Oblivion:Random Oblivion World 4

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Oblivion World:
Random Oblivion World 4
(lore page)
# of Peripheral Towers 3
# of Non-Random Caves 1
Important Treasure
Console Location Code
Worldspace: OblivionRD004
OblivionRD004Caves
OblivionRD004CitadelLeft
OblivionRD004CitadelLeftHall01
OblivionRD004CitadelLeftHall02
OblivionRD004CitadelLeftLord
OblivionRD004CitadelMain
OblivionRD004CitadelMainHall01
OblivionRD004CitadelMainHall02
OblivionRD004CitadelMainHall03
OblivionRD004CitadelMainLord
OblivionRD004CitadelRight
OblivionRD004CitadelRightHall01
OblivionRD004CitadelRightHall02
OblivionRD004CitadelRightLord
OblivionRD004Submerged Tower
Fixed Gate
Gate outside Skingrad (map) (after Dagon Shrine has been completed)
Random Oblivion World 4

Random Oblivion World 4 is a medium-sized World, and one of seven randomly chosen Oblivion Worlds.

The Oblivion Gate in front of Skingrad always connects to this world.

In this world there are always three towers: the main tower is The Brooding Fortress, but there are two more towers that are very similar to main towers: The Sorrow Keep and The Anguish Keep. The difference is very noticeable once you enter them: there is no central pillar of fire going up to the top of the tower.

The standard route is to ascend one of the two side towers, to the top Shrine room (which looks very similar to a Sigillum Sanguis, except there is no Sigil Stone). On the way up (in between the Halls of Eternal Twilight and the Halls of Shame) you will pass an exterior door but for now it only leads to a retracted bridge. In the Shrine room, you will activate the Geared Batten, triggering a large gear mechanism and a message that you have opened one of two locks.

In the Shrine room there is a second exterior door; that bridge has now been extended, allowing you to go directly to the Shrine room of the second peripheral tower. Over there you will find another Geared Batten to release the second lock. This extends bridges that connect the peripheral towers to The Brooding Fortress (but also retracts the bridge between the two peripheral towers). Descend through the Halls of Shame to the lower-level exterior door, and you can now cross to The Brooding Fortress. From there, you will need to ascend one level (through the Corridors of Dark Salvation) to the standard Sigilum Sanguis.

Exterior[edit]

Key to Maps
Random Oblivion World 4
A lake of lava

If you are not averse to some lava damage or have high Acrobatics, it is also possible to completely bypass the two peripheral towers. Just run straight towards the main tower, crossing one channel of lava in the process. You can then work your way up the main tower. Although this requires you to make it through the two lower rooms in the main tower (the Rending Halls and Desolations End) that are not required if you take the other route, overall this is a shorter path.

If you wish to explore the surface, you will find several more Fleshy Pods. Also, particularly adventurous explorers can get out of the standard map area and access the vast expanse of nothingness that exists on the other side of the lava. This requires crossing the lava a couple times; Water Walking can be useful to run across the lava rather than swim through it, but you will still suffer damage. To the east of the map are two medium sized islands: the northern one is easiest to run across to, but the southern one is where you are headed. On the east side of the southern island is an area where more land is visible to the southeast. Run across the lava one last time and you will find yourself in an immense, flat, and empty land.

Occupants:

Treasure:

Plants:

Traps:

Doors and Gates:

  • There are eleven doors in/out of this zone
    • 1 Oblivion Gate (at OG) leads to Tamriel
    • 1 door (at A) to The Sorrow Keep (L1)
    • 1 door (at B, only reachable by bridge via The Anguish Shrine) to The Sorrow Shrine (L4)
    • 1 door (at C) to The Anguish Keep (R1)
    • 1 door (at D, only reachable by bridge via The Sorrow Shrine) to The Anguish Shrine (R4)
    • 1 door (at E, only reachable by bridge via The Brooding Fortress) to The Sorrow Shrine (L4)
    • 1 door (at F, only reachable by bridge via The Brooding Fortress) to The Anguish Shrine (R4)
    • 1 door (at G) to The Brooding Fortress (M1)
    • 2 doors (at H, only reachable by bridge) to The Brooding Fortress (M1)
    • 1 door (at I) to Molten Halls (B1)
    • 3 doors (at E) to The Brooding Fortress

