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id zoneId zoneIndex zoneName subZoneName description mapName mapType mapContentType mapFilterType numPOIs allowsScaling allowsBattleScaling minLevel maxLevel isAvA1 isAvA2 isBattleground telvarBehavior isOutlaw isJustice isTutorial isGroupOwnable isDungeon dungeonDifficulty count
View 1 101 15 Eastmarch One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Fort Amol 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 49943
View 2 92 14 Mournoth Keep This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 31418
View 3 1160 744 Western Skyrim Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 44821
View 4 1160 743 Antiquarian's Alpine Gallery Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Antiquarian's Alpine Gallery 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 287
View 5 849 467 Saint Delyn Penthouse Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 152
View 6 849 468 Vvardenfell Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 71428
View 7 57 10 Deshaan The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 121056
View 8 1086 682 Northern Elsweyr This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38481
View 9 20 5 Rivenspire This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 25513
View 10 41 9 Stonefalls The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Ebonheart 1 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 36700
View 11 1207 784 The Reach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 34501
View 40 254 86 Deepcrag Den Though not as famous a kwama mine as Darkshade Caverns, Deepcrag Den's proximity to Mournhold makes for fresher eggs for the city's markets—an advantage over mines transporting eggs from farther away. Deepcrag Den 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 12 981 590 The Brass Fortress The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Brass Fortress 1 0 1 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1367
View 13 92 14 Bangkorai This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Hallin's Stand 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 65525
View 14 1161 744 Bangkorai Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 15 1227 804 Vateshran Hollows "Try not to cross paths with members of the Spiritblood clan. They show a brutality in battle that even scares other Reachfolk. Whether a gift of their blood or their style of combat training, their warriors do not cease until they lay dead." —Valencia Pitio, Imperial Commandant Hollows Threshold 1 2 1 0 1 1 16 16 0 0 0 0 0 0 0 0 1 1 7798
View 16 1208 785 Blackreach: Arkthzand Cavern The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Blackreach: Arkthzand Cavern 2 0 1 13 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10193
View 17 1207 783 Sanurach Mine Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Sanuarach Mine 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 18 1207 783 Gloomreach Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Gloomreach 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 0 1 0 644
View 19 19 4 Stormhaven Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 45118
View 20 104 17 Alik'r Desert Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 44181
View 21 117 19 Shadowfen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 33642
View 22 272 104 Atanaz Ruins Those who call the Argonians "primitives" would do well to consider the permanence and elegance of their stonework, built for eternity despite the relentless Black Marsh rot. The still-solid corridors of ancient Atanaz are an instructive example. Atanaz Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 23 971 583 Vivec City Outlaws Refuge Even in a city under construction, you can count on the fact that one of the first functioning locales will be the place where the local underworld gathers to conduct their illicit business. Vivec City Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 9508
View 24 1210 787 Briar Rock Ruins "A matronly crone came down from the mountains, feather-winged and ever-shrouded. She delivered a message straight from the Dawn of Karth. The blood of Men will spill upon the soil, for their trials must be lived in bitterness and pain." —Vateshran Allaghach Briar Rock Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1407
View 25 1207 784 Nchuand-Zel Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Nchuand-Zel 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 431
View 26 58 11 Vvardenfell Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 9
View 27 1086 682 Sugar Bowl Suite This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Rimmen 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3195
View 28 1207 784 Reachwind Depths Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Reachwind Depths 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 440
View 29 134 24 Sanguine's Demesne Sanguine is the Daedric Prince of debauchery and dark passions. In his demesne, the revelry never ends—but it is a place where all pleasure is mixed with malice. Sanguine's Demesne 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 284
View 74 3 2 Exorcised Coven Cottage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 105
View 35 1027 633 Grand Psijic Villa "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Grand Psijic Villa 1 0 1 6 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3927
View 30 1133 721 Southern Elsweyr Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11963
View 31 1011 617 Summerset "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 114527
View 67 381 179 Auridon The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 44934
View 32 330 143 Coldrock Diggings The shipwrights at nearby Tava's Blessing depend upon the mine at Coldrock for grit-rock, used in sanding wooden planks, and holystone, a light pumice used for cleaning the decks. Coldrock Diggings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 132
View 34 108 18 Greenshade Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20363
View 36 103 16 The Rift Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 27665
View 37 19 4 Gardner House Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 472
View 38 888 501 Earthtear Cavern Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Earthtear Cavern 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 0 0 497
View 41 408 204 Taleon's Crag Some have speculated that this site comes by its name because this is where the famous Nord author Taleon Mythmaker chose to retire after his bitter literary feud with Helgreir Lute-Voice. Phrastus of Elinhir, however, regards this theory as "fanciful twaddle." Taleon's Crag 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 42 407 203 The Triple Circle Mine Everyone knows the Triple Circle Mine produces the highest quality iron ore in Deshaan. Strange to find such an active mine looking so deserted. The Triple Circle Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 66
View 62 385 181 Ragnthar "The Dwemer sought to quantify mystical absolutes so as to enable them to manipulate the substance of reality without employing the intercession of divinities." — Fal Droon Ragnthar 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 3
View 46 3 2 Glenumbra Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38849
View 49 280 110 Bleakrock Isle Bleakrock is an island off the northeast coast of Skyrim between Windhelm and Solstheim. The hardy Nords who inhabit Bleakrock are mostly farmers and fisherfolk. A small contingent of Pact soldiers keeps a sharp lookout for pirates and raiders. Bleakrock Isle 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 9607
View 48 1086 681 Hall of the Lunar Champion This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Rimmen 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 0 0 664
View 50 569 332 Ash'abah Pass In their homeland of Yokuda, the precursors of the Redguards fought long and bitter conflicts with the Lefthanded Elves. When the Ra Gada came to Tamriel and found Elven colonies on the Hammerfell coasts, they set out to eradicate them. Ash'abah Pass 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 51 888 501 Craglorn Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Belkarth 1 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 51494
View 52 751 415 Belkarth Outlaws Refuge It's rumored that members of the Dragonstar Caravan Company are known to frequent the Outlaws Refuge beneath Belkarth—rumors the caravaneers hotly deny. Belkarth Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1458
View 53 383 181 Grahtwood This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 31852
View 56 328 141 Divad's Chagrin Mine "Divad's Chagrin" is an epic poem of the Redguards describing the great hero's remorse at forsaking the life of a musician to fight tyranny and injustice. No one seems to know what the story of Divad has to do with this shallow mine in the desert. Divad's Chagrin Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 146
View 75 336 149 Crypt of the Exiles After High Rock joined the First Empire in 1E 1029, the King of Evermore had a vast cemetery built outside the city to house himself and his descendants, naming it after Saint Pelin of Bangkorai Pass. Some of the empty mausoleums ended up put to other uses than burial. Crypt of the Exiles 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 211
View 58 684 380 Wrothgar The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Orsinium 1 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 29864
View 59 3 2 Bad Man's Hallows Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Bad Man's Hallows 1 2 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 221
View 64 1208 785 Nighthollow Keep The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Nighthollow Keep 1 2 1 13 0 0 4 0 0 0 0 0 0 0 0 0 1 0 357
View 66 329 142 Aldunz Though some Dwarven automatons were clearly designed for defense of the facilities in which they're found, the function of other constructs is less clear. Some appear to be tasked with maintaining other machines, lubricating joints and replacing worn-out parts. Aldunz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 239
View 68 382 180 Reaper's March Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 32179
View 72 400 196 Mehrunes' Spite Before the followers of the Prophet Veloth left Summerset for Morrowind, they built several secret shrines for illicit worship of the Daedric Princes. It is believed that after the Chimer left Summerset, all of these heretical shrines were found and destroyed. Mehrunes' Spite 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 286
View 69 755 419 Shornhelm Outlaws Refuge It's said that, after King Ranser was defeated and slain, many families of his supporters, such as the Brancks and the Marcotts, went underground and took to criminal pursuits. Shornhelm Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1164
View 70 335 148 Viridian Watch In the early First Era, during the days when the Direnni Hegemony ruled High Rock, a series of watch towers was built along the border with the Reach and Skyrim. Today most of them are nothing more than crumbling ruins. Viridian Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 155 535 306 Betnikh Nine generations ago, the island of Betony was conquered by the Seamount Orcs, who renamed it Betnikh. A proud, self-reliant people, the Orcs fiercely protect their new home from incursion by outsiders. Betnikh 2 0 1 10 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6208
View 71 347 154 Coldharbour Surreal Estate The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 414
View 73 486 268 Toothmaul Gully Goblins are native to the Summerset Isles, and were here when the Elves first arrived from Old Aldmeris. The Altmer enslaved the native Goblins to perform their manual labor, but never quite eradicated the free tribes in the wild. Toothmaul Gully 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 375
View 76 101 15 Grymharth's Woe One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1067
View 80 58 11 Malabal Tor Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 26321
View 77 1207 784 Valthume Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Valthume 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 78 181 38 Cyrodiil The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 34612
View 83 1146 734 Tideholm "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Tideholm 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1334
View 81 823 448 Linchal Grand Manor The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Gold Coast 2 0 1 25 0 0 4 0 0 0 0 0 0 0 0 0 0 0 10
View 82 1161 745 Blackreach: Greymoor Caverns Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Blackreach: Greymoor Caverns 2 0 1 30 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7586
View 96 1208 784 Arkthzand Research Wing The superstitious Reachfolk rarely speak of the dark caverns that lie beneath the surface of their sacred land. This willful ignorance, born from the wise belief that no good can come from unearthing what's best left forgotten, has served them well since they first settled along the Karth River. Halls of Arkthzand 1 2 1 13 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 2206 1133 721 Southern Elsweyr Pridehome Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 1 0 0 0 0 160
View 84 816 443 Hew's Bane During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 16274
View 85 821 447 Thieves Den What's the safest place for a secret hideout? Inside another secret hideout, of course! Within the Thieves Den the tenets of the Guild are observed by one and all, and no one need fear the intrusion of law enforcement. Thieves Den 2 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 109
View 86 281 111 Bal Foyen Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10506
View 87 237 73 Impervious Vault After his new city of Sentinel was attacked by pirates from the Abecean Sea, the Grandee Yaghoub decided he would build a fortified subterranean storehouse where the Alik'r's greatest treasures could be kept safe. Thus was built the Impervious Vault. Impervious Vault 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 88 327 140 Santaki When the Rourken Dwemer migrated west to Hammerfell, they found a land rich in untapped mineral wealth. They roamed far from their city of Volenfell in pursuit of it, building deep mines and busy workshops. Many of these sites remain virtually untouched. Santaki 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 101
View 89 332 145 Yldzuun The scholar Guylaine Marilie asserts that "Yldzuun" can be accurately translated as "Mechanized Paradise." However, Thelwe Ghelein says the name is best rendered as "Steam Closet." Yldzuun 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 91
View 90 331 144 Sandblown Mine "Sandblown? Ah, now I recall it—the played-out copper mine south of Kozanset. That pit hasn't been worked since the reign of King Ramzi." Sandblown Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 88
View 91 3 2 The Harborage Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. The Harborage 1 2 1 70 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 92 574 338 The Valley of Blades Deep in the Dragontail Mountains of Hammerfell is the almost-inaccessible Valley of Blades, where Redguards devoted to the mastery of the sword seek to revive ancient secrets. Valley of Blades 2 2 1 0 0 0 35 16 0 0 0 0 0 0 0 0 1 0 56
View 93 267 100 Eyevea Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 581
View 94 267 100 Eyevea Mages Guild Originally an island in the Summerset archipelago, Eyevea disappeared from Tamriel thousands of years ago, spirited away by Sheogorath into his realm of the Shivering Isles. Eyevea 2 0 1 1 0 0 43 16 0 0 0 0 0 0 0 0 1 0 40
View 95 754 418 Evermore Outlaws Refuge The Outlaws Refuge beneath Evermore is the place where members of the Bjoulsae Boys gang of northern Bangkorai can meet and do business with the followers of the Red Asp of Hallin's Stand, as well as the occasional Iliac Bay buccaneer. Evermore Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1132
View 97 382 179 The Vile Manse Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Vile Manse 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 100
View 4127 41 9 Shadowfen Stormhold Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 98 493 271 Breakneck Cave The Ayleid doorway on this natural cave is something of a puzzle for scholars of the Wild Elves. Did they use it as a storage cavern, or were their plans for finishing it in the usual manner simply interrupted? Breakneck Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 61
View 103 503 281 Pothole Caverns Some say the Wild Elves used these caves as a mausoleum. Certainly something about this place brings to mind things that should be dead, but refuse to stay that way…. Pothole Caverns 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 39
View 99 397 193 Del's Claim No one believed the old ouster Del when he staggered into Vulkhel Guard and claimed he'd found a huge deposit of lapis lazuli in the hills, but it turned out to be true, and now Del's Claim is one of the most profitable mines on Auridon. Del's Claim 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 112
View 100 398 194 Entila's Folly Kinlady Entila of Clan Auralus had a vivid dream that beneath the coastal cliffs near Skywatch was a fabulous fist-sized gem, the Egg of the World. Based on the directions in her vision, she hired a score of miners to dig until they found it. The funds of Clan Auralus ran out first. Entila's Folly 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 97
View 101 1027 633 Artaeum "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 27170
View 102 1027 632 Traitor's Vault "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Traitor's Vault 1 2 1 6 0 1 4 0 0 0 0 0 0 0 0 0 1 0 54
View 104 507 285 Bloodmayne Cave Not far south of the Larsius River the rolling plains of the Wealds give way to the forests of Valenwood. Sometimes beasts from beneath those green canopies make their way north. Bloodmayne Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 82
View 112 502 280 Nisin Cave "You've got no more chance than a child at night in Nisin Cave." — Old Saying in Vlastarus Nisin Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 130
View 109 306 119 Forgotten Crypts The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 36
View 106 1086 681 Abode of Ignominy This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Abode of Ignominy 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 107 1086 681 Tomb of the Serpents This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Tomb of the Serpents 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 110 405 201 Lady Llarel's Shelter The origins of this cave's name are obscure, but whoever Lady Llarel was it seems unlikely she'd find shelter here now, as the grotto seems to be occupied by a hive of wild kwama. Lady Llarel's Shelter 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 320
View 111 169 35 Razak's Wheel According to those who study the long-lost culture of the Dwarves, "Razak" was a fairly common Dwemeri name. Scholars are divided on whether it means "precision engineer" or "tonal modulator." Razak's Wheel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 323
View 115 849 467 Pulk Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Pulk 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 53
View 114 406 202 Lower Bthanual The brazen doors of this Dwarven site slide open smoothly and without hesitation, mute testimony to the uncanny skill of the Dwemeri engineers who built them ages ago. Perhaps the rest of the site will be in good repair as well. Lower Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 122
View 116 961 573 Ashalmawia "Among the ancient ancestral spirits who accompanied Saint Veloth and the Chimer into the promised land of Morrowind, the four Daedra Lords, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath, became known as the Four Corners of the House of Troubles." Ashalmawia 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 251
View 117 849 467 Ashalmawia Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Ashalmawia 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 55
View 122 921 533 Khartag Point The Camonna Tong syndicate has operated most forms of organized crime in Vvardenfell for generations. These Dunmeri crooks are intolerant of outlander interference—to put it mildly. Khartag Point 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 125
View 118 643 374 Imperial Sewers Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Harena Hypogeum 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 15769
View 119 1160 743 Proudspire Manor Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Solitude 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 34
View 120 584 347 Imperial City At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 1 0 0 0 0 0 0 892
View 121 216 56 Crow's Wood This uncanny pocket realm of Oblivion is a nightmarish forest ruled by the mysterious Crow Mother. It's like Tamriel, yet unlike—for the Daedra cannot create, only imitate, and their simulacra of mortal realms are always twisted and exaggerated. Crow's Wood 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 165 442 233 Ne Salas The Ayleids who fled to Valenwood after the Slave Rebellion were mostly those who worshiped the Daedric Princes, which was outlawed under Empress Alessia. The Slave Queen melded the Aedra worshiped by her human and remaining Elven subjects to create the Eight Divines. Ne Salas 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 140
View 126 1178 759 Solitude Outlaws Refuge "The most satisfying criminal endeavors take place right under the noses of the Wolf of Solitude and his enforcers. If the Old Wolf had a clue, he'd be dangerous!" —Skarforth the Fence, right before his stall in the refuge was raided and shut down. Solitude Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1706
View 127 57 10 Quondam Indorilia The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 693
View 128 537 307 Khenarthi's Roost This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Mistral 1 0 1 17 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10236
View 129 347 155 Coldharbour The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 23014
View 130 1207 784 Bthar-Zel Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Bthar-Zel 1 2 1 36 0 0 4 0 0 0 0 0 0 0 0 0 1 0 244
View 135 347 155 The Black Forge The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Black Forge 1 2 1 57 0 0 4 0 0 0 0 0 0 0 0 0 1 0 78
View 134 1088 683 Rimmen Outlaws Refuge A complex gravity-fed hydraulic system feeds the canals and fountains of Rimmen. In fact, it's so complex that the current rulers aren't even aware that it's drained by underground conduits with a hidden maintenance vault that serves as the city's Outlaws Refuge. Rimmen Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1506
View 136 418 214 The Vault of Haman Forgefire Most Nords find dealings with the Daedra to be abhorrent, so when Molag Bal has an opportunity to collect the soul of a notable Nord, it is a chance to be savored. Such was the case with Haman Forgefire. The Vault of Haman Forgefire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 55
View 142 761 425 Riften Outlaws Refuge The Skull-Brethren of Riften dress like barbarians from the Reach, but that's just their gang colors. Most of them are local Nords, with a smattering of riff-raff from across the continent. Riften Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1060
