquiet Study The Disquiet Study "The Disquiet Study breathes life into its books. The inked words have power and substance. They practically leap from the pages. An amazing yet eerie place."—Cipher Yreiki The Disquiet Study 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 110
View 749 460 245 The Demi-Plane of Jode Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. The Demi-Plane of Jode 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 750 382 179 The Demi-Plane of Jode Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Wild Hunt 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 2251 460 246 The Demi-Plane of Jode Temple of the Dance Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. Temple of the Dance 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 2965 460 245 The Demi-Plane of Jode The Plane of Jode Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. The Demi-Plane of Jode 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 137
View 2966 382 179 The Demi-Plane of Jode The Plane of Jode Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Wild Hunt 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 3036 1261 834 The Deadlands Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. The Deadlands 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1946
View 3302 1286 858 The Deadlands Wounded Crossing Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 822
View 3303 1286 858 The Deadlands "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 15294
View 3304 1286 858 The Deadlands The Blood Pit Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2384
View 3305 1286 858 The Deadlands The Blood Pit "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 641
View 3306 1286 858 The Deadlands Raging Coast Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 880
View 3307 1286 858 The Deadlands Portal to Fargrave "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 400
View 3308 1286 858 The Deadlands False Martyrs' Folly Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2753
View 3309 1286 858 The Deadlands False Martyrs' Folly "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 530
View 3310 1286 858 The Deadlands Annihilarch's Summit Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 590
View 3311 1286 858 The Deadlands Ardent Hope Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1401
View 3312 1286 858 The Deadlands Ardent Hope "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 173
View 3313 1286 857 The Deadlands Chantry of the Moon Reiver "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 784
View 3314 1286 858 The Deadlands Destruction's Solace "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 190
View 3315 1286 858 The Deadlands Annihilarch's Summit "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 174
View 3316 1286 858 The Deadlands Wretched Spire Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 728
View 3317 1286 858 The Deadlands Wretched Spire "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 506
View 3319 1286 858 The Deadlands Jynd's Foundry "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1285
View 3320 1286 858 The Deadlands Burning Gyre Keep "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 297
View 3321 1286 858 The Deadlands Stormwright's Cleft "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 109
View 3322 1286 858 The Deadlands The Razorworks "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 157
View 3323 1286 858 The Deadlands The Scourshales Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1444
View 3324 1286 858 The Deadlands Ravaged Crossing "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 121
View 3327 1286 858 The Deadlands Charnel Pulpit "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 434
View 3334 1286 858 The Deadlands Traitor's Ascent "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 193
View 3335 1286 858 The Deadlands The Brandfire Reformatory "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 498
View 3338 1286 858 The Deadlands The Tempest Engine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 231
View 3342 1286 858 The Deadlands Zynoahz's Gaol "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 412
View 3343 1286 857 The Deadlands Den of the Unmaker "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1293
View 3370 1286 858 The Deadlands The Abomination Cradle "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1162
View 4006 181 37 The Deadlands The Brandfire Reformatory The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3995 1011 616 The Deadlands "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3996 1011 616 The Deadlands Raging Coast Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4001 181 37 The Deadlands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4002 181 37 The Deadlands Raging Coast Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4020 849 467 The Deadlands Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4021 849 467 The Deadlands Chantry of the Moon Reiver Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4022 849 467 The Deadlands Ardent Hope Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4129 58 11 The Deadlands Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4461 347 154 The Deadlands False Martyrs' Folly Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 4626 1282 853 The Deadlands "They say a place exists in Oblivion where the paths between planes are thin and easy to navigate. That no Prince rules this realm, and mortal and Daedra alike are free to do whatever pleases them. They call this place Fargrave."—Magister Therana Fargrave City District 1 0 1 5 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 140 1207 783 The Dark Descent Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Dark Descent 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 1 1 0 15
