Online:Patch/1.12
Released on March 22 2016.
Contents
- 1 OVERVIEW
- 2 NEW FEATURES / UPDATES / BIG CHANGES
- 2.1 Thieves Guild DLC Game Pack
- 2.1.1 Thieves Guild
- 2.1.2 Larceny System
- 2.1.3 New Criminal Activities
- 2.1.4 New Passive Skill Line: Thieves Guild
- 2.1.5 Maw of Lorkhaj
- 2.1.6 New Collection Category: Assistants
- 2.1.7 New and Updated Item Sets
- 2.1.8 Saving Progress in Veteran Maelstrom Arena
- 2.1.9 DLC Quests from Collectibles
- 2.1.10 Loyalty Rewards
- 2.2 Base Game Patch
- 2.2.1 Grouping Tool Improvements
- 2.2.2 Scrolling Combat Text (SCT)
- 2.2.3 Soul Reservoir and Vitality Bonus
- 2.2.4 Cyrodiil Updates
- 2.2.5 Champion System Improvements
- 2.2.6 Cadwell's Silver and Gold Updates
- 2.2.7 New Crafting Motifs
- 2.2.8 Crown Mimic Stone
- 2.2.9 New Collection Category: Mementos
- 2.2.10 Provisioning Update
- 2.1 Thieves Guild DLC Game Pack
- 3 FIXES & IMPROVEMENTS
- 4 KNOWN ISSUES
OVERVIEW[edit]
Welcome to The Elder Scrolls Online: Tamriel Unlimited v1.12 and our third DLC game pack: Thieves Guild! We know you've been anxiously waiting to join this iconic guild, and have some great content in store for you.
Thieves Guild, similar to our previous updates, will come in two parts—the DLC game pack, and the base game patch. The base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC game pack will automatically download with it, allowing you instant access to the new content when you purchase it, or activate an ESO Plus membership.
Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Thieves Guild DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Thieves Guild DLC game pack content and areas, but you will still have any items you earned while you had access. You will also keep any acquired skills from the Thieves Guild skill line up to the rank that you earned while you were in the Guild, even if you respec. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 2,000 crowns via the in-game Crown Store.
Join the Thieves Guild of Abah's Landing to become the newest recruit in their organization of pickpockets, burglars, robbers, and thieves. Aside from hours of new story content, two new delves and group bosses, this update introduces a new Larceny System and various criminal activities. You'll also gain access to a new passive skill line exclusive to Thieves Guild members. If you're looking for a true challenge, visit our new 12-player Trial - the Maw of Lorkhaj - available in both Normal and Veteran versions where you can get powerful new gear.
The base game patch also features a plethora of new features including Scrolling Combat Text (SCT), new crafting motifs, a revamped Grouping Tool and a new Vitality Bonus system for Trials.
In addition to all the new features and major updates, we have made many fixes and improvements to the content in Orsinium, Cyrodiil and its campaigns, overall combat and gameplay, and more.
We hope you enjoy our latest update, which will be approximately 11GB in size.
NEW FEATURES / UPDATES / BIG CHANGES[edit]
Thieves Guild DLC Game Pack[edit]
Thieves Guild[edit]
Set in a desert peninsula called Hew's Bane, the Thieves Guild DLC game pack brings you to Hammerfell locations never before seen in an Elder Scrolls game. Abah's Landing, the opulent jewel of Hew's Bane, is not only one of the most elaborate cities in ESO, it's also home to the Thieves Guild. Be ever aware of your surroundings while in Abah's Landing—the network of back alleys, narrow catwalks, and secluded alcoves hide more than a few secrets.
Larceny System[edit]
The new Larceny System introduces a number of repeatable activities for those sneaky enough to complete the missions. These quests are acquired by visiting three mission boards found in or around the Thieves Den.
- Larceny Quests: Kari, a precise Nord woman who keeps accounts of the guild's finances, as well as accounts of information and rumors runs the Tip Board. **Travel all around Tamriel doing larceny quests for the Thieves Guild. These include pickpocketing, unlocking safeboxes, gathering specific categories of items for consignment requests, and more.
- Heist Quests: Find Fa'ren-dar, a tough male Khajiit who works on the far side of the Den, near the sewer drain exit. He runs the Heist Board.
- Thieves Guild heists require sneaking, avoiding traps, and getting in and out of special instanced heist areas with your prize—earn special bonuses for completing the heists undetected and within the time limit!
- Reacquisitions Quests: Seek out Spencer Rye, a fancy Breton man who runs the Reacquisitions Board, which is set up just outside the Thieves Den.
- Kill group bosses and complete delves in Hew's Bane.
New Criminal Activities[edit]
We're expanding on the existing Justice System, and adding a number of exciting, new activities to scratch your thieving itch:
- Trespassing
- Certain locations in Abah's Landing are off-limits to adventurers where just being seen is considered a criminal act. These locations are accessible via clearly-labeled entrances that make it clear you will be trespassing. While doing so, the on-screen justice indicator will notify you of your illicit status.
- Guild Jobs
- The Thieves Guild may request certain types of items to be retrieved from their current owners. Stolen goods now indicate what categories they belong to, to help make sure you pilfer the desired valuables.
- Bounty Edicts
- Given the Thieves Guild has certain "connections," they may at times reward their members with documentation which conveniently erases past misdeeds (to a point).
- Hidden Panels
- The criminal element of Abah's Landing has a tendency to hide their possessions in plain sight. Sharp-eyed adventurers may discover secret stashes that blend in with their surroundings.
New Passive Skill Line: Thieves Guild[edit]
Access to the Thieves Guild DLC game pack will allow you to pursue a new associated skill line which includes six new passive abilities. These non-combat passive abilities will assist you in your criminal endeavors, and are unlocked as you gains ranks in the Thieves Guild. *Finders Keepers: Access new troves of stolen goods throughout Tamriel
- Clemency: Talk your way out of trouble
- Veil of Shadows: Reduce the range of your criminal acts being witnessed
- Timely Escape: Make a dramatic escape from the guards
- Swiftly Forgotten: You just have one of those faces that the guards tend to forget about faster than others
- Haggling: Get every coin you deserve for those stolen goods
Maw of Lorkhaj[edit]
An ancient Khajiiti shrine known as the Temple of Seven Riddles has been claimed by the dro-m'Athra—ancient, moon-hating spirits from the heart of the Great Darkness. The monks residing within the temple, led by Moon Bishop Kulan-dro, have all been corrupted and possessed. Now they lurk within the shadows of the Temple, preparing to spread their dark influence to the Khajiit of Elsweyr and beyond. Fearing the worst, the Moon Bishops have dispatched a group of Twilight Cantors to the scene. But even these powerful monks are no match for the evil within the temple. The order's leader, Chief Crier Adara'hai, asks for the player's help in banishing the dro-m'Athra and resealing the boundary between Mundus and the dark realm of Namiira. *Maw of Lorkhaj is a 12-player Trial located in the southwest section of Reaper's March.
- Maw of Lorkhaj features a Normal version in addition to a challenging Veteran version!
- To enter Maw of Lorkhaj, you have two options:
- Travel to Reaper's March and navigate toward the POI, south of Do'Krin Monastery.
- Speak to Bakhum, a Khajiit on the docks in Abah's Landing, to receive the quest The Dark Moon's Jaws. This will take you directly to Maw of Lorkhaj.
- There are unique sets available only within Maw of Lorkhaj which grant unique, group based, PvE bonuses.
- These are available in both Normal and Veteran versions.
- Maw of Lorkhaj will scale to the level of the Trial Leader, much like Dungeons do currently.
- When you start the Veteran version of the Trial at Veteran Rank 16, you will qualify for the Leaderboards.
- Points for Leaderboards are awarded in the same way as other trials (monster kills, vitality bonus and time).
- You can still run the Normal version of the Trial at Veteran Rank 16, but this will not qualify you for the Leaderboards.
New Collection Category: Assistants[edit]
Assistants are non-combat followers that you can summon via the Collection system, similar to pets, which provide various services. These benefits include (but are not limited to) selling and fencing items, as well as accessing the bank.
- You may have an assistant or a pet summoned at any given time, but not both simultaneously.
- Rumor has it that adventurers may gain an assistant from supporting the Thieves Guild in its endeavors in Abah's Landing.
New and Updated Item Sets[edit]
We're introducing new item sets which will be available from a variety of sources:
- 3 new crafted item sets, available exclusively at the crafting stations in Abah's Landing.
- 2 new non-crafted item sets, available from Thieves Guild daily quests, the Grouping Tool reward boxes, or rarely from Thieves Guild world bosses.
- 3 older non-crafted sets, revamped and available from the new Treasure Troves.
- 4 new non-crafted sets, available from Maw of Lorkhaj as a drop, or from the weekly Trial leaderboards.
- 3 older non-crafted sets, revamped and available from Maw of Lorkhaj as a drop.
- 6 new Alliance War item sets, available from Rewards of the Worthy mails and Alliance War leaderboards, as well as the new Alliance War vendor.
Saving Progress in Veteran Maelstrom Arena[edit]
Your progress will now be saved between Veteran Maelstrom Arena sessions!
- There is a new quest in Veteran Maelstrom Arena cleverly titled "Veteran Maelstrom Arena."
- This quest functions much the same way as the old quest, except both quests are now mutually exclusive. You earn progress toward the "Veteran Maelstrom Arena" quest in Veteran Maelstrom Arena, and progress toward "Maelstrom Arena" quest in normal Maelstrom Arena.
- You can have both quests at the same time, and be on different stages of progress in each one.
- If you progress to the Vault of Umbrage in Veteran Maelstrom Arena and log out, you will be placed in the Vault of Umbrage at the beginning of that Arena when you use the portal upon your return as long as you are still on that stage of the quest.
- If you want to start over from the beginning, simply abandon the quest and pick it up again.
- If you opt to continue your progress in Veteran Maelstrom Arena via the quest, you will no longer have a Leaderboard time when the Arena completes.
- We designed the Leaderboards to gauge and measure player characters that wish to do the most difficult content in the game, and time is a major factor in that measurement. As such, if you want to be on the Leaderboard, you need to complete the Arena all in one go.
DLC Quests from Collectibles[edit]
You will now be able to access an introductory quest for each DLC game pack via the Collection system! A new tab has been added to the Collection system for all DLC entries.
Loyalty Rewards[edit]
Anyone who owns the Orsinium or Thieves Guild DLC game packs, or is an ESO Plus member, will be granted a vanity pet as a loyalty reward!
- The Orsinium reward is an Echalette vanity pet, and the Thieves Guild reward is a Jackal vanity pet.
- You'll need to complete a new achievement to receive your pet by simply walking into the main city for each DLC.
- Orsinium loyalty reward achievement: "A Gift from Orsinium"
- Thieves Guild loyalty reward achievement: "Spoils of Abah's Landing"
- The pet will be added to your Collections UI, and will be usable account-wide.
- Going forward, each DLC game pack will include some sort of reward for those that purchase or have access to it.
Base Game Patch[edit]
Grouping Tool Improvements[edit]
The Grouping Tool has undergone additional improvements for this update:
- We completely updated and restructured the UI.
- You'll find that this tool has been broken up into three sections: Regular grouping, the Dungeon Finder, and the Alliance War.
- You can now form cross-alliance parties to complete dungeons or Trials by simply inviting your friends to your group without using the Grouping Tool first. **Note: You won't be able to do this while in Cyrodiil or Imperial City, and won't see your cross-alliance group members outside of 4-player dungeons or Trials.
- You can now queue for more than one individual dungeon at a time.
- Queuing and completing a random dungeon now awards bonus experience and items.
- Your first completion of the day will grant a fairly sizeable chunk of experience. You also receive a blue item from the two new sets mentioned in the item set section above.
- Subsequent runs give slightly less experience, and a green item from the same sets as previously.
- You also have a chance to get a style item (or style item fragment) from one of the rare styles.
- This is part of an ongoing process to continue improving the Grouping Tool – look for additional improvements in future updates!
Scrolling Combat Text (SCT)[edit]
Options for displaying combat text have been added to the Interface section of the Settings menu.
- This will display damage values, healing values, and crowd control effects on your targets.
- This option is turned off by default.
Soul Reservoir and Vitality Bonus[edit]
We have removed the old Soul Reservoir system, and replaced with the Vitality Bonus.
- Vitality Bonus is a new feature added to Trials (Hel Ra Citadel, Aetherian Archive, Sanctum Ophidia and the new Maw of Lorkhaj) which tracks player character deaths, and awards points based on remaining lives.
- Each Trial will have a maximum number of lives specific to the Trial, and each life will be worth 1,000 points.
- At the end of the Trial, the remaining lives are multiplied by those points and then added to the score. The score is then multiplied by the Time Modifier, and your final score will be displayed with some additional supporting information.
- What this means is that once again, deaths within the Trial matter more than just time. Each life lost will diminish your final score.