View 139 1207 783 Lost Valley Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. Lost Valley Redoubt 1 2 1 35 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 143 1021 627 Sunhold The southern city of Sunhold serves as the home port of Summerset's famed Dominion Navy. But with the High Elven fleets over the horizon fighting the Alliance War, Sunhold remains virtually unprotected. Sunhold 1 0 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 122
View 144 1011 616 Tor-Hame-Khard "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Tor-Hame-Khard 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 67
View 145 1017 623 Archon's Grove "Archon's Grove? Indeed, that's the site where the legendary poet Nenamil, Archon of Song, discovered and named the Rose-of-Archon, the flower precious to the Goddess Mara. It's said to be southwest of Shimmerene somewhere." —Innkeeper Vintenwen Archon's Grove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 126
View 147 444 234 Burroot Kwama Mine Expatriates often try to bring beloved aspects of their culture with them when they emigrate. So it was with Llevyn Buratil of Narsis in Morrowind, who tried to establish a kwama mine in Grahtwood. The experiment was less than a resounding success. Burroot Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 148 447 235 Mobar Mine With the flurry of construction going on in nearby Elden Root, the Foriniel Brothers have reopened Mobar Mine to supply the builders with clay for making bricks. Strangely, no one has heard from the Foriniels in over a week. Mobar Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 54
View 149 475 260 The Scuttle Pit The spiders of Tamriel are fearsome carnivores that prey on everything they can catch, even each other. They have adapted to every environment, both above and below ground, and there seems to be no limit as to how large they can grow. The Scuttle Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 130
View 150 477 261 Vinedeath Cave The strangler is a carnivorous plant that lurks in the shadows of the forest floor. Its tentacles excrete a sticky, sweet substance that attracts prey. The strangler reacts to warmth and movement by lashing out with its tentacles and drawing what it captures into its hungry maw. Vinedeath Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 151 478 262 Wormroot Depths Regarded by scholars of the arcane as the apex achievement of the Wild Elves' magical art, the so-called Ayleid Wells are believed to use Aetherial crystal to aggregate magicka from starlight—even in subterranean locations. Wormroot Depths 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 222
View 152 1086 681 Rimmen Necropolis This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Rimmen Necropolis 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 153 1086 681 Desert Wind Caverns This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Desert Wind Caverns 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 154 1086 681 Predator Mesa This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Predator Mesa 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 156 726 408 Murkmire At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Dead-Water Village 1 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 8439
View 157 534 305 Stros M'Kai One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7304
View 204 826 451 Dark Brotherhood Sanctuary Few get to see the interior of a Sanctuary of the Dark Brotherhood. Even fewer survive to tell the tale. Dark Brotherhood Sanctuary 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 76
View 162 383 181 Snugpod This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Elden Root 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 873
View 158 578 341 Naril Nagaia These ruins have a bad reputation in nearby Woodhearth—which is not surprising, considering their name in Ayleidoon means "final death." Naril Nagaia 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 185 92 14 Thieves' Oasis This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Thieves' Oasis 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2
View 179 823 449 Gold Coast The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Anvil 1 0 1 27 0 1 4 0 0 0 0 0 0 1 0 0 0 0 10594
View 168 823 448 The Erstwhile Sanctuary The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. The Erstwhile Sanctuary 1 2 1 25 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 169 1154 742 Moon-Sugar Meadow Dotted with Elsweyr architectural features, this meadow provides plenty of building space in a peaceful and natural setting. Nearby streams gleam in the light of the sun and moons, enhancing this idyllic getaway. Moon-Sugar Meadow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2314
View 170 57 10 Flaming Nix Deluxe Garret The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1624
View 171 1207 783 Blackreach: Arkthzand Cavern Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 35 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 172 308 121 Lost City of the Na-Totambu When the Crown Redguards arrived in Hammerfell, they were determined to reproduce the culture of Yokuda as nearly as possible. They founded a city in the Alik'r called Na-Totambu, after the lost Yokudan capital. But this new city was buried in a great sandstorm, and abandoned. Lost City of the Na-Totambu 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 380
View 173 108 18 Bouldertree Refuge Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 511
View 174 1160 744 Bleakridge Barrow Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Red Eagle Ridge 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 33
View 177 919 531 Forgotten Wastes The Dark Elves of Morrowind have five Great Houses. Once, long ago, there was another … but it has been erased from the official histories, and no one dares speak its name. Forgotten Depths 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 446
View 178 849 468 Forgotten Wastes Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Drinith Ancestral Tomb 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 149
View 183 337 150 Klathzgar The location of the Dwarven ruin called Klathzgar had been lost since the middle of the First Era, when its entrance was hidden by drifting sand. Now the same desert wind that covered it has uncovered it, and its entrance is revealed. Klathzgar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 72
View 180 684 379 Maelstrom Arena The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Maelstrom Arena 1 2 1 60 1 1 16 16 0 0 0 0 0 0 0 0 1 1 393
View 184 382 180 Serenity Falls Estate Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 479
View 186 227 63 The Sunken Road Everyone knows the fortress at Bangkorai Pass guards the way between the Fallen Wastes and the uplands around Evermore. What the peasants of Bangkorai know, especially those who don't want to pay the toll at the Pass, is that there's another route linking the two regions. Sunken Road 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 187 338 151 Rubble Butte This underground site is part of Nilata, one of the most extensive Ayleid ruin complexes in Hammerfell. It was occupied by the Wild Elves for at least a thousand years, and its welkynd stones will probably continue to glow for at least another thousand. Rubble Butte 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 64
View 191 1066 662 Tsofeer Cavern A spacious and well-watered cave system in Murkmire would normally be used or inhabited by some of the local Argonians, but Tsofeer Cavern is avoided even by the aggressive Dead-Water tribe, all because of one dread word: "Wuju-Ka." Tsofeer Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 188 333 146 Torog's Spite This mine once eked out iron ore to its diligent Breton miners, but it has long since been given up to Orcish raiders from Wrothgar. Torog's Spite 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 189 334 147 Troll's Toothpick The Knahaten Flu swept through the Mournoth Dungeons, killing everyone, prisoners, guards, and warden alike. The prison was decommissioned and left to decay. Now the locals call it by a different name. Troll's Toothpick 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 228 92 14 Twin Arches This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 233
View 195 905 518 Tombs of the Na-Totambu "Know, O my prince, that in that forgotten time there arose a ruler of great wickedness, who unjustly took unto himself the title of Emperor. Cruel was he, utterly without ruth, and his name was Tarish-Zi." —The Unveiled Azadiyeh Tombs of the Na-Totambu 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 50
View 196 825 451 Garlas Agea In Ayleidoon, "Garlas Agea" means "Cavern of Secrets." But the secrets of the Wild Elves were often dark, horrific, and perhaps better forgotten. Garlas Agea 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 210
View 197 689 382 Nikolvara's Kennel The series of caves known as Nikolvara's Kennel have long been home to wild packs of durzogs, but nearby residents now complain that the place has been overrun with the creatures. Nikolvara's Kennel 1 2 1 1 0 1 4 0 0 0 0 0 0 0 0 0 1 0 160
View 198 1160 743 Chillwind Depths Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Chillwind Depths 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 199 922 534 Zainsipilu Its dampness, volcanic warmth, and natural ventilation all combine to make Zainsipilu an unusually lush subterranean environment. Zainsipilu 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 139
View 200 888 500 Elinhir Private Arena Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Elinhir Private Arena 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 213 417 213 Aba-Loria In Old Elvish, aba-loria means "forbidden darkness." According to scholars of the long-lost Heartland Elves, it was also the name of the mortuary crypts of the ancient Ayleid city of Abagarlas. Aba-Loria 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 70
View 203 320 133 Norvulk Ruins It's unknown what these vaults were called by the Ayleids who built them. They acquired their current name when they were occupied during the Second Empire by the eccentric wizard Norvulk Tome-Hoarder. Norvulk Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 190
View 208 401 197 Bewan The high vaulted halls of Bewan were originally built in the Merethic Era as a shrine to Trinimac. Bewan was abandoned early in the First Era when the priesthood moved to the grand Trinimac Chantry outside Skywatch. Bewan 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 124
View 210 3 2 The Rosy Lion Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1304
View 211 1160 743 Shalidor's Shrouded Realm Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Shalidor's Shrouded Realm 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 38
View 212 1160 743 Stillwaters Retreat Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Stillwaters Retreat 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 42
View 225 207 49 Mzeneldt The mystery of the Dwarves and their sudden disappearance is so compelling that even non-scholars have been known to devote their lives—and their fortunes—to studying their history and collecting Dwemeri objects. These obsessives are known derisively as "Dwarf-Hounds." Mzeneldt 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 3
View 214 419 215 The Grotto of Depravity Soul Shriven who collaborate with their guards and inform on their fellows may be rewarded with a shift of lighter labor—or even a visit to the Grotto of Depravity. The Grotto of Depravity 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 215 557 323 Village of the Lost The blue fluid found everywhere in Coldharbour is called Azure Plasma, and is unformed "chaotic creatia," the stuff from which all Oblivion matter is formed. When a Daedra is "killed," its morphotype, or vestige, gradually forms a new body by accretion of Azure Plasma. Village of the Lost 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 238
View 216 420 216 Cave of Trophies When Soul Shriven become too worn and decrepit for further labor as thralls, they are often set loose to run through the wilds of Coldharbour as prey for hunting Dremora. The victors in this sport bring the bones of their victims to the Cave of Trophies. The Cave of Trophies 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 57
View 219 359 158 The Chill Hollow The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. The Chill Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 173
View 220 363 162 Stormcrag Crypt Grunilda Stormcrag was one of the original Five Hundred Companions who landed on the shores of Skyrim with Ysgramor. After the Snow Elves were defeated, she established her clan holdings on the northern slopes of the Icewind Peaks. Stormcrag Crypt 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 77
View 221 410 206 The Corpse Garden The Siltreen Sanitary Mortuary acquired its ominous new name after it was stricken by an outbreak of undeath. No one is certain why the dead within have chosen to rise and walk among the living. The Corpse Garden 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 321
View 223 980 589 Mechanical Fundament The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Mechanical Fundament 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 96
View 224 726 408 Vakka-Bok Xanmeer At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Vakka-Bok Xanmeer 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 61
View 240 117 19 Loriasel On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Loriasel 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 233 1023 629 Shimmerene Waterworks Built piecemeal over two millennia, this subterranean labyrinth of fresh-water aqueducts, reservoirs, cisterns, waste pools, and drainage culverts has secret nooks and crannies unknown even to Shimmerene's sanitation engineers. Shimmerene Waterworks 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 1 0 32
View 4451 1414 958 Apocrypha Cipher's Midden "Do not doubt our resolve or mistake our isolation for weakness. House Telvanni stands alone. And it will remain so long after your alliances become dust between the pages of history."—Archmagister Nelos Otheri, in private correspondence to Mournhold, Wayrest, and Elden Root. Telvanni Peninsula 2 0 1 33 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5
View 250 162 32 Obsidian Scar The Orcs of the Daggerfall Covenant are mainly worshipers of Mauloch who, according to his adherents, is not by any means a Daedric Prince. But there are others, unaffiliated clans and outlaws, who worship Malacath, a deity all recognize as a Daedra. Obsidian Scar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 304
View 236 482 265 Shroud Hearth Barrow Legends say the barrow known as Shroud Hearth is deep and vast, but the secret of access to the lower corridors has been forgotten. Occasionally treasure hunters venture into the antechambers in search of the lost lower levels, but fewer come out than go in. Shroud Hearth Barrow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 257
View 235 396 192 Ondil Now ruined, the subterranean halls of Ondil were built in the early First Era to house Kinlady Fiorallelle's extensive collection of ceramic figurines. It was abandoned before completion when its alignment with the constellation of the Atronach was found to be seven percent off true. Ondil 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 302
View 252 360 159 Icehammer's Vault The Icehammers were a famous clan of warriors who fought long and well during the reign of Hoag Merkiller—so well that King Hoag made the head of the clan one of his thanes. But the clan fell on evil times thereafter, and the Icehammer name died out in the last quarter of the First Era. Icehammer's Vault 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 81
View 238 421 217 Mal Sorra's Tomb None of the denizens of Coldharbour can actually "die"—all of them, Daedra and Soul Shriven, merely discorporate until they can form new bodies. Why, then, are there so many tombs and graveyards? Because Coldharbour is Molag Bal's plane, and he likes them. Mal Sorra's Tomb 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 44
View 237 758 422 Windhelm Outlaws Refuge Nord nautical entrepreneurs—"sea raiders" to those they "do business" with—find a place in every northern port where they can exchange their ill-gotten cargo for gold. Local back-alley footpads also find the Outlaws Refuge convenient. Windhelm Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1278
View 239 362 161 The Frigid Grotto Morachellis Hag-Husband speculated that a troll's third eye was used to view, not the mundane world, but the overworld of spirits coterminous with our own. However, Morachellis also believed that horkers grew into mammoths, and that fire could be classed as a beverage. The Frigid Grotto 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 59
View 244 117 19 Stay-Moist Mansion On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 94
View 319 726 407 Teeth of Sithis At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Teeth Of Sithis 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 241 270 102 Shrine of the Black Maw Since the inking of the Ebonheart Pact, the trade in enslaved Argonians has been outlawed … but it has not been eradicated. The slavers have merely gone underground—literally, in the case of those using the Ayleid halls of Varakun as their lair. Shrine of the Black Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 243 271 103 Broken Tusk None know today what lost cult of Daedra worshipers built the original shrine in these caverns, nor what they called it. But the lair the Argonians call Broken Tusk exudes an almost palpable sense of the evil that's been done there over the ages. Broken Tusk 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 245 41 9 Ebonheart Chateau The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1093
View 246 103 16 Old Mistveil Manor Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 276
View 247 92 14 Forsaken Stronghold This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1825
View 248 381 179 Barbed Hook Private Room The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1590
View 249 104 17 Sisters of the Sands Apartment Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 203
View 265 817 443 Bahraha's Gloom To a devout Redguard, almost nothing is more repugnant than necromancy—which is why what happened in the place called Bahraha's Gloom was so long buried. Bahraha's Gloom 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 7
View 251 326 139 Hildune's Secret Refuge The Montclairs were made barons in 1E 1029 when the Empress Hestra brought High Rock into the First Empire. Northpoint's fortunes have waxed and waned with the ebb and flow of the northwest coastal trade ever since. Hildune's Secret Refuge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 253 361 160 Old Sord's Cave Sord Pot-Helm was a prospector who is said to have singlehandedly dug out the cave that bears his name, working until he died at the age of 103, still convinced that just a bit more digging would reveal a fabulous ebony lode. Old Sord's Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 57
View 255 339 152 Hall of the Dead Windhelm, like most Nord cities, has a Hall of the Dead where bodies are interred, overseen by a Priest of Orkey who ensures that corpses are properly consecrated and cared for. Hall of the Dead 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 268
View 256 1160 744 Morthal Barrow Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Morthal Barrow 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 29
View 332 471 256 Shael Ruins No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. Shael Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 257 923 535 Matus-Akin Egg Mine "With judicious yet unobtrusive maintenance, a moderately sized mine can produce an abundance of valuable kwama eggs. Kwama mines can also produce tasty scrib jerky, acidic scrib jelly, and kwama cuttle, which is highly valued by alchemists." —Dorayn Redas Matus-Akin Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 121
View 260 595 358 Abagarlas "And the people of Abagarlas reared up a vast shrine to Molag Bal, but they were but rude soldiers rather than artisans, and the shrine was misshapen, ill-colored, and burdensome to look upon." — The Whithering of Delodiil Abagarlas 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 34
View 263 57 10 Velothi Reverie The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 250
View 266 845 465 Velmont Mansion The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. Abah's Landing 1 0 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 30
View 267 642 373 The Earth Forge The Dwarves tapped the heat at the heart of Nirn for many purposes. They used steam to warm their subterranean cities and to motivate their devices. To forge their superb metals, they needed such intense heat that it could only come from molten lava. The Earth Forge 2 2 1 1 0 0 25 16 0 0 0 0 0 0 0 0 1 0 207
View 268 209 51 Halls of Submission For the Dunmer, Molag Bal is one corner of the House of Troubles, and the arch-enemy of the "Good Daedra" Boethiah. For the Bosmer, he is the terrible demon who consumed Gil-Var-Delle. To some Ayleid clans he was Mola Gbal, and worthy of veneration. Halls of Submission 2 2 1 0 0 0 43 16 0 0 0 0 0 0 0 0 1 0 9
View 269 684 379 Rkindaleft The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Tonal Auditorium 1 2 1 60 0 1 4 0 0 0 0 0 0 0 0 0 1 0 66
View 526 1011 617 Alinor Royal Palace "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor Royal Palace 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 484
View 272 705 396 Rkindaleft This Dwarven site doesn't appear in Thelwe Ghelein's comprehensive "Summarized Overview of Known Dwemer Locations." How has it stayed hidden for so long? Rkindaleft 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 169
View 273 382 180 Strident Springs Demesne Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 148
View 275 980 590 Clockwork City The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 1 4 0 0 0 0 0 0 0 0 0 0 0 9364
View 276 980 589 Mnemonic Planisphere The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Mnemonic Planisphere 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 1 0 40
View 277 980 589 Halls of Regulation The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Halls of Regulation 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 1 0 25
View 324 473 258 Black Vine Ruins The name of the long-dead Ayleid clan that built these halls has been forgotten. Their latter-day name is Black Vine, for the writhing, dark vines that spill from the crumbling arches and doorways. Black Vine Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 278 980 590 Evergloam The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Evergloam 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 1 0 47
View 279 756 420 Sentinel Outlaws Refuge You wouldn't think it of folks who are as law-abiding as most Crowns, but since a Forebear ascended the throne, the Crown community seems just a little more tolerant of the criminal element in Sentinel. Sentinel Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1160
View 282 888 500 Hakkvild's High Hall Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Hakkvild's High Hall 1 2 1 77 0 0 4 0 0 0 0 0 0 0 0 0 0 0 49
View 283 41 9 Kragenhome The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Kragenmoor 1 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 122
View 336 980 589 Everwound Wellspring The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Everwound Wellspring 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 1 0 40
