You will need any hex editor to perform these cheats. Select one of 6 save directories. With editor load savetree.dat file. Savegame file length changes during game. To find hero record search for his/her name. First record of Name it also the start of hero record.
For example:
Open 'savetree.dat'
Search for 'Marius' (that's my hero)
Name is found at 10970 (2ADAh). Hero record start there.
HERO RECORD [ edit ]
Offs
Example
Name
Type
Description
+00
(2ADAh)
NAME
C
+20
(2AFAh)
STR
WORD
If you applied a patch game may limit max value to 100
+22
(2AFCh)
INT
WORD
+24
(2AFEh)
WIL
WORD
+26
(2B00h)
AGI
WORD
+28
(2B02h)
END
WORD
+2A
(2B04h)
PER
WORD
+2C
(2B06h)
SPD
WORD
+2E
(2B08h)
LUC
WORD
+30
(2B0Ah)
STR
WORD
These are probably max values so better keep both exactly the same
+32
(2B0Ch)
INT
WORD
+34
(2B0Eh)
WIL
WORD
+36
(2B10h)
AGI
WORD
+38
(2B12h)
END
WORD
+3A
(2B14h)
PER
WORD
+3C
(2B16h)
SPD
WORD
+3E
(2B18h)
LUC
WORD
+40
(2B1Ah)
Gender
BYTE
+41
(2B1Bh)
Tranportation
BYTE
+43
(2B1Ch)
Race
+7C
(2B56h)
Health
WORD
You may try number larger than 500
+7E
(2B58h)
Max Health
WORD
+80
(2B5Ah)
Portrait
BYTE
+81
(2B5Bh)
Level
BYTE
+82
(2B5Ch)
MonsterReflex
BYTE
This enumeration from 0 (slowest) through 4 (fastest) controls the speed of the monsters, and is initially set during character generation.
+85
(2B5Fh)
Gold
LONG
You may have 2,147,483,647 but hero strength would be too low to carry it
+8D
(2B67h)
Mana
WORD
+8F
(2B69h)
Max Mana
WORD
+91
(2B6Bh)
Rep. with Underworld
+93
(2B6Ch)
Rep. with Nobility
+95
(2B6Eh)
Rep. with Scholars
+97
(2B70h)
Rep. with Merchants
+99
(2B72h)
Rep. with Commoners
+9D
(2B77h)
Medical
WORD
+A3
(2B7Dh)
Etiquete
WORD
+A9
(2B83h)
Street
WORD
+AF
(2B89h)
Jump
WORD
+B5
(2B8Fh)
Orc
WORD
+BB
(2B95h)
Harpy
WORD
+C1
(2B9Bh)
Giant
WORD
+C7
(2BA1h)
Dragon
WORD
+CD
(2BA7h)
Nymph
WORD
+D3
(2BADh)
Daedric
WORD
+D9
(2BB3h)
Spriggan
WORD
+DF
(2BB9h)
Centaur
WORD
+E5
(2BBFh)
Impish
WORD
+EB
(2BC5h)
LockPick
WORD
+F1
(2BCBh)
Merchant
WORD
+F7
(2BD1h)
PickPocket
WORD
+FD
(2BD7h)
Stealth
WORD
+103
(2BDDh)
Swim
WORD
+109
(2BE3h)
Climb
WORD
+10F
(2BE9h)
BackStab
WORD
+115
(2BEFh)
Dodging
WORD
+11B
(2BF5h)
Running
WORD
+121
(2BFBh)
Destruction
WORD
+127
(2C01h)
Restoration
WORD
+12D
(2C07h)
Illusion
WORD
+133
(2C0Dh)
Alteration
WORD
+139
(2C13h)
Thaumaturgy
WORD
+13F
(2C19h)
Mysticism
WORD
+145
(2C1Fh)
Short Blade
WORD
+14B
(2C25h)
Long Blade
WORD
+151
(2C2Bh)
Hand-Hand
WORD
+157
(2C31h)
Axe
WORD
+15D
(2C37h)
Blunt
WORD
+163
(2C3Dh)
Archery
WORD
+169
(2C43h)
Critical Hit
WORD
+230
(2D0Ah)
Resistant to
BYTE
Paralysis
00000001
Magic
00000010
Poison
00000100
Fire
00001000
Frost
00010000
Shock
01000000
Disease
10000000
+231
(2D0Bh)
Immune to
BYTE
Paralysis
00000001
Magic
00000010
Poison
00000100
Fire
00001000
Frost
00010000
Shock
01000000
Disease
10000000
+232
(2D0Ch)
Low Tolerance
BYTE
Paralysis
00000001
Magic
00000010
Poison
00000100
Fire
00001000
Frost
00010000
Shock
01000000
Disease
10000000
(also seen as 01000000)
+233
(2D0Dh)
Critical Weekness
BYTE
Paralysis
00000001
Magic
00000010
Poison
00000100
Fire
00001000
Frost
00010000
Shock
01000000
Disease
10000000
+234
(2D0Eh)
Flags1
WORD
AccuteEarring
0000000000000001
Athletism
0000000000000010
Adrenalina
0000000000000100
Sun Damage
0000000000010000
Holy Damage
0000000000100000
Regen SP
0000000001000000
SP in Dark
full
0000000000000000
rededuced
0000000010000000
none
0000000001000000
SP in Light
full
0000000000000000
reduced
0000000100000000
none
0000001000000000
Total SP
x 3.0
0000000000000000
x 2.0
0000010000000000
x 1.75
0000100000000000
x 1.5
0000110000000000
x 1.0
0001000000000000
+236
(2D10h)
Rapid Heal
BYTE
in light
00000001
in dark
00000010
general
00000100
+237
(2D11h)
Regen Health
BYTE
in light
00000001
in dark
00000010
in water
00000100
general
00001000
+239
(2D13h)
Spell absorb
BYTE
no
00000000
in light
00000001
in dark
00000010
general
00000100
+23A
(2D14h)
BYTE
+ Hit Undead
00000001
+ Hit Daedra
00000010
+ Hit Human
00000100
+ Hit Animals
00001000
Phobia Undead
00010000
Phobia Daedra
00100000
Phobia Human
01000000
Phobia Animals
10000000
+23B
(2D15h)
Forbidden material
WORD
Iron
0000000000000001
Steel
0000000000000010
Silver
0000000000000100
Elven
0000000000001000
Dwarven
0000000000010000
Mithril
0000000000100000
Admantium
0000000001000000
Ebony
0000000010000000
Orchich
0000000100000000
Daedric
0000001000000000
+23D
(2D17h)
Expert in
BYTE
Short blade
00000001
Long blade
00000010
Hand to Hand
00000100
Axe
00001000
Blunt weapon
00010000
Missile
00100000
+23E
(2D18h)
Forbidden weapon/armor
WORD
None
0000000000000000
Short blade
0000000000000001
Long blade
0000000000000010
Hand to Hand
0000000000000100
Axe
0000000000001000
Blunt weapon
0000000000010000
Missile
0000000000100000
Leather
0000000001000000
Chain
0000000010000000
Plate
0000000100000000
Buckler
0000001000000000
Rnd Shld
0000010000000000
Kite Shld
0000100000000000
TowerShld
0001000000000000
00
Breton
01
Redguard
02
Nord
03
Dark Elf
04
High Elf
05
Wood Elf
06
Khajiit
07
Argonian
08
Vampire
09
Werewolf
0A
Wereboar
Savegame editor will be soon available as FREEWARE. All above information is used to write it. It's a part of my Saved Game Editors Pack.
If you know something to make this document better please send your comments to: mordor@opnt.optimus.wroc.pl