Other:

  • 1 Blood Fountain at location b on map
  • 1 Magicka Essence at m

The Sorrow Keep[edit]

The Sorrow Keep

The Sorrow Keep is the left tower as seen when first entering this Oblivion World. It's identical in layout to its twin The Anguish Keep but differs somewhat in objects found inside (this tower has a few more enemies but fewer traps). The Sorrow Keep looks very similar to the usual main towers from the inside, except that it contains no fire pillar in the middle. The door opposite to the main entrance leads to the first hallway upstairs.

The first level can be reached by passing through the Halls of Eternal Twilight. This level consists of three small platforms connected with two bridges. A Daedra can be found on the middle platform, along with a door leading outside. This leads to a bridge that can only be crossed if you have released both of the two locks (otherwise it's retracted). On the last platform there is a door that leads to the second hallway upstairs.

The second level can be reached by passing through the Halls of Shame. Beware that a Daedra spawns right beside the door leading from the Halls. This level consists mainly of a long winding ramp upstairs, at which two more Daedra can be found. At the top you will find two doors that both lead to The Sorrow Shrine.

Occupants:

  • Ground level: 2-3 Daedric occupants (Daedra or Dremora)
  • First level: 1 Daedric occupant
  • Second level: 2 Daedric occupants

Traps:

  • Falling in the pool of lava in the middle of the ground level will result in instant death

Doors and Gates

  • There are 8 doors in/out of this zone
    • The main door (at A, ground level) leads outside (Out)
    • 2 doors (at B, ground level, and C, first level) to Halls of Eternal Twilight (L2)
    • 2 doors (at D, first level, and E, second level) to Halls of Shame (L3)
    • 1 door (at G, first level) leads outside to the bridge to The Brooding Fortress (M1)
    • 2 doors (at F, second level) to The Sorrow Shrine (L4)

Halls of Eternal Twilight[edit]

Halls of Eternal Twilight

This hallway starts with a corridor leading upwards to the right. You will approach a room with a few Daedra in it, and two Citadel Trident Blade traps. There is a door here that leads to a small room with a The Punished in it, guarded by one Daedra. Right next to where you entered the main room is a small corridor that leads even farther upstairs. There you will find one more Daedra and the door back to The Sorrow Keep.

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are two doors in/out this zone
    • 2 doors (at A) lead to The Sorrow Keep (L1)
  • 2 doors (initially closed) at locations B

Halls of Shame[edit]

Halls of Shame

You start out in a small room, where a Magicka Essence can be found at the far left end, with a door in front of you to the left. Behind that door is a small passage to a larger room upstairs. That room contains a The Punished as well as a Daedra. Be careful along the walls for the Citadel Spike traps. Another large winding corridor will lead you to a door and the upper room behind it, where 1-3 more Daedra and a Blood Fountain can be found. The door there will lead you back to The Sorrow Keep, but don't forget to use the Blood Fountain to replenish your health.

Occupants:

Treasure:

Traps:

Doors and Gates:

  • There are two doors in/out this zone
    • 1 door (at A, downstairs) leads to the zone The Sorrow Keep (L1)
    • 1 door (at B, upstairs) leads to the zone The Sorrow Keep (L1)
  • 3 doors (initially closed) at locations C
  • 1 door (initially open) at location D

Other:

  • 1 Blood Fountain at location b on map
  • 1 Magicka Essence at m

The Sorrow Shrine[edit]

The Sorrow Shrine

The Sorrow Shrine is similar to the Sigillum Sanguis found in main towers, except that there is no Sigil Stone. Instead there is a Geared Batten at the top that releases one of the two locks required to activate the bridges to the main tower. At the top of the winding ramp to the entrance of the Shrine you can find a door that leads outside, to the bridge to The Anguish Shrine. This bridge will extend if you release the first lock, but will retract again once you release the second lock.

