This place page is currently being rechecked as part of the Oblivion Remastered Project. The page is being checked in several stages to verify any changes due to the release of Oblivion Remastered. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
Details
Walkthrough: not written
Interior Remastered Images: not added
Exterior Remastered Images: added by Dillonn241, not checked
The city is dominated by the Chapel of Stendarr. The Countess of Chorrol is Arriana Valga, whose husband was slain in battle. The city features a great oak growing in the central plaza, and offers significant work for members of the Fighters Guild.
Internal game data indicates several additional NPCs were once intended to reside in Chorrol, but were ultimately cut from the final game.
NPCs named Meryaran, Oghat gro-Othmuk, Randal, Sifahtar, and Voldsea Giryon are all mentioned by unused AI packages. There's also an unused topic for Baurus mentioning Sifahtar, implying they would have been involved in the main quest.
A male Imperial Bard named Marus Antonius and a male Dark Elf named Nelos Seleno appeared in Chorrol in the game's E3 2005 demo video. In the same video, an unknown red-haired human woman could also be seen walking through the streets. No evidence of these NPCs is found in the final game's files.
In the ChorrolNQDScript, which contains values related to local rumors, the last name Strantus is found; this name does not correspond to any existing NPC. Related rumors confirm the NPC would have been male, and the naming convention suggests he would be an Imperial. Strantus' first name is unknown.
Hundolin is also mentioned in the same script. He and Owyn were originally created as members of Chorrol's Arena, but these NPCs and the planned location were repurposed into the Imperial City's Arena in the final game.
Sometimes when entering Chorrol, the entire southwestern portion of the city walls and the nearby shacks will be completely missing. This allows exiting the city limits, but otherwise has little impact on gameplay.
One possible fix is to fast travel far away, such as to Cheydinhal. Another is to load a save created before entering Chorrol and triggering the bug.
These two section are used in my Signature to get a dynamic signature on my talk page. The code is: {{SUBST:#ifeq:{{SUBST:PAGENAME}}|Kiz|{{SUBST:User:Kiz/Signature}}|{{SUBST:User:Kiz/Signature1}}}}
Compatability currently: Chrome, and Firefox and functions correctly. IE and Edge all function, but some of the formatting is off.
Incompatability currently: Gadget - DropDownMenus
This CSS sheet combines the above features making both the sidebar and top bar fixed in place and the page scrolls under them.
The sheet can be install in to ways:
1 - The easiest way is but inputting importStylesheet('User:Kiz/mbfloat.css'); or importStylesheet('User:Kiz/vecfloat.css'); in to your skin javascript page.
2 - Alternatively, if you place {{subst:User:Kiz/mbfloat.css}} or {{subst:User:Kiz/vecfloat.css}} in to your skin CSS page.
Option 1 - enables updates to be automatically applied to your files as part of the site-wide upgrades.
Option 2 - updates have to manually implemented by repeat of the process in option 2, but the page loads your changes as part of the regaular .css implementation. Using option 1 the software will the load the wiki and after the page load is complete, would then load your imported script. Option 2 should results in quicker page loads out of the two.
Depending on your skin, you should use mbfloat.css for uespmonobook and vecfloat.css for uespvector
Some graphical elements do not align perfectly on all resolutions.