View 285 19 4 Hammerdeath Bungalow Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 0 0 0 0 0 218
View 309 480 263 Snapleg Cave The regulars at the Horker's Tusk in Ivarstead all agree that trouble has taken up residence in Snapleg Cave, but the nature of that trouble is a matter of dispute. Is it bandits? Smugglers? Hagravens? Cultists? The debate rages on. Snapleg Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 286 527 299 Sancre Tor A site hallowed by its association with Saint Alessia, Sancre Tor was the religious center of the Alessian Order for much of the First Era. By longstanding tradition, Emperors of Cyrodiil are buried in the funerary vaults beneath the city. Sancre Tor 2 2 1 0 0 0 40 16 0 0 0 0 0 0 0 0 1 0 50
View 288 92 14 Hall of Heroes This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Hall of Heroes 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 290 57 10 Mournhold The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 63 0 0 43 0 0 0 0 0 0 0 0 0 1 0 6
View 291 383 180 Elden Root This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 43 0 0 0 0 0 0 0 0 0 1 0 14
View 292 572 336 Stirk Though claimed at times by Valenwood, the Gold Coast, and Hammerfell, the island of Stirk is really a no-man's-land. If it belongs to anyone, it's the Pirates of the Abecean Sea, who use Stirk's Ayleid ruins as arenas for settling disputes through trial by combat. Stirk 2 0 1 1 0 1 43 16 0 0 0 0 0 0 0 0 1 0 49
View 293 369 168 The Vile Laboratory Many Tamrielic structures in Coldharbour appear to have been stolen directly from Nirn. But the Daedra, though not creative, are great imitators, so some locations may merely be uncannily exact replicas. The Vile Laboratory 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 295 365 164 Library of Dusk In the mortal realms, libraries are known as places of learning and scholarship, where those who seek truth may be able to find it. A library in Coldharbour is a place of indoctrination, where one will find only the truth according to Molag Bal. Library of Dusk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 296 347 154 Lightless Oubliette The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Lightless Oubliette 1 2 1 57 0 0 4 0 0 0 0 0 0 0 0 0 1 0 29
View 300 370 168 Reaver Citadel Pyramid The leader of the Citadel commands his Reavers from within this Dremora stronghold. The unique shape and oppressive design of the place can be disturbing to mortals, but it suits Valkynaz Seris just fine. Reaver Citadel Pyramid 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 302 422 218 The Wailing Maw Molag Bal is fascinated by the metamagical technology of Soul Gems, and has several mystical research efforts under way to develop new and more efficient methods of stealing and imprisoning the souls of mortals. The Wailing Maw 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 303 1047 652 Monastery of Serene Harmony The monks of the Serene Harmony Monastery stand as the most renowned "Aednavorith" scholars in all of Summerset. The study of genealogy and ancestry remains a subject of endless interest to all High Elves. Monastery Of Serene Harmony 1 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 1 0 1265
View 304 1011 616 Wasten Coraldale "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Wasten Coraldale 1 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 77
View 306 1011 616 King's Haven Pass "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." King's Haven Pass 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18851
View 307 1011 616 Eton Nir Grotto "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Eton Nir Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 104
View 308 41 9 The Ebony Flask Inn Room The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 0 0 0 0 0 280
View 310 142 27 Bonesnap Ruins The name the Ayleid Elves gave this place when they constructed its subterranean halls is long forgotten. Modern Bretons know it by the name of the Bonesnap Goblin Tribe, who have occupied the site and turned the ancient halls to their own sordid ends. Bonesnap Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 62
View 312 382 180 Sleek Creek House Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 283
View 313 58 11 Black Vine Villa Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 191
View 314 726 407 Lakemire Xanmeer Manor At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Lakemire Xanmeer Manor 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 315 58 11 Cyrodilic Jungle House Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Baandari Trading Post 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3243
View 316 381 179 Mathiisen Manor The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 275
View 317 399 195 Wansalen Legend has it that the excavation of Wansalen was halted, and the halls abandoned, when the Elven miners roused and angered an ancient rock-spirit called a Gheatus. But the wise Sapiarchs of the Crystal Tower dismiss this story as a fable with no truth to it. Wansalen 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 71
View 318 1160 743 Snowmelt Suite Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Solitude 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 84
View 334 1086 681 Tenarr Zalviit Ossuary This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Tenarr Zalviit Ossuary 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 8
View 323 264 96 Fort Morvunskar Located on strategic high ground overlooking the main roads to Windhelm, Morvunskar has been the site of a series of fortifications, and a larger, stone fort is currently planned. Fittingly, many great Nord warriors have been buried in the vaults beneath the walls. Fort Morvunskar 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 326 1077 674 The Swallowed Grove Revered by some, but dreaded by most, the Ree-An-Wo—or as it's rendered in Tamrielic speech, the Swallowed Grove—is said by the Argonians to be a place "where dreams walk." Swallowed Grove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 81
View 347 1071 668 Xul-Thuxis The name of this place translates from Jel as "Snake-Means-Death City," and it's known to be an ancient center of reverence for Sithis, the Dread Father whose other names are Chaos and Change. Xul-Thuxis 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 154
View 330 1160 743 Shadowgreen Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Shadowgreen 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 69
View 378 1161 745 Greymoor Keep: West Wing Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Greymoor Keep: West Wing 1 2 1 30 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 356 816 442 Shark's Teeth Grotto During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Shark's Teeth Grotto 1 2 1 25 0 1 4 0 0 0 0 0 0 0 0 0 1 0 10
View 335 980 589 The Shadow Cleft The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. The Shadow Cleft 1 2 1 21 0 1 4 0 0 0 0 0 0 0 0 0 1 0 10
View 331 760 424 Mournhold Outlaws Refuge Ilanadzeh the Fence: "This one does not understand: how could a hive of illegal activity continue to thrive under the very noses of the divine Tribunal?" Eldyme, smiling: "How, indeed?" Mournhold Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1550
View 333 1086 682 Hidden Moon Crypts This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Arum-Khal's Realm 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 341 811 440 Ancient Carzog's Demise Way before the Balfiera Elves sealed this Ayleid ruin during the Direnni Hegemony, the Orcs used this place for a very different purpose—as you will see in these ancient memories …. Ancient Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 337 746 410 Vulkhel Guard Outlaws Refuge The Shadow Artisans of Vulkhel Guard may be outlaws, but they're still haughty High Elves, who pride themselves on keeping a hideout that's as aesthetically pleasing as it is functional. Vulkhel Guard Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1658
View 339 103 16 Autumn's-Gate Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1701
View 365 1160 743 Labyrinthian Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Labyrinthian Temple 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 140
View 340 810 439 Smuggler's Tunnel The tunnels beneath Mathiisen lead to the sea, and over the centuries various smugglers and criminal organizations have utilized them for a variety of purposes. Smuggler's Tunnel 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 342 539 307 Carzog's Demise This Ayleid ruin on Betnikh was sealed by the Balfiera Elves during the Direnni Hegemony, and its tunnels were never explored or catalogued by the Bretons who came after. They might contain … anything. Carzog's Demise 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 83
View 343 982 592 Slag Town Outlaws Refuge Of course Sotha Sil has an Outlaws Refuge: even in the traditions of its criminals, the Clockwork City mimics the structures of greater Nirn above. Slag Town Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1398
View 346 309 122 Ilessan Tower This long abandoned, crumbling tower appears to be an old outwork of the Daggerfall defenses. Ilessan Tower 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 634
View 348 1079 676 Vakka-Bok Xanmeer "We Argonians love warmth, but those who say we worship the sun are wrong. Trees, of course, also love sunlight, and it's said there once was a Hist who had its tribe build a stone edifice to collect it. Is that true? Who knows?" —Desh-Wulm the Blind Vakka-Bok Xanmeer 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 218
View 351 101 15 Enchanted Snow Globe Home One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Enchanted Snow Globe Home 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 2309
View 350 726 408 Remnant of Argon At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Remnant of Argon 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 352 104 17 House of the Silent Magnifico Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Sentinel 1 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 53
View 353 382 180 Dawnshadow Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 90
View 354 849 467 Amaya Lake Lodge Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 39
View 355 534 305 Hunding's Palatial Hall One of the first landfalls settled by the Redguards when they sailed east from their lost homeland of Yokuda, the island of Stros M'Kai is now a haven for freebooters, sea-rovers, and other nautical entrepreneurs who roam the Abecean Sea. Stros M'Kai 2 0 1 11 0 0 4 0 0 0 0 0 0 0 0 0 0 0 276
View 357 1086 682 Dov-Vahl Shrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Dov-Vahl Shrine 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 89
View 358 1086 681 Cicatrice Caverns This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Cicatrice Caverns 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 359 809 438 The Wailing Prison Tamriel is gone. You are going someplace else, someplace far from the world you know. Someplace wrong. The Wailing Prison 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 173
View 361 383 181 Grand Topal Hideaway This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grand Topal Hideaway 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1031
View 360 1086 681 Darkpool Mine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Darkpool Mine 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 362 1139 727 Senchal Outlaws Refuge Pellitine's criminal element has utilized the cisterns and drainpipes of Senchal since they were first constructed. Even now, when ruffians and cutpurses operate in full view of the law, the sewers remain a familiar refuge for the region's underworld. Senchal Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1040
View 363 816 442 Princely Dawnlight Palace During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Abah's Landing 1 0 1 25 0 0 4 0 0 0 0 0 0 0 0 0 0 0 113
View 367 505 283 Red Ruby Cave Despite its name, no gems have ever been found in this ebony mine, which was dubbed "Red Ruby" in order to attract investors from nearby Bruma. Red Ruby Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 52
View 425 575 339 Carac Dena Though abandoned thousands of years ago, many Ayleid ruins are still lit by the blue glowing varla and welkynd stones found in them. These stones are among the so-called "Aetherial Crystals," gems that can store, transform, and emit magicka. Carac Dena 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 392 287 113 Inner Sea Armature What the vanished Dwarven people called this small subterranean site is now lost to history. Modern scholars of the Dwemer call it the "Inner Sea Armature." Inner Sea Armature 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 366 124 20 Root Sunder Ruins The name of these Ayleid ruins implies they were abandoned because of encroaching tree roots. But the Wood Elves whisper that the sundering roots were not those of normal Grahtwood trees. Root Sunder Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 350
View 385 1086 682 Merryvale Sugar Farm Caves This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Merryvale Sugar Farm Caves 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 370 849 467 Nchuleft Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Nchuleft 1 2 1 90 0 1 4 0 0 0 0 0 0 0 0 0 1 0 32
View 371 1160 744 Dragonhome Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Dragonhome 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 156
View 372 1133 720 Forsaken Citadel Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Forsaken Citadel 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 35
View 373 466 252 Weeping Wind Cave According to the "Speluncus Tamrielicum," the reason Nirn is seemingly riddled with natural caverns is that, like a living body, the world is veined with a system of nodes and capillaries that once pulsed with the divine essence of the Aedra who created it. Weeping Wind Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 374 465 251 Claw's Strike Adoption of the Riddle'Thar Epiphany was not without controversy: when the priests of the Shrine of the Consummate S'rendarr in the Jodewood refused to accept the new edicts, they were exiled and the temple deconsecrated. Today it is a bandit lair. Claw's Strike 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 178
View 376 1161 745 Greymoor Keep Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Greymoor Keep 1 2 1 30 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 379 824 450 Hrota Cave Sometimes natural caves serve as lairs for wild beasts, and sometimes they're occupied by criminals such as smugglers or bandits. Occasionally, they may become home to … something worse. Hrota Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 315
View 380 1086 681 The Tangle This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. The Tangle 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 381 1086 682 Skooma Cat's Cloister This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Skooma Cat's Cloister 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 382 1160 743 Frozen Coast Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Frozen Coast 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 384 3 2 Captain Margaux's Place Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 258
View 386 753 417 Daggerfall Outlaws Refuge Most citizens of Daggerfall think the Red Rook Bandits are only found menacing travelers on wilderness roads. They'd never think to look for them under the cobblestones of their well-patrolled streets. Daggerfall Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1487
View 389 314 127 Cryptwatch Fort As the name implies, Cryptwatch Fort was once an underground mausoleum. It was later fortified by the addition of a tower during one of High Rock's many internal conflicts. Cryptwatch Fort 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 74
View 390 313 126 Ebon Crypt The Ebon Crypt was once used by the noble Gautiers of Camlorn as their family mausoleum, until Thrandyke the Repugnant adopted it as a laboratory for his vile necromantic experiments. Ebon Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 79
View 391 310 123 Silumm The ruins of Silumm are the westernmost known Ayleid settlement in Tamriel. Abandoned early in the First Era, Silumm was occupied again during the brief height of the Direnni Hegemony, before being left once more to the erosion of time. Silumm 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 405
View 393 1011 617 Alinor Crest Townhouse "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1664
View 394 1011 617 Colossal Aldmeri Grotto "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Colossal Aldmeri Grotto 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 518
View 395 103 16 Hunter's Glade Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Hunter's Glade 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 364
View 396 281 111 Humblemud Bal Foyen, on the southern coast of Morrowind's Inner Sea, was a wild expanse of marshland until recently. Now much of it has been turned over to the Dark Elves' former Argonian slaves, who plant saltrice and herd guar in the former wastes. Bal Foyen 2 0 1 9 0 0 4 0 0 0 0 0 0 0 0 0 0 0 890
View 416 554 320 Serpent's Grotto The Maormer are native to the island kingdom of Pyandonea, an archipelago in the southern ocean. Their ruler, King Orgnum, is said to be immortal. Serpent's Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 399 3 2 Daggerfall Overlook Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 0 0 210
View 400 117 19 The Ample Domicile On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 136
View 401 409 205 Knife Ear Grotto Once this place was a shrine to Boethiah known as the Gauntlet Tabernacle, a place where Chimer sailors would stop to pay their respects before sailing overseas. Now it is rumored to be dedicated to other Daedra: the Four Corners of the House of Troubles. Knife Ear Grotto 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 85
View 402 137 25 Rulanyil's Fall The underground city built by the Rulanyil clan after they were driven from Cyrodiil is one of the most impressive Ayleid ruins in all Valenwood. Scholars believe the Rulanyil originally came from Vilverin, an Ayleid site on the shores of Lake Rumare. Rulanyil's Fall 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 265
View 403 577 341 The Underroot When Valenwood was conquered by Emperor Reman II late in the First Era, the princes of the Camoran Dynasty were exiled and the province was reorganized into nine small, semi-autonomous kingdoms. This bolstered local pride, and made Valenwood easier to govern. The Underroot 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 44
View 404 464 250 Fardir's Folly For generations, tomb robbers have been trying to find their way into the halls beneath the Ayleid ruin known locally as Fardir's Folly. Word has reached Dune that they may finally have succeeded. Fardir's Folly 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 405 467 253 Jode's Light The shrine of Jode's Light just outside Pa'alat was founded by Moon-Bishop Thizzrini in the mid-First Era as a place of safe contemplation for all moon-monks, no matter when they were born on the ja'Kha'jay. It was abandoned during the mass mortality of the Thrassian Plague. Jode's Light 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 406 463 249 Kuna's Delve There is a ready market in Senchal and Torval for Khajiiti relics from the glorious period of the Anequine Conquests. Objects that date from the reign of Darloc Brae the Golden Beast are particularly prized. Kuna's Delve 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 407 462 248 Thibaut's Cairn The cemeteries and graveyards of Reaper's March overflow with the dead slain in war after war, but at least their survivors could always count on them resting quietly. However, that was before Molag Bal began his Planemeld. Thibaut's Cairn 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 408 413 209 Avanchnzel Based on what little is known about the Dwarven ruin of Avanchnzel, some scholars of Dwemer architecture believe it must be the outer chambers of a much larger site, access to which is now blocked. The automatons defending the place make it too dangerous to inquire further. Avanchnzel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 105
View 409 265 97 Mzulft Scholars of the ancient Dwemer believe the buried city of Mzulft was built as some sort of vast dedicated manufacturing site—but dedicated to what, no one is quite sure. Based on the number of traps and constructs defending it, the Dwarves clearly considered it vital. Mzulft 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 41
View 410 248 81 Mzithumz The Dwarven ruins of Mzithumz are well known to house constructs and automatons that are still active and mobile—which makes them far too dangerous to enter as far as the locals are concerned, despite the resale value of Dwarven mechanisms and parts. Mzithumz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 411 255 87 Bthanual The Dwarven site of Bthanual is remarkably well preserved, but its function is a matter of hot debate among scholars of Dwemer culture. Some hold that it is a magico-technical weapons factory, while others believe it was a repair site for Dwarven constructs such as spiders. Bthanual 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 4
View 412 324 137 Orc's Finger Ruins "Do not dally, do not linger, in the tomb they call Orc's Finger." —Northpoint Children's Chant Orc's Finger Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 195
View 4619 41 9 Deshaan Mzithumz Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 413 41 9 The Harborage The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. The Harborage 1 2 1 69 0 0 4 0 0 0 0 0 0 0 0 0 1 0 72
View 481 573 337 The Worm's Retreat Mannimarco was expelled from the Psijic Order when Vanus Galerion discovered he was conducting forbidden experiments with necromancy. The Worm's Retreat 2 2 1 0 0 0 15 16 0 0 0 0 0 0 0 0 1 0 73
View 414 837 461 Anvil Outlaws Refuge Every town needs a safe refuge for thieves and pickpockets—especially a town overrun by pirates. Sea rovers may make a living from theft, but they hate it when anyone else steals from them. Anvil Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1159
View 586 953 564 Arkngthunch-Sturdumz "I believe the name of this site translates as 'Graveyard of the Ghost Invaders.' Unless the fourth syllable is inverted, in which case it's 'Where Bread Becomes Toast.'" — Narsis Dren, Author and Explorer Arkngthunch-Sturdumz 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 2
View 433 166 33 Cath Bedraud The great cemetery of Cath Bedraud has been the burial ground of the Breton nobility for millennia. Now the resting place of the Breton kings has been defiled by the writhing vines and dark necromancy of Angof the Gravesinger. Cath Bedraud 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 430 341 153 The Lion's Den Deep in the Jerall Mountains, the remote canyon known as Steelhead Cleft sports some new residents—who've given it a new name. The Lion's Den 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 693
View 418 1011 617 Golden Gryphon Garret "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 335
View 417 1029 635 Ebon Sanctum High Elves are used to magic, so the misdirection spells wreathing the woods of Ebon Stadmont are regarded by the locals as a sort of amusing curiosity. There's talk of an "Ebon Sanctum" hidden somewhere within, but no one really believes in it. Ebon Sanctum 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 877