View 2771 1207 784 The Dark Descent The Dark Descent Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Dark Descent 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 1 1 0 33
View 525 1011 617 The Crystal Tower "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Crystal Tower 1 2 1 62 0 1 4 0 0 0 0 0 0 0 0 1 1 0 105
View 221 410 206 The Corpse Garden The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 321
View 3296 1284 856 The Collector's Villa "Gazmod the Collector's villa on the west side of the city features a wide array of Dagonic relics—probably the best in all of Fargrave. They have an eye for those sorts of things."—Madam Whim The Collector's Villa 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 100
View 219 359 158 The Chill Hollow The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. The Chill Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 173
View 2786 1229 806 The Cauldron Abandoned Mine Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 196
View 2791 1229 806 The Cauldron Unsealed Cauldron Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 221
View 2787 1229 806 The Cauldron Oxblood's Menagerie Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 244
View 2788 1229 806 The Cauldron Excavation Camp Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 233
View 2789 1229 806 The Cauldron Howling Cavern Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 230
View 2790 1229 806 The Cauldron Boiling Path Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 221
View 2792 1229 806 The Cauldron Cauldron Sacrarium Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 451
View 2793 1229 806 The Cauldron Extraction Chamber Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 223
View 2794 1229 806 The Cauldron The Cauldron Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 126
View 2795 1229 806 The Cauldron Exalted Summit Once a thriving source of profit for the merchant Felisa Vendu, she abandoned this old mine after workers revolted. They insisted that voices came to them from the darkness. A low whispered chanting that followed them to their sleep, driving many of them mad. Since then, only fools have entered. Exalted Summit 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 215
View 3135 57 10 The Cauldron Abandoned Mine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 334
View 3136 57 10 The Cauldron Oxblood's Menagerie The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 507
View 3137 57 10 The Cauldron Excavation Camp The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 511
View 3138 57 10 The Cauldron Howling Cavern The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 504
View 3139 57 10 The Cauldron Boiling Path The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 407
View 3140 57 10 The Cauldron Unsealed Cauldron The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 413
View 3141 57 10 The Cauldron Cauldron Sacrarium The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 840
View 3142 57 10 The Cauldron Extraction Chamber The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 428
View 3143 57 10 The Cauldron The Cauldron The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 222
View 3144 57 10 The Cauldron Exalted Summit The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Exalted Summit 1 2 1 64 1 1 16 16 0 0 0 0 0 0 0 1 1 1 413
View 4111 849 467 The Cauldron Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 2 0
View 12 981 590 The Brass Fortress The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Brass Fortress 1 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1367
View 1217 981 591 The Brass Fortress Brass Fortress Wayshrine The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Brass Fortress 1 0 1 5 0 1 4 0 0 0 0 0 0 1 0 0 0 0 14233
View 1218 981 591 The Brass Fortress Brass Fortress The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Brass Fortress 1 0 1 5 0 1 4 0 0 0 0 0 0 1 0 0 0 0 11682
View 2712 980 590 The Brass Fortress Brass Fortress Wayshrine The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 1 0 0 0 0 30
View 2729 981 591 The Brass Fortress Asylum Sanctorium The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Brass Fortress 1 0 1 5 0 1 4 0 0 0 0 0 0 1 0 0 0 0 12
View 2748 980 590 The Brass Fortress Brass Fortress The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 1 0 0 0 0 22
View 2806 537 306 The Brass Fortress Brass Fortress Wayshrine This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3197 684 379 The Brass Fortress Brass Fortress Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3198 684 379 The Brass Fortress Brass Fortress The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3587 181 37 The Brass Fortress Brass Fortress Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 60
