General:Frank Ward
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Frank Ward | |
---|---|
Role(s) | Level Designer |
Bethesda Game Studios tenure | Jun 2001–Dec 2006[1] |
Frank Ward was a Level Designer at Bethesda Game Studios.[1]
Elder Scrolls Game Credits[edit]
- The Elder Scrolls III: Morrowind — Additional World Art & Building[2]
- The Elder Scrolls III: Morrowind: Tribunal — Additional World Art and Building[3]
- The Elder Scrolls IV: Oblivion — Dungeon Art[4]
- The Elder Scrolls IV: Oblivion: Thieves Den — Dungeon Art[1]
- The Elder Scrolls IV: Oblivion: Knights of the Nine — Dungeon Art[5]
- The Elder Scrolls IV: Oblivion: Shivering Isles — Dungeon Art[6]
Known Contributions[edit]
- Morrowind — Ward designed, built, and cluttered large areas of playable terrain for numerous regions using pre-existing assets.[1]
- Tribunal — Ward modeled and textured in-game assets for numerous objects including weapons and world props.[1]
- Oblivion — Ward designed and built over 60 dungeon levels using preexisting art. Responsibilities included AI scripting, AI scheduling, layout, building, lighting, cluttering, trap placement, encounters, trap and activator scripting, and AI path building. Created and polished over 100 dungeon exteriors. Modeled, textured, and animated numerous in game assets including world props, doors, containers, traps, furniture, and town buildings.[1]
- Thieves Den — Ward created playable spaces and art assets.[1]
- Knights of the Nine — Ward created playable spaces and art assets.[1]
- Shivering Isles — Ward designed and constructed several key dungeons for the game's main plot line. Created Several Exterior locations and generated art assets for the dungeon exteriors.[1]