View 419 691 383 Thukhozod's Sanctum This complex was clearly built by Ayleids, the ancient Wild Elves of Cyrodiil. After St. Alessia's slave revolt, some Ayleid clans fled to northwest Tamriel, but whatever group excavated these halls disappeared long ago. Thukhozod's Sanctum 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 117
View 420 684 379 Old Orsinium The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Old Orsinium 1 2 1 60 0 1 4 0 0 0 0 0 0 0 0 0 1 0 104
View 421 312 125 Enduum The halls of lost Enduum are given a wide berth by the local Bretons, who claim that its corridors and chambers are haunted by ghosts of the ancient Ayleids who built them back in the Dawn Era. Enduum 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 60
View 422 311 123 The Mines of Khuras These extensive mines, once famous as a source of crystals and gems, were abandoned after a ceiling collapse in 1E 2906 rendered most of the tunnels inaccessible. Mines of Khuras 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 423 322 135 Flyleaf Catacombs There are at least three kinds of undead in Tamriel: the reanimated, which includes skeletons and zombies; the returned, which includes ghosts and wraiths; and the accursed, which includes vampires and their ilk. Flyleaf Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 424 780 436 Orsinium Outlaws Refuge Even in a newly rebuilt city, a perfectly good cistern can be "forgotten" by the public works department if enough gold is placed in the right pockets. Orsinium Outlaws Refuge 1 2 1 0 0 1 4 0 0 0 0 0 1 1 0 0 1 0 1008
View 428 823 448 Hrota Cave The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Hrota Cave 1 2 1 27 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 429 3 2 Glenumbra Moors Cave Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 441 752 416 Wayrest Outlaws Refuge Stormhaven is the territory of the criminal gang called the Midnight Union. It would be unwise to speak ill of them in the Wayrest Outlaws Refuge. Wayrest Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1286
View 431 316 129 Koeglin Mine Rumor has it this old, shuttered ebony mine has recently been reopened by agents of the Mages Guild. Koeglin Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 90
View 439 703 394 Paragon's Remembrance This mountain fortress was originally known as Orcfather's Forge when it was built in the tenth century of the First Era. It was abandoned after Orsinium fell in 1E 980, but it has recently been reopened and renamed. Paragon's Remembrance 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 52
View 435 706 397 Old Orsinium The original City of the Orcs was built and razed at least three times before King Kurog decided to rebuild in a new location. At Old Orsinium most of the surface city has been obliterated, but there are still extensive ruins underground. Old Orsinium 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 202
View 436 699 389 Honor's Rest Whoever is actually buried here, the architecture of the Honor's Rest catacombs is undeniably Orcish of the so-called "Classical Period" in the early-to-middle First Era. Honor's Rest 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 437 684 379 Honor's Rest The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Honor's Rest 1 2 1 60 0 1 4 0 0 0 0 0 0 0 0 0 1 0 4
View 438 321 134 Crestshade Mine This mine is responsible for much of Crestshade's prosperity, but work was suspended when trouble came to the nearby village. Crestshade Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 50
View 458 200 47 The Foundry of Woe Coldharbour is a realm of prisons within prisons, where all the imprisoned work without cease at executing the schemes of the Lord of Domination. Foundry of Woe 2 2 1 0 0 0 10 16 0 0 0 0 0 0 0 0 1 0 101
View 442 694 386 Argent Mine As its name suggests, this delve was once a silver mine, but local sources say it was worked out centuries ago. The nearby Orcs avoid it, but don't care to say why. Argent Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 106
View 443 697 388 Zthenganaz "When the clan Rourken left Vvardenfell, it seems evident that several clans broke off to create their own settlements, choosing to live in greater isolation than their Eastern brethren." —Thelwe Ghelein Zthenganaz 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 73
View 444 692 384 Watcher's Hold The borders between Breton High Rock and Orcish Wrothgar have changed many times in the last three thousand years, and old Breton watch towers stud the region like stony stumps. Watcher's Hold 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 80
View 449 695 387 Coldwind's Den "King Torug grieved fivefold for the death of his beloved bear mount, Coldwind. He decreed that his ursine steed should have a tomb worthy of his deeds, and did implore Malacath himself to send guards to protect it." —The Torug Edda Coldwind's Den 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 484 1086 681 Orcrest This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Orcrest 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 36
View 471 381 179 Mara's Kiss Public House The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 0 0 546
View 460 1086 682 Shadow Dance Temple This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Shadow Dance Temple 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 39
View 464 745 408 Charred Ridge Centuries ago, Chimer mages conducted rituals on the Charred Ridge to help them drive the Nedic invaders out of Morrowind. Charred Ridge 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 466 296 119 Emberflint Mine All the indicators point to this place being an active flint mine, except one thing: where are all the miners? Emberflint Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 59
View 467 288 115 Mephala's Nest Ancient Chimer shrines to the Daedric Prince Mephala were referred to in common parlance as "Mephala's Nests." Some of them are remarkably well preserved. Others now host dangerous creatures that have developed a special taste for intrusive scholars. Mephala's Nest 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 233
View 468 41 9 Stonefang Cavern The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefang Cavern 1 2 1 69 0 0 8 16 0 0 0 0 0 0 0 0 1 0 1
View 469 242 76 Fort Arand Dungeons The dungeons beneath Fort Arand are both sturdy and commodious, constructed during the First Era in the Dunmeri style known as "Responsible Architecture" to plans by the famed architect Guylaine Marilie. Sadly, in recent times they have not been well maintained. Fort Arand Dungeons 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 470 757 421 Davon's Watch Outlaws Refuge The fact that the Outlaws Refuge in Davon's Watch is located in an abandoned and desacralized Tribunal Chapel might be deliberately ironic … but it's probably just evidence of opportunism. Davon's Watch Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1310
View 472 537 307 Moonmirth House This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Khenarthi's Roost 2 0 1 17 0 0 4 0 0 0 0 0 0 0 0 0 0 0 203
View 474 290 117 Hightide Hollow The abandoned mine on the coast at Hightide Hollow has been used on and off for centuries as a smugglers' den. Now someone seems to have chased the smugglers out. Who are the new residents? Hightide Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 473 748 412 Marbruk Outlaws Refuge Underneath the modern, High Elven town of Marbruk lurk the ruins of a more ancient Elven settlement: the subterranean corridors of an Ayleid clan that fled to Valenwood when the White-Gold Tower fell to Alessia's slave army. Marbruk Outlaws Refuge 2 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1195
View 476 245 78 Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 6
View 477 386 182 Fort Virak Ruin After a series of mysterious collapses, the maze of hallways beneath Fort Virak was walled off and abandoned sometime during the Akaviri Potentate. Fort Virak Ruin 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 479 291 118 Sheogorath's Tongue In Morrowind there are many shrines to the "Good Daedra": Azura, Boethiah, and Mephala. Far more rare are shrines to the "Bad Daedra," the Four Corners of the House of Troubles: Mehrunes Dagon, Molag Bal, Malacath … and Sheogorath. Sheogorath's Tongue 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 76
View 480 1220 796 Bastion Sanguinaris Towering architecture, views to die (or kill) for, and a secret passage number among the many features of this striking Blackreach edifice, which stands within easy reach of Greymoor Keep. Bastion Sanguinaris 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 14
View 482 19 4 Wayrest Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 43 0 0 0 0 0 0 0 0 0 1 0 3
View 495 1133 721 Potentate's Retreat Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Potentate's Retreat 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 81
View 497 1160 743 Mor Khazgur Mine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Mor Khazgur Mine 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 483 325 138 Erokii Ruins The crumbling walls, arches, and tunnels in Shrouded Pass are all that is left of Erokii, once the greatest Ayleid city in northwest Tamriel. Its destruction occurred so far in the past that no one today knows the date of its downfall. Erokii Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 487 289 116 Softloam Cavern "Softloam Cavern": doesn't sound so bad. In fact, it sounds kind of … nice. How bad can it be? Softloam Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 485 201 48 Castle of the Worm Mannimarco's stronghold in Coldharbour, the Castle of the Worm is a monument to the necromancer's hubris. Built by soul-shriven slaves and dark magics, this castle is the final stop for countless innocents before their souls are stolen, turning them into mindless, undead slaves. Castle of the Worm 2 2 1 0 0 0 20 16 0 0 0 0 0 0 0 0 1 0 75
View 486 1161 744 Nchuthnkarst Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Nchuthnkarst 1 2 1 30 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 488 492 269 Tormented Spire Summit High in the clouds of ash and smoke is the summit of the Tormented Spire, where among splintered crags and quake-shattered walls one can clearly see how the peak earned its name. Tormented Spire 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 13
View 490 637 367 Quarantine Serk Catacombs The crypts and catacombs beneath the Serk graveyard have been turned into the headquarters for the Maulborn quarantine. Here, the Maulborn supposedly develop a curative for the Llodos plague ravaging Deshaan. Quarantine Serk Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 31
View 491 57 10 Narsis Ruins The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Narsis Ruins 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 493 747 411 Elden Root Outlaws Refuge The outlaws of Grahtwood have secretly excavated and occupied some of the extensive ancient ruins beneath Elden Root. Their chambers demonstrate that, while they may break the law, they still adhere to the Green Pact. Elden Root Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1220
View 496 980 589 The Orbservatory Prior The Clockwork City, also known as Sotha Sil, after its creator, is said to be a great and intricate mechanism that duplicates the mythic structures of Nirn in metallic miniature. Only Seht himself knows its true purpose. Clockwork City 2 0 1 21 0 0 4 0 0 0 0 0 0 0 0 0 0 0 18
View 499 749 413 Velyn Harbor Outlaws Refuge This refuge is the headquarters of the Gang of Scroungers. While "scrounger" has negative connotations in some cultures, that's not the case with Wood Elves—or with Wood Orcs. Velyn Harbor Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1085
View 2898 108 18 Hectahame Grotto Hectahame Grotto Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hectahame Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 88
View 500 212 52 Mournhold Sewers Like most major Tamrielic cities, a system of subterranean sewers service the city of Mournhold. Built thousands of years ago and extended, repaired, and maintained over the centuries, whole sections of the sewers have been entirely forgotten and are now unknown to the city administrators. Mournhold Sewers 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 503 364 163 The Bastard's Tomb This worn-out old copper and turquoise mine has an evil reputation among the locals of southern Eastmarch, though no one will explain exactly why they feel they must avoid it. Perhaps the true reason has been lost, leaving only a general dread. The Bastard's Tomb 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 508 726 408 Blight Bog Sump At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Blight Bog Sump 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 50
View 519 159 31 Emeric's Dream King Emeric has ruled Wayrest so long and so well that his city has become almost an extension of himself. It is with him at all times, even—perhaps especially—when he sleeps. Emeric's Dream 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 505 759 423 Stormhold Outlaws Refuge Captain One-Eye doesn't confine her piratical pursuits to Alten Corimont—she's also on excellent terms with the crooked merchants lurking in the Barsaebic ruins beneath Stormhold. Stormhold Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1115
View 507 750 414 Rawl'kha Outlaws Refuge The refuge below Rawl'kha is the haunt of the Darkmoon Prowlers, an "All-Khajiiti Gang" … which means they'll admit non-Khajiiti members, but only if they agree to wear a cat-mask. Rawl'kha Outlaws Refuge 1 2 1 0 0 0 4 0 0 0 0 0 1 1 0 0 1 0 1841
View 512 808 437 Dragon Bridge Smuggler Caves A series of caves beneath the hills surrounding Dragon Bridge have been used for a variety of clandestine activities over the years. Most recently, local smugglers employ the caves in order to hide and move black-market goods outside the notice of the Dragon Bridge garrison. Dragon Bridge Smuggler Caves 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 11
View 509 168 34 Bisnensel The halls of Bisnensel were built by a clan of Ayleid refugees who fled the Alessian Reforms in Cyrodiil. Old tales associate it with Laloriaran Dynar, the so-called Last King of the Ayleids. Bisnensel 2 2 1 1 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 511 900 513 The Howling Sepulchers Undead overrun the Howling Sepulchers, windswept burial grounds once sacred to the ancient Nedes. The Howling Sepulchers 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 248
View 644 108 18 Cliffshade Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 111
View 521 181 37 Toadstool Hollow The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Toadstool Hollow 1 2 2 109 0 1 4 0 1 1 0 0 0 0 0 0 1 0 11
View 518 849 467 Nchuleftingth Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Nchuleftingth Core 1 2 1 90 0 1 4 0 0 0 0 0 0 0 0 0 1 0 129
View 550 684 379 Pariah's Pinnacle The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 60 0 0 4 0 0 0 0 0 0 0 0 0 0 0 3
View 515 117 19 Star Haven Adeptorium On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 516 19 4 Vvardenfell Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1
View 517 567 332 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. Hircine's Hunting Grounds 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 35
View 553 532 303 Vahtacen "(And Pelinal) broke the doors open for the prisoners of the Vahtache with the Slave-Queen flying on Morihaus above them, and Men called her Al-Esh for the first time." —The Song of Pelinal, Volume 4 Vahtacen 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 112
View 523 1026 632 The Vaults of Heinarwe "Then so ashamed was Kinlady Heinarwe by her transgression with King Orgnum that she forsook name, title, and clan, banished all family and servants from the halls of her palace, snuffed every candle and chandelier, and withdrew, alone, into her vaults." —The Infamy of Heinarwe The Vaults of Heinarwe 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 28
View 524 1036 642 Cathedral of Webs Once these halls echoed to the tread of scholars and ceremoniarchs, college functionaries tending to the oghmas and archives of the ancient civilization of the long-lived High Elves. But those days are long gone. Cathedral of Webs 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 527 1086 681 Jode's Embrace This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Jode's Embrace 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 0 0 13
View 528 1011 616 Artaeum "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 534 440 232 The Aquifer The port city of Haven, on the border with Elsweyr, has changed hands many times. During the late First Era it was governed by the Reman Empire. More recently it has become a sort of High Elf colony. The Altmer replaced the Imperial buildings with their own—but they kept the Imperial sewer system. The Aquifer 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 529 592 355 Shadowfate Cavern Baron Wylon of Montclair bases his claim to the throne of Shornhelm on his descent from King Hurlburt, who ruled Rivenspire from 2E 522 until his death in 546. Montclair's claim is disputed by the leaders of House Dorell and House Tamrith. Shadowfate Cavern 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 22
View 533 395 191 The Refuge of Dread Mehrunes Dagon's plane of Oblivion, known as the Deadlands, is an inferno of lava, razor-sharp obsidian, and deadly Daedra. Its only visitors are beings of steadfast courage and desperate purpose. The Refuge of Dread 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 103
View 536 435 227 Cathedral of the Golden Path Toward the end of the First Era, when Valenwood was ruled by the Second Empire, Southpoint was the most important Imperial colony-town in what was then called the Kingdom of Grahtwood. The cathedral there was built by Governor Zantonius, a Colovian from Kvatch. Cathedral of the Golden Path 2 2 1 0 0 0 18 16 0 0 0 0 0 0 0 0 1 0 44
View 535 549 317 The Middens The Wood Elves' practice of throwing all garbage out their windows to fall at the roots of their tree-houses is regarded by other folk as revolting and unsanitary. The Bosmer say they're fertilizing the roots of their beloved trees, but most others just think they're lazy. The Middens 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 46
View 537 389 186 Reliquary Ruins The official histories of the First Empire state that when Empress Alessia's forces captured White-Gold Tower, all the Ayleids' evil relics of arcane power were taken and destroyed. But Duke Quarl of Twil insisted until his dying day that an Elf King escaped with the chief artifacts. Reliquary Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 357
View 540 434 226 The Orrery "As for the Osseous Orrery: can anyone really claim to comprehend the full intentions of Anumaril in his metamorphosis to instrumentality? Do we even know how many axes of circumpenetration its arms rotate through?" —Morian Zenas, "Commentaries on Beredalmo" The Orrery 2 2 1 0 0 0 23 16 0 0 0 0 0 0 0 0 1 0 25
View 542 108 18 Imperial Underground Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Imperial Underground 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 570 579 343 Harridan's Lair According to the Spinners in Marbruk, these cliffs were once inhabited by a flock of the rare, and possibly extinct, cockatiel harpies. They were said to kidnap young male hunters as mates, thus the saying about the lovestruck, "He's carried off to Harridan's." Harridan's Lair 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 36
View 544 556 322 Nereid Temple Cave According to old stories, Nereids are female nature spirits mystically linked to bodies of pure and flowing fresh water. But there are few known facts to either support or belie these tales. Nereid Temple Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 545 108 18 Hectahame Grotto Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Hectahame Grotto 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 547 20 5 Wraithhome This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Wraithhome 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 26
View 642 472 257 Roots of Silvenar The Wood Elves don't do much mining in earth or loose rock, as such mines require a lot of lumber to shore up their sides and ceilings, and the Bosmer won't cut live trees for lumber. Other races, however, have no such scruples. Roots of Silvenar 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 555 959 570 Andrano Ancestral Tomb The prominent Andrano family has been among the leading members of House Redoran for generations. Andrano Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 552 222 60 Dresan Keep This crumbling ruin, abandoned since the middle of the First Era, was said to have been built upon the foundations of even older structures. Its purpose, whatever it was, has been long forgotten. Dresan Keep 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 557 104 17 Wind Scour Temple Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Wind Scour Temple 1 2 1 63 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 554 1160 743 Deepwood Vale Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Deepwood Barrow 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 203
View 556 968 580 Firemoth Island The Firemoth islets seem to float like forgotten derelicts on the surface of the Inner Sea, shrouded in mists that might hide all manner of crimes and corruption. Firemoth Island 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 30
View 558 19 4 Storm Talon Temple Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Storm Talon Temple 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 0 1 0 18
View 559 101 15 Dark Water Temple One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Dark Water Temple 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 17
View 561 484 266 Faldar's Tooth Sacked over a century ago by raiding Orcs from Yashnag's Kingdom, the fort known as Faldar's Tooth has been left to decay ever since by the Jarls of Riften, who have had no need, or no funds, to rebuild it. Faldar's Tooth 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 565 888 500 Ilthag's Undertower Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Ilthag's Undertower 1 2 1 77 0 1 4 0 0 0 0 0 0 0 0 0 1 0 39
View 563 19 4 Rivenspire Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7
View 645 383 181 The Gorinir Estate This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 219
View 564 596 358 Blood Matron's Crypt The ancient crypt of Lamae Bal cannot be accessed by any means available to mortals. Only vampires and those blessed by them may enter. Blood Matron's Crypt 2 2 1 0 0 0 38 16 0 0 0 0 0 0 0 0 1 0 7
View 572 217 58 The Halls of Torment For dread Molag Bal, it is not enough that his enslaved minions labor ceaselessly on his behalf. They must also be made to suffer. Halls of Torment 2 2 1 0 0 0 30 16 0 0 0 0 0 0 0 0 1 0 46
View 566 902 515 Fearfangs Cavern Scorpions and snakes infest this ancient Nedic ruin, making it a perfect location for the Scaled Court's forces to occupy. Fearfangs Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 77