- You will be able to view your score and remaining lives towards the Vitality Bonus on the HUD while in a Trial or Arena.
Cyrodiil Updates[edit]
We have a number of exciting additions and changes in Cyrodiil!
- Azura's Star and all non-Veteran campaigns will now limit the Champion System.
- While in these campaigns, you will not be able to spend Champion Points when they are earned until you leave Cyrodiil, and all Champion abilities will be inactive.
- Note that Champion Experience can still earned while in these campaigns.
- The following campaigns will be closing:
- PlayStation 4 North American megaserver: Moon Cursed Blade
- PlayStation 4 European megaserver: Scourge
- If this is your currently-assigned campaign, you will receive a free campaign reassignment, and will also receive rewards based on the state of the campaign score and leaderboards at the time of shutdown.
- A new rare items merchant, Adhazabi Aba-daro the Golden, is now available!
- Adhazabi will now only appear on the weekends. She will arrive at 00:00 UTC/GMT on Friday nights, and will pack up shop at 12:00 UTC/GMT on Mondays.
- This vendor will sell powerful item sets not normally obtainable in Cyrodiil for a high amount of AP or gold.
- You'll be able to find Adhazabi in the following locations:
- Western Elsweyr Gate
- Northern Highrock Gate
- Southern Morrowind Gate
- Forward Camps, an item that allows you to respawn anywhere without relying on Keep ownership or respawning at your home base, are now available to use:
- You may only respawn within a Forward Camp radius if you die within it.
- There is a global respawn time of 2 minutes when you respawn at a Forward Camp, which will limit you from respawning at another Forward Camp while within the cooldown period.
- Forward Camps are purchasable from Siege merchants for 20,000 AP.
- You must be Alliance Rank 6 or higher to purchase or deploy a Forward Camp.
- Any ally from your alliance will be able to use a Forward Camp once deployed.
- We've made some updates to the items you receive from the Rewards of the Worthy. Below are the only sets that will be available from Rewards for the Worthy: **Vicious Death
- Transmutation
- Marksman's Crest
- Leki's Focus
- Fasalla's Guile
- Warrior's Fury
- We have increased the drop rate so you are guaranteed to receive a piece from one of these item sets each time, rather than only having a small chance to receive a piece from a large pool of possibilities.
- You will still be able to obtain the previously-available item sets from the Alliance vendors, and we are currently evaluating plans to alter their wares in the future (both to change the exact sets they offer, and to bring their wares up to VR16).
- Moving forward, we will regularly cycle out older item sets from Rewards of the Worthy so you are given a greater opportunity to acquire the newest item sets, and older item sets will be purchasable from the Alliance vendors.
Champion System Improvements[edit]
The Champion System abilities have undergone significant revision to improve the viability and balance of each star, which you can read about in more detail under the Fixes & Improvements section.
- The Warrior (red) and The Mage (blue) tree abilities are now closely matched to counterbalance the defensive and offensive bonuses.
- Infrequently selected abilities have been improved and consolidated for better Champion System build diversity.
- Many abilities have had their tooltips and effects clearly outlined so that bonuses are easier to understand.
Cadwell's Silver and Gold Updates[edit]
Silver and Gold alliances are no longer restricted by accepting and completing Cadwell's quests, and will instead immediately unlock when you reach Veteran Rank 1.
- Upon the initial unlock, the first zone's wayshrines will be displayed on the map for you to fast travel to. You can also jump directly to other player characters in those alliances.
- Silver and Gold content is also immediately unlocked for anyone who accepts Cadwell's quest before reaching VR1.
- When accepting Cadwell's Silver and Gold, your quest progress will be immediately updated for anyone who has already completed some or all of the objectives required for those quests (i.e. if you complete content in the Silver and Gold zones before taking Cadwell's quests, you don't have to play that content again).
- Completing Cadwell's Silver will grant you the Soul-Shriven Style Motif book; completing Cadwell's Gold will grant you a unique Collectible from Sir Cadwell himself.
- For those who've already completed these quests, you will automatically receive the rewards.
- Every player character who has completed Cadwell's Silver will receive a Soul-Shriven Motif in the mail, and anyone who has completed Cadwell's Gold will receive the Collectible directly to their Collections UI.
New Crafting Motifs[edit]
This update introduces a host of new crafting motifs to learn:
- Outlaw: Found in the delves and world bosses of Hew's Bane from the Thieves Guild DLC game pack
- Trinimac: Received from Orsinium Daily Delve quests
- Malacath: Received from Orsinium Daily World Boss quests
- Alliance Motifs: Found in chests within Cyrodiil and Imperial City
- Soul-Shriven: Received from completing the Cadwell's Silver quest (anyone who has already completed this quest will receive this style)
- Those who complete Cadwell's Gold will receive a special item that you can perhaps wear on your head…
Crown Mimic Stone[edit]
The Crown store now offers a new type of style item that can be used to make equipment in any crafting motif the crafter has learned.
- To utilize these magical items after purchase, simply set the interface to use the Crown Mimic Stone at any clothier, blacksmith or woodworking station and create a piece of equipment.
- The Crown Mimic Stone permanently transmutes itself upon being integrated into an item, which means deconstruction can yield the specific style item associated with the equipment but will never return the Crown Mimic Stone itself.
- The introduction of this item allows us to update the Malachite, Laurel and Goldscale style items to be fully tradeable, akin to all other style items.
- The Crown Store will offer Crown Mimic Stones in various quantities, and the purchase of any high-end motif will include complementary Crown Mimic Stones as well.
New Collection Category: Mementos[edit]
All activated public dungeon reward items which previously took up inventory space are being relocated into the Collections System!
- If you've deleted any of these items to make room, they will automatically be unlocked in your Collections UI based on your completion of the associated quests.
- You will need to log in on at least one character that has completed the associated quest in order to have the associated memento unlocked in the Collection System.
- The affected items include the following:
- Almalexia's Lantern
- Battered Bear Trap
- Blackfeather Court Whistle
- Bonesnap Binding Stone
- Discourse Amaranthine
- Fetish of Anger
- Finvir's Trinket
- Glanir's Smoke Bomb
- Justal's Falcon
- Lena's Wand of Finding
- Lodorr's Crown
- Malacath's Wrathful Flame
- Mezha-dro's Sealing Amulet
- Nanwen's Sword
- Nirnroot Wine
- Questionable Meat Sack
- Rkindaleft's Hidden Pressure Vent
- Sanguine's Goblet
- Token of Root Sunder
- Yokudan Totem
Provisioning Update[edit]
Vendors now sell recipes used in Provisioning Writs, which will ensure provisioners are able to reasonably complete any Provisioning Writ received.
- Food recipes will appear on Chefs, while drink recipes show up on Brewers.
- The recipes offered are based on your current level of Recipe Improvement, though they also will offer recipes from the previous rank as well.
- Provisioning Writs will no longer reward these recipes.
- Completing the certification quest for Provisioning will directly provide the recipes needed for the first tier of writs to ensure novice provisioners can immediately undertake the quests.
FIXES & IMPROVEMENTS[edit]
Imperial City DLC[edit]
Audio[edit]
General
- Improved the audio performance in Imperial City so audio will use less CPU time.
Combat & Gameplay[edit]
Monsters
- Taebod the Gatekeeper, located in the Imperial City Sewers, no longer has the ability to critical hit player characters.
Monster Abilities
- Flesh Colossus
- Adjusted the timing for the Stumble Forward ability to make it more accurate.
- Taebod the Gatekeeper
- It is no longer possible to interrupt the Summon Winged Twilight ability.
- Xivkyn Elite
- Winter's Reach no longer displays an interrupt tutorial, as the attack cannot be interrupted.
Dungeons & Group Content[edit]
Dungeons
- Imperial City Prison
- Ibomez the Flesh Sculptor
- Blight Bomb can now be dodged or reflected. Note that reflecting the projectile back to the boss will do reduced damage.
- The initial damage from the impact of Blight Bomb can now be mitigated by blocking.
- Inmates will now only appear when The Flesh Sculptor runs to the center and channels his summoning spell.
- The Flesh Sculptor is now completely immune to damage while channeling the summon spell.
- Removed the 45 second cooldown on The Flesh Sculptor's summoning spell.
- The summoning spell is now performed exactly 3 times during the encounter, and is triggered by specific health values remaining on The Flesh Sculptor.
- The total amount of inmates eager to be used in The Flesh Sculptor's stew has not changed, so expect to see a few more inmates being summoned when the time comes.
- Ibomez the Flesh Sculptor
- White-Gold Tower
- You can no longer remove Molag Kena's Shock Spear by using the Spear Shards Synergy near it.
- Fixed a typo with the dialogue of Sister Arminus.
- Otho, Micella and Cordius no longer have the ability to critically hit player characters.
Exploration & Itemization[edit]
Achievements
- Relocated the Xivkyn Style Master achievement from the Crafting category to the Imperial City DLC category, to be consistent with the location of other achievements introduced in DLC content.
Itemization
- Non-VR16 player characters can no longer purchase items from the Greater Tel Var Lockbox vendor as they couldn't be opened until reaching VR16. You may still securely store your Tel Var stones in the bank, if you'd prefer to stockpile them for the day you reach Veteran Rank 16!
- Clarified the tooltip for the Necrotic Hoarvor in the Collections menu, to point you to the correct section of the Achievements menu for the Achievement that grants it.
Quests & Zones[edit]
General
- Enemies that get knocked back through walls during the Central Sewer event will no longer break their portals if they were the last enemy of that wave.
Quests
- Watch Your Step: The quest step to kill Legion Zero Soldiers will now properly advance when killing any Legion Zero soldier in Imperial City.
Orsinium DLC[edit]
Art & Animation[edit]
General
- Fixed an issue that was causing King Kurog's weapons to disappear in some instances.
- The visual effects of Batasha's Brew will now only display when you first get it instead of every time you zone.
Terrain
- Distant mountains will now have a more consistent appearance and not suddenly disappear as you approach them.
Combat & Gameplay[edit]
General
- You can no longer target corpses throughout Wrothgar.
- Fixed an issue that was preventing Durhaz from entering combat.
Monsters
- Pocket Mammoths no longer shake the ground when they die. They're just too tiny for that amount of force.
Monster Abilities
- Hagraven
- Briarheart Resurrection now has a 2 minute cooldown. Individual hagravens no longer resurrect the same Reachman multiple times.
- Priest of Trinimac
- Divine Leap will no longer take the Priest of Trinimac into locations that would cause him to despawn.
World Bosses
- Standardized the gold and experience received for the world boss daily quests, which will now be consistent across all quests. In the cases where it has been modified, we increased the experience gained, and decreased the amount of gold received.
- Map markers to interact or collect tasks for world boss daily quests no longer disappear if another group member completes that task.
Crafting & Economy[edit]
General
- Fixed an issue where some blacksmithing and alchemy writs in Orsinium would incorrectly direct you to Craglorn to turn them in.
- Fixed an issue where enchanting writs in Wrothgar incorrectly claimed to award blacksmithing supplies, when you would actually get the expected enchanting supplies.
- Fixed an issue where the Ancient Orc style chapters did not show up in Eidetic Memory after being learned.
- Updated the cooking fire in Coldsnap Clothiers to be slightly easier to use.
Dungeons & Group Content[edit]
Maelstrom Arena
- General
- Fixed a few typos in Riparius and Fa-Nuit-Hen's dialogue.
- Arena 4: Seht's Flywheel
- Scavenger Fire Mages, Scavenger Fire Ravagers, Scavenger Overchargers, Kothheid, Aihrima and Achelir can no longer critically hit player characters.
- Arena 6: Spiral Shadows
- Fixed an issue that was causing an item in this arena to appear bright orange instead of displaying its proper visual effect.
- Arena 8: Igneous Cistern
- Empowering Chains now correctly displays the caster in the Death Recap UI.
- Arena 9: Theater of Despair
- Fixed an issue with the Lava's Molten Destruction ability targeting anyone outside of the intended range after you used a wayshrine to the lobby, and later re-entered the Arena.
- Fixed an issue where some monster abilities were unintentionally appearing in the Active Effects UI.
- The Ash Titan's Lava Bolt ability now calculates the damage at the time of projectile impact, rather than being slightly delayed.
- Fixed an issue where the Dremora Narkynazs would occasionally face the wrong way when summoning the Bone Colossus.
Veteran Maelstrom Arena
- General
- You will now be awarded the correct amount of points for completing each arena, rather than half the intended points for the final arena.
- Bosses will now be properly affected by the Minor Slayer bonus damage.
- Note: Bosses in Normal Maelstrom Arena were already affected by this bonus.
Public Dungeons
- Old Orsinium
- Flames of Forge and Fallen:
- The hint heard from the brazier can now be heard by all group members regardless of their location in the zone.
- You will no longer hear Nasruth's dying words repeat if you have already accepted the quest from him.
