Online:Animal Companions
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1 | Dive | ||||||||||||||||||||
4 | Scorch | ||||||||||||||||||||
Bond With Nature I | 8 | ||||||||||||||||||||
12 | Feral Guardian | ||||||||||||||||||||
Savage Beast I | 14 | ||||||||||||||||||||
Bond With Nature II | 18 | ||||||||||||||||||||
20 | Swarm | ||||||||||||||||||||
Flourish I | 22 | ||||||||||||||||||||
Savage Beast II | 27 | ||||||||||||||||||||
30 | Betty Netch | ||||||||||||||||||||
Flourish II | 36 | ||||||||||||||||||||
Advanced Species I | 39 | ||||||||||||||||||||
42 | Falcon's Swiftness | ||||||||||||||||||||
Advanced Species II | 50 | ||||||||||||||||||||
Animal Companion is one of three class skill lines available to Wardens. Abilities in this line focus on dealing damage.
Contents
Skill Perks[edit]
The Animal Companions skill line is immediately available to all Wardens, and is leveled up by earning experience while Animal Companions skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Feral Guardian | 12 | 2.5 seconds | Self | – | – | – | Free | ||
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing [1536 / 1552 / 1568 / 1585] Magic Damage, and sometimes swipes all enemies in front of it, dealing [6149 / 6215 / 6283 / 6352] Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for [8610 / 8704 / 8800 / 8894] Magic Damage. Deals 100% more damage to enemies below 25% Health. | |||||||||
Eternal Guardian | The grizzly instantly respawns when it dies. Increases the amount of bonus damage dealt to low Health targets. Rouse a grizzly to fight by your side. The grizzly swipes an enemy, dealing [1588 / 1606 / 1624 / 1640] Magic Damage, and sometimes swipes all enemies in front of it, dealing [6352 / 6421 / 6491 / 6561] Magic Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Wrath for 75 Ultimate, causing the grizzly to maul an enemy for [8892 / 8989 / 9087 / 9185] Magic Damage. Deals 150% more damage to enemies below 25% Health. The grizzly respawns when killed, once per minute. |
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Wild Guardian | The bear now deals Bleed Damage, and has a quintuple chance of applying the Hemorrhaging status effect. Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing [1746 / 1765 / 1785 / 1803] Bleed Damage, and sometimes swipes all enemies in front of it, dealing [6988 / 7065 / 7141 / 7218] Bleed Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Savagery for 75 Ultimate, to maul an enemy for [9781 / 9889 / 9996 / 10104] Bleed Damage. Deals 100% more damage to enemies below 25% Health. The damage has a higher chance to apply the Hemorrhaging status effect. |
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Active Abilities[edit]
These abilities must be activated manually, for a cost.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Dive | 1 | Instant | Enemy | 28 meters | – | – | 2700 Magicka | ||
Command a cliff racer to dive bomb an enemy, dealing [5533 / 5593 / 5654 / 5715] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. | |||||||||
Cutting Dive | Converts into a Stamina ability and deals Bleed Damage, and applies a damage over time to enemies hit. Cost: 2295 Stamina. Command a cliff racer to dive bomb an enemy, dealing 5716 Bleed Damage immediately and then causing them to bleed for [5715 / 5786 / 5829 / 5895] Bleed Damage over 10 seconds. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. |
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Screaming Cliff Racer | Increases your Weapon and Spell Damage after dealing damage, which increases when hitting Off Balance targets. Command a cliff racer to dive bomb an enemy, dealing [5716 / 5779 / 5842 / 5904] Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. After dealing damage you increase your Weapon and Spell Damage by 100 for 10 seconds, which quadruples after damaging Off Balance enemies. |
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Scorch | 4 | Instant | Area | – | 20 meters | 9 seconds | 2700 Magicka | ||
Stir a group of shalk that attack after 3 seconds, dealing [6641 / 6713 / 6786 / 6859] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [9224 / 9325 / 9427 / 9528] Magic Damage to enemies in front of you. | |||||||||
Subterranean Assault | Converts to a Stamina ability and deals Poison Damage. Reduces the cost and time it takes for the ability to deal damage, but the second hit no longer deals increased damage. Cost: 2066 Stamina, Duration: 6 seconds. Stir a group of shalk that attack after 3 seconds, dealing [6860 / 6936 / 7011 / 7086] Poison Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 3 seconds and then resurface again, dealing [6860 / 6936 / 7011 / 7086] Poison Damage to enemies in front of you. |
