Online:Azlakha

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Azlakha
Location Southeast of Moriseli
Race Orc Gender Female
Reaction Friendly
Other Information
Faction(s) Seamount Clan
Azlakha

Azlakha is an Orc who can be found near Moriseli on Betnikh.

Related Quests[edit]

Quest Related Events[edit]

Tormented Souls[edit]

Outside Moriseli, you'll come across a bewildered Orc who murmurs:

"Be at peace, ancestors. What curse disturbs your rest?"

If Neramo was recruited back in Stros M'kai, she will direct you to find Neramo who is investigating the nearby Ayleid ruins:

"The souls of the dead are restless. Ancient warriors who died in battle against the Bretons now rise. Who calls to them, and why?"
Is there anything I can do?
"You are one of the newcomers. Another of your group, the mage Neramo, went to see what he could uncover. Find him and learn what he has seen."
Neramo? Where can I find him?
"His magic enabled him to pass the spirits undetected. I suspect he looks to reach the inner ruins. Seek him near the doorway, beyond the fields where the dead roam."
I'll go and see if I can aid him.

Otherwise if you didn't recruit Neramo:

"The souls of the dead are restless. Ancient warriors who died in battle against the Bretons now rise. Who calls to them, and why?"
The ruins weren't always haunted?
"No. Interlopers have unearthed the keystones and brought evil into Moriseli. The souls of the honored dead are being wrenched back to Mundus."
Why don't your people stop them?
"We cannot bring violence to the spirits of our ancestors, who attack anyone trying to enter Moriseli.
But you are not of our tribe. You could activate the keystones and enter Moriseli. You could restore peace to our honored dead."
I'll see to it.

She will warn you to be careful about the ruins.

If you recruited Neramo:

"Be careful. Foul magic taints the air. Perhaps your learned friend can shed some light on this dark mystery and help you to bring an end to its source."

Otherwise if you didn't recruit Neramo:

"Honor to you. Three keystones must be activated to unseal the entrance to the inner ruins of Moriseli. You'll find them ahead.
Be cautious. The air reeks of foul necromancy. Powerful magic taints the very ground."
You know these ruins well.
"The Ayleids—Wild Elves as some call them—have always fascinated me. They are long gone but their ruins remain on Betnikh. From these we glean how they lived and died, so many years ago."
Isn't research a strange occupation for an Orc?
"We are not all warriors, and we are far from the savages outsiders assume. Some of us wield a quill as skillfully as others wield warhammers."

If you've assisted Warcaller Targoth and returned his warhorn on his tomb, you'll find Azlakha waiting for you outside the ruin:

"The spirits have vanished! Their valiant souls rest once again. Quickly tell me what you found below; we have much to discuss."
I released the spirits, but Carzog's Demise is the cult's target.
"Cultists have indeed been spotted at Carzog's Demise. Their intent is unknown.
I will pray for the honored dead then return to speak with the chief. I fear all will be needed to end the Bloodthorn plot."

If you kept the horn, you'll still find Azlakha waiting for you outside, but you'll have a new story to tell:

"There you are. I worried you met your end in the ruins. The souls of the dead still walk, and yet their torment has lessened. What did you do?"
I've recovered a horn we can use to control these spirits; we can use them to fight the cult.
"The thought sickens me, but they might be needed. Cultists have been sighted at Carzog's Demise. I will deliver the horn to Chief Tazgol and he can decide to use it or not."

Regardless of your choice, if you speak to her before she walks away and she'll say:

"Chief Tazgol must know of your discoveries before he marches on Carzog's Demise. We have ignored the Bloodthorn threat for too long. It may already be too late."

Carzog's Demise[edit]

If Neramo was not recruited in Stros M'kai, Azlakha will take his place to warn Lambur:

Azlakha: "Something terrible issues from the ruins! The Bloodthorns have released an Ayleid horror."
Lambur: "Find a way into the ruins."
Lambur: "I need to find Kaleen!"

Lambur will then run off again towards the port.

If you speak to Azlakha, she will advise speaking to the spirits of the welkynd stones to help unseal the doorway:

"The cultists are inside the ruins but we cannot follow. The doorway is sealed.
There seems to be a connection between the welkynd stones here and the spirits that guard the gateway."
How can I help?
"Activate the welkynd stones around the ruins. Speak to the spirits that watch each stone. If anyone knows how to get into the ruins, they do."
Thanks.

If you speak to her again before proceeding to unseal the doorway:

"These ruins hold knowledge that has been lost for millennia. Perhaps when this crisis is over…"

As you activate the welkynd stones, she will be near the entrance with the rest of Kaleen's crew:

"I have never seen anyone activate the welkynd stones before!"

Inside the Inner Sanctuary you'll find Azlakha along with Captain Kaleen and the rest of the crew. You can hear the captain speak to her:

Captain Kaleen: "What's the plan?"
Azlakha: "Vardan is in the spirit realm, beyond the portal. He has the relic, and we must get it!"
Captain Kaleen: "We'll hold here, as long as it takes."

Azlakha will urge you to go into the spirit realm to stop Vardan and retrieve the relic:

"The relic was here, I saw it!"
Where did it go?
"The cultists opened a portal with this welkynd stone. Vardan entered the spirit realm and commanded the relic to send forth spirits to slay Orcs. He and the relic were trapped over there when the portal closed."
So it's over.
"Not at all. Vardan still commands the Ayleid Relic, and spirits still spew forth from their realm. He must be killed and the relic brought back. Activate the welkynd stone and end this!"
I'm ready.