Online:Storm Calling
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1 | Mages' Fury | ||||||||||||||||||||
4 | Lightning Form | ||||||||||||||||||||
Capacitor I | 8 | ||||||||||||||||||||
12 | Overload | ||||||||||||||||||||
Energized I | 14 | ||||||||||||||||||||
Capacitor II | 18 | ||||||||||||||||||||
20 | Lightning Splash | ||||||||||||||||||||
Amplitude I | 22 | ||||||||||||||||||||
Energized II | 27 | ||||||||||||||||||||
30 | Surge | ||||||||||||||||||||
Amplitude II | 36 | ||||||||||||||||||||
Expert Mage I | 39 | ||||||||||||||||||||
42 | Bolt Escape | ||||||||||||||||||||
Expert Mage II | 50 | ||||||||||||||||||||
Storm Calling is one of three class skill lines available to Sorcerer characters. Skills in this line focus on dealing magical damage.
Skill Perks[edit]
The Storm Calling skill line is immediately available to all Sorcerers, and is leveled up by earning experience while Storm Calling skills are slotted. Skills include:
Notes
- The numbers displayed here are the base values for the skills. Magicka/Stamina Cost is based on a character of Level 50 160. Damage values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000. The actual numbers you see in the game may depend on a variety of factors, including skill line rank, your equipped weapons and armor, other skills, enchantments, etc. As such, they should only be used as a comparative reference.
Ultimate Abilities[edit]
These abilities must be activated manually, for a cost of Ultimate.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Overload | 12 | Instant | Self | – | – | – | 25 Ultimate | ||
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [6149 / 6215 / 6283 / 6352] Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for [5533 / 5593 / 5654 / 5715] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. | |||||||||
Power Overload | Increase range of Light Attacks and radius of Heavy Attacks. Increases damage. Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [6988 / 7065 / 7141 / 7218] Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for [6289 / 6357 / 6426 / 6496] Shock Damage. Attacks deplete Ultimate until you run out, or the ability is toggled off. |
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Energy Overload | While active your Light and Heavy Attacks restore Magicka and Stamina. Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new, stronger abilities. Light Attacks become lightning bolts, dealing [6352 / 6421 / 6491 / 6561] Shock Damage to an enemy up to 28 meters away. Heavy Attacks blast enemies in a 4 x 6 area for [5716 / 5779 / 5842 / 5904] Shock Damage. The attacks restore [1110 / 1140 / 1170 / 1200] Magicka and Stamina, and deplete Ultimate until you run out, or the ability is toggled off. |
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Active Abilities[edit]
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cost | ||
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Mages' Fury | 1 | Instant | Enemy | 28 meters | 4 meters | – | 2430 Magicka | ||
Call down lightning to strike an enemy, dealing [2304 / 2328 / 2353 / 2378] Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional [8454 / 8547 / 8640 / 8733] Shock Damage to them and [1845 / 1865 / 1885 / 1905] Shock Damage to other enemies nearby. | |||||||||
Mages' Wrath | Significantly increases the damage dealt to other enemies nearby. Call down lightning to strike an enemy, dealing 2382 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 8735 Shock Damage to them and all nearby enemies. |
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Endless Fury | Reduces the cost and restores Magicka if the target dies after this ability dealt damage to them. Cost: 2160 Magicka. Call down lightning to strike an enemy, dealing 2382 Shock Damage. If the enemy falls to or below 20% Health within 4 seconds of being struck, an explosion deals an additional 8735 Shock Damage to them and 1906 Shock Damage to other enemies nearby. If any enemy is killed within 5 seconds of being hit with this ability, you restore [2430 / 3240 / 4050 / 4860] Magicka. |
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Lightning Form | 4 | Instant | Area | – | 5 meters | 20 seconds | 2700 Magicka | ||
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing [1228 / 1241 / 1254 / 1268] Shock Damage every 2 seconds for 20 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. | |||||||||
Hurricane | Converts into a Stamina ability and deals Physical Damage. Increases in size and damage the longer it is active. Grants Minor Expedition while active, increasing your Movement Speed. Cost: 2295 Stamina. Manifest yourself as pure air, buffeting nearby enemies with wind dealing [1268 / 1281 / 1296 / 1310] Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical and Spell Resistance by 5948 and your Movement Speed by 15%. |
