Legends:Cut Content
Cut content refers to material that was planned for Legends but removed or changed before release, or never released due to the game's shutdown. It should not be confused with deprecated content, which was once in the game and later removed, such as training, Chaos Arena or balance changes. This page includes some pre-release content and test cards, as some cases are difficult to distinguish. This approach ensures all information remains accessible.
Contents
Realms[edit]
Realms was the intended sixth expansion for Legends. The name Realms is known from datamine, but is only a working title, just as Crisis was for Jaws of Oblivion. Several mechanics are known from a later interview.[1] The following ideas were considered for the expansion:
- The set was intended as the second part of Jaws of Oblivion, based around the Daedric Princes and their Realms. They wanted to expand the lore for these locations in ways that the mainline Elder Scrolls games hadn't yet done.
- Invade would have been spread over the two sets. Due to Realms being scrapped, they moved all ideas for invade to Jaws of Oblivion without all the necessary tools, answers, and checks.
- A new card type which would change your player into an avatar of a Daedric Prince, including the change of your character portrait.
- A new mechanic named Colossal which would involve huge Daedra creatures that would take up space in both lanes.
For future sets after Realms, they intended to follow more of the ESO chapters and add more Arena-like game modes.
Art[edit]
A large list of unused art has been found in both Dire Wolf Digital's and Sparkypant's game files. They can be found on the Unused Art page.
Keywords and Mechanics[edit]
This is a list of known mechanics that are either from datamines or developer diaries. Official descriptions are in italics.
Name | Card Types | Description | Notes |
---|---|---|---|
Approach | Creatures | Pay the Approach cost before playing the creature. | |
Blight | Unknown | When this deals damage to a player, shuffle that many Ashblights into that player's deck. | |
Devotion | Unknown | Devotion is a player attribute (like Health) that various cards can increase and reference. | |
Exerted | Unknown | PLACEHOLDER Exerted | |
Expert | Actions | After this action has its effect, draw a card. | |
Forge | Creatures | This creature can spend its turn to create an item. | Precursor mechanic to Mobilize. [2] |
Flanking | Creatures | Bonus effect when attacking after a friendly creature in the other lane attacks. | |
Frenzy | Creatures | Must attack or be destroyed. Glossary: A Frenzy creature must attack during its turn, or be destroyed at the end of that turn. |
|
Inspire | Creatures and Items | When your creature with Inspire attacks, give a random creature in your hand +1/+1. | Precursor mechanic to Rally. |
Imbue X | Actions | Unknown, the X can be any number | |
Lunar | Creatures | Mechanic found on creatures. When you summoned one, a moon became visible in their lane. That moon then progressed through four phases, one by one. When a specific phase met your Lunar creature’s requirements, you’d get a bonus. | Precursor mechanic to Wax/Wane.[2] |
Marked | Unknown | When a Marked creature dies, your opponent gets a magicka. | |
Mooncall | Creatures | Creatures with Mooncall would come into play, then that lane would get a moon for this turn and your next turn. During those turns those variable Mooncall abilities would be active. | Precursor mechanic to Wax/Wane.[2] |
Moonphase | Creatures | The first two times you played a Moonphase creature would advance one notch on the moon’s phases return the creature to your hand; the third time you played a Moonphase creature in that lane, it stayed in play | Precursor mechanic to Wax/Wane.[2] |
Plunder | Unknown | Destroy a friendly rune Glossary: When you Plunder a friendly rune, that rune is destroyed and you take no damage. You draw a card, and you can play it if it's a Prophecy. |
|
Quest // Reward | Supports | You need to complete a quest, which can be any game actions as described on the card, after which you get the listed reward. | Precursor mechanic to the Jaws of Oblivion quest actions such as The Ultimate Heist and Whodunit?. |
Replace | Unknown | Remove a creature and summon another in its place. Glossary: Replacing a creature removes it from the game, and a new creature is summoned in its place. The new creature triggers its own summon abilities, but other cards don't respond to its summon. |