You can find a few Daedra, two Magicka Essences and a The Punished on the upper levels. Be careful if you are sneaking since the Daedra can spot you easier than you're used to, due to the openness of the area. Once you have activated the Geared Batten at the top of the shrine, one lock will be released. If this is the first lock you have released, you can use the exterior door to access the bridge to The Anguish Shrine. If it is the second lock, you will need to descend to the first level of The Sorrow Keep for the door to The Brooding Fortress.

Occupants:

  • 0-1 Daedra (always best possible level)
  • 1-2 Daedra

Treasure:

Doors and Gates:

  • There are three doors in/out this zone
    • 2 doors (at A) lead to the zone The Sorrow Keep (L1)
    • 1 door (at Out) leads outside to the bridge to the zone The Anguish Shrine (R4)

Other:

  • 1 Geared Battern at location B on map
  • 2 Magicka Essences at m

The Anguish Keep[edit]

The Anguish Keep

The Anguish Keep is the right tower as seen when first entering this Oblivion World. It's identical in layout to its twin The Sorrow Keep but differs somewhat in objects found inside (this tower has a few more traps but fewer enemies). The Anguish Keep looks very similar to the usual main towers from the inside, except that it contains no fire pillar in the middle. The door opposite to the main entrance leads to the first hallway upstairs.

The first level can be reached by passing through the Halls of Eternal Twilight. This level consists of three small platforms connected with two bridges. A Daedra can be found on the middle platform, along with a door leading outside. This leads to a bridge that can only be crossed if you have released both of the two locks (otherwise it's retracted). On the last platform there is a door that leads to the second hallway upstairs.

The second level can be reached by passing through the Halls of Shame. Beware that a Daedra spawns right beside the door leading from the Halls. This level consists mainly of a long winding ramp upstairs, at which two more Daedra can be found. At the top you will find two doors that both lead to The Anguish Shrine.

Occupants:

  • Ground level: 1-3 Daedric occupants (Daedra or Dremora)
  • First level: 1 Daedric occupant
  • Second level: 1-3 Daedric occupants

Traps:

  • Falling in the pool of lava in the middle of the ground level will result in instant death

Doors and Gates:

  • There are 8 doors in/out of this zone
    • The main door (at A, ground level) leads outside
    • 2 doors (at B, ground level, and C, first level) to the zone Halls of Eternal Twilight (R2)
    • 2 doors (at D, first level, and E, second level) to the zone Halls of Shame (R3)
    • 1 door (at G, first level) leads outside to the bridge to the zone The Brooding Fortress (M1)
    • 2 doors (at F, second level) lead to the zone The Sorrow Shrine (R4)

Halls of Eternal Twilight[edit]

Halls of Eternal Twilight

This hallway starts with a corridor leading upwards to the right. You will approach a room littered with Land Mine traps. An efficient way to disable these mines is to fire a small ranged Fire Damage spell on them. Remember to dodge the returned Fire Damage spell when the mine detonates. There is a locked door here that leads to a small room with a boss-level The Punished in it, guarded by one Daedra. Right next to where you entered the main room is a small corridor that leads even farther upstairs. There you will find one more Daedra and the door back to The Sorrow Keep.

Occupants:

Treasure:

Doors and Gates:

  • There are two doors in/out this zone
    • 2 doors (at A) lead to the zone The Sorrow Keep (R1)
  • 1 door (initially closed) at location C
  • 1 door (average-locked) at location D

Traps:

Halls of Shame[edit]

Halls of Shame

You start out in a small room, where a Magicka Essence can be found at the far left end, with a door in front of you to the left. A Daedra will be spawned right in front of you. Behind the next door is a small passage to a larger room upstairs. That room contains two Fire Turret traps as well some Daedra (though it's possible you will encounter none). Another large winding corridor will lead you to a door and the upper room behind it, where more Daedra and a Blood Fountain may be found. The door there will lead you back to The Anguish Keep, but don't forget to use the Blood Fountain to replenish your health.

