Oblivion:Weakness to Magic
Weakness to Magic | |
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School | Destruction |
Type | Offensive |
Effect ID | WKMA |
Base Cost | 0.25 |
Barter Factor | 0 |
Availability (Click on any item for details) |
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Spells Scrolls Staves |
Weakness to Magic M% for D seconds
Weakness to Magic increases by M% the magnitude of subsequent offensive magical effects; the effect lasts for D seconds. For example, a target with Weakness to Magic 50% active will suffer 9 points of damage from a Flare spell, instead of the usual 6 points. All of the effects listed as offensive spells will be enhanced by an active Weakness to Magic effect, including subsequent Weakness spells. Therefore, Weakness to Magic 50% followed by Weakness to Fire 50% results in a 75% magnitude Weakness to Fire effect.
Magnitudes greater than 100% are possible if multiple effects are simultaneously active.
Some creatures (and some character birthsigns) have natural weaknesses to magic.
Notes[edit]
- This effect can be gained for spell making and enchanting via spells or choosing the Apprentice Birthsign.
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- Note that there is only one spell with this effect, and it requires Journeyman in Destruction. The only other way to acquire this effect for spell making and enchanting is to take the Apprentice Birthsign at the beginning of the game.
- For effects with no magnitude (notably Paralyze and Silence), a Weakness spell increases the effect's duration, instead of the effect's magnitude.
- If a person has a 100% resistance to magic (immunity to magic), weakness to magic is still ineffective as it is a magical effect.
Bugs[edit]
- A Weakness to Magic spell amplifies all effects of a spell, as long as the spell contains just one negative effect.
- The Official Oblivion Patch, version 1.1.511, fixes this bug.
- This can still be exploited even in patched versions of Oblivion as only on self spells are affected by the patch. Thus, while you are under this effect, you can cast an on touch or on target spell; if it is reflected, all its effects will still be amplified, similar to the unpatched game. [verification needed — see talk page]
See also[edit]
Sections:
- Resistances and Weaknesses: General information on how resistances and weaknesses interact.
Related effects:
- Spell Absorption, Reflect Spell, Resist Magic
- Weakness to Disease, Weakness to Fire, Weakness to Frost, Weakness to Normal Weapons, Weakness to Poison, Weakness to Shock
Apparel with Weakness to Magic[edit]
Cursed Gauntlets of Resilient FleshSI 5%
Cursed Stoneskin GauntletsSI 5%
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