General:Michael Ryan
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Michael Ryan | |
---|---|
Role(s) | Content Designer, Level Designer |
Bethesda Game Studios tenure | Oct 2004–Dec 2006[1] |
ZeniMax Online Studios tenure | Feb 2022–Present[1] |
Michael Ryan is the Lead Mission Designer at ZeniMax Online Studios working on their new unannounced project.[1] Previously Ryan was a Level Designer with Bethesda Game Studios.[1]
Elder Scrolls Game Credits[edit]
- The Elder Scrolls IV: Oblivion — Level Design[2]
- The Elder Scrolls IV: Oblivion: Knights of the Nine — Level Design[3]
- The Elder Scrolls IV: Oblivion: Shivering Isles — Lead Level Designer[4]
Known Contributions[edit]
- Oblivion — Ryan worked with design and world art teams to create all indoor levels for the Main Quest, along with the Fighters Guild and Mages Guild quests. Designed, built, lit, populated, and scripted more than 60 of the game's indoor "dungeon" levels.[5]
- Shivering Isles — Ryan directed the newly-formalized studio level design team in creation of indoor and outdoor quest locations. Designed, built, lit, and scripted several indoor levels for the Shivering's Main Quest and numerous side quests.[5]
Interviews[edit]
- Sep 2005: ElderScrolls.com: Michael Ryan: The Darker Side of Cyrodiil
- Apr 2006: IGN: The Elder Scrolls IV: Oblivion Team Q&A #1
- Apr 2006: IGN: The Elder Scrolls IV: Oblivion Team Q&A #5