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Deep Fissure | Applies Major and Minor Breach to enemies hit, reducing their Physical and Spell Resistance. Stir a group of shalk that attack after 3 seconds, dealing [6860 / 6936 / 7011 / 7086] Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing [9529 / 9634 / 9739 / 9844] Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical and Spell Resistance by 5948 and 2974 for 10 seconds. |
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Swarm | 20 | Instant | Enemy | 28 meters | – | 20 seconds | 2970 Magicka | ||
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12303 / 12427 / 12572 / 12719] Magic Damage over 20 seconds. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. | |||||||||
Fetcher Infection | Every second cast deals increased damage. Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing [12685 / 12813 / 12949 / 13106] Magic Damage over 20 seconds. Every second cast of this ability deals 60% increased damage. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. |
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Growing Swarm | Converts into a Stamina ability and deals Bleed Damage. Deals additional damage to nearby enemies of the affected target, but limits the cast to one at a time. Cost: 2525 Stamina, Area: 5 meters. Unleash a swarm of fetcherflies to relentlessly attack an enemy, causing them to bleed for [12685 / 12813 / 12949 / 13106] Bleed Damage over 20 seconds. The fetcherflies rip through the original enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%. Enemies near the carrier take [1153 / 1165 / 1177 / 1191] Bleed Damage every 2 seconds for the duration. You can only have one Growing Swarm active at a time. |
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Betty Netch | 30 | Instant | Self | – | – | 22 seconds | Free | ||
Duration: [19 / 20 / 21 / 22] seconds. Call a betty netch to your side, which grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [19 / 20 / 21 / 22] seconds. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds. |
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Blue Betty | Restores Magicka every second while active. Duration: [22 / 23 / 24 / 25] seconds. Call a betty netch to your side, which restores 4416 Magicka to you over [22 / 23 / 24 / 25] seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds. |
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Bull Netch | Restores Stamina every second while active. Duration: [22 / 23 / 24 / 25] seconds. Call a bull netch to your side, which restores 4416 Stamina to you over [22 / 23 / 24 / 25] seconds and grants you Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20%. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds |
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Falcon's Swiftness | 42 | Instant | Self | – | – | 6 seconds | 3240 Magicka | ||
Cost: [3510 / 3420 / 3330 / 3240] Magicka. Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. |
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Deceptive Predator | Passively grants Minor Evasion while slotted. Cost: [2970 / 2880 / 2790 / 2700] Magicka. Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. While slotted you gain Minor Evasion, reducing damage from area attacks by 10%. |
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Bird of Prey | Passively grants Minor Berserk while slotted. Cost: [2970 / 2880 / 2790 / 2700] Magicka. Invoke the spirit of agility to gain Major Expedition for 6 seconds, increasing your Movement Speed by 30%. Gain immunity to snares and immobilizations for 4 seconds. While slotted you gain Minor Berserk, increasing your damage done by 5%. |
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Passive Abilities[edit]
Passive abilities are active all the time.
Name | Line Rank | Skill Rank | Description | |
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Bond With Nature | 8 | Anytime one of your Animal Companion skills end, you are healed for 630 Health. | ||
18 | Anytime one of your Animal Companion skills end, you are healed for 1260 Health. | |||
Savage Beast | 14 | When you cast an Animal Companions ability while you are in combat, you generate 2 Ultimate. This effect can occur once every 8 seconds. | ||
27 | When you cast an Animal Companions ability while you are in combat, you generate 4 Ultimate. This effect can occur once every 8 seconds. | |||
Flourish | 22 | Increases your Magicka and Stamina recovery by 6% if an Animal Companion ability is slotted. | ||
36 | Increases your Magicka and Stamina recovery by 12% if an Animal Companion ability is slotted. | |||
Advanced Species | 39 | Increases your Critical Damage by 2% for each Animal Companion ability slotted. | ||
50 | Increases your Critical Damage by 4% for each Animal Companion ability slotted. |
Buffs to Animal Companions[edit]
Armor Sets[edit]
The following armor sets help amplify your animal companions:
- Aerie's Cry - Increases your damage done with Animal Companion abilities by 10% against enemies with Eagle's Mark.
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