View 3563 849 467 The Brass Fortress Brass Fortress Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 3564 849 468 The Brass Fortress Brass Fortress Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3588 181 37 The Brass Fortress Brass Fortress The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 0 0 0 0 0 1 0 0 0 0 30
View 3691 280 109 The Brass Fortress Brass Fortress Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4
View 3692 280 109 The Brass Fortress Brass Fortress Wayshrine Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3
View 3947 381 178 The Brass Fortress Brass Fortress Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3948 381 178 The Brass Fortress Brass Fortress The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3993 57 10 The Brass Fortress Brass Fortress Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4043 383 180 The Brass Fortress Brass Fortress Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4124 41 9 The Brass Fortress Brass Fortress Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4125 41 9 The Brass Fortress Brass Fortress The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4188 101 15 The Brass Fortress Brass Fortress Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4463 1286 857 The Brass Fortress Brass Fortress Wayshrine "An ever-changing landscape of fire and storm, of disaster personified and unending destruction, this is the domain of Mehrunes Dagon, Prince of Ambition and Lord of Flood and Flame. Behold its glory and bow before our Lord!"—Valkynaz Nokvroz The Deadlands 2 0 1 31 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4520 104 17 The Brass Fortress Brass Fortress Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Kozanset 1 0 1 63 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 3595 1297 868 The Brandfire Reformatory "Located in the Burn, the Brandfire Reformatory serves a multitude of purposes. We use it to train and indoctrinate our newest recruits, while Lord Dagon's Dremora use parts of the place to torture souls."—Devastor Jera of the Order of the Waking Flame Reformatory Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 443
View 135 347 155 The Black Forge The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Black Forge 1 2 1 57 0 0 4 0 0 0 0 0 0 0 0 0 1 0 78
View 1965 347 155 The Black Forge The Black Forge The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Black Forge 1 2 1 57 0 0 4 0 0 0 0 0 0 0 0 0 1 0 178
View 3371 1304 873 The Bathhouse The old bathhouse, located in the northern region of the Shambles, was once a grand affair that serviced Daedra and mortals alike. As the Shambles became more wild and dangerous, the bathhouse was abandoned. Now it sits vacant, except for the occasional vagrant or transient. The Bathhouse 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 503 364 163 The Bastard's Tomb This worn-out old copper and turquoise mine has an evil reputation among the locals of southern Eastmarch, though no one will explain exactly why they feel they must avoid it. Perhaps the true reason has been lost, leaving only a general dread. The Bastard's Tomb 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 54
View 159 935 546 The Banished Cells II The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 87
View 1618 935 547 The Banished Cells II The Banished Cells II The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells II 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 493
View 254 380 177 The Banished Cells I The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells I 2 2 1 0 0 0 0 0 0 0 0 0 0 0 0 1 1 2 111
View 928 380 178 The Banished Cells I The Banished Cells The High Elves live long lives and have a talent for magic. Sometimes an Altmer's pursuit of magical power leads to tampering with forbidden knowledge and illicit dealings with evil Daedra. It was to confine such trespassers that the Banished Cells were created. The Banished Cells I 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 1025
View 141 1208 785 The Arkthzand Orrery The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Arkthzand Orrery 1 2 1 13 0 0 4 0 0 0 0 0 0 0 0 1 1 0 36
View 534 440 232 The Aquifer The port city of Haven, on the border with Elsweyr, has changed hands many times. During the late First Era it was governed by the Reman Empire. More recently it has become a sort of High Elf colony. The Altmer replaced the Imperial buildings with their own—but they kept the Imperial sewer system. The Aquifer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 492 57 10 The Apothecarium The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Apothacarium 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 1 1 0 22
View 400 117 19 The Ample Domicile On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 139
View 334 1086 681 Tenarr Zalviit Ossuary This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Tenarr Zalviit Ossuary 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 3711 1112 704 Tenarr Zalviit Ossuary "It is said that the Weeping Scar got its name from the tears shed along the path to the Tenarr Zalviit Ossuary. After the flu, the only cries heard from the chasm are of pain and fear." —Rakazzo Three-Claws Tenarr Zalviit Ossuary 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 745 382 179 Temple to the Divines Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Arenthia 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 1 1 0 0
View 2491 382 179 Temple to the Divines Temple to the Divines Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Arenthia 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 1 1 0 17