- Removed unessential text and voiceover from this quest.
- The quest pins associated with this quest will now display properly.
- Flames of Forge and Fallen:
-
- Wuhkusto will now actually move into melee range.
- You will no longer be able to climb out of Old Orsinium. Stop being so tricky.
- The map icon for Old Orsinium will no longer display as completed as soon as you discover the dungeon.
- Pyre Keeper Rugdrulz will no longer target player characters he's not actively engaged with. He will also stay on his original target for a short time after he leaps.
- It is no longer possible to attack Pyre Keeper Rugdrulz before he leaps down.
- You will no longer be able to climb onto Pyre Keeper Rugdrulz's platform.
- Rkindaleft
- You are no longer allowed to use your mount while in Rkindaleft.
- Heart of Brass:
- You will no longer be given a choice regarding the Harmonic Auditor if you log out and back in after initially making your choice.
- Quest pins will now display properly while you are outside Rkindaleft.
- The Harmonic Auditor no longer has invisible collision in front of him.
- Fixed an issue where the Harmonic Auditor would display options to talk to him, even though the option wasn't available.
Exploration & Itemization[edit]
General
- All Wrothgar books now display appropriate icons and glows.
- The Orsinium Archive and Wrothgar Writings categories now have appropriate icons in the Lore Library.
- Fixed an issue where a previous fix had resulted in a sudden spawning frenzy in all of Wrothgar's waters, leading to some of you being able to catch multiple fish per cast. The season has turned and fish are now back to normal.
Achievements
- Wrothgar Cliff Jumper: Fixed an issue that was allowing you to obtain this achievement without actually leaping from the cliff.
- Wrothgar Relic Hunter: The name of this achievement now appears correctly in the requirements for the "Hero of Wrothgar" achievement.
Itemization
- Fixed an issue where the Maelstrom Arena's Destruction Staff would not reliably increase the damage of Light and Heavy Attacks against targets in the Wall of Elements.
Quests & Zones[edit]
General
- Implemented a fix for an issue which was causing quest NPCs in Skalar's Hostel to be invisible until you logged out and back into the game.
- As a matter of civic pride, the Horker Docks have been renamed to Jehenna Docks.
- Wrothgar is now listed in the Locations menu in the map.
- Player characters outside of Wrothgar will no longer be directed through Wrothgar unless the quest is in that zone.
- The dog running through Orsinium has gotten better at chasing the cat. Still can't catch the dang thing, though.
- You will no longer be able to use your mount in Rime Hammer Forge.
- Created a new map icon for the House of Orsimer Glories.
Quests
- A Cold Wind from the Mountain:
- You will no longer be able to climb out of Coldwind's Den.
- Fixed an issue where the UI displayed the wrong name when first entering Coldwind's Tomb.
- Edited the quest hint text to correctly refer to Coldwind.
- A Feast to Remember: You will now use the correct animations when harvesting items for quest.
- A Khajiit's Tale: You will no longer be able to interact with the Old Pack after being granted the quest that the item bestows. In addition, the Old Pack now has a compass marker and bestowal quest marker above it.
- A King-Sized Problem:
- Malacath Torch-Bearers now continue running if you stun or interrupt them while they are running.
- Fixed an issue where quest pins were not displaying properly.
- You will now be able to resurrect inside the Temple Rectory.
- A Question of Succession:
- Scamper will no longer stand when you crouch.
- Urgkail the Cleaver is no longer scared of the water, and will follow you if you lead him into the nearby river.
- The chieftain will now remain visible during the end of this quest.
- Birdsong's Curse: All quest pins will now display properly for this quest.
- Blood and the Sacred Words: The quest breadcrumb no longer disappears if you leave the Shrine of Malacath just before picking up the scroll. You can also now leave Malacath's Sanctuary if you abandon the quest while inside.
- Blood on a King's Hands: Eveli now leaves her position in front of Scarp Keep once you enter the temple.
- Draugr Dilemma:
- Narsis Dren no longer disappears briefly while running away from you, and mobs will no longer walk through closed doors.
- Narsis Dren will no longer report crimes while following you during this quest.
- Fire in the Hold: You will no longer be able to burn burning crates.
- For King and Glory:
- King Kurog will no longer appear in Frostbreak Fortress once you start the quest "A King-Sized Problem."
- Targak will now actually remain dead on the ground and not get up for any reason.
- Urfon Ice-Heart no longer drops the Ice Heart quest item, which is no longer used in the game.
- Urfon Ice-Heart now displays hit reactions when he receives damage, except when casting Savage Winds.
- You will no longer be able to talk to the chiefs immediately after Kurog speaks to them in the throne room.
- Forcing the Faith: Fixed an issue that was causing quest pins to display incorrectly.
- Getting a Bellyful: Decreased the amount of Durzog Feed required to collect, increased the number of Durzog Feed nodes, and increased the drop rate and count of Durzog Feed required for this quest.
- Graystone Quarry: You will no longer be able to use your mount while inside the quarry, and reviving inside the quarry will no longer put you in a dark corner (nobody puts Breton in the corner!).
- Grudge-Rock Falls: The UI will now display the correct name for this location when you first discover it.
- Heresy of Ignorance: Fixed an issue where some of the monsters near the obelisk associated with this quest were much more difficult than intended.
- Hidden Harvest:
- King Kurog will now only speak to the person he's following after talking to Eveli about Alinon.
- Alinon will no longer yell repeatedly to every player inside Frostbreak Fortress.
- Grouped player characters recovering Alinon's Elixir will now advance properly if a group member starts destroying the Briarheart Tree.
- Quest pins will now display properly throughout the quest.
- Burning the saplings will no longer spam your chat box with their screams of pain.
- The Briarheart Tree no longer takes damage from fire when there are no living player characters present. Guess this answers the question if a tree is on fire in a forest and no one is around, does it still burn?
- Fixed an issue where abandoning the quest prevented the opening scene from playing.
- Compass markers in Frostbreak Fortress no longer disappear when you stand by the entrance door.
- Improved the messaging on the tasks leading up to the quest event with the Briarheart Tree.
- Invitation to Orsinium:
- Stuga will now move much more gracefully, like a grazing gazelle wandering the prairie in peace.
- Bazrag no longer shows up early during the quest step "Discover the Location of the Stolen Supplies."
- Fixed an issue where the quest journal text would reference Wrothgar before you were even there.
- We told Solgra to stop greeting Orsinium newcomers so loudly that everyone can hear it.
- Stuga will no longer follow you throughout the town where you meet; she will instead just approach you, and then wait impatiently.
- Alga's invitation will now appear in your Eidetic Memory.
- King-Chief's Throne: You will no longer be able to climb up to King-Chief Edu's platform. That's only for King Chiefs.
- Long Live the King: Fixed an issue where you could fail the quest step "Talk to Chief Bazrug" by approaching the door to Castle Outlook.
- Nikolvara's Kennel: Fixed an issue that was making it difficult to target the giant spiders.
- Riekr Revenge:
- It will no longer rain inside Bonerock Caverns.
- The exit door to Bonerock Cavern is now properly named.
- Zubesha's cries for help are now properly heard when you log out and back into the area.
- Scholarly Savage: Fixed an issue that was making it difficult to find and collect the necessary quest items.
- Sorrow's Kiss: Werewolves will now animate while at Sorrow's Peak.
- The Ashes of our Fathers: Certain corpses are no longer visible if you wander around the final memory before speaking to Lord Trystan.
- The Durzog Whistler: Fixed an issue where the map pins associated with this quest would lead you to an incorrect location.
- The Hand of Morkul:
- All braziers will now properly appear.
- Ashaka will now respawn properly if you abandon the quest after lighting the braziers.
- Quest steps will now advance properly for player characters in a group.
- Adjusted the map marker for the quest step "Search for Ashaka."
- The King's Gambit: Captain Nulra will no longer despawn after the intro sequence if it takes place next to the Orsinium wayshrine.
- Tinker Trouble: Fixed an issue where you were not visually targeting Raynor properly while talking to him.
- To Save a Chief:
- The Escaped Murderer will no longer step back through a closed door.
- The event located in the poison room can now be advanced if you die while attempting to complete it.
- Frilan will now talk to you even after you rescue the prisoner.
- Where Loyalty Lies: Various NPCs will no longer vanish and reappear during the quest. We also fixed an issue where Skordo would repeat a line whenever you used the Note to Captian Henrisa.
Base Game Patch[edit]
Alliance War[edit]
General
- Guards at Scroll Temple Gates have been redeployed and placed on the ground. Honor guards, archers and footmen have also joined the Mages and Menders at those locations.
- Wall repair kits will now repair 5,000 damage per repair.
- Note that the cost will remain the same.
- Players that are Alliance Rank 50 will now properly receive Rewards for the Worthy.
- Fixed an issue where obtaining the Alliance War bonuses (Home Keep, Enemy Keep, Scroll, or Emperor) would force you to dismount.
- The tutorial for Battlefield Repairs will now correctly appear when you first acquire a Siege Repair Kit.
- Scoring for the Haderus campaign will now calculate every 30 minutes, rather than every 60 minutes.
- Removed the alliance restrictions for campaign reassignments; you may now have characters from any alliance assigned to the same campaign.
- Added some collision to fully-upgraded Keeps to prevent player characters from deliberately gaining entrance through unintended means.
- Enemy player characters that enter "Home Base" locations in Cyrodiil will now be killed immediately.
Alliance Points
- Doubled the amount of Alliance Points a player character is worth.
- There is now a cap on Alliance Point bonuses per player in group to a maximum of 50%.
Keep Upgrades
- Removed the upkeep costs on levels 4 and 5 of Keeps.
- The resources required per level of Keep upgrade has been flattened, resulting in faster Keep upgrade periods.
- Increased the Keep wall health upgrades to 35,000 HP per level from 25,000 HP per level.
- Increased the Keep wall regeneration to tick a health regen every 10 seconds from 20 seconds.
Siege Weapons
- Increased the damage for all siege weapons by approximately 30%.
- All side effects from siege weapons (including snare, disease, healing taken reduction, increased siege damage taken) have been normalized to a duration of 6 seconds.
- Decreased the snare received from Ice Trebuchets, Lightning Ballista and Oil Catapults to 50% from 75%.
- Increased the siege damage taken debuff from Scattershots to 20% from 10%.
- Meatbags will now apply a 50% health regen and healing taken debuff.
- Oil Catapults now include a "Stamina Damage" value added, which takes away roughly 20% Stamina from enemy targets.
- Lightning Ballistae now include a "Magicka Damage" value added, which takes away roughly 10% Magicka damage per tick from enemy targets.
- Ballistae will now turn faster and have their "scatter" variable removed, making them 100% accurate to your aimed location.
Art & Animation[edit]
Animation
- Fixed an issue that was causing awkward animations when returning to a combat idle after casting certain abilities.
- Fixed an issue where you were animating as if riding a Senche while on a bear.
- Fixed an issue that would cause all variants of the Clannfear's claws to unnaturally flatten.
- Smoothed out the bear mount's animation when he lands after a jump.
- Your arm will no longer shift after the bear mount lands after a jump.
- Player characters wearing scarecrow polymorph costume will no longer see the scarecrow attempting to blink when in a non-combat idle pose.
- The wheels of the Dwarven Sentry will no longer interpenetrate its body after death.
- Bread will no longer clip through your hand when eating certain foods.
- Fixed an issue that could cause you to appear as thought you were trotting instead of running.
- Improved the animation for the Bal Foyen Nix-Hound Pet while he follows you.
- Improved the run animations for player werewolves.
- The feet from the Daedrat Pet will no longer clip through the ground while following you.
- Fixed an issue that could cause sheathed weapons to clip through the back of your head when moving forward while crouched.
- The left foot of the Dwemer Centurion will no longer shake and pop while walking.
- Fixed an issue that could cause the monkey pet to become invisible during certain animations.
- Fixed an issue that could cause the torches held by the Soul Shriven in the Wailing Prison to occasionally not be lit by a blue flame.
- Fixed an issue that would cause you to clip through the ground if you died while on a Senche mount.
- Polished many scenes throughout the main quest storyline.
Figure
- Many visible gaps, seams, clipping and texture issues were fixed for both Crown Store and in-game costumes and armors, with several specific examples called out below.
- Akaviri Heavy Chest Armor: Fixed an issue that was causing black lines to appear when equipped on certain Khajiit body markings.
- Aldmeri Alliance Armor: Fixed an issue that could cause visible gaps on your head and torso when equipping a guild tabard while wearing this armor.
- Ancient Elf Armor: Large Argonian female heads will no longer clip through the back of this armor's heavy helmet.
- Daggerfall Alliance Armor:
- Fixed some visible gaps between your torso and upper arms while wearing the heavy chest armor.
- The belt from this armor will no longer distort on larger player characters wearing the Daggerfall medium chest armor.
