Ayleid inscription. Reads; "Av latta magicka, av molag anyammis"
Translated; "From light, magic; from fire, life"
This article summarizes what is understood about Ayleidoon (sometimes known as Elvish[1]), the language used by the Ayleids.
Ayleidoon Origins and Aftermath[edit]
The language of the Ayleids, like other Elven languages, shares a common ancestry with the Aldmeris language. Because of this, Ayleidoon shares many words with the other languages of Mer, such as "Bal", which means "stone" in both Dark Elvish and Ayleidoon. These qualities are only present between the languages of Mer.
In the aftermath of the Alessian Slave Rebellion, as the Ayleids migrated and split up, distinct regional dialects began to form. The language of Men (modern Cyrodilic or Tamrielic) appears to have been partially based on the dialect of Ayleidoon found in Cyrodiil, resulting in that variant being referred to as "Old Cyrodilic". Another variation that arose was unique to the Ayleids who lived in Valenwood, possibly influenced by the cultural exchange between the Ayleids and the local Bosmer.[2][3]
Ayleid Settlements[edit]
Below are the names (and their translated meanings, where available) of all known Ayleid settlements throughout Tamriel.
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- Nen Ria - Water (?)
- Ne Salas - Not (?)
- Nenyond Twyll - Graywater Well
- Nenyond Twyll Riellesel - Hall of Beauty [of the] Graywater Well
- Nilata
- Ninendava
- Niryastare
- Niryastare Silaseli - Shining Halls [of] (Niryastare)
- Nonungalo - Place where few have lived [15]
- Nornal
- Nornal Ageasel - Hall of Wisdom/Lore [of] (Nornal)
- Nornal Goriluch - Obscure (?) [of] (Nornal)
- Nornal Varlasel - Hall of Stars [of] (Nornal)
- Nornalhorst
- Nornalhorst Sel Gandrevla - Gift-(?) Hall [of] (Nornalhorst)
- Norvulk
- Ondo
- Ondo Canohaelia - Terrible Herald [of] (Ondo)
- Par Molag - Fire Fist/Grip[16]
- Pelda Tarn - (?) Delve
- Piukanda - (?) Long/Stone
- Piukanda Ceyede - End of Shadow [of] (Piukanda)
- Piukanda Edesel - Hall of the End [of] (Piukanda)
- Relleis Lor - Dark River/Waters (Now known as Murkwater)
- Rellesel - Hall of Water
- Rielle - Beauty (from the term "Tam-riel")
- Rulanyil's Fall
- Salas En - (Connected to the ruins of Ne Salas by way of an ancient portal system)
- Sardavar Leed - (this settlement was formerly called Sard[17])
- Sardavar Leed Lattasel - Hall of Light [of] (Sardavar Leed)
- Sedor
- Senalana
- Sercen - Earth[18]
- Shael
- Silaseli - Shining Halls
- Silorn
- Silorn Buroseli - Slave-Halls [of] (Silorn)
- Silorn Sedorseli - (Master?)-Halls [of] Silorn
- Silumm
- Silyanorn - lit. Acorn, used by Barsaebic to mean Library[19]
- Sul
- Talwinque
- Talwinque Aransel - Hall of King [of] (Talwinque)
- Talwinque Ceysel - Shadow-Hall [of] (Talwinque)
- Telepe - lit. Tower-Speak or Silver-Speak
- Thormar
- Trumbe - (possibly related to the Falmer "trumbi", meaning "protections")
- Twyllbek - Well (?)