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Boundless Storm | Increases the duration, and you gain Major Expedition for brief period after activation, increasing your Movement Speed. Duration: [27 / 28 / 29 / 30] seconds. Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 1268 Shock Damage every 2 seconds for [27 / 28 / 29 / 30] seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds. |
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Lightning Splash | 20 | Instant | Ground | 28 meters | 4 meters | 10 seconds | 2970 Magicka | ||
Create a nexus of storm energy at the target location, dealing [744 / 752 / 760 / 768] Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 7379 Shock Damage to enemies around them. | |||||||||
Liquid Lightning | Increases the duration. Duration: [12 / 13 / 14 / 15] seconds. Create a nexus of storm energy at the target location, dealing 768 Shock Damage to enemies in the area every 1 second for [12 / 13 / 14 / 15] seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 7379 Shock Damage to enemies around them. |
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Lightning Flood | Increases the radius and damage. Radius: 8 meters. Create a nexus of storm energy at the target location, dealing [999 / 1010 / 1021 / 1032] Shock Damage to enemies in the area every 1 second for 10 seconds. An ally standing within the nexus can activate the Conduit synergy, dealing 7379 Shock Damage to enemies around them. |
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Surge | 30 | Instant | Self | – | – | 33 seconds | 4050 Magicka | ||
Duration: [30 / 31 / 32 / 33] seconds. Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for [30 / 31 / 32 / 33] seconds. While active, dealing Critical Damage heals you for 2550 Health. This effect can occur once every 1 second. |
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Power Surge | The heal now heals in an area around you but with a longer cooldown, and only triggers off Critical healing. Area: [15 / 16 / 17 / 18] meters, Target: Area. Invoke Meridia's name to gain Major Brutality and Major Sorcery, increasing your Weapon Damage and Spell Damage by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2550 Health. This effect can occur once every 3 seconds. |
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Critical Surge | Increases the healing. Invoke Meridia's name to gain Major Brutality and Sorcery, increasing your Weapon and Spell Damage by 20% for 33 seconds. While active, dealing Critical Damage heals you for [3000 / 3100 / 3200 / 3300] Health. This effect can occur once every 1 second. |
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Bolt Escape | 42 | Instant | Area | 15 meters | 6 meters | – | 3780 Magicka | ||
Transform yourself into pure energy and flash forward, stunning enemies near your final location for [1 / 1.7 / 2.3 / 3] seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. | |||||||||
Streak | Now deals damage and stuns enemies between your beginning and final location. Target: Self. Transform yourself into pure energy and flash forward, dealing [3811 / 3853 / 3896 / 3936] Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka. |
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Ball of Lightning | Summons a ball of lightning that protects you from projectiles, but no longer stuns enemies. Grants brief snare and immobilization immunity after casting. Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is summoned at your end point, which intercepts up to 1 projectile attack made against you every 1 second for [2 / 2.3 / 2.7 / 3] seconds. Casting again within 4 seconds costs 33% more Magicka. |
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Passive Abilities[edit]
Name | Line Rank | Skill Rank | Description | |
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Capacitor | 8 | Increases your Magicka Recovery by 5%. | ||
18 | Increases your Magicka Recovery by 10%. | |||
Energized | 14 | Increases your Physical and Shock Damage by 3%. | ||
27 | Increases your Physical and Shock Damage by 5%. | |||
Amplitude | 22 | Increases your damage done against enemies by 1% for every 20% current Health they have. | ||
36 | Increases your damage done against enemies by 1% for every 10% current Health they have. | |||
Expert Mage | 39 | Increases your Weapon and Spell Damage by 1% for each Sorcerer ability slotted. | ||
50 | Increases your Weapon and Spell Damage by 2% for each Sorcerer ability slotted. |
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