- Female characters that equip the Daggerfall medium chest armor while wearing a guild tabard will no longer see gaps and distortions on their back and arms.
- Fixed some visible seams and lighting on the front and back of the Daggerfall heavy chest armor.
- Dark Seducer Costume: Shoulder pads from this costume will no longer float on smaller player characters, and will clip into the shoulders far less on larger player characters.
- Emperor's Armor: Fixed various clipping issues visible on many race/gender combinations.
- Glass Armor: Heavy Glass kneepads will no longer inherit the color and style of the equipped gauntlets.
- Glass Light Armor: Fixed some visible seams between the feet and lower legs when equipped by female player characters.
- Khajiit Light Armor: Improved the overall fit of the helmet from this armor for many character sizes and races.
- Imperial Heavy Armor: Fixed an issue that was causing the shoulders and helmet to clip into each other during combat idle stances.
- Mannimarco Costume: The shoulder pads will no longer clip into the shoulders from larger player characters, and the knee pads will no longer have a discolored area running down the center.
- Nord Heavy Armor: Fixed an issue that was causing the heavy helmet to clip into the faces of beast races.
- Redguard Light Armor: Claws from beast races will no longer clip through the boots from this armor.
- Wrothgar Orc Heavy Armor: The bottom of the tunic on the heavy chest armor will no longer distort while running.
- Yokudan Heavy Armor: Improved the scaling of the helmet for skinny or smaller Argonians.
Fixture
- Fixed many issues in regards to collision, visible seams in assets, and missing or misplaced textures.
Terrain
- Fixed an issue that would allow you to see through some pod houses in Forsaken Hamlet in Shadowfen.
Visual Effects
- Fixed an issue that was causing some full body effects to pop out of existence, rather than fade out.
- Fixed an issue that was causing Dark Anchor effects to display on your weapons.
- Fixed an issue that was causing the target outline for Spectral or Ancestral Warriors to be in an incorrect position.
- Fixed an issue where the transition effects when entering a building or new area would not display if you were performing another animation at the same time.
Audio[edit]
General
- Fixed a number of game crashes relating to audio.
- Polished the audio for many abilities.
- Polished many locations where the sound and/or music didn't quite fit the space or, in some cases, was missing entirely.
- Improved the audio used by a number of monsters, critters, and objects throughout the world.
- Fixed some edge cases where the combat music would transition improperly.
- Fixed a number of issues where audio wasn't playing properly for certain monsters and player character abilities.
- Fixed a handful of NPCs who were silent when speaking.
- Fixed some popping audio that could occur after logging into the game.
Combat & Gameplay[edit]
General
- Adjusted the snare applied to the enemy target at the beginning of all charge/teleport abilities (such as Shield Charge, Critical Charge, or Teleport Strike) to be a 60% snare for 750 milliseconds from a 100% snare for 500 milliseconds.
- Added the charge snare noted above to Dragon Leap and its morphs.
- The snare remains unpurgable, and serves to help charge abilities hit moving targets more reliably without completing locking movement down.
- Adjusted all abilities to only allow them to be reflected up to 1 time, previously up to 2 times.
- The damage over time effects from abilities such as Searing Strike, Twin Slashes, or Destructive Touch can now be applied to targets that fully or partially absorb the damage from a damage shield, or targets that are blocking.
- Abilities that heal based on their damage done (Strife, Puncturing Sweeps, Surge, etc.) will now properly calculate their heal values when the damage is fully or partially absorbed.
- The damage over time effects from bleed abilities such as Cleave, Twin Slashes, Twin Blade or Blunt Axes can now be applied to any monster, even ones formerly immune to bleeds. A unique visual effect will display for each formerly bleed-immune creature.
- The damage over time effects from bleed abilities now all share a unique icon. Bleed damage will continue to bypass the target's mitigation.
- Reduced the healing from the Major Mending buff category to 25% from 30% to match the Major Berserk buff category.
- Reduced the bonus movement speed from the Major Expedition buff category to 30% from 40%.
- Increased the bonus movement speed from Sprint to 40% from 30%.
- Fixed an issue where channeled attacks (such as Radiant Destruction), Restoration and Lightning Staff Heavy Attacks could be avoided by dodge rolling. Channeled attacks cannot be dodged.
- Fixed an issue where charge abilities could still damage enemies at vastly different high elevations.
- Fixed numerous ability tooltips for grammar, spelling, and formatting. Any significant tooltip revisions will be called out specifically below.
- Fixed numerous issues with abilities displacing incorrect or placeholder icons in your Active Effects UI or with the buff trackers of various player-made addons.
- Fixed an issue where the weapon visual effects from abilities such as Grim Focus, Siphoning Strikes, and Expert Hunter could get visually detached from the weapon.
- Fixed an issue where damage over time effects were not recalculating their strength if they were recast on the same target before they expired.
- For example, casting Cleave on a target, then casting Momentum, then casting Cleave again will now cause Cleave's damage over time to be higher due to you gaining the Major Brutality buff.
- Fixed an issue where Stamina Recovery in the character UI would appear as 0 if you dodge rolled and then immediately attempt to crouch.
- Fixed an issue where it was possible to recover Stamina while using sprint or crouch.
- Fixed an issue where the Death Recap hints for low-level jewelry would tell you to obtain a higher-level jewelry piece via crafting.
- Revealing an enemy from stealth or invisibility with abilities such as Revealing Flare or Magelight now prevents that enemy from casting stealth or invisibility for the duration, rather than letting them re-enter stealth or invisibility but still be visible.
- Fixed an issue where the knockbacks from abilities such as Meteor or Dragon Leap could cause you to take excessive fall damage.
- Fixed an issue where the Battle Spirit buff that gets applied to you in Cyrodiil, Imperial City, or the Imperial City Sewers did not show an icon in your Active Effects window, or in the buff trackers of various player-made addons.
- Fixed an issue where the range increase bonus from Battle Spirit did not allow you to move and use channeling abilities at the increased ranges.
- Fixed an issue where the Battle Spirit Health bonus would not be modified or increased by other Health percentage increases.
- Fixed an issue where using Weapon Swap while channeling an ability would cause you to be unable to sheathe your weapons, or interact with doors and objects.
- Summoned pets will now enter stealth whenever their caster enters stealth.
- Abilities which give bonuses to resurrection speed now stack multiplicatively, rather than additively. This will result in slower resurrection cast speeds when stacking multiple bonuses.
- Fixed an issue where tapping Sprint and then immediately dodge rolling would not charge you Stamina for the dodge roll.
- Fixed an issue where taunt abilities were not taunting the target monster if you were silenced.
- Fixed an issue that was preventing you from mounting while standing near an unlooted corpse.
- Fixed an issue where the Crouch stealth eye would continually close and reopen whenever an enemy was in range to detect you.
- Fixed an issue where you were able to fire an Ultimate ability multiple times.
- Summoned pets are now dismissed by removing the buff from your Active Effects window, or swapping ability bars.
- Fixed an issue where you were unable to attack if you sheathed your weapon after casting a charge or leap ability, including:
- Shield Charge
- Critical Charge
- Dragon Leap
- Teleport Strike
Dragonknight
- Ardent Flame
- Burning Breath (Fiery Breath morph): Fixed an issue where the Major Fracture debuff applied by this ability was shorter than the duration of the damage over time effect.
- Burning Embers (Searing Strike morph):
- Increased the heal at the end of the damage over time to 69/71/73/75% of the total damage inflicted at Ranks I/II/III/IV, from 30/32/34/36%.
- The heal from this morph now applies immediately if it is recast on the same target.
- Dragonknight Standard: Increased the activation range for the Shackle synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
- Empowering Chains (Fiery Grip morph): This morph will now always pull you to the target instead of pulling the target to you. It will continue to grant the Major Empower buff after being pulled as a morph effect.
- Extended Chains (Fiery Grip morph):
- Renamed this morph to Unrelenting Grip.
- This morph no longer attempts to pull you to the target if the target is immune to the pull.
- This morph will now refund 100% of the ability's cost as Magicka if it fails to pull a target.
- Fiery Grip:
- This ability and its morphs can no longer be reflected.
- Extended Chains' cost reduction and range increase effect is now a baseline effect for Fiery Grip.
- This ability and its morphs will now grant you the Major Expedition buff for 2 seconds after casting.
- This ability no longer attempts to pull you to the target if the target is immune to the pull.
- Inferno:
- This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefit as long as they are slotted.
- The ability can be activated to summon an aura of flames for 15 seconds, which launches a fireball at an enemy every 5 seconds.
- The fireball has been changed to deal direct damage instead of damage over time.
- Increased the damage from the fireball by 15%.
- Note: The Flames of Oblivion morph will continue to grant the Weapon Critical Strike rating while slotted as a morph effect.
- Sea of Flames (Inferno morph): This morph has been renamed to Cauterize, and will now summon an Aura of Cauterizing Flames, launching a fireball at an ally to heal them instead of an enemy to damage them.
- Shifting Standard (Dragonknight Standard morph): Reduced the cost of this morph to 200 Ultimate from 250 Ultimate.
- Draconic Power
- Burning Talons (Dark Talons morph): This morph now deals Flame Damage for its initial hit instead of Physical Damage.
- Deep Breath (Inhale morph): This morph no longer increases the damage of the exhale damage (the second hit) due to the baseline damage increases for Inhale, described below. It will continue to interrupt targets on the inhale (the first hit) as a morph effect.
- Draw Essence (Inhale morph): This morph will now restore 10% of the ability's cost as Magicka per target hit with the exhale instead of restoring Magicka based on the damage dealt.
- Inhale:
- Increased the exhale damage (the second hit) from this ability and the Draw Essence morph by 40%. The Deep Breath morph has had its exhale damage increased by 16% to match this value.
- This ability and its morphs now hits 6 targets, increased from 3 targets, and follows standard area of effect damage guidelines for additional targets.
- Increased the cost of this ability and its morphs by 6%.
- Earthen Heart
- Eruption (Ash Cloud morph): Increased the initial eruption damage from this morph by 22%.
- Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
- Magma Shell (Magma Armor morph):
- This morph no longer grants a synergy to allies for a powerful damage shield; instead, it automatically applies the damage shield on nearby allies when the ability is used.
- Increased the radius of the shield application to 8 meters from 5 meters.
- Molten Armaments (Molten Weapons morph):
- This morph now increases your own fully-charged Heavy Attack damage by 40% for 30 seconds in addition to granting the Major Sorcery buff.
- This morph will now apply the fully-charged Heavy Attack damage bonus to Lightning and Restoration Staves.
- Molten Weapons: This ability and its morphs now applies a 30 second Major Sorcery buff for you and nearby allies.
- Mountain's Blessing: This passive ability now grants the Minor Brutality buff any time an Earthen Heart ability is activated. The Ultimate gain portion of the passive still can only be granted while you are in combat, and the tooltip has been updated to convey this.
- Obsidian Shard (Stonefist morph): Increased the healing from this morph by 16%.
- Obsidian Shield: Igneous Shield's increased damage shield effect is now a baseline effect for Obsidian Shield.
- Note: The Igneous Shield morph will continue to grant you the Major Mending buff as a morph effect.
- Stonefist: Increased the range of this ability and its morphs to 28 meters from 20 meters. In addition, this ability and its morphs now deal Magic Damage, instead of Physical Damage.
Nightblade
- Assassination
- Lotus Fan (Teleport Strike morph):
- Significantly revised the tooltip of this morph to indicate that only the primary target is snared, and the damage over time is applied to the primary target and all nearby enemies.
- The damage over time from this morph is no longer considered a bleed, and is now a standard magical damage over time. The damage can now be mitigated by normal means, but has been increased by 15% to account for this.
- Pressure Points: Fixed an issue where this passive ability was granting less Critical Strike Chance than intended.
- Teleport Strike: Fixed an issue with this ability and its morphs where the initial damage could not be dodged.
- Note: The area damage over time from the Lotus Fan morph will continue to be undodgable.
- Lotus Fan (Teleport Strike morph):
- Shadow
- Aspect of Terror: Mass Hysteria's movement speed snare effect is now a baseline effect for Aspect of Terror. Enemies will be snared by 50% for 4 seconds after the fear ends.
- Note: The Mass Hysteria morph will continue to apply the Minor Maim debuff to the target when the fear ends, and will let you fear an additional target as a morph effect.
- Bolstering Darkness (Consuming Darkness morph): Increased the healing from the Hidden Refresh synergy from this morph by 20%.
- Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
- Manifestation of Terror (Aspect of Terror morph):
- This morph now places two traps when it is used – one is placed at your current location, and another is placed at a ground-placed reticle location up to 22 meters away.
- The traps created by this morph are now visible to enemies.
- Reduced the amount of targets feared by each trap to one target from six targets.
- Path of Darkness:
- This ability and its morphs now continue to grant the Major Expedition buff for up to two seconds after leaving the path.