- Twyllvarlais - Well of Stars[20] (now known as "Laeloria", Throat of Darkness)
- Vahtacen
- Vahtacen Lorsel - Dark Hall [of] (Vahtacen)
- Vanua - Deep
- Varakun
- Varlaisvea - Sea of Stars
- Varondo
- Varondo Beldastare
- Varondo Varlasel - Hall of Stars [of] (Varondo)
- Varsa Baalim
- Cava Arpenia - (?) Nobility
- Cava Beldameld
- Cava Marspanga
- Veawend Ede - Sea Journey's End [21]
- Veyond - Gray Sea
- Veyond Bangrara
- Veyond Gandrasel - Hall of Gifts [of the] GraySea
- Veyond Mathmalatu - Home of Truth [of the] GraySea
- Vilverin
- Vilverin Canosel - Hall of Herald [of] (Vilverin)
- Vilverin Sel Sancremathi - Hall of Golden Homes [of] (Vilverin)
- Vilverin Wendesel - Journey's Hall [of] (Vilverin)
- Vindasel - (?) Hall
- Vunalk
- Welke - (possibly related to "Wel", meaning "sky", and "Welkynd")
- Wendelbek - Journey of El Bek (?)
- Wendelbek Aldmerisel - Hall of the Ancestor(s)/Elves [of] (Wendelbek)
- Wendelbek Sel Aran Mathmedli [sic] - Hall of the Exiled King [of] (Wendelbek)
- Wendelbek Silaseli - Shining Halls [of] (Wendelbek)
- Wendir - Journey[22]
- Wendir Nagasel - Hall of Death [of the] Journey
- Wenyandawik - (?) Long (?)
- Wenyandawik Edesel - Hall of the End [of] (Wenyandawik)
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Ayleid Grammar[edit]
- Possessive Case: When referring to something's ownership of an object, an "e" is added to the end of the noun. This applies no matter where the noun is placed in relation to the object in question. For example, "Umarile Abasel" would translate to "Umaril's Forbidden Hall." "[The] Forbidden Hall of Umaril", however, would translate to "Abasel av Umarile". Notice that the added "e" is often used after the preposition "av" when denoting possession, although this is seemingly not always the case.
- Plurals: When referring to more than one object, an "i" is added to the end of the word. For example, "Sel" ("hall") becomes "Seli" ("halls"). The ending "is" is added to words that end in vowels such as "varla" which means star becoming "Varlais" meaning stars. This can also be seen in "brelye" meaning beech tree and its plural "brelyeis" meaning beech trees. Using this logic "mora" meaning a wood should become "morais" meaning woods.
- Compound Words: The Ayleid language is largely composed of compound words. These words are typically a combination of adjective + noun or noun + noun. In the latter case of two nouns (Noun1Noun2), it is normally safe to assume that the word means "Noun2 of Noun1", as in the word "Ceysel" ("shadow"+"hall"), which translates to "Hall of Shadow." When a compound word becomes plural, the normal rules apply. Note that "i" at the end of a word in a compound only denotes plurality of the word it is placed after. For example, the word "Laloriaran" is made up of the words "La" ("time"), "Lor"("dark") and "Aran"("King"). The "i" at the end of "Lori" presumably denotes plural. This means that "Lalori" becomes "dark times" instead of "dark time", which would be "Lalor". "Laloriaran" therefore means "King in dark times".
- Imperatives: In the Ayleid language, imperative verbs generally have "-voy" as a suffix. Sometimes, the imperative is identical to the infinitive.
- Definite Article The Ayleid language does not normally use a definite article. Therefore, "aran" might mean "a king" or "the king". However, when a definite noun is part of an adverbial phrase, particularly after an imperative verb, the article "an" can be added before the noun (e.g. "Epevoy an anyadena pado an sunnand", "Speak the life-treaty before the blessed-stone")*.
- * "An" should be read as "the" when translated, but the two words might not be entirely synonymous.
Ayleid Dictionary[edit]
Below is a list of known Ayleid words that were, for the most part, extracted from the names of ruins found in Cyrodiil. Definitions are provided when known. Because of the large number of compound words in the Ayleid language, many words in the list will have similar parts.