Early concept for Transform. |
Rout[3] | Creatures | When you rout a creature, return it to its commander's hand. | This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription. |
Scheme | Unknown | Bonus effect at the start of your turn after this card comes into play. Glossary: When you play a card with Scheme, it has a bonus effect at the start of your next turn. |
|
Shield Wall[3] | Creatures | While there are two or more other creatures in this lane, enemy creatures can't attack players. | This keyword was datamined prior to Heroes of Skyrim, it is unknown if this is the official or paraphrased discription. |
Soaring | Creatures | Can't be attacked for one turn, until after it lands. Can land in any lane. | This keyword was datamined prior to Heroes of Skyrim, and was potentially intended for Dragons in the set. |
Soulbound | Creatures | A keyword that resurrected the creature as a 1/1 upon dying. | A precursor mechanic to Consume.[2] Non-keyworded on Wandering Skeleton. |
Spellcast X | Creatures | Unknown, the X can be any number followed by an effect. | This mechanic is associated with a "cantrip" that is an action with X magicka cost and the listed effect as text. The creature most likely creates this cantrip when it is summoned or when magicka X is paid. It's is unknown if the cantrip can be obtained more than once with Spellcast. |
Stealthy[3] | Creatures | This can't be attacked or targeted until it deals damage. | A similar non-keyworded version of this can be seen on cards like Shadowmaster. Potentially a precursor to the Cover mechanic. |
Spy | Creatures | You're shown two of your opponent's cards. Choose the one in their hand. | Intended for a Thieves Guild faction in Heroes of Skyrim and later for Imperials in Houses of Morrowind. When no Imperial faction was used, the only card left with the mechanic was Caius Cosades,[2] and later Thief of Dreams. |
Austere | Creatures and Items | Immune to enemy Keywords. | Potentially intended as upcoming mechanic for Realms, it is unknown how certain keywords like Breakthrough, Drain or Ward would interact. |
Colossal | Creatures | The only colossal test card has the following tags: Can attack other lane, can be attacked from any lane, guards both lanes, immune to cover. | Upcoming mechanic for Realms, it was intended for "huge Daedra creatures that would take up space in both lanes".[1] |
Twinstrike | Creatures | Creatures with Twinstrike can attack twice each of your turns. | Potentially intended as upcoming mechanic for Realms |
Traps[edit]

Traps were an early mechanic known from datamining where you could hide cards and surprise your opponent at a later moment during the game. The trap would trigger based on other actions a player or opponent would take. The exact mechanic is unknown, but a lot of the groundwork was already finished. It was a so called "supertype", for which the only other examples are Unique cards. It would have been displayed in the same manner as Ongoing or Shout within the card frame. Several art pieces survived to this day, such as a Pitfall Trap, a Wire Trap and a Net Trap. There was also a Thieves Guild daily quest dedicated to "lay 5 traps". Traps were later introduced as a creature type during the The Ventral Terminus quest with almost no resemblance to the original mechanic.
Story[edit]
An early concept of the story is found with different characters. Only the images for the choices during the story are still available, which means many of the intermediate chapters are unknown. The first part of the story follows a similar premise as the The Forgotten Hero, such as the young wolf and fighting undead in a crypt, but deviates at the later chapters where the old crew fights inside a dwemer ruin and even meets Sheogorath.
Several characters can be identified as the following datamined avatars:
Daily Quests[edit]
The game files has a portrait for the daily quest giver Umaril the Unfeathered. It was probably cut in an early stage as no banner or quests are found.
Cards[edit]
The following section has three lists of cards that are known to be in the game files. Not all cards listed here are cut content, some are test material or experimental.
Datamined Cards[edit]
The first list shows cards that were datamined from the Dire Wolf Digital's and Sparkypant's language files. These only have the names and abilities of the cards. Not other info is known, inlcuding their magicka cost, power and health, or rarity. Formatting can be inconsistent as some cards were still unfinished.