- Increased the damage of this ability and the Refreshing Path morph by 25%.
- Refreshing Path (Path of Darkness morph): Reduced the time this morph continues to heal yourself and allies to 2 seconds after leaving the path, down from 3 seconds.
- Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active. ***The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.
- Twisting Path (Path of Darkness morph): Increased the damage of this ability by 20%.
- Aspect of Terror: Mass Hysteria's movement speed snare effect is now a baseline effect for Aspect of Terror. Enemies will be snared by 50% for 4 seconds after the fear ends.
- Siphoning
- Agony: This ability and its morphs will now apply their damage over time component to targets that are immune to the disorient portion of the ability.
- Catalyst: Increased the amount of Ultimate you gain when drinking a potion to 10/20 Ultimate at Ranks I/II from 6/12 Ultimate.
- Debilitate (Cripple morph):
- This morph now also allows you to place Debilitate on an unlimited amount of targets.
- Reduced the Magicka refund from this morph to 50% of the ability's cost from 100%.
- Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
- Leeching Strikes (Siphoning Attacks morph): Increased the amount of Health restored from this morph to 3% of your maximum Health from 2%.
- Siphoning Attacks (Siphoning Strikes morph):
- Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
- Increased the amount of resources provided by this ability and the Siphoning Attacks morph by roughly 10%.
- Soul Shred: Increased the damage from the Soul Leech synergy from this ability and its morphs by 3%.
- Soul Siphon (Soul Shred morph): This morph now heals and applies the Major Vitality buff to yourself as well as your allies.
- Strife: Fixed an issue where you were able to dodge the friendly heal from this ability and its morphs.
Sorcerer
- Dark Magic
- Crystal Blast (Crystal Shard morph): Increased the secondary splash damage of this morph by 25%.
- Daedric Tomb (Daedric Mines morph): This morph no longer places three Daedric mines in a line in front of you; instead, the Daedric mines can be placed at a ground-targeted reticle location up to 22 meters away. The mines will arm instantly in the normal triangular pattern.
- Dark Exchange: Increased the cost of this ability and its morphs by 20%, but they now return 20% more Health, Magicka, or Stamina.
- Negate Magic: Fixed an issue where this ability and its morphs would not apply crowd control immunity to monsters at the end of their stun durations.
- Daedric Summoning
- Conjured Ward: Fixed an issue with this ability and its morphs where the damage shield created for your pets was not updating its value when the ability was re-cast.
- Empowered Ward (Conjured Ward morph):
- This morph now grants the Minor Intellect buff to you and nearby allies, and will not be removed if the caster's damage shield is removed.
- This morph no longer provides the Minor Mending buff.
- Summon Restoring Twilight (Summon Winged Twilight morph):
- This pet's special ability will now empower it, granting it a buff for 15 seconds that increases the Twilight's damage by 50% against targets above 50% Health.
- This pet no longer passively grants the Minor Intellect buff while it is active.
- Renamed this morph to "Summon Twilight Tormentor."
- Summon Storm Atronach:
- Increased the activation range for the Charged Lightning synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
- The Atronach summoned by this ability and its morphs will now cast Break Free 4 seconds after being crowd controlled.
- The Atronach summoned by this ability and its morphs will now wait 3 seconds after being interrupted to recast its channeled zap.
- Summon Twilight Matriarch (Summon Winged Twilight morph):
- This pet's special ability will now cause it to heal itself and up to 2 friendly targets for 20% of your maximum Magicka.
- This pet no longer siphons her health to you if you fall below 35% Health, due to the active ability changes for Summon Winged Twilight described below.
- Summon Winged Twilight:
- This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet's special ability.
- Note that the pet will still be desummoned if you switch ability bars without slotting it.
- Decreased the cost to summon a pet from this ability and its morphs by 50%.
- Increased the cast time to summon the pet to 1.5 seconds from 1.3 seconds.
- The pet summoned by this ability and its morphs now heals itself for 3% of its maximum Health every two seconds.
- This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet's special ability.
- Unstable Clannfear (Unstable Familiar morph): This pet's special ability will now heal you and the Clannfear for 35% of your maximum Health.
- Note that this pet will no longer heal you when it dies.
- Unstable Familiar:
- This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet's special ability.
- Note that the pet will still be desummoned if you switch ability bars without slotting it.
- Decreased the cost to summon a pet from this ability and its morphs by 50%.
- Increased the cast time to summon the pet to 1.5 seconds from 1.3 seconds.
- The pet summoned by this ability and its morphs now heals itself for 3% of its maximum Health every two seconds.
- Added the word "Summon" to the name of this ability and its morphs so it now reads "Summon Unstable Familiar."
- This ability and its morphs are no longer toggle abilities; instead, they are now normal casted abilities. The first activation will summon your pet, and when morphed, the second activation will cast the pet's special ability.
- Volatile Familiar (Unstable Familiar morph): This pet's special ability will now cause it to pulse for point-blank area of effect damage every 2 seconds for 4 seconds, with a 3 second stun on the final pulse. Each pulse will deal 8% of your maximum Magicka.
- Note that this pet no longer stuns or deals point-blank area of effect damage when it dies.
- Storm Calling
- Energized: Updated this passive ability's tooltip to indicate it increases all of your Shock Damage, and not just the damage of your Storm Calling abilities.
- Lightning Splash: Increased the activation range from the Conduit synergy from this ability and its morphs to 3.5 meters from 2.5 meters.
- Power Overload (Overload morph): Fixed an issue where Rank IV of this morph was not gaining a damage bonus.
- Thundering Presence (Lightning Form morph): Fixed an issue where recasting this morph would cause the effects to disappear.
Templar
- Aedric Spear
- Blazing Spear (Spear Shards morph): This morph now displays a hostile red telegraph if it is cast from enemy Templars.
- Crescent Sweep (Radial Sweep morph): Increased the bonus to the initial hit provided by this morph to 66% more damage dealt from 33%.
- Empowering Sweep (Radial Sweep morph): Increased the duration of the damage reduction provided by this morph to 10 seconds from 8 seconds.
- Focused Charge:
- The damage from this ability and the Toppling Charge morph can now be dodged.
- Made some improvements to this ability and its morphs to prevent you from getting locked out of using other abilities.
- Piercing Javelin: Increased the range of this ability and its morphs to 28 meters from 20 meters.
- Puncturing Strikes: This ability and its morphs no longer knockback and apply crowd control immunity to the nearest enemy on the final hit; instead, they now snare that enemy by 70% for two seconds.
- Puncturing Sweeps (Puncturing Strikes morph): Decreased the heal amount from this morph to 35% of the damage dealt from 40%.
- Radial Sweep: Increased the radius of this ability and its morphs to 6 meters from 5 meters.
- Radiant Ward (Sun Shield morph): Increased the shield strength bonus from this morph's shield to 6% per enemy hit from 5%.
- Dawn's Wrath
- Backlash: Increased the maximum damage limit for this ability and its morphs by 25%, but decreased their damage stored amount by 66%. In addition, this ability and its morphs can no longer be reflected.
- Eclipse:
- This ability and the Total Dark morph can now reflect ranged physical projectiles back to the enemy, in addition to spell projectiles.
- Revised the tooltips for this ability and the Total Dark morph to indicate that the area damage effect is separate from the self-reflect effect, and can be applied to a CC-immune target.
- Fixed an issue where this ability and the Total Dark morph could reflect snares from ground-placed ticking abilities, such as Caltrops or Ash Cloud, and cause you to move at extremely high speeds.
- Enduring Rays:
- This passive ability now only increases the duration of the Sun Fire, Eclipse, and Nova abilities.
- Increased this passive ability's bonus to 15/30% more duration at Ranks I/II from 10/20%.
- Nova:
- Reduced the effects and visual light intensity for this ability and its morphs.
- Increased the damage from the Supernova and Gravity Crush synergies by 16%.
- Increased the activation range for the Supernova and Gravity Crush synergies to 3.5 meters from 2.5 meters.
- Radiant Destruction: Fixed an issue where the execute bonus damage from this ability would not apply if multiple Templars were channeling these abilities on the same target.
- Solar Flare: Increased the damage for this ability and the Dark Flare morph by 12%. The damage of the Solar Barrage morph remains unchanged.
- Unstable Core (Eclipse morph): Increased the area damage when the effect ends by 50% and can be placed on an unlimited amount of targets, but it no longer reflects single target spells back to the enemy.
- Vampire's Bane (Sun Fire morph): Increased the damage over time duration for this morph to 9 seconds from 7 seconds.
- Eclipse:
- Restoring Light
- Breath of Life (Rushed Ceremony morph): This morph now only fires one additional secondary heal, previously two heals.
- Cleansing Ritual:
- Increased the healing from the Purify synergy from this ability and its morphs by 12%.
- Fixed an issue where this ability and its morphs could be used to cleanse projectiles that were mid-flight. It now matches the behavior of the Purge ability.
- Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.
- Healing Ritual:
- Reduced the cast time for this ability and its morphs by 25%, and reduced the healing done by 25%.
- Fixed an issue with this ability and its morphs where the visual effects would linger on your hands after casting.
- Radiant Aura (Restoring Aura morph): This morph now grants you and your allies the Major Intellect buff upon activation, as well as having an increased radius as a morph effect.
- Restoring Focus (Rune Focus morph): This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.
- Rite of Passage: In order to prevent visual issues or issues where the channel would end prematurely, this ability and its morphs can no longer be cast in mid-air.
- Rune Focus: *Revised the tooltips for this ability and its morphs to indicate that all the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune's radius.
Weapon
- Two Handed
- Critical Rush (Critical Charge morph): Fixed an issue where charging at the minimum range would reduce this morph's damage.
- Heavy Weapons: Fixed an issue where the Axe Bleed proc from this passive ability was triggering 100% of the time.
- Momentum: Fixed an issue with this ability and the Forward Momentum morph where the heal over time would always critically strike if the caster was crouched.
- Rally (Momentum morph): Fixed an issue where the final heal value from this morph would sometimes be significantly lower than intended.
- One Hand and Shield
- Defensive Stance: Fixed an issue where the visual effects of this ability and its morphs would fade earlier than the buff duration.
- Reverberating Bash (Power Bash morph): Fixed an issue where you could not reliably use Break Free against the stun from this ability and its morphs.
- Dual Wield
- Steel Tornado (Whirlwind morph): Decreased the radius of this morph to 9 meters on all Ranks from 11/11.5/12/12.5 meters on Ranks I/II/III/IV. This morph now gains slightly more damage as it ranks up.
- Bow
- Hawk Eye: This passive ability has been redesigned, and no longer increases the damage of your Bow abilities against off-balance enemies. It now increases the damage of your Bow abilities by 2/5% for 4 seconds after each successful Light or Heavy Attack, stacking up to 3 times.
- Scatter Shot: Adjusted the rank progression for this morph so it reduces the cost of the ability at a smoother curve.
- Destruction Staff
- Blockade of Elements (Wall of Elements morph): Fixed an issue where the visual effects from this morph was fading too early.
- Destruction Expert: Fixed an issue where the caster would not restore Magicka from this passive if a weapon enchantment proc from their equipped Destruction Staff was the killing blow.
- Penetrating Magic: This passive now grants Spell Penetration to the caster's weapon enchantment procs if they are enchanted on an equipped Destruction Staff.
- Unstable Wall of Elements (Wall of Elements morph): Increased the damage from the final explosion from this morph by 75%. We also fixed an issue where the visual effects of the explosion from this morph did not match the actual damage.
- Wall of Elements:
- Increased the damage for this ability and its morphs by 80%.
- Fixed an issue where Wall of Storms and its morphs were not setting concussed enemies off balance.
- Fixed an issue where the visual effects from Wall of Flame and Wall of Frost would not be removed when they were recast at a new location.
- Restoration Staff
- Essence Drain: This passive ability now also grants you the Major Mending buff for 1.5/3 seconds after completing a fully-charged Heavy Attack at Ranks I/II.
- Mutagen (Regeneration morph): Fixed an issue where the secondary heal that fires when the target goes below 20% Health could not critically strike.
Armor
- Medium Armor
- Dexterity: Fixed an issue where this passive ability was granting less Critical Strike Chance than intended.
- Elude (Evasion morph): Fixed an issue where each recast of this morph would add additional time to the duration of the Major Evasion buff.
World
- Soul Magic
- Soul Lock: Fixed an issue which was preventing this ability from proccing on some weapon skill lines.
- Vampire
- Drain Essence: Fixed an issue with this ability and its morphs where you would get stuck in the animation if it was the killing blow on an enemy.
- Unnatural Resistance: Fixed an issue where purchasing this passive would not update your Health Recovery in the character UI.
- Werewolf
- Fixed an issue where Werewolf Light Attacks were not proccing weapon enchantments.