- A
- I[citation needed]
- Aba
- Forbidden
- Abagaia
- [to] Not fear[UOL 2]
- Abagaianye
- I do not fear[23]
- Abagaiavoy
- Fear not (imperative)[UOL 2]
- Abasel
- Forbidden Hall[23]
- Abaspania
- Forbidden (?)[24]
- Abavarlor
- Forbidden Symbol[25]
- Adma
- [to] Hear
- Admia
- Heard[26]
- Ada
- God[27], Spirit (in the sense of a divine being, not any mortal's ghost)[28]
- Adabal
- Diamond (lit. god-stone)
- Adabala
- Divine Power (lit. god-power)
- Adabal-a
- probably a word-play on the similarity between "Bal" (Stone) and "Bala" (Power) overlapping with "Adabal" (Diamond, in that case the Red Diamond given to Alessia by Akatosh) and "Adabala" (Divine Power, in that case the political and supernatural power confered to Alessia by the gods)
- Adonai
- Lordly[26]
- Ae
- Is, "I am", "to be"
- Aedra
- [Our] Ancestor[s] (only when refering to gods, lit. "Ae-Dra", to be ancestor)[29]
- Agaia
- Wise (from "Agaialor")
- Agaialor
- lit. "Wise Dark" (from Bosmeric "Agawen", Wise woman)[30]
- Agea
- Lore, Wisdom,[26][31] Secret[8][UOL 1]
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- Ageasel
- Hall of Wisdom/Lore
- Al
- Glorious[32], High[17], Great
- Alasil
- Vision[33]
- Alasilagea
- Vision-Lore[33]
- Alata
- Light[34]
- Aldmeris
- [Elven] Ancestors, Elves[26]
- Aldmerisel
- Ancestor's Hall
- Amaraldane
- [to] Herald[26]
- An
- The (seemingly only used before nouns in adverbial phrases, most of the time also with an imperative preceeding it)
- Anda
- Long[23], Stone[34]
- Anga
- Iron/Cold[4]
- Angalayond
- Winter[35]
- Angavar
- Ironwood[7]
- Angu
- Me[citation needed]
- Angua
- My[23]
- Angue
- Mine[citation needed]
- Anya
- Life[31][36]
- Anyamis
- Bones[UOL 2]
- Anyammis
- Life[26]
- Aran
- King[37][38]
- Arana
- King[ly] or Queen[ly] (seems to be an adjectival form of "Aran")[39]
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- Arane
- King's (singular possessive form of "Aran")
- Aransel
- King's Hall
- Arata
- "True and [spiritually] noble"
- Aratasel
- True and Noble Hall[24]
- Aratagnithir
- True and noble change[40]
- Arcan
- Magic[33]
- Arcta
- [to] Acknowledge
- Arctane
- [to] Accept[41]
- Arctavoy
- Acknowledge (imperative form of "Arcta")
- Arpen
- Noble (noun, in the sense of someone who is part of the noble class)[37][38]
- Arpena
- Noble (adjective, in the sense of something related to the noble class)[42]
- Arvar
- As
- By
- Asma
- By what[23], which[UOL 2]
- Asva
- Within[41]
- At
- Elder
- Ata
- Father
- Auta
- [to] Cloud (verb)[UOL 2], from context, can also mean "Vanish", "Disappear" or "Leave"[43]
- Auran
- [to] Welcome
- Aurane
- Welcoming (gerund of "Auran")[26]
- Autaracu
- Remnant[34]
- Av
- From, In, Of, Upon[26]
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- Baalim
- Bal
- Stone (taken from "Adabal", meaning "god stone")
- Bala
- Power[23]
- Balangua
- My power[23]
- Bangrara
- Barra
- [to] Wear[26]
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- Baune
- Mighty[26]
- Belda
- [36][44]
- Beldastare
- Belle
- Thunderous[26]
- Bis
- New (as a prefix)[6]
- Bisia
- New (as an independent adjective)[UOL 2]
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- Bre
- Beech (As in the type of tree)
- Brelye
- Beech tree[26]
- Brelyeis
- Beech trees[26]
- Buro
- Vassal (in context with Ayleid society, this should be understood as "Slave" rather than a subject or servant)[37][38]
- Buroseli
- Slave Halls