View 3107 711 401 Temple Rectory The priests that serve Orsinium's temple live and work in the private space known simply as "the Rectory." Temple of Ire Rectory 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 1 1 0 18
View 4105 1383 929 Temple of Y'ffelon Enclaves of Stonelore and Eldertide Druids occupy the vast wilderness of Galen, while House Mornard controls the city of Vastyr. If High Isle is the heart of business and politics, Galen is the archipelago's soul. Temple of Y'ffelon 1 2 1 34 0 0 4 0 0 0 0 0 0 0 0 0 1 0 72
View 763 235 70 Temple of Sul The human tribes of the Kothringi survived in Black Marsh as long as they did by becoming opportunists, folk who took advantage of what other peoples left behind. They built the village of Zuuk atop the much older Ayleid foundations of Sul. Temple of Sul 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 531 381 179 Temple of Auri-El The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 0 0 1 1 0 40
View 447 684 380 Temple Library The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Path to the Moot Library 1 2 1 61 0 1 4 0 0 0 0 0 0 0 0 1 1 0 14
View 160 131 23 Tempest Island Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority. Tempest Island 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 442
View 161 58 11 Tempest Island Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Temple of Storms 1 2 1 61 1 1 16 16 0 0 0 0 0 0 0 1 1 1 309
View 1929 131 23 Tempest Island Tempest Island Surrounded by sand bars and shifting channels, this island in the Strid estuary has long been a haven for pirates, raiders, and fugitives from law enforcement. It has never been fully explored by any civilized authority. Tempest Island 2 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 3467
View 1930 58 11 Tempest Island Tempest Island Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Temple of Storms 1 2 1 62 1 1 16 16 0 0 0 0 0 0 0 1 1 1 2564
View 4527 1401 945 Telvanni Peninsula Necrom Wayshrine A semi-organic extrusion of Apocrypha, the Apogee thrums with scholarship piped through occultic arteries. The Remnant claimed the building as an archive, though the Black Book at its center has been missing for decades. Apogee of the Tormenting Eye 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4346 1414 958 Telvanni Peninsula Kemel-Ze "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 200
View 4421 1414 958 Telvanni Peninsula Clamorclap Bowl "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 33 0 0 4 0 0 0 0 0 0 1 0 0 0 0 539
View 4339 1414 958 Telvanni Peninsula Bal Foyen Passage "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 82
View 4340 1414 958 Telvanni Peninsula "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Necrom 1 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 17179
View 4341 1414 958 Telvanni Peninsula House Dres Encampment "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 167
View 4342 1414 958 Telvanni Peninsula Ald Isra Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1475
View 4343 1414 958 Telvanni Peninsula Ald Isra "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1017
View 4365 1414 958 Telvanni Peninsula Sailenmora "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 353
View 4347 1414 958 Telvanni Peninsula Fungal Downs Edifice "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 33 0 0 4 0 0 0 0 0 0 1 0 0 0 0 233
View 4348 1414 958 Telvanni Peninsula Fungal Lowlands Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 883
View 4349 1414 958 Telvanni Peninsula Tel Baro "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 228
View 4350 1414 958 Telvanni Peninsula Great Arm Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 688
View 4351 1414 958 Telvanni Peninsula Tel Hlurag Ven "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 193
View 4352 1414 958 Telvanni Peninsula Necrom Outskirts Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1217
View 4353 1414 958 Telvanni Peninsula Tomb of the Nameless Master "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 164
View 4354 1414 958 Telvanni Peninsula Anchre Egg Mine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 200
View 4355 1414 958 Telvanni Peninsula Necrom "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Necrom 1 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 808
View 4356 1414 958 Telvanni Peninsula Necrom Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Necrom 1 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5379
View 4359 1414 958 Telvanni Peninsula Gorne "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 221
View 4362 1414 958 Telvanni Peninsula Tel Dreloth "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 653
View 4363 1414 958 Telvanni Peninsula Padomaic Crest Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 739
View 4366 1414 958 Telvanni Peninsula Alavelis Wayshrine "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 798
View 4367 1414 958 Telvanni Peninsula Alavelis "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 601
View 4372 1414 958 Telvanni Peninsula Camonnaruhn "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 204
View 4386 1414 958 Telvanni Peninsula Glasscrag Edifice "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 542