Name | Text | Tags | Notes |
---|---|---|---|
Altmer Dragonknight | Summon: If you've played an action this turn, draw a random action from your deck. | ||
Ashlander Weaponmaster | When you Rally a creature, also Rally a random item in your hand. | ||
Choice at the Gates | Choose one: - Friendly creatures get +2/+2. - Enemy creatures get -2/-2. |
||
Cruel Webspinner | At the end of your turn, summon a 2/1 Spiderling. When a friendly creature dies, deal 1 damage to your opponent and gain 1 health. |
||
Glorious Plotter | Summon: If your opponent didn't damage you last turn, draw the top creature in your deck and give it Drain. | ||
Minor Necromancy | Summon two random creatures with cost 1 or less from your discard pile. | Said to be bugged in the files | |
Spirit Arrow Bowman | Summon: Deal 1 damage to each enemy creature in this lane. | ||
Thalmor Battlemage | The first time you play an action each turn, give Thalmor Battlemage +2/+2. | ||
Tribunal Missionary | Exalt 4: Fill this lane with 1/1 Imperial Grunts | ||
Ash Piercer | When an enemy creature loses a Ward, destroy that creature. | Experimental | |
Astula Tutor | At the end of each player's turn, they draw a card. | Experimental | |
Auroran Mightcaster | Summon: Swap Auroran Mightcaster's power and health with an enemy creature. | Experimental | |
Bar Brawler | At the start of your turn, deal 1 damage to a random enemy. | Experimental | |
Battle-Born Nord | Summon: Give other friendly creatures in this lane +1/+0 and Breakthrough this turn. | Experimental | |
Dark Neophyte | When Dark Neophyte gains a Keyword, it gains +1/+1. | Experimental | |
Dragon Cultist | Summon: Shuffle three Raging Dragon into your deck. When you summon a Dragon, summon Dragon Cultist from your discard pile. |
Experimental | |
Drainspell Bow | +3/+3 Slay: Gain 3 magicka this turn. |
Experimental | |
Duality | For each lane, summon a copy of the highest power friendly creature to the other lane. | Experimental | |
Elinhir Apothecary | Summon: Give each of your supports an extra use. | Experimental | |
Elsweyr Wanderer | When Elsweyr Wanderer Moves, it gains +1/+0. | Experimental | |
Fellmoor Poisoner | When you reduce a creature's power or health, reduce it by twice as much. | Experimental | |
Firsthold Enchanter | Summon: Give a creature +1/+1 for each action in your hand. | Experimental | |
Flanking Hunter | Wounded enemies can't have Guard. | Experimental | |
Frenzy | Give friendly creatures +3/+0 this turn, then they each attack at random. | Experimental | |
Frostbreak Berserker | Can't attack creatures and ignores Guards | Experimental | |
Furnace Guardian | Your opponent can't target Furnace Guardian with actions. Summon: +1/+1 for each of your runes. |
Experimental | |
Gifts of the Mad God | Put a random card on top of a player's deck. | Experimental | |
Gnarl Sapling | When an action targets Gnarl Sapling, negate it and change Gnarl Sapling's power and health to match to its cost. | Experimental | |
Karthspire Scout | At the start of your turn, fill this lane with 1/1 Orc Raiders. | Experimental | |
Knifepoint Zealot | Summon: If there are two or more other creatures in this lane, Sacrifice them to summon a Flesh Atronach. | Experimental | |
Lilmoth Channeler | Your cards cost 1 less to play. | Experimental | |
Madness Axe | +3/+0 When the equipped creature destroys an enemy unit, equip Madness Axe to a random friendly creature. |
Experimental | |
Orc Raider | Experimental | Created card, see Karthspire Scout | |
Protector of the People | Other friendly creatures in this lane can't be damaged by actions. | Experimental | |
Ra Gada Ravager | At the end of a player's turn, if they have unspent magicka, deal 2 damage to them. | Experimental | |
Rabblerouser | If all cards in your deck are common, other friendly creatures have +1/+1. | Experimental | |
Raging Dragon | 8/8, Breakthrough (5 cost) | Experimental | Created card, see Dragon Cultist |
Ring of Namira | When you gain health, deal that much damage to the enemy player. | Experimental | Made it into the game as Ring of Namira |
Scroll of Summoning | Summon: This cannot be activated this turn. Activate: Summon a 7/7 Stone Atronach in the lane of your choice. |
Experimental | |
Sheogorath | You become Sheogorath. Summon: Create and summon Wabbajack. When a creature is transformed, draw a copy of it. |
Experimental | |
Spinning Sphere | When Spinning Sphere is targeted by a friendly action or ability, summon a copy of Spinning Sphere. | Experimental | |
Stone Atronach | Experimental | Created card, see Scroll of Summoning | |
Summoning Rites | Spend your remaining magicka, then summon each different creature in your deck with cost equal to the extra magicka spent. | Experimental | |
Talltale Bard | Summon: Unique cards in your deck move three cards closer to the top. | Experimental | |
Taneth Quartermaster | Friendly items have +2/+0. | Experimental | |
Telvanni Monster Lab | When you have no cards in hand, draw a random card that costs 6 or more. | Experimental | |
Thalmor Tactician | When you play a support, draw a card. | Experimental | |
Thorn Priestess | Gains +2/+2 when a friendly creature heals. | Experimental | |