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- Calne
- Given[UOL 2]
- Can
- [to] Call[41]
- Cano
- Herald (from "Canomora", Daedric herald)[41]
- Canohaelia
- Terrible herald
- Canosel
- Hall of Herald
- Carac
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- Cava
- Cele
- Ceye
- Shadow[41][5]
- Ceyede
- Shadow's End
- Ceyemeratu
- Shadow-Music[33]
- Ceynaril
- Final Shadow
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- Ceyran
- Shadow-king[45]
- Ceysel
- Hall of Shadow, Shadow-Hall
- Culle
- Food[34] (probably also 'Fruit')
- Cullei
- Fruits[UOL 2]
- Cyrod
- Cyrodiil
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- Da
- Fane[12]
- Daedra
- Not [our] Ancestors (when referring to spirits of Oblivion, lit. "D-Ae-Dra", not to be ancestor, Ayleidoon seems to prefer the synonym "Mora" to refer to daedric spirits)[29]
- Dagon
- Destruction[citation needed]
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- Darre
- Mercy[UOL 2]
- Dava
- Delia
- From context, probably means "Go"[43]
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- Delle
- [to] Grant[37][46]
- Dellevoy
- Grant (imperative form of "Delle")[37][46]
- Dena
- Treaty[41]
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- Ede
- End[21]
- Edesel
- Hall of the End
- Ehlnada
- Mortal gods[47]
- Ehlnadaya
- Your mortal gods (the usage of the suffix "-ya" is unknown at this time, but points to a 2nd person plural possessive)[23]
- Ehlno
- Mortal
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- El
- "Star-Made"[48], Starry. A title used to show holy/important significance, and/or god-like status (used in a name, like a compound word, except that the "El" is separated by a hyphen. The El can be used as a prefix, or a suffix, and it is usually hyphenated).
- Eld
- Old[7]
- Emeratu
- Music[33]
- Emero
- Guide[26]
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- Epe
- [to] Speak[41]
- Epea
- Speaks (gerund of "Epe")[43]
- Et
- Original
- Et'Ada
- Original Spirits (the god-creators)[28]
- Eve[43]
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- Fal
- Cold (also means North)[34]
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- Frensca
- Foaming[26]
|
|
- Gaiar
- Gandra
- Gift[26][43]
- Gandrasel
- Hall of Gifts
- Gandrevla
- Garlas
- Cavern[26]
- Ge
- It[UOL 2]
- Gethena
- [to] Set[UOL 2]
- Glathe
- Limit (also means Corner)[34]
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- Gnithir
- Change[40][49]
- Gori
- Obscure, Secret[33]
- Goria
- Obscured[26]
- Goriarcan
- Secret-Magic[33]
- Gorigarlas
- Obscure cavern
- Gorihame
- Obscure home
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- Goriluch
- Gravulo
- Enemy (singular of "Gravuloi")
- Gravuloi
- Enemies[UOL 2]
- Gravia
- Ugly[26]
- Guar
- Guar[50]
- Gume
- Against[UOL 2]
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- Haelia
- Terrible[26]
- Hame
- Home[9]
- Hautalle
- Send[UOL 2]
|
- Heca
- Begone/[to] Stand Aside[23]
- Hecul
- Outcast[25]
- Heculmora
- Outcast-Daedra[33]
- Heldon
|
- Hilyat
- [to] Follow/Follow me[23]
- Horst
- Hrota
- Hrotanda
- lit. "(?)-Long"
|
- Joran
- [to] Betray
|
- Jorane
- Betrayed[26]
|
|
- La
- Time
- Lael
- Throat[10][43][UOL 2]
- Lalor
- Dark time
- Laloria
- Dark times[26]
- Larelleis
- Spring (season)/time of sweet waters[35]
- Lambe
- Tongue or Language (from the Gandra Lambe, "Gift Tongue", the golden amulet that allows anyone to understand spoken Ayleidoon[43]