Occupants:

Doors and Gates:

  • There are two doors in/out this zone
    • 1 door (at A, downstairs) leads to the zone The Anguish Keep
    • 1 door (at B, upstairs) leads to the zone The Anguish Keep
  • 4 doors (initially closed) at locations C

Traps:

Other:

  • 1 Blood Fountain at location b on map
  • 1 Magicka Essence at m

The Anguish Shrine[edit]

The Anguish Shrine

The Anguish Shrine is similar to the Sigillum Sanguis found in main towers, except that there is no Sigil Stone. Instead there is a Geared Batten at the top that releases one of the two locks required to activate the bridges to the main tower. At the top of the winding ramp to the entrance of the Shrine you can find a door that leads outside, to the bridge to The Sorrow Shrine. This bridge will extend if you release the first lock, but will retract again once you release the second lock.

You can find a few Daedra, two Magicka Essences and a The Punished on the upper levels. Be careful if you are sneaking since the Daedra can spot you easier than you're used to, due to the openness of the area. Once you have activated the Geared Batten at the top of the shrine, one lock will be released. If this is the first lock you have released, you can use the exterior door to access the bridge to The Sorrow Shrine. If it is the second lock, you will need to descend to the first level of The Anguish Keep for the door to The Brooding Fortress.

Occupants:

  • 0-1 Daedra (always best possible level)
  • 1-2 Daedra

Treasure:

Doors and Gates:

  • There are three doors in/out this zone
    • 2 doors (at A) lead to the zone The Anguish Keep
    • 1 door (at Out) leads outside to the bridge to the zone The Sorrow Shrine (L4)

Other:

  • 1 Geared Battern at location B on map
  • 2 Magicka Essences at m

The Brooding Fortress[edit]

The Brooding Fortress

This tower consists of four levels, one ground level and three upper levels. You will likely not enter this main tower by the usual Tower Portal door, but instead by a bridge and a small door. This means you will start out on the second level, instead of at the ground level, and you only have to ascend one level to reach the doors to Sigillum Sanguis. You can choose to descend first for a bit of extra treasure.

You can find two The Punished as well as possibly a few Daedra on the ground level. They are mostly hidden in the hallway adjacent to the main column. You can exit the Tower Portal door to explore the exterior area around The Brooding Fortress. Left and right from the Tower Portal door are two doors both leading to the Rending Halls.

The first level consists of a small platform, with two doors to the Rending Halls in the middle, and two ramps leading upwards both left and right. Before the ramps meet there is a door at either end to Desolations End. You will encounter at least one Dremora here and possibly some Daedra.

The second level starts with a lower platform with three doors. Two will lead outside to the bridges to The Sorrow Keep and The Anguish Keep; one leads to Desolations End. At this lower platform some Daedra can be encountered. If you follow the platform winding upwards (clockwise), you may encounter one more Daedra with the door to the Corridors of Dark Salvation right behind it.

The third level also consists of two platforms above each other, connected by a spiraling ramp. The door at the lower end connects to the Corridors of Dark Salvation, and the two doors at the upper platform both lead to Sigillum Sanguis. You will encounter a couple of Dremora (and Dremora Mages) on this level.

Occupants:

  • Ground level: 0-3 Dremora
  • First level: 1 Dremora and 0-2 Daedra
  • Second level: 0-3 Daedra
  • Third level: 1 Dremora (always best possible level), 2 Dremora Mages, and 1-2 Dremora

Treasure:

Traps:

  • Falling in the pool of lava in the middle of the ground level will result in instant death
  • Touching the fire pillar in the middle of the room will result in instant death

Doors and Gates:

  • There are 14 doors in/out this zone
    • 1 Tower Portal door (at A, ground level) leads outside
    • 2 doors (at B, ground level) lead to the zone Rending Halls (M2)
    • 2 doors (at C, first level) lead to the zone Rending Halls (M2)
    • 2 doors (at D, first level) lead to the zone Desolations End (M3)
    • 1 door (at E, second level) leads to the zone Desolations End (M3)
    • 1 door (at F, second level) leads to the zone Corridors of Dark Salvation (M4)
    • 1 door (at I, second level) leads outside to the bridge to the zone The Sorrow Keep (L1)
    • 1 door (at J, second level) leads outside to the bridge to the zone The Anguish Keep (R1)
    • 1 door (at G, third level) leads to the zone Corridors of Dark Salvation (M4)
    • 2 doors (at H, third level) lead to the zone Sigillum Sanguis (M5)

Rending Halls[edit]

Rending Halls

The two possible entrances from the ground level of The Brooding Fortress each lead to a corridor winding upwards, where they both meet at the upper room. All the Daedra can be found in this upper room, as well as the two doors (next to each other) leading back to the first level of The Brooding Fortress.