View 567 898 511 Buried Sands It's unclear whether the original name of this site was lost, forgotten, or deliberately expunged from the historical record. If they know, the sands aren't telling. Buried Sands 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 568 253 85 Shad Astula Underhalls The Shad Astula Academy was built on the foundations of much older buildings, and some of those underhalls are still in use—including the library vaults accessible through the offices of the Arch-Mage. Shad Astula Underhalls 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 580 319 132 Bearclaw Mine In many parts of Tamriel, black bears are smaller than their brown or white cousins. Not so the black bears of High Rock, which are among the largest seen anywhere. Bearclaw Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 52
View 569 1069 666 Tomb of Many Spears The name of this hallowed site may refer to the arms of the ancient Argonian warriors buried here long ago, but it might just as well be due to the serried ranks of stalactites that stud the ceiling. No one alive knows the answer. Tomb of Many Spears 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 571 576 339 Gurzag's Mine One of the reasons the Wood Elves tolerate the presence of Orc clans in Valenwood is that the Wood Orcs are nearly as talented at forging metal as their northern cousins. Bosmer who follow the Green Pact still have a use for metal tools and weapons, and buy them from the Orcs. Gurzag's Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 573 323 136 Tribulation Crypt Tribulation Crypt has long been the preferred cemetery of the Rivenspire nobility. Or it was, until the dead began rising from their graves. Tribulation Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 615 495 273 Cracked Wood Cave Goblin expert Nellic Sterone of Stormhaven believes that most Goblin tribes have more than a dozen ways of preparing rat meat comestibles. Cracked Wood Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 149
View 581 219 60 Chateau of the Ravenous Rodent Sheogorath is associated with a number of recurring Tamrielic artifacts: the polymorphing wand called Wabbajack; the Staff of the Everscamp, which summons Scamp companions; Gambolpuddy, or the Ambiguous Glove; and the cursed utensil known as the Fork of Horripilation. Chateau of the Ravenous Rodent 2 2 1 0 0 0 33 16 0 0 0 0 0 0 0 0 1 0 81
View 574 963 574 Barilzar's Tower The so-called "Velothi Towers" were built by the Chimer in the early days when Morrowind was known as Resdayn. Many of these remote outposts have been occupied by hermits, wizards, and others who value their privacy, including the mage Barilzar. Barilzar's Tower 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 575 920 532 Inanius Egg Mine "Egg harvesting must be done with an eye toward balance. Remove too many eggs and you may agitate the workers and the queen. Remove too few and the queen's egg production may fall." —Dorayn Redas, Kwama Mining Inanius Egg mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 13
View 576 849 467 Ald Velothi Harbor House Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 5
View 577 849 467 Tel Galen Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Tel Galen Courtyard 1 0 1 90 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1
View 578 698 389 Morkul Descent Legend holds that, before they built on the surface, the earliest Orcs made their homes underground. True or not, this cavern has an undeniably Orcish feel to it. Morkul Descent 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 54
View 579 704 395 Bonerock Cavern "There are those who say that Orcs and the various races of Goblins are closely related. If so, they must not come from a very happy family, because they never seem happy to see each other." —Phrastus of Elinhir Bonerock Caverns 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 18
View 603 849 467 Veloth Ancestral Tomb Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Veloth Ancestral Tomb 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 7
View 584 684 380 Forgemaster Falls The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Forgemaster Falls 1 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 756
View 599 468 253 Dead Man's Drop Thanks to the Green Pact, the more industrious Wood Orcs of Valenwood have prospered by mining coal and kindlepitch and selling it to the Bosmer, who won't cut down trees for wood to burn, but still need to fire their forges. Dead Man's Drop is one such mine. Dead Man's Drop 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 585 949 561 Dreudurai Glass Mine "You may be surprised to think that glass can be thought of as metallic, but appearances are deceiving. What we call glass is nothing like the window panes you see in houses. The greenish material is far stronger and has a much higher melting point." —Revus Sarvani Dreudurai Glass Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 11
View 589 684 380 Sorrow The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Sorrow 1 2 1 61 0 1 4 0 0 0 0 0 0 0 0 0 1 0 36
View 590 724 406 Sorrow As Sorrow is the tallest peak in the Wrothgarian Mountains, the ancient Orcs of the early First Era used its heights as a burial ground for their chiefs and champions—the mightier the chief, the higher the Orcs placed his tomb. Sorrow 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 591 394 190 Ezduiin Undercroft There are obvious similarities between Altmer architecture and that of their cousins the Ayleids, but there are clear differences as well. High Elven architecture is cleaner and more direct, with less baroque ornamentation than that of the Wild Elves. Ezduiin Undercroft 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 23
View 592 393 189 Saltspray Cave On the one hand, the High Elves are second to none in their appreciation of the wonders of nature. On the other hand, their impulse to improve things to make them more artistically perfect is nigh irresistible. This urge even applies to natural caverns. Saltspray Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 594 700 391 Exile's Barrow Who were the ancient Nord "exiles" who came so far to excavate this remote barrow? And what did they come here to bury? Don't ask, because the Orcs don't care to know. Exile's Barrow 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 30
View 595 438 230 Cave of Broken Sails The corsairs of the Southern Sea may not have as fierce a reputation as the pirates of the Abecean, but that's probably because they keep a lower profile, as they must constantly dodge the warships of the Altmer and Maormer. The corsairs may be of any race, but most are Khajiit. Cave of Broken Sails 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 20
View 596 702 393 Frostbreak Fortress Late in the Second Empire period, Orsinium was briefly recognized as an Imperial province. Frostbreak Fortress was built to help defend it, but was abandoned after the Second Empire collapsed and Orsinium was once again destroyed. Frostbreak Fortress 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 60
View 601 926 538 Pinsun For the Dark Elves of Vvardenfell, to find a black snail in one's salad means ill luck in the week ahead. A black snail on one's smallclothes means imminent death. Pinsun 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 646 469 254 Tomb of Apostates The Green Pact, the Spinners say, contains its own punishment for those who turn their back on it. Such apostates become the Accursed of Y'ffre, doomed to haunt lost corners of the Green until they find a way to redeem themselves. Tomb of the Apostates 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 598 236 72 White Rose Prison Dungeon The Second Empire tried to incorporate Black Marsh into the rest of Tamriel, but the Imperials weren't sure what it was good for. Eventually the bureaucrats of Imperial City decided it was a good place to build prisons, sites where prisoners of all sorts could be sent to be forgotten. White Rose Prison Dungeon 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 600 138 26 Crimson Cove The Pirates of the Abecean Sea are the most notorious buccaneers in all of Tamriel. A loose confederation of crews with elected captains, most consider Stros M'Kai their home port, though they're liable to be found anywhere from Senchal to the Iliac Bay. Crimson Cove 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 602 958 570 Veloth Ancestral Tomb Claiming their descent from the Prophet, Saint Veloth himself, the Veloth family had a long and prominent history in Vvardenfell. Veloth Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 31
View 610 977 587 Prison of Xykenaz In Coldharbour, the fury of Molag Bal in response to the notorious Seat of Tyranny Rude Cushion Incident is legendary. It's said that in punishment the perpetrator has been confined to a nanoplane for seven epochs. Prison of Xykenaz 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 681 950 562 Zaintiraris "Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath are holy in that they serve the role of obstacles during the Testing. Sheogorath is the King of Madness. He always tests the Dunmer for mental weakness." —The House of Troubles Zaintiraris 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 605 947 559 Ramimilk "Molag Bal is, in Morrowind, the Lord of Brutality. He tries to upset the bloodlines of Great Houses and otherwise ruin the Dunmer gene pool." —The House of Troubles Ramimilk 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 14
View 608 948 560 Tusenend "Molag Bal is, in Morrowind, the Lord of Brutality. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era." —The House of Troubles Tusenend 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 604 962 573 Library of Andule Like all the Elven races, the Dunmer devote a great amount of time to the study of genealogy, and information that can reveal ancient ancestral connections remains highly sought after. Library of Andule 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 4
View 606 849 467 Ashimanu Cave Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Ashimanu Cave 1 2 1 91 0 1 4 0 0 0 0 0 0 0 0 0 1 0 9
View 607 960 571 Hleran Ancestral Tomb Once well known in northwest Vvardenfell, the Hleran family fell on hard times and, seeking new fortune, scattered across the length and breadth of Morrowind. Hleran Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 36
View 609 946 558 Bal Ur This ancient shrine was the primary focus of the worship of Molag Bal by the Dark Elves of Vvardenfell in the days of old Resdayn—though even then the Lord of Domination was not so much worshiped as placated. Bal Ur 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 17
View 611 969 581 Ashurnibibi "Malacath is a weak but vengeful god. The Dark Elves say he is Malak, the god-king of the Orcs. He tests the Dunmer for physical weakness." —The House of Troubles Ashurnibibi 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 619 955 567 Mallapi Cave "The honorable warriors of the Great House Redoran are the hereditary defenders of Morrowind. To be a noble of House Redoran requires more than being a great warrior, however. One must follow the triune virtues of duty, gravity, and piety." —House Redoran Code Mallapi Cave 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 20
View 612 591 353 Lorkrata Ruins These underground halls were built early in the First Era by King Berthulic, ruler of one of the first free Breton kingdoms after the decline of the Direnni Hegemony. The halls were said to be haunted by the prisoners slain here in the Purge of the Wyrd-Hags in the Year of Sun's-Death. Lorkrata Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 614 1135 722 Moonlit Cove "The caverns of Moonlit Cove support a wealth of unique flora and fungus. A naturalist could lose themselves in that place for days were it not for those uncouth brigands!" - Felixa Caprenia, Senchal's Naturalist in Residence Moonlit Cove 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 16
View 617 494 272 Capstone Cave Many of the bandit gangs in Cyrodiil formed relatively recently, their members largely made up of deserters from the Imperial Legions—or from the armies of the invading alliances. Capstone Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 71
View 618 497 275 Haynote Cave These winding tunnels were once home to a thriving fungus-farming operation. But since war has come to Cyrodiil, they've been put to darker uses. Haynote Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 62
View 620 972 584 Kudanat Mine Though initially opened with great fanfare, the promising ebony vein in Kudanat Mine was actually quite shallow and the mine was soon played out. Kudanat Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 623 1011 616 Corgrad Wastes "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Corgrad Wastes 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 631 266 98 Cragwallow Most locals who've dared to venture into Cragwallow's tunnels say it's just a skeever-infested cave, but some, who've gone deeper, swear that parts of it seem to have been worked and excavated. Cragwallow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 15
View 624 261 93 Bonestrewn Barrow There are two types of draugr: corpses animated by a necromancer, who has imbued them with summoned spirits, and those restless dead who rise and walk for some inscrutable purpose of their own. Bonestrewn Crest 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 19
View 626 260 93 Lost Knife Cave When precious metals were discovered in Lost Knife Cave, the Windhelm Consortium Trading Company established the Lost Knife mining camp and secured mining rights to the area. The mine turned a profit in record time and continues to supply ore to all of Eastmarch. Lost Knife Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 627 928 540 Zalkin-Sul Egg Mine "Kwama warriors protect the colony, reacting quickly to any perceived danger. They should be treated warily and with respect, for they are aggressive and highly dangerous." —Dorayn Redas, Kwama Keeper Zalkin-Sul Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 19
View 628 262 94 Wittestadr Crypts The definition of the Atmoran term "Wittestadr" is a matter of scholarly debate. Phrastus of Elinhir translates it as "Whit's Daughter," but Lady Cinnabar of Taneth believes it has a meaning of darker import: "Wit Shatter." Wittestadr Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 25
View 629 101 15 Mistwatch Crevasse One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Mistwatch Crevasse 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 630 263 95 Mistwatch Crevasse The ice caverns of Skyrim do not melt, even in Mid Year. Some say the cold that keeps them frozen wells up out of the depths of Nirn itself. Mistwatch Crevasse 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 632 402 197 Shor's Stone Mine Sometimes called Redbelly Mine for reasons that can't be repeated in mixed company, the ebony mine at Shor's Stone is the foundation of the local economy, and generations of villagers have sent their young men and women down into the works, despite the dangers. Shor's Stone Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 633 481 264 Fort Greenwall Fort Greenwall was built to guard the road between Riften and Windhelm, but it was sacked by the Akaviri army during the recent invasion, and has yet to be refurbished and regarrisoned by the Ebonheart Pact. Fort Greenwall 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 56
View 634 404 199 Fallowstone Vault The vaults beneath Fallowstone Hall have long served as a museum and mortuary for the Companions. Immaculate and gleaming with trophies when new, the vaults have recently suffered somewhat from neglect. Fallowstone Vault 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 26
View 635 403 198 Northwind Mine This old iron mine up in the mountains has been worked by a reclusive family of Nord miners for generations. No one's seen any of the miners lately, but sometimes they don't come down for supplies for months on end. Northwind Mine 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 12
View 637 412 207 Nimalten Barrow The Nords of western Rift Hold have been extending the great barrow vaults beneath the Thane's Hall in Nimalten for thousands of years. This is partly due to the fact that certain families refuse to bury their dead in the same chamber as certain other families. Nimalten Barrow 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 51
View 639 1011 616 Karnwasten "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Karnwasten 1 2 1 61 0 1 4 0 0 0 0 0 0 0 0 0 1 0 407
View 640 1011 617 College of Sapiarchs "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." College of Sapiarchs 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1305
View 643 275 107 Gandranen Ruins Tales say that Gandranen was built by an Ayleid sorcerer, a worshiper of Hermaeus Mora who so loved books that she created a series of magical halls that would attract books from across Tamriel, no matter where—or when—they were published. Gandranen Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 648 381 178 The Harborage The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. The Harborage 1 2 1 64 0 0 4 0 0 0 0 0 0 0 0 0 1 0 32
View 647 470 255 Hoarvor Pit The hoarvor, a colossal, blood-sucking tick, is one of the most repulsive creatures in all of Tamriel. To anyone who knows the Bosmer, it will come as no surprise that many have a perverse admiration for the hoarvor, adopting the gross insect as a sort of mascot. Hoarvor Pit 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2
View 649 274 106 Onkobra Kwama Mine When the Dark Elves freed their Argonian slaves, some of the Lizard-Folk assumed control of the Dunmeri ventures where they had been laboring in bondage. Not all these ventures have been successful. Onkobra Kwama Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 9
View 652 359 157 Deshaan The long-lost Snow Elves that once inhabited Skyrim were reputedly immune to cold and could live comfortably in ice caverns. They are said to have bred a species of snow-cedar so hardy it can live even within the heart of a glacier. The Chill Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 653 1125 715 Frostvault Chasm This side entrance to Frostvault leads down to a deep and spacious side grotto that was cut off from the main caverns long ago, though power still flows into it through conduits from the central source. Careful, those platforms have no handrails! Frostvault Chasm 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 650 181 37 Deshaan The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 18
View 651 1148 736 Halls of the Highmane Legends tell of an ancient mask, hidden deep within the aged halls of this First Era ruin. Only the mightiest warriors earn the right to don this powerful relic—and only after they prove their strength. Halls of the Highmane 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 654 957 569 Dreloth Ancestral Tomb The ancient Dreloth family, a cadet branch of House Dres, long ago relocated from Vvardenfell to Kragenmoor. But their ancestral tomb remains. Dreloth Ancestral Tomb 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 38
View 657 927 538 Vassir-Didanat Mine "Ebony is a substance whose acquisition and use tempt mortals into acts of achievement that transcend their usual limitations. Did Lorkhan 'intend' this? Alas, the concept is self-referential, and therefore nugatory." —Divayth Fyr Vassir-Didanat Mine 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 28
View 655 203 48 Cheesemonger's Hollow "Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage." —16 Accords of Madness Cheesemonger's Hollow 1 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 8
View 656 218 59 Circus of Cheerful Slaughter The marshy lowlands of the Shivering Isles are known as Dementia, and represent the darker side of Sheogorath's personality. The islands are studded with ruins from many civilizations, all shrouded in mist and encrusted in giant fungus. Circus of Cheerful Slaughter 2 2 1 0 0 0 25 16 0 0 0 0 0 0 0 0 1 0 51
View 659 952 563 Shulk Ore Mine "The Nycotic cult? I'm not sure who they are, but one of them who came into town for provisions was muttering something about his 'rueful acts.'" —Grubesha, Grocer Shulk Ore Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 1
View 658 388 184 Phaer Catacombs Despite its name, Phaer Catacombs is not the village cemetery, as the High Elves cremate their dead. These caves are a worked-out porphyry mine, now converted to a burial site for those foreign workers the Altmer bring in to do their menial labor. Phaer Catacombs 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 3
View 740 229 65 Nilata Ruins Redguard stories say that when the Ra Gada first arrived on these shores, they found Nilata still inhabited by Elves. Having fought the Lefthanded Elves on Yokuda for a thousand years, wherever the newcomers found Elves in Hammerfell, they exterminated them. Nilata Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 671 414 209 Pinepeak Caverns This deep, many-chambered natural cavern has been used by refugees as a sanctuary many times over the centuries. Some of the local Nords say it's quite safe, but others refuse to enter for fear of being trapped by a cave-in. Pinepeak Caverns 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 2
View 661 903 516 Exarch's Stronghold The Iron Orcs have turned these ruins into the primary stronghold for their chieftain, Braadoth, the Ophidian Exarch of Undulating Destruction. Exarch's Stronghold 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 80
View 662 891 504 Serpent's Nest Snakes and serpents of all sizes slither through the caves and passages of Serpent's Nest, including (if the rumors are to be believed) a trio of deadly lamias and a contingent of Scaled Court cultists. Serpent's Nest 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 49
View 663 894 507 Loth'Na Caverns A valley surrounded by dozens of caves built into the valley walls, the Loth'Na Caverns contain numerous sites important to the ancient Nedes. Loth'Na Caverns 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 51
View 664 889 502 Molavar Roughly translated, the ancient Elven word "molavar" means "fire mouth," though it's unknown whether that was this ruin's original name in Ayleidoon or a description of the doom that overtook it. Molavar 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 34
View 665 896 509 Haddock's Market Some caravans that enter Craglorn never leave it again. Others do make their way to the far borders—but "under new management." The new proprietors are often members of the Greycloak gang, for such is their illicit business. Haddock's Market 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 37
View 667 273 105 Chid-Moska Ruins Argonian scholars are uncertain whether the Chid-Moska xanmeer should be considered part of the larger Xal Ithix complex, or if it is a separate site built by an even more ancient tribe of Lizard-Folk. Chid-Moska Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 673 684 379 Morkul Descent The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Morkuldin 1 2 1 60 0 1 4 0 0 0 0 0 0 0 0 0 1 0 13
View 669 1133 721 Doomstone Caverns Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Doomstone Keep 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 58
View 3531 992 601 Everwound Wellspring "The Wellspring? Just one more experiment replicating an aspect of Nirn Above nestled deep within an experiment replicating aspects of Nirn Above. You know, the usual." —Overheard in Slag Town Everwound Wellspring 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 33
View 672 431 223 Taarengrav Barrow The strange vaulted halls of Taarengrav Barrow are ancient indeed—possibly as old as Saarthal or Labyrinthian. Certainly to modern eyes, this barrow was constructed on no logical plan. Perhaps its arrangement has a mystic significance. Taarengrav 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 35