View 4415 1414 958 Telvanni Peninsula Deshaan Gate "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 108
View 4416 1414 958 Telvanni Peninsula Nightmare Den "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 33 0 0 4 0 0 0 0 0 0 1 0 0 0 0 273
View 4422 1414 958 Telvanni Peninsula Warlock Vanton's Tower "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 39
View 4441 1413 957 Telvanni Peninsula Necrom Wayshrine "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 39 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 4450 1414 958 Telvanni Peninsula Tel Rendys "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 34 0 0 4 0 0 0 0 0 0 1 0 0 0 0 939
View 4503 1413 957 Telvanni Peninsula "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4
View 4615 1374 919 Telvanni Peninsula Necrom Wayshrine "The Fauns' Thicket herd is rowdy. They play and hunt throughout the day, then bray for most of the night! Did Y'ffre have to make Fauns so noisy?"—Druid Madena Fauns' Thicket 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4717 1413 957 Telvanni Peninsula Alavelis "The realm of Hermaeus Mora is a sprawling archive stacked from its very roots to the top of its towering shelves with the shadow of mortal knowledge. It is a certain death sentence for those who cannot stop themselves from turning the page."—From Studies in Apocrypha by Morian Zenas Apocrypha 2 0 1 40 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 4425 1403 947 Tel Rendys "Such a shame that Meln the Mouthless's tower remains empty and abandoned. Whatever happened to him? When I become a magister, I have half a mind to claim the place as my own."—Master Foves Tel Rendys 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 4433 1405 949 Tel Huulen Assembly Hall Meeting place for the Telvanni Peninsula Council of Masters and the Masters Conclave, these beautifully appointed mushroom chambers play host to the mouths of the most powerful masters in the area—and occasionally even to the masters! Tel Huulen Assembly Halls 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 577 849 467 Tel Galen Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Tel Galen Courtyard 1 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1
View 2337 849 467 Tel Galen Tel Galen Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Tel Galen Courtyard 1 0 1 91 0 0 4 0 0 0 0 0 0 0 0 0 0 0 51
View 4607 996 605 Tel Galen Tel Galen Fulfill your fantasies of a fungal flat with this fabulous Telvanni wizard's tower, on a private island on Azura's Coast! Comes complete with grand foyer, workshop, suite, and tower chamber ideal for magical research. Tel Galen Courtyard 1 0 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 6
View 4375 1407 951 Tel Dreloth The once-grand towers of Tel Dreloth have fallen into dreary disrepair and ruin after the death of the husband of Telvanni Master, Sathile Dreloth. Tel Dreloth 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 31
View 4426 1404 948 Tel Baro Cavern The ancestral home of the Baro family of House Telvanni, Tel Baro has sheltered generations of Telvanni mages—including a number of masters and magisters. The mushroom tower itself rises from the depths of a huge cavern, making it unique from most of the other towers that dot the peninsula. Tel Baro Cavern 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 319 726 407 Teeth of Sithis At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Teeth Of Sithis 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 2358 726 407 Teeth of Sithis Teeth of Sithis At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Teeth Of Sithis 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 247
View 3402 1073 670 Teeth of Sithis Teeth of Sithis As Sithis is Change, there are naturally no standards for Sithis altars or chapels—but in Murkmire, there is certainly no larger temple to the Dread Father than the Teeth of Sithis. Teeth Of Sithis 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 232
View 3655 1320 886 Tarnished Grotto The tidal caverns near Tor Draioch have long served as smugglers' dens and corsair hideouts, but far more sinister forces have taken up residence there recently. Tarnished Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 35
View 41 408 204 Taleon's Crag Some have speculated that this site comes by its name because this is where the famous Nord author Taleon Mythmaker chose to retire after his bitter literary feud with Helgreir Lute-Voice. Phrastus of Elinhir, however, regards this theory as "fanciful twaddle." Taleon's Crag 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 685 249 82 Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 2852 249 82 Tal'Deic Crypts Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficiently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 672 431 223 Taarengrav Barrow The strange vaulted halls of Taarengrav Barrow are ancient indeed—possibly as old as Saarthal or Labyrinthian. Certainly to modern eyes, this barrow was constructed on no logical plan. Perhaps its arrangement has a mystic significance. Taarengrav 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 35
View 3647 1313 878 Systres Sisters Vault "An old pirate vault? On Amenos? I suppose it's possible. But I find it highly unlikely."—Head Jailer Charlemic Systres Sisters Vault 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 4694 92 14 Sword-Singer's Redoubt Sword-Singer's Redoubt This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Sword-Singer's Redoubt 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 111