War Barracks | At the end of your turn, summon a creature from your deck that costs 1, then increase the cost of creatures this summons by 1. | Experimental | |
Counting Pilferer | Pilfer: Increase the power of Counting Pilferer's last gasp. Last Gasp: Draw a random card with cost equal to the number of times this pilfered and reduce its cost to 0. |
Monthly | |
Dremora Gladiator | Only one creature may attack per turn in Dremora Gladiator's lane. | Monthly | |
Forged Weapon | Monthly | Created card, see Forgemaster | |
Forgemaster | Summon: Draw a Forged Weapon with cost and stats equal to a friendly creature's. | Monthly | |
King of the Arena | Summon: Battle each enemy in this lane starting with the weakest. | Monthly | |
Lich Lord | Summon: Fill this lane with random Undead from your discard pile. | Monthly | |
Master Salvager | Your supports have Last Gasp: Draw a card. | Monthly | |
Skeletal Ascendant | When a friendly creatures dies, if it is not Undead, summon a 1/1 Skeleton with the same keywords. | Monthly | |
Summoner's Folly | Summon a 1/1 copy of a friendly creature. | Monthly | |
Super Ghoul | Super Ghoul can't be played unless you have 5 or more max magicka. | Monthly | |
Telvanni Mastermind | Summon: Destroy a friendly creature, then summon a copy of it. | Monthly | |
Ashlander Stormcaller | Drain Summon: Deal 3 damage. |
DBH | |
Breton Necromancer | When a creature is put into your discard pile, Breton Necromancer gets +1/+1. | DBH | |
Compassionate Jarl | Guard Other friendly creatures can't be damaged by actions. |
DBH | |
Dark Elf Turncoat | Last Gasp: Draw two cards. | DBH | |
Draugr Necromancer | When a friendly creature dies, return a random cheaper creature from your discard pile to your hand. | DBH | |
Familiar Summoning | Summon a Familiar with Guard. Its strength and health are equal to the number of creatures you control. | DBH | |
Hexed Armaments | +5/+5 Guard Summon: Shackle the wielder. |
DBH | |
Skywatch Battlereeve | When you play an action, friendly creatures get +1/+1. | DBH | |
Swordsmith | Ward, Breakthrough +2/+2 while wielding an item. |
DBH | |
Underworld Tactician | When your opponent summons a creature, summon a 0/1 'Target with Guard in its lane. | DBH | |
Valenwood Instigator | Pilfer: +1/+1 and Battle an enemy creature. | DBH | |
Warp in the West | Take an extra turn after this one. | DBH | |
Druadach Elk | You can't lose the game. | Forgotten | |
Master Smuggler | Pilfer: Swap this with a creature from your hand. | Forgotten | |
Purifier | If your deck uses one or less attributes, +3/+3. | Forgotten | |
Wayrest Swashbuckler | After you play an action, equip a random item from your deck with the same cost to Wayrest Swashbuckler. | Forgotten | |
Ancient Blade | Morrowind | This card is most likely an item which only gives stat boosts. | |
Ash Brute | When Ash Brute gains a keyword, it battles the weakest enemy creature. | Morrowind | |
Ash Stalker | Summon: Give a creature Breakthrough. | Morrowind | |
Daedric Deception | Destroy a creature. Its owner summons a random creature from their deck to replace it. | Morrowind | |
Dren Bodyguard | Summon: Your opponent chooses one: +2/+2 Guard |
Morrowind | Name reused for Dren Bodyguard |
Necromancy | Summon a creature that costs 4 or less from your discard pile to a random lane. | Morrowind | |
Rampart Archer | Summon: Deal 1 damage | Morrowind | |
Redoran Agent | When Redoran Agent inspires a creature, summon it. | Morrowind | |
Soul Conduit | Summon: +1/+1 for each different keyword among friendly creatures. | Morrowind | |
Suppressor | When an enemy creature is summoned to this lane, shackle it. | Morrowind | |
Tribunal Guard | Exalt 4 - Summon an Exalted copy of Tribunal Guard in the other lane. Give both Ward. | Morrowind | |
At the end of your turn, summon a copy of the last friendly creature that died this turn. | Morrowind | This card has no known name. | |
Chain Melter | +3/+2 The wielder is immune to Shackle. |
FrostSpark | |
Spellforged Sword | +3/+1 Your opponent can't target the wielder with actions. |
FrostSpark | |
Ebonheart Soldier | Veteran: +1/+1 | Parsley | |
Great Moot Squire | Veteran: +1/+1 | Parsley | |
Library Scribe | Forge: Tome of Alteration | Parsley | |
Nord Warbringer | Veteran: +2/+1 | Parsley | |
Orc Smith | Forge: Steel Scimitar | Parsley | |
Vengeful Bosmer | Summon: If two or more cards were put into your discard pile this turn, Shackle an enemy creature. | Parsley | |
Vengeful Khajiit | Summon: If two or more cards were put into your discard pile this turn, you gain 4 health. | Parsley | |
Wood Elf Avenger | Summon: If two or more cards were put into your discard pile this turn, +1/+1. | Parsley | |
Night Watch | When a friendly card in play transforms or changes, draw a card. | 2020 | |
Skooma | When you summon a creature, deal 1 damage to it. When a friendly creature takes damage, it gains that much power. |
2020 | Buff name: "Sugar Tooth: Gained power from Skooma." |
Set File Cards[edit]
The second list of cards are from the so called "set files" from Sparkypants. All stats and abilities are known for these cards, except their intended use.