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- Latta
- Light[26]
- Lattanya
- Light of Life[52]
- Lattasel
- Hall of Light
- Lattia
- [to] Shine[26]
- Leed
- Liebal
- Will (noun)[UOL 2]
- Lieven
- Wolf[53]
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- Lipsand
- Soapstone[11]
- Lor
- Dark (perhaps in a metaphorical sense, rather than a literal lack of light)
- Loria
- [to] Darken[54], Darkness[10] (perhaps in a metaphorical sense, rather than a literal lack of light)
- Lorsel
- Dark Hall
- Luch
- Lye
- Tree
- Lyeis
- Trees
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- Ma
- What
- Mafre
- Frost
- Magicka
- Magic[26]
- Magnus
- Elvish God of Sight, Light, and Insight[5]
- Mala
- High, Loving, Affection[UOL 2]
- Malada
- High Fane[12]
- Malaburo
- Loving-vassalage ("Mala" taking on a slightly different meaning here, most likely in the sense of "worship", as per the connection with "vassalage")
- Malatar
- High wood
- Malatu
- Truth[26]
- Malatua
- True[36]
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- Malauta
- [to] Know[UOL 2]
- Mallari
- Gold[26]
- Man
- Who[23]
- Marspanga
- Math
- Home
- Mathi
- Homes (Plural of math)
- Mathmalatu
- Home of Truth/Home-Truth
- Mathmedli
- (possibly a misspelling of "Mathmeldi" or vice-versa)
- Mathmeldi
- [from] Home driven, Exiled[26]
- Meld
- Driven (singular)
- Meldi
- Driven (plural), People (when used as a noun)[UOL 2]
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- Metana
- From context, either means "Take" or "Bring"[43]
- Mitta
- Enter[23]
- Molag
- Fire
- Mor
- Dark
- Mora
- Wood; Daedra (in the sense of dark one, adjectival form of "Mor", cf. heculmora, canomora)[33]
- Moraga
- Unbind[UOL 2]
- Mori
- Darkened
- Morilatta
- Autumn (dark light/dusk)[35]
- Morimath
- Darkened home
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- Na
- Is[23]
- Nagaia
- Death[14][31][54]
- Nagasel
- Hall of Death
- Narfin
- Naril
- Final[14]
- Narlemae
- Ne
- Never, Not[26]
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- Nefarivigum
- Nen
- Water[6], Eye[55]
- Nenagai
- Undying[56]
- Nenyond
- Graywater[6][57]
- Nemalatu
- Either "Lie" or "Belief" (singular noun, from plural "Nemalatuis", literally "Ne-Malatu", Not-Truth)
- Nemalatuis
- Not-Truth (probably actually a plural)[41], probably "Lies" or "Beliefs" (noun)
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- Nemalauta
- [to] Believe[UOL 2]
- Ni
- You (all evidence—as per suppositions about Ayleidoon word order—points to nominative form)[23]
- Nonungalo
- Place where few have lived[15]
- Nou
- Our[26]
- Norn
- possibly "Plant" or "Tree" (from "Silyanorn", Acorn, and "Silya", beginning)
- Nu
- We[UOL 2][UOL 3]
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- Oe
- Bad
- Oegnithir
- Bad Change[49]
|
- Oia
- Eternity[UOL 2]
- Oio
- Eternal
|
- Oiobala
- Eternal power[47]
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- Par
- Fist/Grip[16]
- Pelin
- Knight[48]
|
- Pelinal
- Glorious knight[32]
- Pelinale
- Of Pelinal (possessive form of "Pelinal")[23]
|
- Pellan
- Outsider
- Pellani
- Outsiders[2]
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- Sa
- So[23][26][UOL 2]
- Sancre
- Golden[58]
- Sancre Tor
- Golden Hill[58]
- Sancremath
- Golden Home
- Sancremathi
- Golden Homes (plural from of "Sancremath")
- Sardarvar
- Seate[43]
- Sedor
- Sedorsel
- Hall of (?)
- Sedorseli
- Halls of (?)
