Online:Farlivere's Gambit

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Help Captain Farlivere rescue some kidnapped Breton nobles.
Zone: Glenumbra
Quest Giver: Captain Farlivere
Location(s): Red Rook Camp — Rescue kidnapped nobles from the Red Rooks.
Previous Quest: Red Rook Resources
Next Quest: Disorganized Crime, Lady Eloise's Lockbox
Reward: Low Leveled Gold
XP Gain: Low Experience XP
ID: 3001
 
The Red Rooks attacked a caravan and escaped to a noble's house on the outskirts of Daggerfall, where they've taken hostages. Captain Farlivere of the Daggerfall Guard has ordered her soldiers to surround the estate.


Quick Walkthrough[edit]

  1. Talk to Captain Farlivere.
  2. Collect some Wolf's Woe.
  3. Gain access to the manor and find the hostages.

Detailed Walkthrough[edit]

Speak to Captain Farlivere and she'll tell you her plan. You need to head east into the Red Rook camp and find five pieces of Wolf's Woe and a keyring. The camp is full of bandits and wolves as well as traps that do a lot of damage if you step into them. The wolf's woe grows around the area so just look around till you have five of them. As for the keyring you'll need to kill some bandits till you find one on their bodies. After you have the items go east to the estate and enter, the hostages are in the basement tied up. Speak to Arcady to finish the quest.

Quest Stages[edit]

Farlivere's Gambit
Finishes Quest Journal Entry
A Daggerfall guard sent me to talk to Captain Farlivere. I should see if she needs help rescuing the hostages.
Objective: Talk to Captain Farlivere
Objective: Find a Red Rook Keyring
Objective: Collect Wolf's Woe
Objective: Find the Hostages
Notes
* Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
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