View 677 888 501 Domus Phrasticus Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 0 4 0 0 0 0 0 0 0 0 0 0 0 126
View 676 241 75 House Indoril Crypt A burial crypt of the noble Indoril family, one of the Great Houses of the Dark Elves of Morrowind. It's said that in times of trouble the House Dunmer dead are unquiet in their tombs, and disapprove of trespassers. House Indoril Crypt 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 678 929 541 Gnisis Egg Mine "Scribs, as the miners call juvenile kwama, roam freely through a kwama colony. Scrib jerky, made by drying thin slices of scrib meat, has minor restorative properties and Dark Elf culinary experts consider it to be quite delicious." —Dorayn Redas, Kwama Keeper Gnisis Egg Mine 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 25
View 700 1133 721 New Moon Fortress Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. New Moon Fortress 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 49
View 679 966 577 Cavern of the Incarnate "FATE is the Book that She writes in to inscribe our worth and deserts. For by our acts do we earn Her regard or disdain, and read our destiny in Her prophecy." —Sigillah Parate Cavern of the Incarnate 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 688 252 84 The Hollow Cave The cave in Eidolon's Hollow leads to the now-buried Halls of Veneration, where the Chimer of an earlier era worshiped the Daedric Princes heralded as the "Good Daedra" by the Prophet Veloth. Eidolon's Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 71
View 682 981 590 The Serviflume The chief urban structure of Sotha Sil is known to its strange inhabitants as the Brass Fortress. Its brazen portals house many secrets, some of them dangerous to know. Serviflume 1 2 1 4 0 1 4 0 0 0 0 0 0 0 0 0 1 0 16
View 690 499 277 Lipsand Tarn In the language of the Ayleids, the name of this ruin translates as "Soapstone Delve," but the locals around Chorrol know it as the Elf Haunts, and keep away from it. Lipsand Tarn 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 45
View 684 701 392 Graystone Quarry Depths Building the massive walls and towers of the new city of Orsinium requires a great deal of stone. Much of it comes from the Tumnosh clan's rich quarry and its newly discovered depths. Graystone Quarry Depths 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 21
View 685 249 82 Tal'Deic Crypts Originally excavated to serve as burial vaults for the noble Redoran family, the works beneath Tal'Deic Fortress were abandoned after Grandmaster Llerlu inspected them and found the space "small, constricted, and insufficently imposing for the honored dead of House Redoran." Tal'Deic Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 693 831 456 Anvil Castle A fortification has stood upon this site, guarding the harbor for all of recorded history. Over time, the military Anvil Fortress was gradually rebuilt into the elegant palace known as Anvil Castle. Anvil Castle 1 2 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 61
View 691 533 304 Underpall Cave This extensive cave system is said to include tunnels that lead to subterranean fortifications, but since the tunnel collapse of 2E 512 no miner has been able re-enter that section. Underpall Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 35
View 692 496 274 Echo Cave The name of this cave has nothing to do with reflected sound—it refers to the undead who have long haunted its chilly depths, shambling through the caverns in an unholy echo of the actions of the living. Echo Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 35
View 718 500 278 Muck Valley Cavern The Goblins of the Valus Mountains are said to go back and forth between Cyrodiil and Morrowind using tunnels and secret passes. Some tribes have imported subterranean agricultural practices from their cousins to the east. Muck Valley Cavern 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 58
View 695 841 461 Jerall Mountains Logging Track The rugged peaks of the Jerall Mountains divide Cyrodiil from Skyrim. A few passes cross the mountains, granting loggers and trappers access into the deep backwoods. Jerall Mountains 1 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 0
View 713 411 206 The Hunting Grounds The Oblivion realm of Hircine is an endless forest where the Master of Beasts and his Huntsmen pursue great beasts, people, and even their own kind. The Hunting Grounds 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 728 20 5 Breagha-Fin This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Breagha-Fin 1 2 1 60 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 696 232 67 Silyanorn Ruins The labyrinth of Silyanorn was excavated by the same Ayleids who built the foundations of Stormhold. Its name literally means "acorn," but the word also seems to have been used by the Barsaebics to mean "library." Silyanorn Ruins 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 708 117 19 Vvardenfell On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 0
View 697 234 69 Odious Chapel Stillrise is proof that some Kothringi worshiped the Daedric Princes, as it was a tribe that followed Clavicus Vile who delved the halls of the Odious Chapel. Odious Chapel 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 3
View 698 233 68 Ruins of Ten-Maur-Wolk When the Tribunal replaced the "Good Daedra" in Morrowind, some rebel Dark Elves who worshiped Boethiah fled south into Black Marsh, where they built the shrine of Tenmorvuk. The Dunmer who built it are gone, but the name lives on as Ten-Maur-Wolk. Ruins of Ten-Maur-Wolk 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 701 1133 721 Dragonhold Ruins Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Dragonhold 1 2 1 24 0 0 4 0 0 0 0 0 0 0 0 0 1 0 14
View 702 1133 720 Tideholm Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Southern Elsweyr 2 0 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 1223 643 374 Imperial Sewers Wavering Veil Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Wavering Veil 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 143
View 705 844 465 Sulima Mansion The Redguards like to pretend that every citizen who can wield a sword is as good as every other citizen, but the nobility still like to flaunt their rank with ostentatious town mansions. Abah's Landing 1 0 1 0 0 1 4 0 0 0 0 0 0 1 0 0 1 0 22
View 711 910 523 Elinhir Sewerworks The sewers beneath Elinhir were the greatest public work undertaken during the administration of Governor Pomptinus, who oversaw the region for the Second Empire from 1E 2820 to 2852. Elinhir Sewerworks 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 27
View 706 117 19 Vision of the Hist On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Vision of the Hist 1 2 1 64 0 0 31 0 0 0 0 0 0 0 0 0 1 0 2
View 714 315 128 Portdun Watch An abandoned outwork of Firebrand Keep, this tower once guarded the crossroads between Wayrest and Alcaire. Portdun Watch 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 37
View 707 181 37 Rivenspire The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 709 20 5 Ravenhurst This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 0 0 0 0 0 777
View 710 415 211 Trolhetta Cave Beneath the Daedric Shrine on the peak are lava tunnels that twist and wind through the mountain's core. No one knows their full extent. Trolhetta Cave 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 712 1160 743 Kilkreath Temple Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Kilkreath Temple 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 715 317 130 Pariah Catacombs Once the favored burial site of the elite of Stormhaven, the Menevia Catacombs were abandoned, along with Menevia Abbey, after the Ghost Harrowing of 2E 307. The vaults were renamed the Pariah Catacombs when the Spirit Wardens re-opened the nearby chapel as Pariah Abbey. Pariah Catacombs 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 48
View 716 485 267 Broken Helm Hollow Bandits from Broken Helm Hollow have long preyed on the road from Riften to Fort Virak in Morrowind. The Riften Guard clears the place out every few seasons, but the bandits always seem to return. Broken Helm Hollow 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 38
View 717 1086 682 Meirvale Keep This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Meirvale Keep Courtyard 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 30
View 719 641 371 Themond Mine This once-thriving mine on the outskirts of Daggerfall belonged to the Themond family before it fell into disrepair and was largely abandoned. Themond Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 5
View 720 223 61 Tomb of Lost Kings The honored Breton royalty of the last three thousand years has been buried at the great cemetery of Cath Bedraud. But occasionally there has been a king or queen whom it seemed more appropriate to bury … elsewhere. Spaces are reserved for these unsavory rulers in the Tomb of Lost Kings. Tomb of Lost Kings 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 27
View 721 693 385 Coldperch Cavern In Orsinium they say that these caves are named for their location, "perched high in the frigid peaks." On the one hand, that might have been some kind of wordplay or pun—but on the other hand, Orcs aren't much for wordplay. Coldperch Cavern 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 101
View 722 580 344 Barrow Trench Some caverns are prized, not for the ore that can be mined from them, but for the exotic fungus that grows within them. Barrow Trench is the latter sort. Barrow Trench 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 34
View 725 506 284 Serpent Hollow Cave Phrastus of Elinhir's speculation that ogres' gray-blue skin camouflages their silhouetted forms against the sky has been convincingly debunked by Lady Cinnabar of Taneth. Serpent Hollow Cave 2 2 2 0 0 1 4 0 1 1 0 0 0 0 0 0 1 0 10
View 723 372 170 Manor of Revelry Molag Bal is a master of all forms of domination over mortals, including the arts of illusion. As a matter of course the Lord of Brutality prefers lies to the truth—except when the truth is more cruel. The Manor of Revelry 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 724 318 131 Farangel's Delve Who excavated Farangel's Delve, and why, is unknown. What is known is that it was used as a smugglers' den for untold generations, until recently cleaned out and closed by the Lion Guard. However, rumor says it's been reopened …. Farangel's Delve 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 40
View 726 256 88 Crosswych Mine In the early 24th century of the First Era a trove of iron ore was found beneath the hills of northern Glenumbra by the celebrated Pinifred Lode-Finger. A great mine was delved to dig out the ore, and the town of Crosswych was founded to house the miners. Crosswych Mine 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 727 3 2 Stormhaven Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 19
View 730 19 4 Grahtwood Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 732 1046 650 Saltbreeze Cave The ancient coral foundations of Summerset Isle are never more apparent than in the half-sunken grottoes so common among the seashore cliffs. They often serve as lairs for creatures, both nautical and mystical. Saltbreeze Cave 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 431
View 731 20 5 Stormhaven This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 0 0 0 0 0 0 0 0 0 0 0 0 9
View 2843 888 501 Craglorn Haddock's Market Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 238
View 733 1011 616 Sea Keep "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Sea Keep 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 7
View 734 1133 720 Lucky Cat Landing Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Senchal 1 0 1 24 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0
View 735 58 11 Greenshade Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10
View 738 1086 682 Rimmen Palace Recesses This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Rimmen Palace Crypts 1 2 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 83
View 736 381 179 Tower of the Vale The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Merion's Bliss - Lower 1 2 1 64 0 1 4 0 0 0 0 0 0 0 0 0 1 0 44
View 737 542 310 Buraniim For the greater Daedra, Scamps are useful minions. Their nimble hands can carry and manipulate objects, and they are just intelligent enough to be cunning opponents in combat. Buraniim 2 2 1 0 0 0 8 16 0 0 0 0 0 0 0 0 1 0 17
View 1654 382 180 Reaper's March Northern Woods Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 325
View 741 92 14 Nilata Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Anexiel's Lair 1 2 1 66 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 743 58 11 Black Vine Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Dark-Moons Chamber 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 744 562 328 Khaj Rawlith The ruins at Khaj Rawlith mark the westernmost extent of the Anequine Conquests, when the Cat-Folk soldiers of the Golden Beast ruled the land from the Larsius River to the Strid. The vast echoing halls still evoke a certain brutal majesty. Khaj Rawlith 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 23
View 761 1011 616 Illumination Academy Stacks "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Illumination Academy Stacks 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 428
View 756 1011 616 Red Temple Catacombs "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Red Temple Catacombs 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 68
View 915 1011 617 Summerset Alinor Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 14567
View 746 455 240 Rawl'kha Temple Though not the largest temple in Northern Elsweyr, Rawl'kha is probably the most culturally significant, for it is here that the Mane revealed the Riddle'Thar Epiphany in 2E 311, the key event in modern Khajiiti theology. Rawl'kha Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 53
View 749 460 245 The Demi-Plane of Jode Some theological scholars hold that the two moons orbiting Nirn are representations of the "Cloven Duality" of the Aedric trickster-god Lorkhan, who connived at the creation of the world and was punished for it. The Demi-Plane of Jode 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 747 454 239 Do'Krin Temple Still magnificent even in decay, Do'Krin Temple is the crowning architectural achievement of the reign of Darloc Brae, the Golden Beast of Anequina. It was built with the loot of the Anequine Conquests, when Darloc Brae ruled from Rimmen to Arenthia. Do'Krin Temple 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 0
View 750 382 179 The Demi-Plane of Jode Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. The Wild Hunt 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1
View 752 383 180 Eastmarch This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 753 19 4 Eastmarch Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Alcaire Castle 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1
View 754 1011 616 Eldbur Ruins "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Eldbur Ruins 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 183
View 755 1011 617 Direnni Acropolis "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Direnni Acropolis 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 47
View 757 181 37 Quickwater Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Quickwater Cave 1 2 2 109 0 1 4 0 1 1 0 0 0 0 0 0 1 0 14
View 759 1011 617 Ebon Sanctum "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Ebon Sanctum 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 1715
View 760 1011 616 Cey-Tarn Keep "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." The Gorge - Cey-Tarn Keep 1 2 1 61 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 1531 57 10 Deshaan West Narsis Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Narsis 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1350
View 762 104 17 Shadowfen Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Sentinel 1 0 1 63 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 763 235 70 Temple of Sul The human tribes of the Kothringi survived in Black Marsh as long as they did by becoming opportunists, folk who took advantage of what other peoples left behind. They built the village of Zuuk atop the much older Ayleid foundations of Sul. Temple of Sul 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 10
View 764 901 514 Balamath It's said the Ayleids built a citadel at Balamath because the site is a natural juncture point where it is easy to pass between worlds. This story may have attracted the order of renegade conjurers who currently occupy it. Balamath 2 2 1 0 0 1 4 0 0 0 0 0 0 0 0 0 1 0 45
View 765 1161 744 Bastion Sanguinaris Blackreach, a legendary and long-forgotten realm that stretches beneath Skyrim, hides terrible creatures and even more terrible secrets. The caverns beneath Western Skyrim include Greymoor, the Lightless Hollow, Dark Moon Grotto, and Dusktown. Bastion Overlook 1 2 1 30 0 0 4 0 0 0 0 0 0 0 0 0 0 0 4
View 808 726 408 Murkmire Dead-Water Village At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Dead-Water Village 1 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1553
View 1041 3 2 Glenumbra South Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1668
View 766 1086 682 Northern Elsweyr Rimmen This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Rimmen 1 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 33076
View 767 849 468 Vvardenfell Vivec City Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 84782
View 768 1086 682 Northern Elsweyr Rimmen Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Rimmen 1 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 28338
View 769 849 468 Vvardenfell Vivec City Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 151523
View 770 1160 744 Snowmelt Suite Snowmelt Suite Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Solitude 1 0 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 239
View 771 1160 744 Western Skyrim Solitude Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 56721
View 772 684 380 Maelstrom Arena Maelstrom Arena The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Maelstrom Arena 1 2 1 61 1 1 16 16 0 0 0 0 0 0 0 0 1 2 1713
View 773 383 181 Grahtwood Elden Root Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Elden Root 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 18312
View 774 181 38 Cyrodiil Eastern Elsweyr Gate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Eastern Elsweyr Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 8972
View 775 181 38 Cyrodiil Castle Black Boot The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1806
View 776 181 38 Cyrodiil Black Boot Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1959
View 777 181 38 Cyrodiil Castle Black Boot Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 266
View 778 181 38 Cyrodiil Southern Woodlands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5500
View 779 181 38 Cyrodiil Abbey of the Eight The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 119
View 780 181 38 Cyrodiil Vlastarus The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3454
View 781 181 38 Cyrodiil Nornalhorst The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 483
View 782 181 38 Cyrodiil Greenmead The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3086
View 783 181 38 Cyrodiil North Weald The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6552
View 784 181 38 Cyrodiil Roebeck Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4649
View 785 181 38 Cyrodiil Castle Roebeck Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 812
View 786 181 38 Cyrodiil Castle Roebeck The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6184
View 787 181 38 Cyrodiil Castle Alessia The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7467
View 788 181 38 Cyrodiil Alessia Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6496
View 789 181 38 Cyrodiil Alessia Bridge The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4799
View 790 181 38 Cyrodiil Niben River The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2773
View 791 181 38 Cyrodiil Southeastern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3282
View 792 181 38 Cyrodiil Eastern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 594
View 793 181 38 Cyrodiil Urasek Ruins The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 93
View 794 181 38 Cyrodiil Northeastern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1125
View 795 181 38 Cyrodiil Chalman Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6302
View 796 181 38 Cyrodiil Chalman Keep Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 924
View 2515 181 38 Cyrodiil Clearwater Camp The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 85
View 797 41 9 Stonefalls Brothers of Strife Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3644
View 798 1160 744 Antiquarian's Alpine Gallery Antiquarian's Alpine Gallery Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Antiquarian's Alpine Gallery 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1073
View 800 181 38 Cyrodiil Western Elsweyr Gate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Western Elsweyr Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5585
View 2516 537 307 Khenarthi's Roost Cat's Eye Quay This island off the south coast of Elsweyr is named after the Khajiiti goddess of weather and the sky, who is usually represented as a great hawk. She finds many worshipers among the cat-folk's sailors and farmers, especially those who grow moon-sugar cane. Mistral 1 0 1 17 0 0 4 0 0 0 0 0 0 1 0 0 0 0 161
View 801 181 38 Cyrodiil Juras Fall The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 215
View 802 181 38 Cyrodiil Faregyl Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6234
View 803 181 38 Cyrodiil Castle Faregyl The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5951
View 804 584 347 Imperial City Memorial District At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 1 0 0 0 0 0 0 2375
View 805 584 347 Imperial City Nobles District At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 1 0 0 0 0 0 0 2098
View 806 383 181 Grahtwood Elden Root This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Elden Root 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 21222
View 807 584 347 Imperial City Temple District At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 1 0 0 0 0 0 0 2454
View 809 726 408 Murkmire Dead-Water Wayshrine At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Dead-Water Village 1 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1853
View 810 726 408 Murkmire Lilmoth Wayshrine At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Lilmoth 1 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4314
View 811 726 408 Murkmire Lilmoth At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Lilmoth 1 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3166
View 812 726 408 Murkmire The Dominus Fatum At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Murkmire 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 450
View 813 726 408 Murkmire Deepmire At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Murkmire 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 261
View 814 347 155 Coldharbour Hollow City Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 6738
View 815 347 155 Coldharbour The Hollow City The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. The Hollow City 1 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 8332
View 816 57 10 Deshaan Mournhold Guild Plaza The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 10777
View 817 823 449 Linchal Grand Manor Nibenese Manor The Gold Coast always served as the Empire of Cyrodiil's gateway to the Abecean Sea—but with the Empire in eclipse, the region has gone its own way. Gold Coast 2 0 1 27 0 0 4 0 0 0 0 0 0 0 0 0 0 0 172
View 818 57 10 Deshaan Mournhold Banking District The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7742
View 819 57 10 Deshaan Mournhold Plaza of the Gods The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 62175
View 820 57 10 Deshaan Mournhold Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 49839
View 821 584 347 Imperial City Arboretum At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 1 0 0 0 0 0 0 2430
View 822 643 374 Imperial Sewers Drain-Dweller's Outpost Extending far beneath the Imperial City, the sewers—and the even deeper regions below them—have been the source of dread rumors for centuries. Irrigation Tunnels 1 1 3 53 0 1 4 0 1 1 0 1 0 0 0 0 0 0 242
View 823 1011 617 Summerset Russafeld Heights Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1101
View 824 1011 617 Summerset Rellenthil "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 523
View 826 381 179 Auridon Vulkhel Guard The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Vulkhel Guard 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 16570
View 2109 181 38 Cyrodiil Thalara's Winery The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 56
View 827 1011 617 Summerset Alinor "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Alinor 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 19039
View 2004 181 38 Cyrodiil Capstone Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 161
View 828 57 10 Deshaan Mournhold Royal Bazaar The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1291
View 829 381 179 Auridon Vulkhel Guard Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 12925
View 830 584 347 Imperial City Arena District At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 1 0 0 0 0 0 0 3139
View 831 849 468 Vvardenfell Gnisis Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1405
View 832 849 468 Vvardenfell Suran Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 925
View 833 849 468 Vvardenfell Bal Ur Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 103
View 834 3 2 Glenumbra Eagle's Brook Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 638
View 835 3 2 Glenumbra Eagle's Brook Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 239
View 837 3 2 Glenumbra Camlorn Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 499
View 838 3 2 Glenumbra Gaudet Farm Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 140
View 839 3 2 Glenumbra Lion Guard Redoubt Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4209
View 840 3 2 Glenumbra Merovec's Folly Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 615
View 841 3 2 Glenumbra Lion Guard Redoubt Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1751
View 843 181 38 Cyrodiil Fort Aleswell The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6867
View 844 181 38 Cyrodiil Aleswell Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 7852
View 845 181 37 Cyrodiil Autumn Range The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1412
View 846 181 37 Cyrodiil Piukunda The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 202
View 847 181 38 Cyrodiil Applewatch Wood The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1027
View 848 181 37 Cyrodiil Applewatch Wood Dolmen The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 122
View 849 181 38 Cyrodiil Highlander Camp The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 79
View 850 181 38 Cyrodiil The Lover The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 54
View 851 181 38 Cyrodiil Warden Highlands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 576
View 852 181 38 Cyrodiil Echo Cliffs The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 210
View 853 181 38 Cyrodiil Zimar's Winery The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 45
View 854 181 38 Cyrodiil Warden Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1653
View 855 816 443 Hew's Bane No Shira Citadel Wayshrine During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1160
View 856 816 443 Hew's Bane No Shira Citadel During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 419
View 857 816 443 Hew's Bane No Shira Workshop During the early days of the Ra Gada, Prince Hubalajad claimed this Hammerfell peninsula for his own. When all his ambitious endeavors ended in failure, the region acquired the nickname Hew's Bane—and it stuck. Hew's Bane 2 0 1 25 0 1 4 0 0 0 0 0 0 1 0 0 0 0 37
View 1715 117 19 Shadowfen The Graceful Dominator On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 560
View 858 849 468 Saint Delyn Penthouse Saint Delyn Penthouse Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vvardenfell 2 0 1 91 0 0 4 0 0 0 0 0 0 0 0 0 0 0 553
View 986 3 2 Glenumbra Hag Fen Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 396
View 859 19 4 Stormhaven Wayrest Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 14020
View 860 19 4 Stormhaven Wayrest Palace District Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16424
View 861 19 4 Stormhaven Wayrest Mages District Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2204
View 862 20 5 Rivenspire Shornhelm This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Shornhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3422
View 863 19 4 Stormhaven Wayrest Temple District Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 11538
View 864 19 4 Stormhaven Undaunted Enclave Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Wayrest 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5980
View 865 20 5 Rivenspire Boralis Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1282
View 866 181 38 Cyrodiil Southern High Rock Gate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Southern High Rock Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4890
View 867 181 38 Cyrodiil Castle Brindle The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2547
View 868 181 38 Cyrodiil Brindle Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2260
View 869 181 38 Cyrodiil Western Rise The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1437
View 870 181 38 Cyrodiil Carmala Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1423
View 871 181 38 Cyrodiil The Great Forest The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6268
View 872 181 38 Cyrodiil Ash Milegate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1203
View 873 181 38 Cyrodiil Ash Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3958
View 874 181 38 Cyrodiil Fort Ash The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4533
View 875 181 38 Cyrodiil Nikel Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4406
View 876 181 38 Cyrodiil Castle Roebeck Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1746
View 877 181 38 Cyrodiil Castle Roebeck Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1120
View 878 181 38 Cyrodiil Vindasel The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 195
View 879 181 38 Cyrodiil Southwestern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2396
View 880 181 38 Cyrodiil Castle Brindle Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 470
View 881 181 38 Cyrodiil Castle Brindle Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 359
View 3278 684 380 Honor's Rest Honor's Rest Catacombs The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Honor's Rest 1 2 1 61 0 1 4 0 0 0 0 0 0 0 0 0 1 0 12
View 882 20 5 Rivenspire Shornhelm Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Shornhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3673
View 883 381 179 Auridon Eastshore Islets Camp The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 172
View 884 381 179 Auridon Silsailen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 470
View 886 381 179 Auridon Del's Claim The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 184
View 887 381 179 Auridon Iluvamir Dolmen The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 916
View 888 381 179 Auridon Windy Glade Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2167
View 889 181 38 Cyrodiil South High Rock Gate Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Southern High Rock Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 993
View 890 57 10 Deshaan Mournhold Residential District The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Mournhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 8454
View 891 181 38 Cyrodiil Mist Mirror Refuge The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 414
View 892 181 37 Cyrodiil Ceyatatar The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 523
View 893 181 38 Cyrodiil Eastern Elsweyr Gate Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Eastern Elsweyr Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2169
View 894 1011 617 Summerset Alinor Docks "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 692
View 895 1011 617 Summerset Indrik Frolic "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 473
View 896 1011 617 Summerset Tor-Hame-Khard "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 216
View 897 1011 617 Summerset Keep of the Eleven Forces "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 373
View 899 1011 617 Summerset Lillandril Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Lillandril 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3508
View 900 1011 617 Summerset Lillandril "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Lillandril 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2318
View 901 1011 617 Summerset Cey-Tarn Keep Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1275
View 902 1011 617 Summerset Cey-Tarn Keep "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 66
View 904 726 408 Murkmire Root-Whisper Wayshrine At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Root-Whisper Village 1 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1068
View 905 726 407 Murkmire Root-Whisper Village At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Root-Whisper Village 1 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 673
View 3000 1027 633 Artaeum Colosseum of the Old Ways "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 168
View 906 726 408 Murkmire Blackrose Prison Wayshrine At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Murkmire 2 0 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1529
View 907 181 38 Cyrodiil Southern Morrowind Gate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Southern Morrowind Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 5614
View 908 181 38 Cyrodiil Northern Morrowind Gate The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Northern Morrowind Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 8598
View 909 181 38 Cyrodiil Bloody Grasslands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3175
View 910 181 38 Cyrodiil Northern Niben Valley The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1089
View 911 181 37 Cyrodiil Colovian Lowlands The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2844
View 912 181 38 Cyrodiil Castle Black Boot Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 345
View 913 584 347 Imperial City Elven Gardens District At the center of Cyrodiil stands the Imperial City. There, the Three Alliances vie with Daedric overlords and each other for control of the White-Gold Tower. Imperial City 1 1 3 37 0 1 4 0 1 1 0 1 0 0 0 0 0 0 2193
View 914 383 181 Grahtwood Elden Root Services This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Elden Root 1 2 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5010
View 916 1011 617 Summerset Eldbur Ruins "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 310
View 917 1011 617 Summerset Shimmerene "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Shimmerene 1 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 4975
View 918 1011 616 Eldbur Ruins Cainar's Mind Trap "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Cainar's Mind Trap 1 2 1 62 0 0 4 0 0 0 0 0 0 0 0 0 1 0 89
View 2169 383 181 Grahtwood Vinedeath Cave This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 82
View 919 1011 617 Summerset Gryphon Aerie "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 91
View 920 1011 617 Summerset King's Haven Pass Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1590
View 921 1011 617 Summerset Eldbur Ruins Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 653
View 922 1011 617 Summerset Direnni Acropolis "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 266
View 923 1011 617 Summerset Direnni Abyssal Geyser "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 245
View 924 1011 617 Summerset Gryphon Run "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 304
View 925 849 468 Vvardenfell Vivec Temple Wayshrine Surrounded by the Inner Sea, the sprawling volcanic island of Vvardenfell dominates northern Morrowind. The ominous, ever-smoldering peak of Red Mountain looms over this strange land. Vivec City 1 0 1 91 0 1 4 0 0 0 0 0 0 1 0 0 0 0 15465
View 926 19 4 Stormhaven Pariah Abbey Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1261
View 929 101 15 Eastmarch Windhelm Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5645
View 930 101 15 Eastmarch Windhelm One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7116
View 931 101 15 Eastmarch The Chill Hollow One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 211
View 932 101 15 Eastmarch Giant's Heart One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 66
View 933 101 15 Eastmarch Lower Yorgrim One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Windhelm 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 639
View 934 101 15 Eastmarch Ragnthar One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 163
View 935 101 15 Eastmarch Kynesgrove Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 13388
View 936 57 10 Deshaan Obsidian Gorge Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3973
View 937 57 10 Deshaan Redolent Loam Dolmen The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2366
View 938 57 10 Deshaan Forgotten Crypts The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 793
View 939 306 120 Forgotten Crypts Forgotten Crypts The burial vaults called the Forgotten Crypts were not so much forgotten as forsaken, given up after a rogue necromancer animated a score of hallowed dead within. Ordinators from Mournhold brought the necromancer to justice, but the stigma of undeath persisted. Forgotten Crypts 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 684
View 940 57 10 Deshaan Lady Llarel's Shelter The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 607
View 941 57 10 Deshaan Ghost Snake Vale Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3637
View 942 57 10 Deshaan Silent Mire Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2851
View 943 57 10 Deshaan Selfora Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1244
View 944 57 10 Deshaan Vale of the Ghost Snake The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4093
View 945 57 10 Deshaan Lagomere Dolmen The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1168
View 946 57 10 Deshaan Silent Mire The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2565
View 947 57 10 Deshaan Siltreen Dolmen The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 998
View 948 57 10 Deshaan Eidolon's Hollow Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1382
View 949 57 10 Deshaan Shrine of Saint Veloth The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1626
View 950 57 10 Deshaan Corpse Garden The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 363
View 951 117 19 Shadowfen Hatching Pools Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1053
View 952 1011 617 Summerset Ebon Stadmont Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2593
View 953 1011 617 Summerset Ebon Stadmont "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3839
View 954 1011 617 Summerset Cathedral of Webs "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 179
View 955 1011 617 Summerset The Queen's Hatchery "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 404
View 956 1011 617 Summerset Illumination Academy "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 457
View 957 1011 617 Summerset Corgrad Wastes "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 427
View 958 1011 617 Summerset The Crystal Tower Wayshrine "The land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves." Summerset 2 0 1 62 0 1 4 0 0 0 0 0 0 1 0 0 0 0 896
View 959 1027 633 Artaeum Ceporah Tower "Misty hollows filled with gregarious nixads. Hidden lagoons containing singing waters, clear as fresh-blown glass. Flowers that whispered secrets when the wind blew, and stones with names too long for mortal tongues to speak. Such was the island of Artaeum." —Vanus Galerion Artaeum 2 0 1 6 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3327
View 994 1086 682 Northern Elsweyr The Stitches This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. The Stitches 1 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 989
View 963 1086 682 Northern Elsweyr Star Haven Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6873
View 964 1086 682 Northern Elsweyr The Prowl This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 595
View 965 1086 682 Northern Elsweyr The Stitches Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3344
View 966 1146 734 Tideholm Dragonguard Sanctum Wayshrine "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Dragonguard Sanctum 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 12111
View 967 1146 734 Tideholm Dragonguard Sanctum "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Dragonguard Sanctum 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 8028
View 2683 381 179 Auridon Buraniim Isle The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 137
View 2434 726 408 Murkmire Path of the Lily At the southernmost extremity of Black Marsh, the region informally known as Murkmire gradually slopes down from the interior uplands of the north until it fades into the ocean. Legend holds that the land once extended much further south before it sank beneath the waves. Echoing Hollow Ruins 1 2 1 24 0 1 4 0 0 0 0 0 0 1 0 0 0 0 57
View 3216 3 2 The Reach Markarth Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 968 181 38 Cyrodiil Castle Alessia Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1454
View 969 181 38 Cyrodiil Castle Faregyl Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 847
View 970 181 38 Cyrodiil Bloodmayne Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3476
View 971 181 38 Cyrodiil Castle Bloodmayne Mine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 301
View 972 181 38 Cyrodiil Castle Bloodmayne The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2079
View 973 181 38 Cyrodiil South Morrowind Gate Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1471
View 974 347 155 Coldharbour Surreal Estate Coldharbour Surreal Estate The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 10234
View 975 3 2 Glenumbra Enduum Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 158
View 976 3 2 Glenumbra Ebon Crypt Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 187
View 977 3 2 Glenumbra Cath Bedraud Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 453
View 978 3 2 Glenumbra Par Molag Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 29
View 979 3 2 Glenumbra Crosswych Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 857
View 980 3 2 Glenumbra Crosswych Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Crosswych 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 132
View 981 3 2 Stormhaven Supernal Dreamers Camp Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2
View 982 3 2 Stormhaven Nurin Farm Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 983 3 2 Stormhaven Koeglin Village Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 0
View 984 19 4 Stormhaven Koeglin Village Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Koeglin Village 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3452
View 985 19 4 Stormhaven Koeglin Village Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Koeglin Village 1 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2434
View 2519 103 16 The Rift Skald's Retreat Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 137
View 987 3 2 Glenumbra North Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1523
View 988 3 2 Glenumbra Hag Fen Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2565
View 989 3 2 Glenumbra Mesanthano's Tower Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 38
View 990 3 2 Glenumbra Trapjaw's Cove Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 333
View 991 3 2 Glenumbra The Lover Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 84
View 992 3 2 Glenumbra Lady Laurent's Excavation Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 232
View 993 3 2 Glenumbra Burial Tombs Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 782
View 995 1086 682 Northern Elsweyr Predator Mesa This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 394
View 996 1086 681 Predator Mesa Predator Mesa This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Predator Mesa 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 73
View 997 58 11 Malabal Tor Abamath Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1805
View 998 58 11 Malabal Tor Shael Ruins Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 238
View 999 1086 682 Northern Elsweyr Anequina Aqueduct This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 518
View 1000 471 257 Shael Ruins Shael Ruins No one is sure nowadays which of the Daedric Princes were worshiped by the Ayleid clan who built the haunted corridors of Shael, but it was certainly one of the more malefic of the Lords of Oblivion. Shael Ruins 1 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 198
View 1001 104 17 Alik'r Desert Sentinel Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Sentinel 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5479
View 1008 104 17 Alik'r Desert Morwha's Bounty Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2824
View 1002 104 17 Alik'r Desert Goat's Head Oasis Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7384
View 1003 104 17 Alik'r Desert Goat's Head Oasis Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1180
View 1004 104 17 Alik'r Desert Divad's Chagrin Mine Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1604
View 2474 1160 744 Western Skyrim Karthwatch Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 389
View 1005 104 17 Alik'r Desert Aswala Stables Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 7400
View 1006 104 17 Alik'r Desert Bergama Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5617
View 1007 104 17 Alik'r Desert Ogres Bluff Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1110
View 1009 104 17 Alik'r Desert Satakalaam Wayshrine Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1387
View 1010 104 17 Alik'r Desert Satakalaam Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 876
View 1011 104 17 Alik'r Desert Motalion Necropolis Though there are fertile fields on the coast near the capital city of Sentinel, it is the arid expanses of the interior that have captured the hearts of the rugged Redguards. The Alik'r is rich in mineral resources, but its fierce creatures and harsh terrain are daunting to most. Alik'r Desert 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 620
View 1012 20 5 Rivenspire Northpoint Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1128