View 3612 1314 880 Sword's Rest Isle This island off the coast of Daggerfall makes a perfect getaway for High King Emeric when he wants to escape the daily pressures of running the Covenant alliance. Lion Guard soldiers provide protection, and the keep features all the comforts a monarch could ask for. Sword's Rest Isle 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 66
View 3176 1261 835 Sweetwater Cascades Sweetwater Cascades Straddling the great Niben River and extending east into the bogs of the Argonian homeland, Blackwood serves as the maritime gate to Cyrodiil—a valuable, if perilous, stretch of territory greatly prized by Khajiit, Argonians, and Imperials alike. Sweetwater Cascades 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 0 0 86
View 79 104 17 Suturah's Crypt Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Suturah's Crypt 1 2 1 63 0 0 4 0 0 0 0 0 0 0 0 1 1 0 1
View 2983 104 17 Suturah's Crypt Suturah's Crypt Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Suturah's Crypt 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 1 1 0 14
View 4813 1456 995 Sutch Mine Sutch Mine "The mine is the lifeblood of the town. Tall Papa, do miners love to drink! Keeps me in business, so I hope that mine never runs barren!"—Tham, proprietor of Tham's Tavern in Sutch Sutch Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 182 1121 712 Sunspire Before Rawl'kha Temple rose to prominence after the Riddle'Thar Epiphany, Sunspire was the preeminent house of worship in Anequina. If the rumors of Alkosh's return are true, it may be so again. Sunspire Temple Vestibule 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 1 337
View 1064 1121 713 Sunspire Sunspire Before Rawl'kha Temple rose to prominence after the Riddle'Thar Epiphany, Sunspire was the preeminent house of worship in Anequina. If the rumors of Alkosh's return are true, it may be so again. Shrine of Jone Vestibule 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 1 1 2 2341
View 4015 849 467 Sunspire Sunspire Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1
View 641 213 53 Sunscale Ruins The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss. Sunscale Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 2
View 2858 213 54 Sunscale Ruins Sunscale Ruins The vaults beneath the Sunscale xanmeers were built by a long-gone Argonian tribe in honor of Sithis, the "Dark Husband." They are said to contain tests for those who think to withstand the call of the abyss. Sunscale Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 1 1 0 10
View 3985 227 64 Sunken Road Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 143 1021 627 Sunhold The southern city of Sunhold serves as the home port of Summerset's famed Dominion Navy. But with the High Elven fleets over the horizon fighting the Alliance War, Sunhold remains virtually unprotected. Sunhold 1 0 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 125
View 4076 1376 922 Suncleft Grotto "You know what I love about Galen? Well, all the islands in general, but Galen in specific? There's an abundance of caves along the coasts! That's great for my line of business, let me tell you!"—Captain Korillane, Systres Smuggler Suncleft Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 31 1011 617 Summerset "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 116300
View 915 1011 617 Summerset Alinor Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 14696
View 823 1011 617 Summerset Russafeld Heights Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1140
View 824 1011 617 Summerset Rellenthil "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 532
View 827 1011 617 Summerset Alinor "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 19149
View 894 1011 617 Summerset Alinor Docks "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 704
View 895 1011 617 Summerset Indrik Frolic "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 473
View 896 1011 617 Summerset Tor-Hame-Khard "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 222
View 897 1011 617 Summerset Keep of the Eleven Forces "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 382
View 899 1011 617 Summerset Lillandril Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Lillandril 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3571
View 900 1011 617 Summerset Lillandril "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Lillandril 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2345
View 901 1011 617 Summerset Cey-Tarn Keep Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1414
View 902 1011 617 Summerset Cey-Tarn Keep "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 70
View 916 1011 617 Summerset Eldbur Ruins "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 320
View 917 1011 617 Summerset Shimmerene "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Shimmerene 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 5035
View 919 1011 617 Summerset Gryphon Aerie "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 102
View 920 1011 617 Summerset King's Haven Pass Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1727
View 921 1011 617 Summerset Eldbur Ruins Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 671
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