- Fixed an issue where Werewolf Light and Heavy Attacks could only proc your main hand weapon enchantment when dual wielding. They now proc either enchantment at random, and each enchantment will have its own internal cooldown.
Guild
- Fighters Guild
- Dawnbreaker: This ability and its morphs will now be more responsive in combat.
- Rearming Trap (Trap Beast morph): Fixed an issue where this morph's second trap would remain active after the caster died.
- Turn Undead (Circle of Protection morph): Fixed an issue where this ability was not following the standard area of effect buff and damage guidelines for additional targets hit.
- Mages Guild
- Ice Comet (Meteor morph): Reduced the movement speed reduction effect of this morph to a 50% snare from 85%.
- Magelight:
- This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefits as long as they are slotted (similar to Expert Hunter).
- Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in a 6 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 3 seconds.
- This ability and the Radiant Magelight morph no longer decrease your maximum Magicka, due to the toggle changes noted above.
- The Radiant Magelight morph will continue to prevent you from being stunned by stealth attacks, and will reduce damage from stealth attacks while slotted as a morph effect. Activating it also increases the radius of the activated reveal to 12 meters, and reduces the cost.
- The Inner Light morph will continue to increase your maximum Magicka while slotted.
- Magicka Controller: Fixed an issue where this passive ability was not dynamically updating the stats on the Character UI when you added Mages Guild abilities to your skill bar.
- Meteor: This ability and its morphs can no longer be reflected. We also fixed an issue where the damage over time from this ability would appear at the wrong location when cast on a moving target.
- Might of the Guild: This passive ability can now proc the Empower buff from Magelight and its morphs.
- Undaunted
- Bone Shield: Increased the activation range from the Bone Wall and Spinal Surge synergies to 3.5 meters from 2.5 meters.
- Energy Orb (Necrotic Orb morph): Fixed an issue where you were able to block the healing synergy from this ability.
- Inner Fire: The Radiate synergy from this ability and its morphs now requires the synergy user to target the enemy afflicted with Inner Fire to activate it. We also increased the damage from the Radiate synergy by 11%.
- Necrotic Orb: Fixed an issue with the synergies of this ability and its morphs not scaling with the synergy user's highest statistics.
- Trapping Webs: The Spawn Broodlings and Arachnophobia synergies from this ability and the Tangling Webs morph have had their summoned spider's damage reduced by 44%. The Black Widows synergy from the Shadow Silk morph has had its summoned spider's damage reduced by 35%.
Alliance War
- Assault
- Significantly reduced the amount of Alliance Points you need to advance through the ranks in this skill line.
- Inevitable Detonation (Magicka Detonation morph): Fixed an issue where this morph's effect could not be purged or cleansed. It will continue to detonate immediately when it is removed early.
- Magicka Detonation:
- Reduced the damage from this ability and its morphs by 15%.
- Increased the amount of additional damage per hit to 10% additional damage per target hit from 5%
- Increased the cap for the bonus damage to a total of 100% more damage done, from 25% more damage done.
- Rapid Maneuver:
- This ability and its morphs now also remove their bonuses whenever you cast a friendly ability on an ally, as well as a damaging ability on an enemy.
- Increased the duration of this ability and its morphs to 30 seconds from 20 seconds.
- This ability and its morphs now only affect your group, instead of any friendly nearby ally.
- Reduced the maximum amount of targets this ability and its morphs can affect to 24 targets, previously an infinite amount of targets.
- Emperor
- Tactician: Fixed an issue where this passive was not increasing the damage of Siege Weapons.
- Support
- Significantly reduced the amount of Alliance Points you need to advance through the ranks in this skill line.
- Barrier:
- Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets.
- Reduced the cost of this ability and its morphs to 200 Ultimate from 250 Ultimate.
- This ability and its morphs will now place Damage Shields on low-health targets that are not already shielded by Barrier, instead of targets that are closest to the caster.
- Battle Resurrection: Fixed an issue where this passive ability would not function inside of Imperial City or the Imperial Sewers.
- Efficient Purge (Purge morph): Increased the cost of this ability by 32%.
- Guard:
- This ability and its morphs no longer drain Stamina every second they are toggled on. They will continue to charge an upfront Stamina cost, charge Stamina for each intercepted attack, and disable Stamina Recovery while active.
- Fixed an issue where this ability and its morphs would not reliably intercept projectiles.
- Purge:
- Reduced the amount of targets this ability and its morphs affect to a maximum of 6 targets, previously 20 targets.
- Increased the radius of this ability and its morphs to 18 meters from 12 meters.
- This ability and its morphs now only affect your group, instead of any friendly nearby ally.
- Replenishing Barrier (Barrier morph): Increased the Ultimate restoration from this morph to 6 Ultimate per ward that dissolves from 4.
- Revealing Flare:
- This ability and its morphs now snare any enemy revealed from stealth or invisibility by 50% for 3 seconds.
- Reduced the time this ability and its morphs prevent a revealed enemy from returning to stealth or invisibility to 3 seconds from 8 seconds.
Racial
- Argonian
- Amphibious: Increased the amount of Health, Magicka, and Stamina restored from this passive to 4/8/12% at Ranks I/II/III from 2/5/8%.
- Argonian Resistance: Increased the maximum health bonus from this passive ability to 3/6/9% at Ranks I/II/III from 2/4/6%.
Champion System
- The Apprentice
- Elemental Expert:
- This ability now increases Flame, Frost, Shock, and Magic Damage dealt by you, instead of Flame, Frost, and Shock Damage only.
- Fixed an issue where investing points into this ability was not updating the tooltip damage of your Flame/Frost/Shock/Magic damage abilities.
- Spell Erosion: Updated this ability's tooltip to indicate it has always given a flat value of Spell Penetration that scales with your level. We also increased the value of Spell Penetration by 167% to counterbalance the Spell Resistance granted by Spell Shield.
- Elemental Expert:
- The Atronach
- Blade Expert: This ability now increases the Light and Heavy Attack damage of all melee weapons (swords, axes, maces, and daggers), instead of swords and daggers only. We also renamed this ability to Melee Weapon Expert.
- Heavy Weapon Expert: This ability now increases your damage against damage shields, instead of increasing your damage with maces and axes. We also renamed this ability to Shattering Blows.
- The Lady
- Critical Leech: Updated this ability's tooltip to indicate it only procs on direct damage abilities, and not damage over time abilities.
- Elemental Defender: This ability now reduces Flame, Frost, Shock, and Magic Damage dealt to you, instead of Flame, Frost, and Shock Damage only.
- Hardy: This ability now reduces Poison, Disease, and Physical Damage dealt to you, instead of Poison, Disease, and Magical Damage.
- Light Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.
- The Lord
- Heavy Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.
- Nourishing: This ability now reduces Light and Heavy Attack damage dealt to you, instead of increasing the effectiveness of healing potions. We also renamed this ability to Expert Defender.
- The Lover
- Battle Roar: Fixed an issue where placing points into this passive ability would cause the Synergizer Champion star to stop working.
- Synergizer: Fixed an issue where this ability could be used to generate Ultimate out of combat.
- The Ritual
- Mighty: This ability will now increase Physical, Poison, and Disease Damage dealt, rather than Physical Damage only.
- Piercing: Updated this ability's tooltip to indicate it has always given a flat value of Physical Penetration that scales with your level. We also increased the value of Physical Penetration by 167% to counterbalance the Physical Resistance granted by Light, Medium, or Heavy Armor Focus.
- Thaumaturge: This ability now increases the damage done by damage over time effects, instead of increasing Poison, Disease, and Magic Damage.
- The Steed
- Medium Armor Focus: This ability now grants a flat amount of Physical Resistance per point spent that scales with your level, instead of granting a percentage increase to Physical Resistance.
- Spell Shield: This ability now grants a flat amount of Spell Resistance per point spent that scales with your level, instead of granting a percentage increase to Spell Resistance.
Monsters
- Guar in Senie no longer report crimes, and killing a Guar in Senie no longer counts as murder.
- Mammoths now shake the ground when they fall to their death.
- Non-guard NPCs will no longer stop walking when you crouch.
- Monsters will now smoothly turn back to their original facing when they become aware of a target that backs off before aggro. Previously, they would pop back to their original facing.
Monster Abilities
- Assassin Beetle
- When Acid Blood activates upon death, Assassin Beetles no longer produce pain noises for the duration of the effect.
- Berserker
- Agony now deals damage to you when it is first applied.
- The stun from Agony can now be blocked, causing its damage over time to immediately take effect.
- Decreased the stun from Agony to 2 seconds from 4 seconds.
- Bruiser
- Low Slash can now be cast while silenced.
- Cauterizer
- Rite of Passage now has a half-second cast time, and additionally takes half a second to begin healing its target once applied.
- Durzog
- Avoiding Rend is now more intuitive.
- Fear Mage
- Fright Force can now be cast while silenced.
- Giant Snake
- Shed Skin now prompts tutorials.
- Strike can now be cast while moving.
- Guard
- Player characters rooted by Dark Talons will now see the talons holding them in place.
- Harvester
- Black Winter no longer fails to strike targets on steep inclines.
- Knight
- Lava Whip's animation now better reflects its intent, and more reliably displays visual effects.
- Mammoth
- Vigorous Swipes can now be cast while silenced, and the damage is now more in-sync with its animation.
- Mantikora
- Rear Up can now be cast while silenced.
- Mudcrab
- Mudcrabs shorter than a Bosmer's knee no longer have collision.
- Necromancer
- Summoned zombies and bone flayers now display a ritual circle beneath them when they appear (previously it would appear at an unrelated location near the caster).
- Ravager
- Uppercut now requires a proper line of sight in order to successfully cast.
- Spirit Master
- Burdening Eye can now be dispelled.
- Spriggan
- Control Beast can now be cast upon the remaining summons of other Spriggans.
- Time Bomb Mage
- Void can now be dispelled.
- Troll
- The damage from Tremor is now in-sync with its animation.
- Tremor now animates correctly when cast while silenced.
- Decreased the channel time for Tremor to 3 seconds from 5.1 seconds.
- Tremor now correctly displays impact effects when it strikes the ground.
- Trolls no longer stand still for a few seconds after casting Swinging Cleave.
- Troll Rockthrower
- Consuming Omen now displays an interruptable telegraph.
- Vanquisher
- The following abilities now require a proper line of sight in order to successfully cast:
- Javelin
- Heavy Strike
- Retaliation
- The following abilities now require a proper line of sight in order to successfully cast:
- Wolf
- Avoiding Bite and Rotbone is now more intuitive.
- Helljoint now correctly affects a single target. Previously, it would affect all targets in a cone in front of its target.
- Helljoint now deals damage, and will end if its target escapes.
- Wolves no longer slide while casting Rotbone before a successful block.
Crafting & Economy[edit]
General
- Corrected some minor typos in the text for crafting writs.
- Lush plants located at survey sites will now have appropriate audio when you harvest them.
- Reading all chapters of a crafting style book will now mark the entire book as 'read'.
- Reduced the amount of materials obtained when deconstructing stolen goods.
- You will now obtain a single material of the type the item is constructed from.
- This change does not affect inspiration gains, style item drops, trait item drops, or the amount of materials obtained when deconstructing laundered goods.
- Adjusted a small number of Survey Reports to ensure they lead to the intended number of rich harvest nodes.
- Monsters in scaled zones such as Cyrodiil, Wrothgar, and Hew's Bane will no longer drop a mixture of Rubedo Leather and Shadowhide if you have Rank 10 of the Tailoring passive. Instead, they will exclusively drop Rubedo Leather.
Alchemy
- The Major Brutality, Major Savagery, Major Prophecy, and Major Sorcery buffs will now correctly display an icon in your Active Effects UI when obtained from potions.
Motifs
- Reduced the drop rate of Mercenary Motif chapters. They will now drop approximately one-fourth as often as they did previously from any given rank of Undaunted chests.
- This change does not impact the drop rates of Laurels.
Crown Store[edit]
General
- When viewing a bundled item in the Crown Store, items will now be displayed left to right, top to bottom, in alphabetical order.
- We've removed the Required Level from the tooltip of all Crown Store items. This is because the items are equally useful at any level!
- There will no longer be any clipping around the foot wraps while a Senche mount is running.
Art
- Fixed an issue where the veil from the Black/Maroon Evening Dress would clip when worn by Khajiit and Bosmer.
- Corseted Riding Outfit Costume: Claws from beast races will no longer clip through boots.
- "Eternity" Tunic with Pants Costume: Fixed an issue that was causing the skirt area to deform unnaturally while running and crouching.
- High-Collared Coin Ball Gown Costume: The costume's overskirt and belt tassets will no longer clip into your torso during certain animations. We also improved the texture of the underskirt.
- Markarth Bear-Dog: Improved the appearance of the fur around the base of the dog's tail.
- Noble Dress Costume:
- Reduced the amount of clipping between the dress and your leg while running.
- Fixed an issue that was causing clipping in the front of the coat when transitioning into a combat idle with a male player character.