- Sel
- Hall
- Seli
- Halls (plural form of "Sel")[59]
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- Sepredia
- Peace[26]
- Sercen
- Earth[18][UOL 2]
- Shanta
- [to] Come[23]
- Sila
- [to] Shine[54]
- Silasel
- Shining hall [possible translation, "Hall of Dawn"]
- Silaseli
- Shining halls (plural form of "Silasel")
- Silatarn
- Shining-Portal[33]
- Sille
- Shine (noun)
- Silya
- [to] Begin[UOL 2]
- Silyanorn
- Acorn (can also mean Library)[19]
|
- Sino
- Here/There[23][43]
- Sorn
- Sunset (also means West)[34]
- Sou
- Your[26]
- Spania
- Stani
- Stone (used to form a wall)[UOL 2]
- Stare
- Suna
- [to] Bless[26]
- Sunna
- Blessed
- Sunnabe
- Blessed be[26]
- Sunnand
- Blessed stone[41]
- Sunnar
- Blessing[60]
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- Tam
- Dawn
- Tam-riel
- Dawn's Beauty (the origin of the name "Tamriel")
- Tar
- Wood(s)
- Tarcellanen
- From the context of an old ghost from a time of war asking what we're doing here, could mean Persist ["Why are you staying?"] or Resistant ["Are you a fellow resistance fighter?"] (from "Tarcel", [to] endure in Falmeric and [to] resist in Ald Chimeris, lit. "Tarcel-La-Nen", Resist-Time-Eye/Water, eye in time of resistance, or "Tarcel-Lane[n]", Resist-Past, Resisted, Remained, Persisted)[43][UOL 2][UOL 3]
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- Tarn
- Portal[33] or Delve[11] or Pass[UOL 2]
- Tarnabye
- Passage
- Tel
- possibly "Silver"[UOL 4] or "Tower" (from its use in place names for Telvanni towers)
- Tor
- Hill[58]
- Trumbi
- Protections[UOL 2]
- Tren
- Elk[61]
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- Tu
- Twyll
- Well (from Twyllvarlais, "Well of Stars")
- Tya
- [to] Taste
- Tyavoy
- Taste (imperative form of "Tya")[23]
- Tye
- You (possibly the direct or indirect object form of "Tya")[23]
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- Va
- In[26]
- Vabria
- Wave[26]
- Vahtache
- Name given to the inhabitants of the city of Vahtacen
- Vale
- Vanua
- Deep
- Var
- Mouth[13], Wood[7]
|
- Varla
- Star[51]
- Varlais
- Stars[26]
- Varlasel
- Hall of Stars
- Varlor
- Symbol[UOL 2]
- Vasha
- Gone[23]
|
- Vea
- Sea[21]
- Vey
- to[UOL 2]
- Veyn[43]
- Vinda
- Vytien
- "Senche" or "Feline"[62]
|
- Wel
- Sky[51]
- Welkynd
- Sky Child[51]
- Wenaya
- Green
|
- Wenayasille
- Summer (the green shine)[35]
- Wend
- Journey,[21] Path[UOL 2]
- Wende
- Journey (possessive form)
|
- Wendesel
- Journey's Hall[42]
- Wendir
- Journey[22]
|
- Yando
- Also[23]
|
- Ye
- And[26]
|
- Yond
- Gray (from Angalayond, "Iron Gray Time")[57]
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Gallery[edit]
-
As oiobala Umarile, Ehlnada racuvar. - By the eternal power of Umaril, the mortal gods shall be cast down.
-
Ayleid runes on a stone tablet
- "Tel Var" is supposedly an adaptation of the Ayleidoon word for "Silver Star",[UOL 4] which would imply that the original Ayleidoon word was similar, albeit slightly different (probably "Tel Varla").
- Ayleidoon sounds similar to the languages of Faerie and Nymph, but the connection shares no vocabulary.[63]
- Uncivilized "wild elves" were originally intended to be encountered as enemies in Daggerfall, who could be non-hostile to players fluent in Elvish, before they were cut from the game.[1]
- Ayleidoon is used as a direct predecessor and translator for Falmer. Calcelmo's Stone in Skyrim has many words from Falmer that are used to help translate Dwemer as well, meaning that translations for all of these rely on the Ayleidoon language.
References[edit]
Note: The following references are considered to be unofficial sources. They are included to round off this article and may not be authoritative or conclusive.