Daggerfall:Invasion from Oblivion

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Stop a supposed invasion from Oblivion.
Location(s): Any Quester of your Knightly Order
Reward: Random Gold
Reputation Gain: see Reputation Gain/Loss
ID: b0b70y14
Required Reputation: 70 Reputation or more
Difficulty: Hard
 
"From the womb of the void..."

Quick Walkthrough[edit]

  1. Talk to a Quester of your Knightly Order.
  2. Head to the specified dungeon.
  3. Find and kill the Daedra within.
  4. Return to the Quester within the time limit.

Detailed Walkthrough[edit]

The Jaws of Oblivion[edit]

Beware, the daedra are not always alone...
...but they are always dangerous

Speak to the Quester, who says:

"(Player's first name), we have an emergency. The Mages Guild has discovered a rift in the wall between Oblivion and our dimension, Mundus. I don't pretend to understand exactly what that means, but it's bad. All sorts of Daedric beings are entering into our world. The Mages Guild says it can seal the breach, but it falls to us to slay the Daedras that have already crossed over. Will you take up this quest, not for gold, but for glory?"

or

"The end, (player's guild title), may be here at last. For centuries, prophets have spoken of the day when the aetherial walls that separate our dimension, Mundus, from Oblivion, the land of the Daedra, will crack asunder. The Mages Guild will attempt to repair the breach, but they need us to slay the infernal creatures who have already broken through. Can we rely on you for this, (player's guild title)?"

Accept[edit]

The Quester goes on:

"Go quickly then to (dungeon). We have no way of knowing how many Daedra are wandering its halls. The Mages Guild says to slay all Daedric beings you encounter. They will contact you by spell when they detect the last invader gone. Hurry, for in (time limit) days it will be too late."

Decline[edit]

The Quester answers:

"Our world hangs in the balance and you can think only of yourself. I am ashamed to know you are a (Questers)."

Stemming the Blood Tide[edit]

Head to the daedra-infested dungeon. Your target will be a daedroth, a fire daedra, a frost daedra, or a daedra lord; the chance of each appearing is one in four. While you may encounter other daedra in the dungeon depending on your level, the quest requires you to kill one specific monster. Once you have found and slain the target daedra, a notification from the Mages Guild appears:

A voice from beyond echoes in your head, saying... "The last Daedra is dead. With it dead, Tamriel is safe again. Hey what are you doing! Let go of my arms! I am a guild mage! Don't blow out that..."

With the threat gone, head back to the Order.

Reward[edit]

When you return to the Quester, he reveals a surprising twist to this story:

"So you killed the Daedra eh? Actually, this is kind of embarrassing. It turns out that we were duped by a rogue mage. She had summoned a Daedra that she could not control and wanted us to slay it before the Guild found out. She thought that with her story we would do it for free rather than having to pay the Fighters Guild. Normally our order does not pay its members for their trouble. This is an unusual situation. Take these (random gold) gold pieces."

Reputation Gain/Loss[edit]

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Generic Knightly Order +5
Knight Order +5
City-State where the order is located -
Nobility of the city-state where the order is located -
People of the city-state where the order is located -
All other factions of the city-state where the order is located -

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Generic Knightly Order -2
Knight Order -2


Enemies[edit]

  • Random dungeon monsters
  • Quest Target: Any of the following:
    • Daedra Lord
    • Daedroth
    • Fire Daedra
    • Frost Daedra

DF-creature-Daedra Lord.gif DF-creature-Daedroth.gif DF-creature-Fire Daedra.gif DF-creature-Frost Daedra.gif

Additional Dialogue[edit]

After you have accepted this quest, NPCs may say when asked for any news:

  • "If the people of (region) knew what the Mages Guild knows, everyone'd riot."

If you fail the quest, NPCs may say when asked for any news:

  • "No thanks to (knightly order), the end of Tamriel was narrowly averted."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "The Mages Guild owes (knightly order) for that fiasco over in (dungeon), so I hear."

If you successfully complete the quest, the quest giver may later greet you with:

  • "Well, (player's first name), as you sort of saved the world, what can I do for you?"

If you failed the quest, the quest giver will greet you with:

  • "All of Tamriel was nearly destroyed, (player's first name). And I'm a little annoyed with you."
  • "I don't think you can blame me for not trusting you after your last debacle."

Quest Log[edit]

Invasion from Oblivion (b0b70y14)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): (Quester's name) of Questers in (town) says that Daedras are pouring through a dimensional rift. I must go to (dungeon) and kill them all. They will contact me by spell when I have slain the last of them. I have (time limit) days before it is too late.