Online:Isle of Balfiera

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Tower:
Isle of Balfiera
(view on map) (lore page)
ON-icon-Ouroboros.png
Worldspace
Discoverable No
Dungeon (?)
# of Zones 1
Occupants
Shyazzel the Traveler
Animated Armor, Gargoyle, Golem Invoker, Golem Champion, Sabre Cat
Location
Center of Iliac Bay, between Glenumbra, Stormhaven, and the Alik'r Desert
Loading Screen
Loading screen
"No one can say precisely how old the Adamantine Tower is. Or how deep it goes. But those who sought to plumb its secrets often left mysteries of their own."—Tessurian Direnni
Isle of Balfiera

The Isle of Balfiera (also called Balfiera Island) is an island found off the coast of the Iliac Bay. All characters created after the release of Blackwood will be placed in this zone to go through a quest that serves as a tutorial over the game's systems.

Reaching the Keywright's Gallery will give the player access to one of the portals that will transport the player to a zone of their choice to begin the rest of the game. There are currently placeholders for 16 total portals, with the release of Gold Road opening the 11th portal. The remaining portals are currently inactive, to be opened with further expansions.

It is the home of the Adamantine Tower, the oldest structure in Tamrielic history, as well as the Direnni Clan.

For more information, see the main lore article.

Related Quests[edit]

People[edit]

Layout[edit]

Balfiera Ruins, prison building

Balfiera Ruins[edit]

This is a large building containing the prison, training room, and armory as well as various hallways. It is where players enter the game. This ruin as well as the others are in disrepair with chipped masonry and overgrown vines. Lootable urns are scattered throughout.

Balfiera Ruins, cell windows

Player Cell[edit]

Upon beginning the tutorial, players will wake up in a locked cell. The cell has barred windows on one wall, a campfire in the middle of the floor, and a locked gate on the opposite wall.

Balfiera Ruins, Forgotten Cells

Forgotten Cells[edit]

There are four barred cells surrounding a large open central courtyard. The player emerges from the one in the southwest corner. The northeast cell contains an easter egg. The northwest and southeast cells hold only rubble. In the center of the room is a green space with several trees and a ring of ruined pillars with a shallow pool in the middle. On the north side of the courtyard, several weapons are laid out near the hallway to the door of the training room.

Balfiera Ruins, training room

Training Room[edit]

A short hallway leads to a large open space with a central dais for practicing combat and a raised walkway above, which is not accessible from this room. There is a strange suit of armor on the dais. Leaving the training room and heading up the curved stairs, there will be a golem banging on a closed door straight ahead, but the hallway forks here.

Balfiera Ruins, Armory

Balfiera Armory[edit]

Players can sneak left by the golem at the armory's entrance or take it down and pick the trivial-level lock to gain entry. The room is large and open with armor and weapons arrayed in a ring in the center. At the far end of the room is a forge on a raised platform.

Balfiera Ruins, long hallway

Long Hallway[edit]

After going past the armory to the left, you will cross a raised walkway and enter through a door into a long hallway. This is where players can practice sprinting. There are barred windows looking out over the isle at a ruin made of a ring of arches around a statue guarded by a gargoyle. Flowing water can be heard but not seen. This is the last room players pass through before exiting the initial building.

Isle of Balfiera, looking toward the Adamantine Tower

Balfiera Island[edit]

Upon exiting the ruins, players will be on a large, covered, curved patio with stairs on either end leading down to the ground. From here, players have a good view of the Adamantine Tower across the way. The portion of the island players traverse is wooded with many possible paths, some paved and some dirt. Boulders dot the landscape. There is a waterfall at the east end of the trail. The entrances to several ruins surround the area, including two unknown ruins as well as three which players visit. The ruins are set into high, unpassable rock cliffs. Hostile golems patrol the area.

Squirrels and butterflies dwell in the verdant gardens of Balfiera. Meanwhile, frogs, dragonflies, and mudcrabs make their home at a pond next to the Skyshard Vault.

Skyshard Vault, guarded

Skyshard Vault[edit]

After visiting the foyer initially, players will travel south to another smaller ruin just past the waterfall. Entering the building reveals a short hallway leading to a large, open, circular room with an opening in the roof and pillars and statues ringing the walls. Across the room is a raised area with an altar holding a skyshard. A gargoyle guards it.

Gallery Foyer, bottom floor

Gallery Foyer[edit]

The foyer is the first room in gallery building, which is a large complex on the east side of the woods. Players visit it twice as they initially realize the gate to the next room is not working and they will need to get a skyshard from the vault to repair it in order to continue. The foyer itself can be reached by traversing either the north or south stairs up to a large covered patio with an Elven statue across from the door. Inside are two similar statues surrounded by four pillars. Ahead is a blue flame brazier on a dais with a curving staircase on either side. Upstairs is a small chamber with a pedestal holding the skyshard that is meant to open the way to the antechamber.

Gallery Antechamber, guarded

Gallery Antechamber[edit]

The antechamber is a large, dark room with a partially collapsed ceiling. There is another door directly across the room, but it is guarded by a Harvester .

Keywright's Gallery[edit]

Keywright's Gallery, looking down from a balcony

After passing through the antechamber and heading down a flight of steps, players will be on an upstairs landing surrounded by bookshelves. Ahead is a barred wall overlooking the central area below. On either side is a curved staircase down to a small side room that then passes under a balcony into the large central chamber. In the middle of the room is the arcane helix, reaching up through the ceiling, slowly rotating, and surrounded by floating debris and electricity. There are two balconies on the northwest and southeast sides of the room that can each be accessed by a pair of curving staircases.

The room contains arched gateways to many locations across Tamriel and beyond that players can use to jump into the main questlines of the game after creating a new character. In the center of the room is a revolving helix-shaped structure that appears to be powering the portals. Once the tutorial quest is complete, the Direnni elf Norianwe will provide information on each possible travel location. After exiting through a doorway, players cannot return to this room unless they create a new character.

Notes[edit]

Maps[edit]

Gallery[edit]

Post-Blackwood[edit]

Pre-Blackwood[edit]

The Stormhaven version is usually more visible due to its tropical weather and standard lighting. It features sandy/grassy terrain and desert rocks on its landscape, coupled with a few tropical trees on the north side. This version of the island extends farther east, having some untextured land that stretches towards Glenumbra. The tower is surrounded by hills, and there is a small body of water (also filled with slaughterfish) at the base of the tower. The following are pictures of the Stormhaven instance of Balfiera:

The Glenumbra version is often shrouded by rainy weather and dim lighting. It has a very rocky terrain, making it very hard to traverse, but there's cove on the north side and some beaches. The island is also seen on the map of Glenumbra, where it is rather circular. The following gallery contains screenshots of the Glenumbra instance of Balfiera: