Online:Dealing with Werewolves
Book Information Dealing with Werewolves |
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ID | 1480 | ||
See Also | Lore version | ||
Collection | The World and Its Creatures | ||
Locations | |||
Found in the following locations:
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Whether you're stationed at a garrison at Camlorn or suffering Nord inhospitality in Skyrim, an Imperial subject must know the signs of the terrible affliction of Lycanthropy. With attacks by creatures infected with Sanies Lupinus on the rise, it is your duty to learn the following and behave accordingly.
Is there an overabundance of canis root in casks and market stalls? Have you witnessed the locals rubbing this root on neighboring trees and fences? Have you followed strange animal tracks, only to find them disappear? Do the village temples house beggars with vivid nightmares or with deep claw wounds to their faces or bodies? Does the wolf howl when there are none to be found? Then werewolves (or worse still, werebears) may be active in your jurisdiction.
Werewolves are sturdy hybrids with powerful jaws and claws on both hands and feet. They stand three hands taller than an Orc and exhibit severe bloodlust. If you encounter one, attempt to flee at all costs unless you feel supremely confident in your arms and armor. If possible, thrust the indigenous population into the path of the lycanthrope, so it sates its appetite on them while you retreat to cover or your mount.
If you must fight a werewolf, arm yourself with any silver weapon, as these have proven extremely effective. However, prepare for severe gash wounds and the possibility of becoming infected. Should this occur, report to your superior for final rites to Arkay and immediate execution.