Occupants:

Doors and Gates:

  • There are four doors in/out this zone
    • 2 doors (at A) lead to the zone The Brooding Fortress (M1)
    • 2 doors (at B) lead to the zone The Brooding Fortress (M1)

Desolations End[edit]

Desolations End

The two possible entrances from the first level of The Brooding Fortress each lead to a small room containing a Magicka Essence and possibly a Daedra. A winding corridor leads upwards from each room to a central room guarded by one or more Daedra and containing a Blood Fountain. The door here leads to a corridor which winds upwards to another room guarded by one or more Daedra. Beware of the Citadel Trident Blade trap which guards the corridor. The door in the upper room leads to the second level of The Brooding Fortress.

Occupants:

Doors and Gates:

  • There are three doors in/out this zone
    • 2 doors (at A) lead to the zone The Brooding Fortress (M1)
    • 1 door (at B) lead to the zone The Brooding Fortress (M1)
  • 1 door (initially closed) at location C

Traps:

Other:

  • 1 Blood Fountain at location b on map
  • 2 Magicka Essences at m

Corridors of Dark Salvation[edit]

Corridors of Dark Salvation

This zone is pretty straightforward. A large corridor winds upwards from the entrance and ascends to the center room. There you will find one or two Daedra. Beware of Citadel Spike traps in the corners. At the far side of the room a second corridor is guarded by a Citadel Guillotine Blade trap that can be set off by two Claw Lever triggers nearby. You can continue by following the second large corridor upwards to the door back to The Brooding Fortress.

Occupants:

  • 1 Daedric occupant (Daedra or Dremora) (always best possible level)
  • 0-1 Daedra

Doors and Gates:

  • There are two doors in/out of this zone
    • 1 door (at A) leads to the zone The Brooding Fortress (M1)
    • 1 door (at B) leads to the zone The Brooding Fortress (M1)

Traps:

Sigillum Sanguis[edit]

Sigillum Sanguis

Ascend the ramp and pass through either opening to find yourself in the room that contains the Sigil Stone. Here you can find three Daedra, one of them boss-level. There are also two Magicka Essences and a boss-level The Punished on the upper levels. Be careful if you are sneaking since the Daedra can spot you easier than you're used to, due to the openness of the area. Once you have reached the top you can grab the Sigil Stone to close the Oblivion Gate.

Occupants:

  • 1 boss-level Daedric occupant (Daedra or Dremora) at location B, highest level, on map
  • 2 Daedra

Treasure:

  • 1 boss-level The Punished at location C, highest level, on map
  • 1 random Sigil Stone at location S, highest level, on map

Traps:

  • Touching the fire pillar in the middle of the room will result in instant death

Doors and Gates:

  • There are two doors in/out of this zone
    • 2 doors (at A) lead to the zone The Brooding Fortress (M1)

Molten Halls[edit]

Molten Halls

There is one hidden bonus area in this world. South of the ground-level entrance to the main tower are the Molten Halls. This cave leads south under the lava to the tilted tower you can see to the south, Quake Ruin. The cave itself is straightforward, with Daedra at the open places, and no treasure. At the end you will find the door to Quake Ruin.

Occupants:

Plants:

  • Plants are marked by yellow dots on map

Doors and Gates:

  • There are two doors in/out of this zone
    • 1 door (at Out) leads outside
    • 1 door (at A) leads to the zone Quake Ruin (B2)

Quake Ruin[edit]

Quake Ruin

This lower part of this tower is submerged in lava, but you can climb upwards using the small winding ramp. Along the way you will find the first two Fleshy Pods. You may need enhanced acrobatics to reach the third Fleshy Pod, because the ramps in the tilted tower can be very steep. Alternatively, running along the curb by the side of the ramp can make the climb easier.

Treasure:

Doors and Gates:

  • There is one door in/out of this zone
    • 1 door (at A) leads to the zone Molten Halls (B1)