- Coat tails will no longer clip with your legs while running with a female player character.
- The front portion of the coat will no longer warp while in a combat idle with a female player character.
- Fixed an issue that was causing a gap between the arms and torso for male player characters.
- Nord Hero Armor Costume:
- Fixed some distortion that would occur in your heels while running.
- Fixed an issue that could cause the helmet to look distorted on male Argonian player characters.
- The helmet will no longer distort around male Argonian eyes, and will no longer clip into the heads of Khajiit and Argonian player characters.
- Off-the-Shoulder Evening Dress Costume:
- Fixed an issue that would cause the exposed shoulders from female player characters to become more angular looking.
- Cleaned up some artifacts that could be seen in the skirt ruffles of the dress.
- Claws from beast races will no longer clip through the shoes.
- Fixed an exposed skin texture between the blouse ruffles and the upper sleeve.
- There will no longer be any visible seams or texture stretching around your collarbone.
- Royal Court Jester Costume: Fixed some distorted textures when your arms were raised, or in a combat idle animation.
- Salwar Sand Ensemble: Fixed an issue that was causing gaps between your pants and feet.
- Sand-Kissed Salwar Ensemble:
- Fixed visible distortion from the sandals when worn by larger male player characters.
- There will no longer be a gap between your arms and shoulders when equipping this costume.
- Fixed an issue that could cause beast race claws to clip through sandals.
- Song of the Night:
- Fixed an issue that was causing multiple shoulder straps to appear.
- The helmet will no longer clip through your head (ouch!).
- Summit Lord's Silken Robes: The belt buckle on this costume is now visible on Khajiit and Argonian player characters.
- Wedding Suit Costume: Coat tails will no longer clip between your legs while crouching.
- Whisperweft Gala Wear Costume:
- Fixed an issue that was causing distorted textures on the exposed hip area.
- Cleaned up the textures around the midriff when equipped by larger male player characters.
- Fixed some visible gaps between the torso and waist on larger male player characters.
- Fixed an issue that could cause distortion of the male torso, particularly larger player characters.
- Claws from beast races will no longer clip through the slippers.
- Fixed an issue that was causing visible seams on the hands of female player characters during certain animations.
- Cleaned up some visible stretching of textures on underarms during certain animations.
- Fixed a slight gap between the foot and pants for male player characters.
- Improved the fit of the headdress on this costume for all beast races.
- The torso loin cloth will no longer distort and stick out on larger player characters.
- Fixed an issue where wearing this costume would cause a large amount of deformation in your armpit when using emotes that raise the arms above the head.
- Fixed issue that could cause the strip of cloth on the front of the torso to clip while running.
- Large-gutted male player characters will no longer see a large amount of mid-section distortion when wearing this costume.
- There will no longer be a gap between your arms and shoulders when equipping this costume.
Dungeons & Group Content[edit]
General
- The Trial Leaderboard will now save and display the top 100 scores instead of the top 100 players.
- Fixed an issue where Undaunted keys were not stacking with one another in some circumstances. They will now stack with like-colored keys (for example, bronze keys will now all stack together).
Dungeons
- Arx Corinium
- Ganakton the Tempest's Trapping Bolt ability can no longer be removed by using the Spear Shards Synergy near it.
- Elden Hollow
- Respawning via a wayshrine while on the last two steps of the Ancient Remains quest now places you at the beginning of the dungeon.
- Fixed an issue where you would be damaged from the Phantasmal Bolt later than intended.
- Selene's Web
- Selene's Web Wrap ability can no longer be removed by using the Spear Shards Synergy near it.
- Fixed an issue that was causing Foulhide's Vicious Maul telegraph to appear smaller than the actual area of effect.
- Tempest Island
- The scene where the Dominion Soldier blocks the Lamia fireballs now reacts more consistently to you engaging, dying to, or defeating the Lamia.
- Vaults of Madness
- Fixed a rare issue that allowed Iskra the Omen to knock you through the door to the Vault of Doom.
Public Dungeons
- Crow's Wood
- The wolves in this area will now grant experience points.
- The Blackfeather Court Whistle no longer grants a minor bonus to stealth radius.
- Toothmaul Gully
- Fixed an issue with the Battered Bear Trap where the item could be used before you were allowed to place a new trap. The cooldown on the item has been adjusted to 30 seconds to match the time limit for placing new traps.
Veteran Dungeons
- Veteran Crypt of Hearts
- Ruzozuzalpamaz's Chattering Web ability can no longer be removed by using the Spear Shards Synergy near it.
- Veteran Darkshade Caverns
- The Transmuted Hive Lord will now grant credit toward the Veteran Kwama Slayer achievement.
- Veteran Elden Hollow
- Fixed an issue that was causing the Shadow Tendril monster to spawn in appearing to be immediately ready for combat.
Dragonstar Arena
- Shilia & Hiath the Battlemaster
- Avoiding Ember Explosion is now more intuitive.
- Ember Explosion no longer applies a 40% miss chance to its target for 4 seconds.
- Ember Explosion now applies a 40% reduction in damage done by its target for 4 seconds.
- Fixed a typo on the Boethiah's Call of Champions scroll, and the dialogue in Dragonstar Arena.
- Traps will function correctly when you re-enter into their area.
- Hiath the Battlemaster will no longer flip himself right out the arena.
- The following enemies can no longer critically hit you:
- Anal'a Tu'wha
- Bloodwraith Kyngalds
- Earthen Heart Knights
- Mavus Talnarith
- Pacthunter Slayers
- Regulated Pyromancers
Trials
- Sanctum Ophidia
- Removing the Trapping Bolt ability will no longer remove Spear Shard Synergies in the area, and vice versa.
Exploration & Itemization[edit]
General
- Updated the icons on various stolen treasures to better match their descriptions.
- Updated the descriptions on several stolen treasures to better match their icons, and to remove some small typos.
- Fixed an issue that was causing white-quality equipment from owned containers (such as dressers, nightstands, and baskets) to not always have a gold value. These will now have a value in line with other stolen equipment.
- Spoiled ham can now be picked up and consumed, but we don't suggest that you actually eat them... because you might get rather sick.
- Fixed an issue where the Mercenary Style Chapters were not represented in the Lore Library. They are now located in their own section of Eidetic Memory, just like other Crafting Styles.
- Corrected the icons for some books that did not display the appropriate icon when viewed in Eidetic Memory.
- Removed the level indicator from the tooltips for treasure maps, survey reports, stolen treasures, and lockpicks. The level for these items never changed, and had no effect on gameplay.
- Loot received from Trials will now scale with your level, up to the level of the monsters in the Trial.
- Updated the value of many of the named items that drop from Bosses throughout the world. These items are now worth gold, and can be sold to vendors.
- Lockpicks will no longer appear to be grey in quality, and can now be sold in Guild Stores.
- Updated the rewards for defeating Dark Anchor bosses with unique names. Now, when you kill one and loot the chest that spawns, you will always receive one of that boss's unique items.
- Kagouti found in Veteran Dragonstar Arena now have a small chance to drop Malformed Tusks.
Achievements
- Adjusted the achievements for spending 300, 600, and 900 Champion Points in each constellation. These achievements now require 50, 100, and 150 Champion Points spent, respectively.
- Undaunted Skill Master: This achievement now specifies that you must reach Rank 5 in the skill line to acquire the achievement, instead of incorrectly indicating that you need to reach the maximum Rank in the skill line.
Item Sets
- Fixed an issue where other player characters were unable to see the effects from the floating orb from the following item sets:
- Ebon Armory
- Hircine's Veneer
- Worm's Raiment
- Desert Rose: Fixed an issue where this item set would not display any effects when it triggered its Magicka return.
- Lord Warden: Increased the proc chance of this item set to a 50% chance when you take damage, from 6%.
- Mark of the Pariah: Fixed an issue where this item set was inconsistently recalculating its bonus whenever you gained or lost Health.
- Master Weapons: Fixed an issue where the Master's Greatsword and Master's Dagger enchantments were providing both Weapon Damage and Spell Damage. They now only provide Weapon Damage, as originally intended.
- Maw of the Infernal
- The Daedroth summoned by this item set now moves and turns while casting his Fiery Breath, similar to the behavior of Crematorial Guards.
- Increased the damage of the Daedroth's basic attacks by 15%. The Fiery Breath damage remains unchanged.
- Molag Kena: Fixed an issue where the 2-piece Overkill bonus would still proc if you used an ability that did not have a cost in between the two Light Attacks.
- Nightflame: Increased the healing done of the totem summoned by this item set by 200%.
- Spawn of Mephala: Increased the proc chance of this item set to a 100% chance when you hit with a fully-charged Heavy Attack, up from 50%.
- Orgnum's Scales: Fixed an issue where the bonus Heavy Recovery proc from this item set would have a significant delay before it applied when you fell below 60% Health.
- Powerful Assault: Fixed an issue where this item set's buff could affect more than 4 targets.
- Scathing Mage: Increased this item set's proc chance to 20%, and updated its tooltip to indicate it does not proc on damage over time effects.
- Shield Breaker: Fixed an issue where a Heavy Attack that cleared a damage shield would still proc this item set's extra damage.
- Trial by Fire: Increased the Physical and Spell Resistance provided from this item set by 50%.
- Valkyn Skoria
- The meteor summoned from this item set can no longer be reflected.
- Increased the proc chance of this item set to a 6% chance when damaging an enemy with a damage over time effect, from 4%.
- Increased the damage on the meteor summoned by this item set by 10%.
Justice System[edit]
General
- Increased the value of normal (white) and epic (purple) stolen treasure.
- Normal treasures are now worth 40 gold (up from 30), and epic treasures are now worth 1500 gold (up from 750).
- Added map pins for services in all Outlaw Refuges.
- Improved the wording of various Justice-related help and tutorial text windows.
- Justice Guards will now verbally respond to accosted player characters after you interact with them by invoking clemency, paying off their bounty, or attempting to flee justice.
- Adjusted the safeboxes across Tamriel to appear much more frequently.
- This is to facilitate Thieves Guild Safebox questing.
- The average value of the items found in Safeboxes has been reduced accordingly to account for the increased frequency.
Miscellaneous[edit]
General
- Made many server-side changes to improve Cyrodiil performance during large combat situations. This is an ongoing work in progress.
Quests & Zones[edit]
General
- Fixed multiple locations throughout the game where you, or other monsters, could get stuck.
- Fixed numerous issues with interactable objects throughout the game world including unintentionally owned items, missing animations, clipping, or not being able to interact with an item.
- Fixed numerous floating rocks, trees, barrels, books, swords, candles, and axes found throughout the world.
- Made numerous fixes in regards to VO and text discrepancies.
- Fixed multiple locations where you could be knocked back though a closed door, or could use abilities to get outside the playable world area.
- Fixed an issue where M'aiq the Liar would occasionally fail to respawn.
Alik'r Desert
- The woodworking station in the city of Sentinel no longer requires you to stand in unusually specific locations to interact with it.
Auridon
- Your camera will now behave properly when using the ladder inside the Vulkehl Outlaw Refuge.
- Through the Ashes: First Auridon Marines will now fight properly with the Daedra and run off, thanking you, when you kill the monsters they were engaged with.
- Breaking the Barrier: You can no longer use Bolt Escape through the barriers protecting the center island, and the portals are no longer usable until the barriers are down for you or any of your group members.
- Long Lost Lore: The quest pip for Arch-Mage Shalidor's book in Long Lost Lore will no longer point to inside the coffin.
Bal Foyen
- All the recurring characters from Bleakrock now know where they should be during this zone's story.
Bangkorai
- Dark Witness Gravesingers are no longer easier than originally intended. Dark Witness Gravesingers now grant full experience when defeated.
- The Parley: The visual effects for Gabrielle's storm casts now fire in the intended sequence.
Betnikh
- Unearthing the Past: Fixed an issue where the compass quest pins were displaying the wrong quest step or goal.
Coldharbour
- Crossing the Chasm: Darien and Walks in Ash no longer immediately despawn when closing portals.
- Endless Stair: You will no longer be able to use a mount or the Bolt Escape ability to exit the playable area during this quest.
- The Groundskeeper: The Groundskeeper no longer appears in two places on the last step of this quest.
- The Soul-Meld Mage: Zur now speaks in his own voice when initially talking to him outside the Overseer's Atelier.
- Tower of Lies: NPCs will no longer vanish while you are talking to them if a group member advances the quest.
Craglorn
- Dead goblins no longer display prompts to examine them.
- The maps for Hircine's Haunt and Zalgaz's Den will now properly display your current location.
- Ilthag's Undertower: Improved the placement of the map pins in the Pledge of Perfection wing.
- The Trials of Rahni'Za: Compass markers for collecting the Trial of Martial Knowledge books will no longer reappear once you place the books on the altars. We also fixed an issue that made it difficult to summon a spirit warrior.