View 1013 20 5 Rivenspire Camp Tamrith Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1664
View 1014 20 5 Rivenspire Camp Tamrith This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1049
View 1940 20 5 Rivenspire Silverhoof Vale This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 179
View 1015 20 5 Rivenspire Oldgate Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2684
View 1016 20 5 Rivenspire Oldgate This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1501
View 1017 20 5 Rivenspire Trader's Rest This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 222
View 1018 20 5 Rivenspire Moira's Hope This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 855
View 1019 20 5 Rivenspire Old Shornhelm Ruins This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 601
View 1020 20 5 Rivenspire Sanguine Barrows Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2074
View 1021 20 5 Rivenspire Sanguine Barrows This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2110
View 1022 20 5 Rivenspire Fell's Run Wayshrine This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1733
View 1023 20 5 Rivenspire Lorkrata Hills This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 770
View 1024 20 5 Rivenspire Northsalt Village This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Northpoint 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1082
View 1025 20 5 Rivenspire Siren's Cove This northwestern region of High Rock contains some of the province's most dramatic terrain, including towering, flinty crags, windswept moors, and narrow canyons. Many folk find the environment oppressive, even threatening. Rivenspire 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 422
View 1026 381 179 Auridon Skywatch Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Skywatch 1 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 7545
View 1027 381 179 Auridon Phaer Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1162
View 1028 381 179 Auridon Phaer The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 995
View 1029 381 179 Auridon Mathiisen Wayshrine The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 3362
View 1030 381 179 Auridon Captain Blanchete's Ship The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 533
View 1031 381 179 Auridon Glister Vale The second largest of the Summerset Isles, Auridon has always served the High Elves as a buffer between their serene archipelago and the turmoil of Tamriel. The Altmer of Auridon have been hardened by generations of repelling invaders, pirates, and plagues. Auridon 2 0 1 64 0 1 4 0 0 0 0 0 0 1 0 0 0 0 661
View 1032 92 14 Bangkorai Old Tower Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1768
View 1033 92 14 Bangkorai Qharroa Ruins This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1255
View 1034 92 14 Bangkorai Basking Grounds This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 567
View 1035 92 14 Bangkorai Fallen Wastes Dolmen This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 777
View 1036 92 14 Bangkorai Halcyon Lake Wayshrine This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 33310
View 1037 92 14 Bangkorai Halcyon Lake This region takes its name from its most famous feature, the Bangkorai Pass, which has served as High Rock's defense against the wild raiders of Hammerfell for countless generations. The uplands north of the pass and the desert to the south are both ruled from the port city of Evermore. Bangkorai 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1751
View 1038 3 2 Glenumbra Daggerfall Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6316
View 1039 3 2 Glenumbra Aldcroft Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Aldcroft 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1391
View 1040 3 2 Glenumbra Aldcroft Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Aldcroft 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1421
View 1042 1086 682 Northern Elsweyr Rimmen Necropolis This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 225
View 1043 1086 681 Rimmen Necropolis Rimmen Necropolis This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Rimmen Necropolis 1 0 1 53 0 0 4 0 0 0 0 0 0 0 0 0 1 0 65
View 1044 1086 682 Northern Elsweyr Hakoshae Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1916
View 2176 181 38 Cyrodiil Moranda The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 85
View 1045 1207 784 The Reach Lost Valley Redoubt Few adventurers choose to brave the rocky highlands of the Reach. Savage predators, perilous Dwarven ruins, and hostile Reach clans make it one of the least hospitable regions in all of Tamriel. The Reach 2 0 1 36 0 0 4 0 0 0 0 0 0 1 0 0 0 0 374
View 1046 1160 744 Western Skyrim Solitude Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Solitude 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 20022
View 1047 1160 744 Western Skyrim Solitude Docks Wayshrine Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1728
View 1048 1160 744 Western Skyrim Black Morass Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 638
View 1049 1160 744 Western Skyrim Old Karth Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 638
View 1050 1160 744 Western Skyrim Sword's Point Watchtower Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 652
View 1051 888 501 Craglorn Sandy Path Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1761
View 1052 888 501 Craglorn Thunder Falls Camp Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 549
View 1053 888 501 Craglorn Anka-Ra's Avowal Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 602
View 1054 888 501 Craglorn Ruins of Kardala Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 361
View 1055 888 501 Craglorn Skyreach Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 2315
View 1056 888 501 Craglorn Skyreach Catacombs Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1580
View 1057 888 501 Craglorn Rkhardahrk Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 367
View 1058 888 501 Craglorn Lanista's Waystation Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 200
View 1059 1146 734 Tideholm Dragonguard Armory "That island with its ancient ruins of Fort Vashr, no matter how tempting it appears, it is a death trap. No Khajiit, no matter how brave, has any business exploring that haunted place." —Z'har Tasluz, in a speech at Senchal Palace, 2E 561. Dragonguard Sanctum 1 0 1 3 0 0 4 0 0 0 0 0 0 0 0 0 0 0 135
View 1060 888 501 Craglorn Valley of Scars Wayshrine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1543
View 1061 888 501 Craglorn Defunct Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 481
View 1062 888 501 Craglorn Neglected Nirncrux Mine Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1762
View 1063 888 501 Craglorn Skyreach Overlook Though crossed by caravans and Covenant troops going to and from Cyrodiil, this wild region of eastern Hammerfell is a virtual no-man's-land. It's anchored on the east and west by the towns of Elinhir and Dragonstar. Craglorn 2 0 1 77 0 1 4 0 0 0 0 0 0 1 0 0 0 0 96
View 2331 1160 744 Western Skyrim Chilblain Peak Ritual Site Sundered from Eastern Skyrim in years past, the cold and unforgiving land known as Western Skyrim is ruled by High King Svargrim. Consisting of the holds of Haafingar, Karthald, and Hjaalmarch, the realm gives rise to hardy natures, brave warriors, and suspicious townsfolk. Western Skyrim 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 778
View 1065 181 38 Cyrodiil Western Elsweyr Gate Wayshrine The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Western Elsweyr Gate 1 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1183
View 1066 1086 682 Northern Elsweyr Hakoshae This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 894
View 1067 181 38 Cyrodiil Fort Ash Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 840
View 1068 181 38 Cyrodiil Lonely Hills The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 2563
View 1069 181 38 Cyrodiil Northwestern Shore The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1155
View 1070 181 38 Cyrodiil Empire Tower The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 443
View 1071 181 38 Cyrodiil Fort Aleswell Lumbermill The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 1042
View 1072 181 38 Cyrodiil Sejanus Outpost The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 6787
View 1073 181 38 Cyrodiil Sejanus Hunting Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3666
View 1074 181 38 Cyrodiil Glademist Grounds The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 4200
View 1075 181 38 Cyrodiil Fort Glademist Farm The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 635
View 1076 181 38 Cyrodiil Fort Glademist The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 3515
View 1077 181 38 Cyrodiil Silverscale Pond The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 513
View 1078 181 38 Cyrodiil Howling Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 495
View 1079 181 38 Cyrodiil Haynote Cave The Imperial province of Cyrodiil dominates central Tamriel. With the Empire's collapse, armies of the Dominion, Covenant, and Pact have all invaded Cyrodiil, vying for the Imperial throne and control of the greatest prize in the land. Cyrodiil 2 1 2 109 0 1 4 0 1 1 0 0 0 0 0 0 0 0 312
View 1080 3 2 Glenumbra Dwynnarth Ruins Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1336
View 1081 3 2 Glenumbra Wyrd Tree Wayshrine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4149
View 1082 3 2 Glenumbra The Wyrd Tree Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Glenumbra 2 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 553
View 1083 19 4 Stormhaven Weeping Giant Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1571
View 1084 19 4 Stormhaven Bonesnap Ruins Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1758
View 1085 19 4 Stormhaven Alcaire Castle Wayshrine Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1611
View 1086 19 4 Stormhaven Windridge Warehouse Situated at the head of the strategic Iliac Bay, Stormhaven is the geographic center of High Rock, and also the home of the great trading city of Wayrest, capital of the Daggerfall Covenant. Stormhaven 2 0 1 66 0 0 4 0 0 0 0 0 0 1 0 0 0 0 294
View 1087 108 18 Greenshade Verrant Morass Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3518
View 1088 108 18 Greenshade Hectahame Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3114
View 1089 108 18 Greenshade Seaside Sanctuary Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 931
View 1090 108 18 Greenshade Seaside Sanctuary Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2911
View 1091 108 18 Greenshade Underroot Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 301
View 1092 108 18 Greenshade Labyrinth Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1548
View 1093 108 18 Greenshade Shrouded Vale Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 573
View 1094 108 18 Greenshade Bramblebreach Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1377
View 1095 108 18 Greenshade Marbruk Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4054
View 1096 108 18 Greenshade Marbruk Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Marbruk 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 4918
View 1097 108 18 Greenshade Woodhearth Wayshrine Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Woodhearth 1 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1669
View 1098 108 18 Greenshade Shademist Moors Greenshade, a land of flowing rivers and fertile plains, occupies the southwest portion of Valenwood. The port city of Woodhearth sits upon the western shore, while other towns include Marbruk and Greenheart. Greenshade 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 530
View 1099 57 10 Deshaan Quarantine Serk Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1190
View 1100 383 181 Grahtwood Ossuary Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1384
View 1101 383 181 Grahtwood Ossuary of Telacar This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 671
View 1102 383 181 Grahtwood Gil-Var-Delle Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2304
View 1103 383 181 Grahtwood Elden Root Temple Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1977
View 1104 383 181 Grahtwood Falinesti Winter Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 984
View 1105 383 181 Grahtwood Falinesti Winter Site This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 793
View 1106 383 181 Grahtwood The Lord This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Grahtwood 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 271
View 1107 383 181 Grahtwood Haven Wayshrine This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Haven 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 770
View 1108 58 11 Malabal Tor Abamath Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 579
View 1109 58 11 Malabal Tor Vulkwasten Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Vulkwasten 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1604
View 1110 58 11 Malabal Tor Vulkwasten Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Vulkwasten 1 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1283
View 1111 58 11 Malabal Tor Dra'bul Wayshrine Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3577
View 1112 58 11 Malabal Tor Falinesti Summer Site Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 377
View 1113 58 11 Malabal Tor Tomb of the Apostates Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 320
View 1114 58 11 Malabal Tor Bone Grappler's Nest Malabal Tor is the northwest region of Valenwood, on the coast of the Abecean Sea and the Strid River estuary. Its capital is Silvenar, the spiritual home of all Wood Elves. Malabal Tor 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 620
View 1115 382 180 Reaper's March Vinedusk Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3391
View 1116 382 180 Reaper's March Vinedusk Village Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2368
View 1117 382 180 Reaper's March Deathsong Cleft Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 296
View 1118 382 180 Reaper's March S'ren-ja Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1399
View 1119 382 180 Reaper's March S'ren-ja Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 859
View 1120 382 180 Reaper's March Old S'ren-ja Docks Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 270
View 1121 382 180 Reaper's March Fort Sphinxmoth Wayshrine Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1545
View 1122 382 180 Reaper's March Dawnmead Dolmen Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 353
View 1123 382 180 Reaper's March Ushmal's Rest Once known simply as Northern Valenwood, this region that borders Cyrodiil and Elsweyr has seen so much bloody warfare since the fall of the Second Empire that it's now known as Reaper's March, even to its battle-scarred inhabitants. Reaper's March 2 0 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 436
View 1124 103 16 The Rift Nimalten Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Nimalten 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3783
View 1125 103 16 The Rift Riften Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Riften 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5234
View 1126 103 16 The Rift Riften Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. Riften 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 6696
View 1127 103 16 The Rift Frostmoon Farmstead Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 361
View 1355 103 16 The Rift Fort Greenwall Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 227
View 1128 103 16 The Rift Fallowstone Hall Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3678
View 1129 103 16 The Rift Geirmund's Hall Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1498
View 1130 103 16 The Rift Geirmund's Hall Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1255
View 1131 103 16 The Rift Northwind Mine Wayshrine Skyrim's southernmost hold has a relatively temperate climate, thanks to northern mountains that block the frigid gales of the Sea of Ghosts, and warming volcanoes in the Velothi Mountains to the east. Its capital is Riften, on the shores of broad Lake Honrich. The Rift 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1391
View 1132 117 19 Shadowfen Bogmother Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 615
View 1133 117 19 Shadowfen Ten-Maur-Wolk On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1158
View 1134 117 19 Shadowfen Haynekhtnamet's Lair On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 296
View 1135 117 19 Shadowfen Forsaken Hamlet On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2688
View 1136 117 19 Shadowfen Forsaken Hamlet Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1284
View 1137 117 19 Shadowfen Percolating Mire Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2181
View 1138 117 19 Shadowfen Leafwater Dolmen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 670
View 1139 117 19 Shadowfen Sunscale Strand On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 622
View 1140 117 19 Shadowfen Stormhold Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Stormhold 1 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5447
View 1141 117 19 Shadowfen Stillrise Wayshrine On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1030
View 1142 117 19 Shadowfen Stillrise Village On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 251
View 1143 117 19 Shadowfen Reticulated Spine Dolmen On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge. Shadowfen 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 528
View 1144 41 9 Stonefalls Ashen Road Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 967
View 1145 41 9 Stonefalls Hrogar's Hold Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1297
View 1146 41 9 Stonefalls Sulfur Pools The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1014
View 2827 245 78 Heimlyn Keep Reliquary Heimlyn Keep Reliquary For many lifetimes, the reliquary vaults beneath Heimlyn Keep have been used to seal away objects of mystical potency too dangerous to be allowed to circulate in the world at large. The guardians of the reliquary have long been chosen from House Telvanni, wise in ancient magic. Heimlyn Keep Reliquary 2 2 1 0 0 0 4 0 0 0 0 0 0 0 0 0 1 0 24
View 1147 41 9 Stonefalls Othrenis Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1615
View 1148 41 9 Stonefalls Othrenis The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 860
View 1149 41 9 Stonefalls Fort Arand Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1254
View 1150 41 9 Stonefalls Ebonheart Wayshrine The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Stonefalls 2 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5547
View 1151 41 9 Stonefalls Ebonheart The ashfall from the volcanoes of the Velothi Mountains and from great Ash Mountain itself is Stonefalls' bane and benefit, fertilizing the soil where the land isn't too arid to grow crops. It was here that the recent invading army from Akavir met its bloody end. Ebonheart 1 0 1 70 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5448
View 1152 57 10 Deshaan Mzithumz Wayshrine The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1152
View 1153 57 10 Deshaan Mzithumz The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1161
View 1154 57 10 Deshaan Deepcrag Den The fertile valleys of Deshaan are home to lush fungal forests, deep kwama mines, and broad pastures where netches and guar graze. But all pales before the magnificence of Mournhold, home of the Tribunal and capital of the Ebonheart Pact. Deshaan 2 0 1 64 0 0 4 0 0 0 0 0 0 1 0 0 0 0 970
View 1155 101 15 Eastmarch Voljar Meadery Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 3982
View 1156 101 15 Eastmarch Voljar Meadery One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1067
View 2455 3 2 Glenumbra Themond Mine Glenumbra, the westernmost region of High Rock, contains the city-states of Daggerfall and Camlorn, the great cemetery of Cath Bedraud, and the wild areas of Hag Fen, Glenumbra Moors, and the forests of Daenia. Daggerfall 1 0 1 71 0 0 4 0 0 0 0 0 0 1 0 0 0 0 16
View 1157 101 15 Eastmarch Wittestadr Wayshrine One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2397
View 1158 101 15 Eastmarch Wittestadr One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 815
View 1159 101 15 Eastmarch Bonestrewn Crest One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1135
View 1160 101 15 Eastmarch Ratmaster's Prowl One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 198
View 1161 101 15 Eastmarch Dragon's Hallow One of the "Old Holds," Eastmarch was among the first regions of Skyrim settled by the Nords when they arrived from Atmora. Its capital, Windhelm, is the oldest continuously inhabited human settlement in Tamriel, and was founded by Ysgramor himself. Eastmarch 2 0 1 61 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1064
View 1162 347 155 Coldharbour Manor of Revelry Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 512
View 1163 347 155 Coldharbour Manor of Revelry The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 383
View 1164 347 155 Coldharbour Risen Court The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 191
View 1165 347 155 Coldharbour Moonless Walk Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 863
View 1166 347 155 Coldharbour The Moonless Walk The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 975
View 1167 347 155 Coldharbour Everfull Flagon Wayshrine The dreadful Oblivion plane of Coldharbour is a place of death, despair, and infinite cruelty. It is ruled by Molag Bal, the Lord of Brutality and Domination, a Daedric Prince dedicated to enslaving all the mortals of Nirn. Coldharbour 2 0 1 57 0 0 4 0 0 0 0 0 0 0 0 0 0 0 1942
View 2007 383 181 Grahtwood Elden Root Throne Room This region is the southern heart of the Wood Elves' great forest, and home to more of the gigantic graht-oaks than any other part of Valenwood. Its capital, now also the capital of the entire Aldmeri Dominion, is Elden Root. Elden Root 1 2 1 62 0 0 4 0 0 0 0 0 0 1 0 0 0 0 188
View 1173 1086 682 Northern Elsweyr Ashen Scar This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 260
View 1174 1086 682 Northern Elsweyr Tenmar Temple Wayshrine This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 2093
View 1175 1086 682 Northern Elsweyr Two Moons at Tenmar This region, also known as Anequina, merged with the southern region of Pellitine several centuries ago to form the province of Elsweyr. It's a patchwork that united many former small kingdoms, including Rimmen, Orcrest, Riverhold, and Meirvale. Northern Elsweyr 2 0 1 53 0 0 4 0 0 0 0 0 0 1 0 0 0 0 1357
View 1176 684 380 Wrothgar Great Bay Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1327
View 1177 684 380 Wrothgar Siege Road Wayshrine The Wrothgar Mountains have been home to northern Tamriel's Orcs since the beginning of recorded history. Invading armies have marched into these peaks countless times to suppress the fractious Orcs, but the clans always rise again. Wrothgar 2 0 1 61 0 1 4 0 0 0 0 0 0 1 0 0 0 0 1495
View 1178 1133 721 Southern Elsweyr Senchal Wayshrine Also known as Pellitine, this land's complex history stretches back into antiquity. Long ago, Khajiiti aristocrats ruled the southern kingdoms with grace and refinement. Now, in the wake of the Knahaten Flu, criminals, Imperial remnants, and Khajiiti patriots all compete for the reins of power. Senchal 1 0 1 24 0 0 4 0 0 0 0 0 0 1 0 0 0 0 5302
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Data last updated on 2024-May-02 06:30:07

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