Dawnguard Cards[edit]
The third list are cards intended for the Legends Asia Dawnguard expansion. These were released in batches at a time, but the expansion couldn't be completed before the game did shut down. Some formatting is inconsistant as some cards were not yet finished. Only their names and abilities are known, similar to the first list.
Name | Text | Notes |
---|---|---|
Ash Servant | When you summon another creature with 5 power or more, give Ash Guardian and that creature one the same random Keyword. | The card name differs between the name string and text. |
Bloodspring Seeker | When you have a support in play, Redwater Spring Seeker gains +1/+1 and drain. | The card name differs between the name string and text. |
Bone Hawk Amulet | +1/+1 Summon: Give the wielder two random keywords. |
Buff name: "Guardian of the Bone Hawk: +1/+1 and Random keywords. |
Chain Trap | Silence and Shackle an enemy creature, and deal 1 damage to it, then destory a Wounded enemy creature. | |
Hostage | Created card, see Redoran Forerunner. | |
Imperial Deserter | At the start of your turn, Imperial Deserter gains -1/-0. Imperial Deserter can't attack unless he has 2 or more power. |
|
Nomad Scholar | Summon: If the current remaining mana is not zero, randomly add a card with Summon effect and a cost equal to that value to your hand. | |
Redoran Forerunner | Slay: If you don't have a Hostage in play, summon one. When you have a Hostage in play, your opponent can't target other friendly creatures except for the Hostage with actions. | |
Ring of Erudition | +1/+0 Summon: Play a random action card from your library that costs less than the Ring of Erudition Gearer's Attack Power. |
|
Sanguinare Vampiris | Choose a creature, at the end of every player's turn, give that creature 1/-1. | Buff name: "Decision: Have +1/-1 at the end of turn." |
Torygg's War Horn | +1/+2 At the end of your turn, if the wielder attacked this turn, summon a 1/1 Recruit, draw a card instead if this lane is full. |
Buff name: "Blow the horn: +1/+2" |
Tripwire | Summon: Move and Shackle an enemy creature in this lane. | Buff name: "Hunter Trap: Move and Shackle." |
Vampire Cattle | Friendly creatures can attack Vampire Cattle. Last Gasp: Gain 3 health. |
|
Vampire Hunter | Silence the creature dealt damage by Vampire Hunter, if it is a vampire, Silence it and then destroy it instead. | |
Valchiha Conspirator | Summon: Draw a card, then you may sacrifice another creature to draw an extra card. | Valchiha is most likely a corruption of Volkihar. The only mention of this word is from a fanfic.[4] |
Only the name is known for the following Dawnguard cards:[5]
- Arvak
- Auriel's Bow
- Blood Stone Chalice
- Hawk Amulet
- Lightning Storm
- Naaslaarum // Voslaarum (double card with strength + agility)
- Royal Husky
- Serana
M'aiq the Liar[edit]
- M'aiq the Liar was originally planned to appear in Legends, with voice files for him entering play and attacking having been datamined.
- When asked if M'aiq would be playable in the game, Pete Hines said, "When I asked him he said he was in the game. I guess he was lying."[6]
Unused Lanes[edit]
Lane Name | Icon | Description | Notes |
---|---|---|---|
Blitz | All creatures here lose Guard. | Announced as a Chaos Arena lane, but didn't make it in the final update. | |
Dense Forest | After a non-Guard in this lane is dealt damage, that creature gains Cover. | ||
Highly Changed | When you play an action, summon a random creature in this lane with the same cost. | Intended for Chaos Arena, replaced by the Mage Tower lane. | |
Inner Beast | After an enemy rune is broken, friendly creatures in this lane change into random animals with 1 greater cost. | ||
Inner Fire | When a creature here dies, draw a random action with that creature's cost. | Intended for Chaos Arena. | |
Imperial | Your opponent can only play Imperial creatures to this lane. | Probably intended for Eastmarch Camp. | |
Stormcloak | Your opponent can only play Nord creatures to this lane. | Probably intended for Eastmarch Camp. | |
Unhallowed Ground | When an Undead is summoned in this lane, give it +1/+1. | ||
Wispmother's Blessing | When you summon a unit that costs 2 or less to this lane, summon a copy of it in the other lane. | Intended for Chaos Arena. |