Deshaan
- You will no longer be able to use your mount while inside Narsis Ruins.
- Adjusted the placement of the monsters found throughout Lady Llarel's Shelter.
- In the Mouth of Madness: Fixed an issue where player characters sitting at the campfire would animate strangely upon standing up.
- Undaunted Enclave: You can no longer attempt to talk to Shufflebottom, so shuffle your bottom out of there!
Fighters Guild
- The Prismatic Core:
- Fixed an issue that allowed you to interact with Merric during key theater and combat moments.
- Steam now appears when you use the lever in the Earth Forge.
- This quest now only guides you through the portal at the Fighters Guild where you picked up the quest.
Glenumbra
- The map no longer lists the missing Gerald as a bag vendor in the Bank of Daggerfall.
- Enduum: Fixed an issue where you would face the wrong direction upon entering the delve.
Grahtwood
- Elden Root: You can no longer talk to Mandolion while he is busy with Firolmoth.
- Forgotten Soul: The beams at the end of the quest will now persist if you leave or log out after interacting with one, and later return.
- Luck of the Albatross: The Albatross Swashbuckler will now engage in combat properly.
- Pact Advocate:
- Treethane Rolon will no longer despawn if you leave the conversation early.
- The quest now continues to point you into the Spinner Family House until you have collected both pieces of evidence.
- Root Sunder Ruins: You can no longer heal the Welkynd Stone.
- The Blacksap's Hold: Meeting the Treethane no longer displays an unnecessary buff on your character UI.
- The Grip of Madness: Improved the fight with Mayor Aulus, adding telegraphs to his custom abilities and making them interruptable and blockable as expected. He will also use a different set of basic abilities from the fire and hedge magic schools.
- The Orrery of Elden Root: You can no longer talk to King Cameron during the Orrery transformation, and we have adjusted the level of the monsters in the Orrery to match the difficulty of the zone.
Greenshade
- The enchanting table in Woodhearth now proudly displays a banner.
- Villagers in the post-quest version of Shadows Crawl are now protected by guards. This only applies if the Driladan Clan remains in the area.
Mages Guild
- Chateau of the Ravenous Rodent: The quest will now progress upon logging off or leaving the Mages Guild while Valaste is creating the portal.
- Halls of Torment: Enemies will no longer become stuck between the pillars and ritual platform.
- The Mad God's Bargain: Sheogorath and Shalidor no longer have talk prompts during the final scene.
Main Quest
- You may no longer use wayshrines to exit The Wailing Prison before completing the introductory quest, as this could prevent you from completing the main quest.
- God of Schemes:
- The bridge building ability can no longer be removed by using the Spear Shards Synergy near it.
- Your followers will no longer despawn or stop moving when following you into the Seat of Tyranny.
- Soul Shriven In Coldharbour: You will no longer get stuck in the tutorial screen effect by killing the Dremora right before it fires.
Malabal Tor
- Restore the Silvenar: The spinners now consistently show as alive or dead across group members who completed the "Free Spinners" quest step together.
Reaper's March
- The First Step: Fixed an issue that would occasionally cause Khali to mysteriously vanish.
- The Golden Claw: The Blessings of Jode and Jone are now removed upon leaving the objective.
Rivenspire
- A Change of Heart: Frederic no longer despawns upon entering the Servant's Quarters.
- North Point: Moved a body so that some Bloodfiends can have a peaceful dinner.
- The Blood-Splattered Shield: Enemies will no longer get stuck on fixtures during the quest step to Defend the Tower.
- The Wayward Son: Captain Thayer no longer disappears if you leave Hoarfrost Downs without picking up the quest.
Shadowfen
- A Nord Peasant in Stormhold no longer awkwardly stares at one of the lockboxes forever. She'll now stare elsewhere.
- Temple of Zuuk: Fixed an issue that was causing text to be visible on the Jorane Pilaster.
- The Keystone: Henrik no longer despawns prematurely on the last step of the quest.
Stonefalls
- Inner Sea Armature: Fixed an issue that was preventing monsters from re-spawning within a reasonable amount of time.
- Missing in the Mire: The trash piles found during this quest will no longer grant old and unusable cooking ingredients.
- Restoring Order: Rhavil's dialogue can now only be heard by player characters on the proper quest step.
Stormhaven
- Fixed an issue where the wrong signage was being used in Stormhaven's Outlaw Refuge.
- Ending the Ogre Threat: Support beams no longer become invisible when you watch other player characters interact with them.
- False Knights: Fixed an issue where you could receive up to three of any one specific quest item required for quest.
The Rift
- A giant rock no longer hovers over the zone threatening to crash into Tamriel.
- A Ritual in the Ragged Hills: Fixed an issue with the portal from Riften that was causing you to enter an unpopulated city.
- Northwind Mine: Tovisa is no longer dressed as a Reachman.
- Scouting the Mine: Tovisa no longer tries to follow you before sneaking to her bestowal point, and you can now interact with her through the entire sequence.
UI[edit]
General
- Fixed an issue where broadcasted game system messages were not visible while crafting.
- Stacking items in a Vendor or Fence menu will now correctly refresh your carrying capacity.
- An alert will now be displayed when you attempt to receive a quest item that takes up space, but don't have the inventory space for it.
- The overhead icons from group members will now update properly after transitioning between zones or doors.
- Receiving a quest share notification while performing the travel-to-player animation will no longer prevent you from accepting or declining the quest.
- Center screen announcements will now be properly sized so they can display the largest-sized icons.
- Removed unnecessary notifications for bag or bank upgrades for new player characters.
- The Group UI menu will no longer display the current number of group members or the size limit.
- When selling bulk items to the fence, the experience bar will now account for all items and update once, rather than updating for each individual item.
- Improved and clarified wording on a number of help and tutorial screens.
- You will now receive a descriptive alert message if you are prevented from buying, selling, or repairing items at a merchant, or withdrawing or depositing items at a bank.
- A message will now be displayed on the Character Select screen when you reach the maximum character delete limit.
- Fixed an issue where your settings would not be saved after adjusting the brightness.
- Fixed an issue where resizing the screen size could temporarily cut off UI elements.
- Looted items with long names that are displayed in the Loot History will now be truncated if they go past one line.
- Fixed an issue where the Imperial City tutorial would appear after relogging without being able to dismiss it if you lost access to ESO Plus.
- Resetting all options to default from the main options menu will now properly reset and save the adjusted screen size to the maximum size.
- Book text will now be displayed when reading a Crafting Style book from your inventory.
- Fixed an issue where the Inventory and Pack merchants were denoting decimal points with periods instead of commas in the French and German game clients.
- You will now receive an alert when you attempt to receive a quest item when you don't have enough inventory space.
- Fixed an issue where subtitles would get stuck after reaching a loading screen.
- Fixed an issue where the button prompt in the Options menu would display as "Select" instead of "Toggle."
- Fixed an issue where you could not use Map button to back out of the Level Up screen from the Skills menu.
- Fixed several instances where you couldn't close a dialog window using the back button.
- Fixed the background image on the PlayStation®4 dashboard so it no longer displays opaque black bars on the sides.
- Updated the background, graphics, and font for the Death Recap UI.
- You will now be asked for confirmation when repairing all items.
Alliance War
- The name of the current alliance owner of a Keep or Resource will now be colored to match that alliance.
- The "Travel to Campaign" text now displays the time remaining before the campaign invite expires, and is now automatically dismissed once the timer reaches 0 seconds.
- The Blacksmithing Station icon on the Southern Morrowind Gate map will now display the proper icon.
- Flipped the orientation of the Bloody Claw Trinket icon so it now matches door runes.
- Fixed a visual issue with the divider in the Keep information tooltip.
Crafting
- The alchemy and provisioning UI will now display the proper message when creating items.
- Long words that do not fit in the ingredients boxes in the Provisioner menu will now be truncated instead of wrapping to the next line.
- While crafting, you will now see the number of provisioning items currently in your inventory and bank space.
Crown Store
- Fixed an issue where the Crown Store would not properly update when an item was added or removed from a category after you had opened the Crown Store.
- When viewing a bundled item in the Crown Store, items will now be displayed left to right, top to bottom in alphabetical order.
- The Crown Store will now be hidden during a purchase confirmation.
- Added a new texture on the scroll bar.
- The Crown Store will now always exit stage left when backing out of it.
Gameplay
- Fixed an issue where group members and their pins could disappear after using a door with a loading screen.
- Removed the option to turn off the Magelight graphics settings with the recent changes made to the ability.
- Fixed an issue in the Champion System UI where some of the trigger icons would overlap with each other in the French game client.
- Rapidly assigning abilities in the Skills menu will no longer break this function.
- Kicking a group member no longer leaves that group member selected in the list.
- Fixed an issue where the combination button actions were not properly activating the Ultimate ability.
- Rapidly assigning abilities from the Skills menu will no longer break ability assignments and prevent you from assigning more skills.
Grouping Tool
- A reason will now be displayed when you cannot queue for a particular activity.
- Assigned roles are now displayed next to group frames while using the Dungeon Finder.
- Fixed an issue where you were unable to join the queue for an Alliance War group in certain cases.
- Updated the in-game help menu to better reflect the improved functionality of the Grouping Tool.
- Fixed an issue where the Dungeon Finder status would incorrectly change to "Not Queued" after going to a new zone.
Guild Functionality
- The name of the guild will now appear in the bottom-right corner when using a Guild Store or purchasing a Guild Trader.
- Only members with proper Guild Trader permissions will now have the ability to view guild history events relating to guild kiosk bid refunds and purchases.
- You will now receive a warning when rapidly promoting or demoting guild members.
- Fixed an issue where the "Start Search" keybind in a Guild Store would not properly update after searching for a Guild Item.
- You will now be able to invite other player characters to join your guild from any social list.
- Fixed an issue where you could attempt to buy your own listings from a Guild Trader, which would generate a "Could not find specified item" error message.
Justice System
- If you have reached the daily launder or fence limit for stolen goods, you will now see a timer on the fence screen that indicates when your limit will reset.
Loot History
- Experience gains will now be displayed via the Loot History UI.
- Cumulative gains for experience points, Alliance Points, Tel Var Stones, and gold will now update as a single entry rather than split into several entries.
Maps
- You will no longer be able to interact with fast travel icons on the map while you are dead.
- Fixed an issue so the map header label will now properly resize with longer names.
KNOWN ISSUES[edit]
Combat & Gameplay[edit]
General
- Spell reflection abilities (such as Reflective Scale) are currently charging the reflecting player the resource costs of that spell. This will be fixed in the next incremental patch.
- Your mount's stamina bar may not properly update, and can desync from the mount's actual stamina.
- The Champion UI will currently show the incorrect bonus values when you redistribute your Champion Points, specifically affecting the following:
- Heavy Armor Focus (The Lord constellation)
- Light Armor Focus (The Lady constellation)
- Medium Armor Focus (The Steed constellation)
- Piercing (The Ritual constellation)
- Spell Erosion (The Apprentice constellation)
- Spell Shield (The Steed constellation)
- The cooldown for the daily rewards from using the Dungeon Finder is currently set at 24 hours, instead of the intended 20 hours. This will be fixed in the next incremental patch.
- If you use the Random Dungeon finder with a group of 4, you may need to wait in a queue rather than going straight to a random dungeon as intended.
- There is currently an unintended change in your normal movement speed while running forward.
- You may run into a situation where you are unable to revive using Soul Gems. We are actively working on fixing this issue.
- While in third-person mode, your camera may briefly become detached while using certain abilities.
Monsters & Monster Abilities
- The Mage Guard ability Encase can hit player characters that the Mage Guard is not currently engaged in combat with.
- The Melee Guard ability Cage Talons can hit player characters that the Melee Guard is not currently engaged in combat with.
- Patrolling Horrors and Xivkyn Elite, located in Imperial City, will currently reveal you if you are within 15 meters in front of them or to the side, but 5 meters behind them. This will be fixed in a future patch so you will be revealed if you are within 10 meters of the monster on all sides.
Crown Store[edit]
General
- The pants from the Sand-Kissed Salwar Ensemble are temporarily the wrong color, and will be fixed in a future incremental patch.
Quests & Zones[edit]
Cadwell's Silver
- If you are already on Cadwell's Silver and are below Veteran Rank 1, you will not be able to travel to Cadwell's Gold with the latest changes until you hit Veteran Rank 1.
Fighters Guild
- Proving the Deed: Ebonheart Pact player characters may have trouble interacting with the backpack associated with this quest.
Greenshade
- Beasts of Falinesti: Your quest progress may become blocked during the quest step to subdue Pariel.
Thieves Guild[edit]
Heists
- You may occasionally get a "Use" prompt on Hidden Caches when you can't actually loot them.
Maw of Lorkhaj
- You may not receive credit for killing a boss, thus not receiving any loot, if some of your group members are below level 49.